diff options
author | Melanie | 2011-11-11 01:19:38 +0000 |
---|---|---|
committer | Melanie | 2011-11-11 01:19:38 +0000 |
commit | a9fbf3a4e03e27d7072bb9d13f52c2b81ce592f7 (patch) | |
tree | fb7b37d755d5822837ed5ddfabac6ea9ce6adf6a /OpenSim/Region/Framework | |
parent | Merge branch 'master' into bigmerge (diff) | |
parent | Merge branch 'master' of git://opensimulator.org/git/opensim (diff) | |
download | opensim-SC-a9fbf3a4e03e27d7072bb9d13f52c2b81ce592f7.zip opensim-SC-a9fbf3a4e03e27d7072bb9d13f52c2b81ce592f7.tar.gz opensim-SC-a9fbf3a4e03e27d7072bb9d13f52c2b81ce592f7.tar.bz2 opensim-SC-a9fbf3a4e03e27d7072bb9d13f52c2b81ce592f7.tar.xz |
Merge branch 'master' into bigmerge
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 483 |
1 files changed, 236 insertions, 247 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0970c92..7025551 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -268,7 +268,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | private string m_touchName = String.Empty; | 268 | private string m_touchName = String.Empty; |
269 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 269 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
270 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); | 270 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); |
271 | private UUID _creatorID; | ||
272 | 271 | ||
273 | private bool m_passTouches; | 272 | private bool m_passTouches; |
274 | 273 | ||
@@ -355,19 +354,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
355 | m_name = "Object"; | 354 | m_name = "Object"; |
356 | 355 | ||
357 | Rezzed = DateTime.UtcNow; | 356 | Rezzed = DateTime.UtcNow; |
358 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 357 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
359 | _ownerID = ownerID; | 358 | LastOwnerID = CreatorID = OwnerID = ownerID; |
360 | _creatorID = _ownerID; | ||
361 | _lastOwnerID = UUID.Zero; | ||
362 | UUID = UUID.Random(); | 359 | UUID = UUID.Random(); |
363 | Shape = shape; | 360 | Shape = shape; |
364 | // Todo: Add More Object Parameter from above! | 361 | OwnershipCost = 0; |
365 | _ownershipCost = 0; | 362 | ObjectSaleType = 0; |
366 | _objectSaleType = 0; | 363 | SalePrice = 0; |
367 | _salePrice = 0; | 364 | Category = 0; |
368 | _category = 0; | ||
369 | _lastOwnerID = _creatorID; | ||
370 | // End Todo: /// | ||
371 | GroupPosition = groupPosition; | 365 | GroupPosition = groupPosition; |
372 | OffsetPosition = offsetPosition; | 366 | OffsetPosition = offsetPosition; |
373 | RotationOffset = rotationOffset; | 367 | RotationOffset = rotationOffset; |
@@ -412,20 +406,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | private DateTime m_expires; | 406 | private DateTime m_expires; |
413 | private DateTime m_rezzed; | 407 | private DateTime m_rezzed; |
414 | private bool m_createSelected = false; | 408 | private bool m_createSelected = false; |
415 | private string m_creatorData = string.Empty; | ||
416 | 409 | ||
410 | private UUID _creatorID; | ||
417 | public UUID CreatorID | 411 | public UUID CreatorID |
418 | { | 412 | { |
419 | get | 413 | get { return _creatorID; } |
420 | { | 414 | set { _creatorID = value; } |
421 | return _creatorID; | ||
422 | } | ||
423 | set | ||
424 | { | ||
425 | _creatorID = value; | ||
426 | } | ||
427 | } | 415 | } |
428 | 416 | ||
417 | private string m_creatorData = string.Empty; | ||
429 | /// <summary> | 418 | /// <summary> |
430 | /// Data about the creator in the form profile_url;name | 419 | /// Data about the creator in the form profile_url;name |
431 | /// </summary> | 420 | /// </summary> |
@@ -444,16 +433,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
