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authorMelanie2013-07-29 02:08:05 +0100
committerMelanie2013-07-29 02:08:05 +0100
commitbf283208df4a6936de85b2746112bb568d9c9d25 (patch)
treedafe50ad8e55ac30c41f5e7ebd11992f2772c294 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
parentSame issue. (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEventQueue.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IGroupsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs87
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs6
6 files changed, 69 insertions, 52 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index 5512642..3780ece 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Interfaces
53 UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, 53 UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
54 uint timeStamp, bool offline, int parentEstateID, Vector3 position, 54 uint timeStamp, bool offline, int parentEstateID, Vector3 position,
55 uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket); 55 uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
56 void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, 56 void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
57 bool isModerator, bool textMute); 57 bool isModerator, bool textMute);
58 void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); 58 void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); 59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
index 6885327..9ae5e87 100644
--- a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
@@ -97,5 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces
97 void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID); 97 void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID);
98 void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID); 98 void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID);
99 void NotifyChange(UUID GroupID); 99 void NotifyChange(UUID GroupID);
100
101 List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query);
100 } 102 }
101} \ No newline at end of file 103} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 96e45ed..0d9028c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2955,6 +2955,7 @@ namespace OpenSim.Region.Framework.Scenes
2955 { 2955 {
2956 ScenePresence sp; 2956 ScenePresence sp;
2957 bool vialogin; 2957 bool vialogin;
2958 bool reallyNew = true;
2958 2959
2959 // Validation occurs in LLUDPServer 2960 // Validation occurs in LLUDPServer
2960 // 2961 //
@@ -3013,6 +3014,7 @@ namespace OpenSim.Region.Framework.Scenes
3013 m_log.WarnFormat( 3014 m_log.WarnFormat(
3014 "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence", 3015 "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
3015 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); 3016 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
3017 reallyNew = false;
3016 } 3018 }
3017 3019
3018 // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the 3020 // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
@@ -3024,7 +3026,9 @@ namespace OpenSim.Region.Framework.Scenes
3024 // places. However, we still need to do it here for NPCs. 3026 // places. However, we still need to do it here for NPCs.
3025 CacheUserName(sp, aCircuit); 3027 CacheUserName(sp, aCircuit);
3026 3028
3027 EventManager.TriggerOnNewClient(client); 3029 if (reallyNew)
3030 EventManager.TriggerOnNewClient(client);
3031
3028 if (vialogin) 3032 if (vialogin)
3029 EventManager.TriggerOnClientLogin(client); 3033 EventManager.TriggerOnClientLogin(client);
3030 } 3034 }
@@ -3583,15 +3587,8 @@ namespace OpenSim.Region.Framework.Scenes
3583 if (closeChildAgents && isChildAgent) 3587 if (closeChildAgents && isChildAgent)
3584 { 3588 {
3585 // Tell a single agent to disconnect from the region. 3589 // Tell a single agent to disconnect from the region.
3586 IEventQueue eq = RequestModuleInterface<IEventQueue>(); 3590 // Let's do this via UDP
3587 if (eq != null) 3591 avatar.ControllingClient.SendShutdownConnectionNotice();
3588 {
3589 eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID);
3590 }
3591 else
3592 {
3593 avatar.ControllingClient.SendShutdownConnectionNotice();
3594 }
3595 } 3592 }
3596 3593
3597 // Only applies to root agents. 3594 // Only applies to root agents.
@@ -3834,42 +3831,40 @@ namespace OpenSim.Region.Framework.Scenes
3834 return false; 3831 return false;
3835 } 3832 }
3836 3833
3837 ScenePresence sp = GetScenePresence(agent.AgentID); 3834 lock (agent)
3838
3839 // If we have noo presence here or if that presence is a zombie root
3840 // presence that will be kicled, we need a new CAPS object.
