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authorMelanie2010-11-03 23:20:30 +0100
committerMelanie2010-11-03 23:20:30 +0100
commitc2bd6ccdb8f9a5063450f684c31d75df537ff5e8 (patch)
tree1b809e5eb60e5e8d7914150b07b7259e1623d9d6 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Fix playing sound from HUDs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 5521326..be3e87f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3115,14 +3115,6 @@ namespace OpenSim.Region.Framework.Scenes
3115 UUID objectID = ParentGroup.RootPart.UUID; 3115 UUID objectID = ParentGroup.RootPart.UUID;
3116 UUID parentID = GetRootPartUUID(); 3116 UUID parentID = GetRootPartUUID();
3117 3117
3118 if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30)
3119 {
3120 // Use the avatar as the parent for HUDs, since the prims
3121 // are not sent to other avatars
3122 objectID = _ownerID;
3123 parentID = _ownerID;
3124 }
3125
3126 UUID soundID = UUID.Zero; 3118 UUID soundID = UUID.Zero;
3127 Vector3 position = AbsolutePosition; // region local 3119 Vector3 position = AbsolutePosition; // region local
3128 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; 3120 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;