444 | { | 433 | { |
445 | get | 434 | get |
446 | { | 435 | { |
447 | if (m_creatorData != null && m_creatorData != string.Empty) | 436 | if (CreatorData != null && CreatorData != string.Empty) |
448 | return _creatorID.ToString() + ';' + m_creatorData; | 437 | return CreatorID.ToString() + ';' + CreatorData; |
449 | else | 438 | else |
450 | return _creatorID.ToString(); | 439 | return CreatorID.ToString(); |
451 | } | 440 | } |
452 | set | 441 | set |
453 | { | 442 | { |
454 | if ((value == null) || (value != null && value == string.Empty)) | 443 | if ((value == null) || (value != null && value == string.Empty)) |
455 | { | 444 | { |
456 | m_creatorData = string.Empty; | 445 | CreatorData = string.Empty; |
457 | return; | 446 | return; |
458 | } | 447 | } |
459 | 448 | ||
@@ -461,7 +450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
461 | { | 450 | { |
462 | UUID uuid = UUID.Zero; | 451 | UUID uuid = UUID.Zero; |
463 | UUID.TryParse(value, out uuid); | 452 | UUID.TryParse(value, out uuid); |
464 | _creatorID = uuid; | 453 | CreatorID = uuid; |
465 | } | 454 | } |
466 | else // <uuid>[;<endpoint>[;name]] | 455 | else // <uuid>[;<endpoint>[;name]] |
467 | { | 456 | { |
@@ -471,14 +460,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | { | 460 | { |
472 | UUID uuid = UUID.Zero; | 461 | UUID uuid = UUID.Zero; |
473 | UUID.TryParse(parts[0], out uuid); | 462 | UUID.TryParse(parts[0], out uuid); |
474 | _creatorID = uuid; | 463 | CreatorID = uuid; |
475 | } | 464 | } |
476 | if (parts.Length >= 2) | 465 | if (parts.Length >= 2) |
477 | m_creatorData = parts[1]; | 466 | CreatorData = parts[1]; |
478 | if (parts.Length >= 3) | 467 | if (parts.Length >= 3) |
479 | name = parts[2]; | 468 | name = parts[2]; |
480 | 469 | ||
481 | m_creatorData += ';' + name; | 470 | CreatorData += ';' + name; |
482 | 471 | ||
483 | } | 472 | } |
484 | } | 473 | } |
@@ -698,16 +687,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
698 | { | 687 | { |
699 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 688 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
700 | PhysicsActor actor = PhysActor; | 689 | PhysicsActor actor = PhysActor; |
701 | if (_parentID == 0) | 690 | if (actor != null && ParentID == 0) |
702 | { | 691 | { |
703 | if (actor != null) | 692 | if (actor != null) |
704 | m_groupPosition = actor.Position; | 693 | m_groupPosition = actor.Position; |
705 | return m_groupPosition; | 694 | return m_groupPosition; |
706 | } | 695 | } |
707 | 696 | ||
708 | if (m_parentGroup.IsAttachment) | 697 | if (ParentGroup.IsAttachment) |
709 | { | 698 | { |
710 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); | 699 | ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); |
711 | if (sp != null) | 700 | if (sp != null) |
712 | return sp.AbsolutePosition; | 701 | return sp.AbsolutePosition; |
713 | } | 702 | } |
@@ -726,7 +715,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | try | 715 | try |
727 | { | 716 | { |
728 | // Root prim actually goes at Position | 717 | // Root prim actually goes at Position |
729 | if (_parentID == 0) | 718 | if (ParentID == 0) |
730 | { | 719 | { |
731 | actor.Position = value; | 720 | actor.Position = value; |
732 | } | 721 | } |
@@ -738,8 +727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | } | 727 | } |
739 | 728 | ||
740 | // Tell the physics engines that this prim changed. | 729 | // Tell the physics engines that this prim changed. |
741 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 730 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
742 | |||
743 | } | 731 | } |
744 | catch (Exception e) | 732 | catch (Exception e) |
745 | { | 733 | { |