3841 if (sp == null || (sp != null && !sp.IsChildAgent))
3842 { 3835 {
3843 if (CapsModule != null) 3836 ScenePresence sp = GetScenePresence(agent.AgentID);
3837
3838 if (sp != null)
3844 { 3839 {
3845 lock (agent) 3840 if (!sp.IsChildAgent)
3846 { 3841 {
3847 CapsModule.SetAgentCapsSeeds(agent); 3842 // We have a root agent. Is it in transit?
3848 CapsModule.CreateCaps(agent.AgentID, agent.circuitcode); 3843 if (!EntityTransferModule.IsInTransit(sp.UUID))
3849 } 3844 {
3850 } 3845 // We have a zombie from a crashed session.
3851 } 3846 // Or the same user is trying to be root twice here, won't work.
3847 // Kill it.
3848 m_log.WarnFormat(
3849 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3850 sp.Name, sp.UUID, RegionInfo.RegionName);
3852 3851
3853 if (sp != null) 3852 if (sp.ControllingClient != null)
3854 { 3853 sp.ControllingClient.Close(true, true);
3855 if (!sp.IsChildAgent)
3856 {
3857 // We have a zombie from a crashed session.
3858 // Or the same user is trying to be root twice here, won't work.
3859 // Kill it.
3860 m_log.WarnFormat(
3861 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3862 sp.Name, sp.UUID, RegionInfo.RegionName);
3863
3864 if (sp.ControllingClient != null)
3865 sp.ControllingClient.Close(true, true);
3866 3854
3867 sp = null; 3855 sp = null;
3856 }
3857 //else
3858 // m_log.WarnFormat("[SCENE]: Existing root scene presence for {0} {1} in {2}, but agent is in trasit", sp.Name, sp.UUID, RegionInfo.RegionName);
3859 }
3860 else
3861 {
3862 // We have a child agent here
3863 sp.DoNotCloseAfterTeleport = true;
3864 //m_log.WarnFormat("[SCENE]: Existing child scene presence for {0} {1} in {2}", sp.Name, sp.UUID, RegionInfo.RegionName);
3865 }
3868 } 3866 }
3869 }
3870 3867
3871 lock (agent)
3872 {
3873 // Optimistic: add or update the circuit data with the new agent circuit data and teleport flags. 3868 // Optimistic: add or update the circuit data with the new agent circuit data and teleport flags.
3874 // We need the circuit data here for some of the subsequent checks. (groups, for example) 3869 // We need the circuit data here for some of the subsequent checks. (groups, for example)
3875 // If the checks fail, we remove the circuit. 3870 // If the checks fail, we remove the circuit.
@@ -3950,7 +3945,10 @@ namespace OpenSim.Region.Framework.Scenes
3950 sp.AdjustKnownSeeds(); 3945 sp.AdjustKnownSeeds();
3951 3946
3952 if (CapsModule != null) 3947 if (CapsModule != null)
3948 {
3953 CapsModule.SetAgentCapsSeeds(agent); 3949 CapsModule.SetAgentCapsSeeds(agent);
3950 CapsModule.CreateCaps(agent.AgentID, agent.circuitcode);
3951 }
3954 } 3952 }
3955 } 3953 }
3956 3954
@@ -5829,17 +5827,6 @@ Environment.Exit(1);
5829 { 5827 {
5830 reason = "You are banned from the region"; 5828 reason = "You are banned from the region";
5831 5829
5832 if (EntityTransferModule.IsInTransit(agentID))
5833 {
5834 reason = "Agent is still in transit from this region";
5835
5836 m_log.WarnFormat(
5837 "[SCENE]: Denying agent {0} entry into {1} since region still has them registered as in transit",
5838 agentID, RegionInfo.RegionName);
5839
5840 return false;
5841 }
5842
5843 if (Permissions.IsGod(agentID)) 5830 if (Permissions.IsGod(agentID))
5844 { 5831 {
5845 reason = String.Empty; 5832 reason = String.Empty;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c78fe62..c4876b3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -764,6 +764,13 @@ namespace OpenSim.Region.Framework.Scenes
764 } 764 }
765 } 765 }
766 766
767 /// <summary>
768 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
769 /// teleport is reusing the connection.
