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authorteravus2012-12-15 16:26:03 -0500
committerteravus2012-12-15 16:26:03 -0500
commitd2695cb3f7356a5c4047bbef2ac8f83fc8350976 (patch)
tree9167adff5ea8e79ecfe4890485c0cdc485d9eafe /OpenSim/Region/Framework
parentMerge branch 'ubitwork' into avination (diff)
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* Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b9f9c86..0b82093 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3439,17 +3439,17 @@ namespace OpenSim.Region.Framework.Scenes
3439 3439
3440 public void AdjustChildPrimPermissions() 3440 public void AdjustChildPrimPermissions()
3441 { 3441 {
3442 uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits 3442 //uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
3443 uint foldedPerms = RootPart.OwnerMask & 3; 3443 //uint foldedPerms = RootPart.OwnerMask & 3;
3444 3444
3445 ForEachPart(part => 3445 ForEachPart(part =>
3446 { 3446 {
3447 newOwnerMask &= part.BaseMask; 3447 //newOwnerMask &= part.BaseMask;
3448 if (part != RootPart) 3448 if (part != RootPart)
3449 part.ClonePermissions(RootPart); 3449 part.ClonePermissions(RootPart);
3450 }); 3450 });
3451 3451
3452 RootPart.OwnerMask = newOwnerMask | foldedPerms; 3452 //RootPart.OwnerMask = newOwnerMask | foldedPerms;
3453 RootPart.ScheduleFullUpdate(); 3453 RootPart.ScheduleFullUpdate();
3454 } 3454 }
3455 3455