@@ -760,14 +748,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 748 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
761 | { | 749 | { |
762 | PhysicsActor actor = PhysActor; | 750 | PhysicsActor actor = PhysActor; |
763 | if (_parentID != 0 && actor != null) | 751 | if (ParentID != 0 && actor != null) |
764 | { | 752 | { |
765 | actor.Position = GetWorldPosition(); | 753 | actor.Position = GetWorldPosition(); |
766 | actor.Orientation = GetWorldRotation(); | 754 | actor.Orientation = GetWorldRotation(); |
767 | 755 | ||
768 | // Tell the physics engines that this prim changed. | 756 | // Tell the physics engines that this prim changed. |
769 | if (m_parentGroup.Scene != null) | 757 | if (ParentGroup.Scene != null) |
770 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 758 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
771 | } | 759 | } |
772 | 760 | ||
773 | if (!m_parentGroup.m_dupeInProgress) | 761 | if (!m_parentGroup.m_dupeInProgress) |
@@ -794,7 +782,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | { | 782 | { |
795 | if (IsRoot) | 783 | if (IsRoot) |
796 | { | 784 | { |
797 | if (m_parentGroup.IsAttachment) | 785 | if (ParentGroup.IsAttachment) |
798 | return AttachedPos; | 786 | return AttachedPos; |
799 | else | 787 | else |
800 | return AbsolutePosition; | 788 | return AbsolutePosition; |
@@ -812,7 +800,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
812 | { | 800 | { |
813 | // We don't want the physics engine mucking up the rotations in a linkset | 801 | // We don't want the physics engine mucking up the rotations in a linkset |
814 | PhysicsActor actor = PhysActor; | 802 | PhysicsActor actor = PhysActor; |
815 | if (_parentID == 0 && (Shape.PCode != 9 || Shape.State == 0) && actor != null) | 803 | if (ParentID == 0 && (Shape.PCode != 9 || Shape.State == 0) && actor != null) |
816 | { | 804 | { |
817 | if (actor.Orientation.X != 0f || actor.Orientation.Y != 0f | 805 | if (actor.Orientation.X != 0f || actor.Orientation.Y != 0f |
818 | || actor.Orientation.Z != 0f || actor.Orientation.W != 0f) | 806 | || actor.Orientation.Z != 0f || actor.Orientation.W != 0f) |
@@ -842,7 +830,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | try | 830 | try |
843 | { | 831 | { |
844 | // Root prim gets value directly | 832 | // Root prim gets value directly |
845 | if (_parentID == 0) | 833 | if (ParentID == 0) |
846 | { | 834 | { |
847 | actor.Orientation = value; | 835 | actor.Orientation = value; |
848 | //m_log.Info("[PART]: RO1:" + actor.Orientation.ToString()); | 836 | //m_log.Info("[PART]: RO1:" + actor.Orientation.ToString()); |
@@ -855,8 +843,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
855 | //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString()); | 843 | //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString()); |
856 | } | 844 | } |
857 | 845 | ||
858 | if (m_parentGroup != null) | 846 | if (ParentGroup != null) |
859 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 847 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
860 | //} | 848 | //} |
861 | } | 849 | } |
862 | catch (Exception ex) | 850 | catch (Exception ex) |
@@ -901,7 +889,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
901 | if (actor.IsPhysical) | 889 | if (actor.IsPhysical) |
902 | { | 890 | { |
903 | actor.Velocity = value; | 891 | actor.Velocity = value; |
904 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 892 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
905 | } | 893 | } |
906 | } | 894 | } |
907 | } | 895 | } |
@@ -1045,9 +1033,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1045 | PhysicsActor actor = PhysActor; | 1033 | PhysicsActor actor = PhysActor; |