770 /// </summary>
771 /// <remarks>May be refactored or move somewhere else soon.</remarks>
772 public bool DoNotCloseAfterTeleport { get; set; }
773
767 private float m_speedModifier = 1.0f; 774 private float m_speedModifier = 1.0f;
768 775
769 public float SpeedModifier 776 public float SpeedModifier
@@ -1541,11 +1548,13 @@ namespace OpenSim.Region.Framework.Scenes
1541 client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); 1548 client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
1542 1549
1543 // Make sure it's not a login agent. We don't want to wait for updates during login 1550 // Make sure it's not a login agent. We don't want to wait for updates during login
1544 if ((m_teleportFlags & TeleportFlags.ViaLogin) == 0) 1551 if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
1552 {
1545 // Let's wait until UpdateAgent (called by departing region) is done 1553 // Let's wait until UpdateAgent (called by departing region) is done
1546 if (!WaitForUpdateAgent(client)) 1554 if (!WaitForUpdateAgent(client))
1547 // The sending region never sent the UpdateAgent data, we have to refuse 1555 // The sending region never sent the UpdateAgent data, we have to refuse
1548 return; 1556 return;
1557 }
1549 1558
1550 Vector3 look = Velocity; 1559 Vector3 look = Velocity;
1551 1560
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index bbfbbfc..bbe34d2 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -119,7 +119,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
119 119
120 UUID spUuid = TestHelpers.ParseTail(0x1); 120 UUID spUuid = TestHelpers.ParseTail(0x1);
121 121
122 // The etm is only invoked by this test to check whether an agent is still in transit if there is a dupe
123 EntityTransferModule etm = new EntityTransferModule();
124
125 IConfigSource config = new IniConfigSource();
126 IConfig modulesConfig = config.AddConfig("Modules");
127 modulesConfig.Set("EntityTransferModule", etm.Name);
128 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
129
130 // In order to run a single threaded regression test we do not want the entity transfer module waiting
131 // for a callback from the destination scene before removing its avatar data.
132 entityTransferConfig.Set("wait_for_callback", false);
133
122 TestScene scene = new SceneHelpers().SetupScene(); 134 TestScene scene = new SceneHelpers().SetupScene();
135 SceneHelpers.SetupSceneModules(scene, config, etm);
123 SceneHelpers.AddScenePresence(scene, spUuid); 136 SceneHelpers.AddScenePresence(scene, spUuid);
124 SceneHelpers.AddScenePresence(scene, spUuid); 137 SceneHelpers.AddScenePresence(scene, spUuid);
125 138
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 297c66b..afd2779 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -136,6 +136,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
136 SceneHelpers.SetupSceneModules(sceneB, config, etmB); 136 SceneHelpers.SetupSceneModules(sceneB, config, etmB);
137 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); 137 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
138 138
139 // FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
140 lscm.ServiceVersion = "SIMULATION/0.1";
141
139 Vector3 teleportPosition = new Vector3(10, 11, 12); 142 Vector3 teleportPosition = new Vector3(10, 11, 12);
140 Vector3 teleportLookAt = new Vector3(20, 21, 22); 143 Vector3 teleportLookAt = new Vector3(20, 21, 22);
141 144
@@ -454,6 +457,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
454 SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); 457 SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
455 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); 458 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
456 459
460 // FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
461 lscm.ServiceVersion = "SIMULATION/0.1";
462
457 Vector3 teleportPosition = new Vector3(10, 11, 12); 463 Vector3 teleportPosition = new Vector3(10, 11, 12);
458 Vector3 teleportLookAt = new Vector3(20, 21, 22); 464 Vector3 teleportLookAt = new Vector3(20, 21, 22);
459 465