1046 | if (actor != null) | 1034 | if (actor != null) |
1047 | { | 1035 | { |
1048 | if (m_parentGroup.Scene != null) | 1036 | if (ParentGroup.Scene != null) |
1049 | { | 1037 | { |
1050 | if (m_parentGroup.Scene.PhysicsScene != null) | 1038 | if (ParentGroup.Scene.PhysicsScene != null) |
1051 | { | 1039 | { |
1052 | actor.Size = m_shape.Scale; | 1040 | actor.Size = m_shape.Scale; |
1053 | 1041 | ||
@@ -1109,7 +1097,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | { | 1097 | { |
1110 | get | 1098 | get |
1111 | { | 1099 | { |
1112 | if (m_parentGroup.IsAttachment) | 1100 | if (ParentGroup.IsAttachment) |
1113 | return GroupPosition; | 1101 | return GroupPosition; |
1114 | 1102 | ||
1115 | return m_offsetPosition + m_groupPosition; | 1103 | return m_offsetPosition + m_groupPosition; |
@@ -1119,6 +1107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1119 | public SceneObjectGroup ParentGroup | 1107 | public SceneObjectGroup ParentGroup |
1120 | { | 1108 | { |
1121 | get { return m_parentGroup; } | 1109 | get { return m_parentGroup; } |
1110 | private set { m_parentGroup = value; } | ||
1122 | } | 1111 | } |
1123 | 1112 | ||
1124 | public scriptEvents ScriptEvents | 1113 | public scriptEvents ScriptEvents |
@@ -1441,7 +1430,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1441 | /// </summary> | 1430 | /// </summary> |
1442 | public void AddFullUpdateToAllAvatars() | 1431 | public void AddFullUpdateToAllAvatars() |
1443 | { | 1432 | { |
1444 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1433 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
1445 | { | 1434 | { |
1446 | AddFullUpdateToAvatar(avatar); | 1435 | AddFullUpdateToAvatar(avatar); |
1447 | }); | 1436 | }); |
@@ -1468,7 +1457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1468 | /// Terse updates | 1457 | /// Terse updates |
1469 | public void AddTerseUpdateToAllAvatars() | 1458 | public void AddTerseUpdateToAllAvatars() |
1470 | { | 1459 | { |
1471 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1460 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
1472 | { | 1461 | { |
1473 | AddTerseUpdateToAvatar(avatar); | 1462 | AddTerseUpdateToAvatar(avatar); |
1474 | }); | 1463 | }); |
@@ -1506,7 +1495,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1506 | if (volume < 0) | 1495 | if (volume < 0) |
1507 | volume = 0; | 1496 | volume = 0; |
1508 | 1497 | ||
1509 | m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client) | 1498 | ParentGroup.Scene.ForEachRootClient(delegate(IClientAPI client) |
1510 | { | 1499 | { |
1511 | client.SendAttachedSoundGainChange(UUID, (float)volume); | 1500 | client.SendAttachedSoundGainChange(UUID, (float)volume); |
1512 | }); | 1501 | }); |
@@ -1532,9 +1521,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1532 | impulse = newimpulse; | 1521 | impulse = newimpulse; |
1533 | } | 1522 | } |
1534 | 1523 | ||
1535 | if (m_parentGroup != null) | 1524 | if (ParentGroup != null) |
1536 | { | 1525 | { |
1537 | m_parentGroup.applyImpulse(impulse); | 1526 | ParentGroup.applyImpulse(impulse); |
1538 | } | 1527 | } |
1539 | } | 1528 | } |
1540 | 1529 | ||
@@ -1558,7 +1547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1558 | impulse = newimpulse; | 1547 | impulse = newimpulse; |
1559 | } | 1548 | } |
1560 | 1549 | ||
1561 | m_parentGroup.applyAngularImpulse(impulse); | 1550 | ParentGroup.applyAngularImpulse(impulse); |
1562 | } | 1551 | } |
1563 | 1552 | ||
1564 | /// <summary> | 1553 | /// <summary> |
@@ -1581,7 +1570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1581 | impulse = newimpulse; | 1570 | impulse = newimpulse; |
1582 | } | 1571 | } |
1583 | 1572 | ||
1584 | m_parentGroup.setAngularImpulse(impulse); | 1573 | ParentGroup.setAngularImpulse(impulse); |
1585 | } | 1574 | } |
1586 | 1575 | ||
1587 | /// <summary> | 1576 | /// <summary> |
@@ -1613,11 +1602,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | 1602 | ||
1614 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | 1603 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition |
1615 | // or flexible | 1604 | // or flexible |
1616 | if (!isPhantom && !m_parentGroup.IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1605 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1617 | { | 1606 | { |
1618 | try | 1607 | try |
1619 | { | 1608 | { |
1620 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1609 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
1621 | string.Format("{0}/{1}", Name, UUID), | 1610 | string.Format("{0}/{1}", Name, UUID), |
1622 | Shape, | 1611 | Shape, |
1623 | AbsolutePosition, | 1612 | AbsolutePosition, |
@@ -1684,8 +1673,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | if (!userExposed) | 1673 | if (!userExposed) |
1685 | dupe.PhysActor = null; | 1674 | dupe.PhysActor = null; |
1686 | 1675 | ||
1687 | dupe._ownerID = AgentID; | 1676 | dupe.OwnerID = AgentID; |
1688 | dupe._groupID = GroupID; | 1677 | dupe.GroupID = GroupID; |
1689 | dupe.GroupPosition = GroupPosition; | 1678 | dupe.GroupPosition = GroupPosition; |
1690 | dupe.OffsetPosition = OffsetPosition; | 1679 | dupe.OffsetPosition = OffsetPosition; |
1691 | dupe.RotationOffset = RotationOffset; | 1680 | dupe.RotationOffset = RotationOffset; |
@@ -1694,10 +1683,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1694 | dupe.AngularVelocity = new Vector3(0, 0, 0); | 1683 | dupe.AngularVelocity = new Vector3(0, 0, 0); |
1695 | dupe.Flags = Flags; | 1684 | dupe.Flags = Flags; |
1696 | 1685 | ||
1697 | dupe._ownershipCost = _ownershipCost; | 1686 | dupe.OwnershipCost = OwnershipCost; |
1698 | dupe._objectSaleType = _objectSaleType; | 1687 | dupe.ObjectSaleType = ObjectSaleType; |
1699 | dupe._salePrice = _salePrice; | 1688 | dupe.SalePrice = SalePrice; |
1700 | dupe._category = _category; | 1689 | dupe.Category = Category; |
1701 | dupe.m_rezzed = m_rezzed; | 1690 | dupe.m_rezzed = m_rezzed; |
1702 | 1691 | ||
1703 | dupe.m_inventory = new SceneObjectPartInventory(dupe); | 1692 | dupe.m_inventory = new SceneObjectPartInventory(dupe); |
@@ -1719,7 +1708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | dupe.PhysActor.LocalID = localID; | 1708 | dupe.PhysActor.LocalID = localID; |
1720 | 1709 | ||
1721 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1710 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1722 | dupe._lastOwnerID = OwnerID; | 1711 | dupe.LastOwnerID = OwnerID; |
1723 | 1712 | ||
1724 | byte[] extraP = new byte[Shape.ExtraParams.Length]; | 1713 | byte[] extraP = new byte[Shape.ExtraParams.Length]; |
1725 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 1714 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
@@ -1806,7 +1795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | } | 1795 | } |
1807 | } | 1796 | } |
1808 | 1797 | ||
1809 | SceneObjectPart trackedBody = m_parentGroup.Scene.GetSceneObjectPart(trackedBodyName); // FIXME: causes a sequential lookup | 1798 | SceneObjectPart trackedBody = ParentGroup.Scene.GetSceneObjectPart(trackedBodyName); // FIXME: causes a sequential lookup |
1810 | Quaternion localRotation = Quaternion.Identity; | 1799 | Quaternion localRotation = Quaternion.Identity; |
1811 | if (trackedBody != null) | 1800 | if (trackedBody != null) |
1812 | { | 1801 | { |
@@ -1819,7 +1808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1819 | 1808 | ||
1820 | PhysicsJoint joint; | 1809 | PhysicsJoint joint; |
1821 | 1810 | ||
1822 | joint = m_parentGroup.Scene.PhysicsScene.RequestJointCreation(Name, jointType, | 1811 | joint = ParentGroup.Scene.PhysicsScene.RequestJointCreation(Name, jointType, |
1823 | AbsolutePosition, | 1812 | AbsolutePosition, |
1824 | this.RotationOffset, | 1813 | this.RotationOffset, |
1825 | Description, | 1814 | Description, |
@@ -1844,7 +1833,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1844 | else | 1833 | else |
1845 | { | 1834 | { |
1846 | // here we turn off the joint object, so remove the joint from the physics scene | 1835 | // here we turn off the joint object, so remove the joint from the physics scene |
1847 | m_parentGroup.Scene.PhysicsScene.RequestJointDeletion(Name); // FIXME: what if the name changed? | 1836 | ParentGroup.Scene.PhysicsScene.RequestJointDeletion(Name); // FIXME: what if the name changed? |
1848 | 1837 | ||
1849 | // make sure client isn't interpolating the joint proxy object | 1838 | // make sure client isn't interpolating the joint proxy object |
1850 | Velocity = Vector3.Zero; | 1839 | Velocity = Vector3.Zero; |
@@ -1886,7 +1875,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1886 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 1875 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) |
1887 | { | 1876 | { |
1888 | // destroy all joints connected to this now deactivated body | 1877 | // destroy all joints connected to this now deactivated body |
1889 | m_parentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(PhysActor); | 1878 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(PhysActor); |
1890 | } | 1879 | } |
1891 | 1880 | ||
1892 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 1881 | // stop client-side interpolation of all joint proxy objects that have just been deleted |
@@ -1920,7 +1909,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | 1909 | ||
1921 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1910 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1922 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 1911 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1923 | if (_parentID != 0 && _parentID != LocalId) | 1912 | if (ParentID != 0 && ParentID != LocalId) |
1924 | { | 1913 | { |
1925 | if (ParentGroup.RootPart.PhysActor != null) | 1914 | if (ParentGroup.RootPart.PhysActor != null) |
1926 | { | 1915 | { |
@@ -1936,7 +1925,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1936 | if (Shape.SculptEntry) | 1925 | if (Shape.SculptEntry) |
1937 | CheckSculptAndLoad(); | 1926 | CheckSculptAndLoad(); |
1938 | else | 1927 | else |
1939 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1928 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
1940 | } | 1929 | } |
1941 | } | 1930 | } |
1942 | } | 1931 | } |
@@ -1959,58 +1948,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
1959 | 1948 | ||
1960 | public bool GetDieAtEdge() | 1949 | public bool GetDieAtEdge() |
1961 | { | 1950 | { |
1962 | if (m_parentGroup.IsDeleted) | 1951 | if (ParentGroup.IsDeleted) |
1963 | return false; | 1952 | return false; |
1964 | 1953 | ||
1965 | return m_parentGroup.RootPart.DIE_AT_EDGE; | 1954 | return ParentGroup.RootPart.DIE_AT_EDGE; |
1966 | } | 1955 | } |
1967 | 1956 | ||
1968 | public bool GetReturnAtEdge() | 1957 | public bool GetReturnAtEdge() |
1969 | { | 1958 | { |
1970 | if (m_parentGroup.IsDeleted) | 1959 | if (ParentGroup.IsDeleted) |
1971 | return false; | 1960 | return false; |
1972 | 1961 | ||
1973 | return m_parentGroup.RootPart.RETURN_AT_EDGE; | 1962 | return ParentGroup.RootPart.RETURN_AT_EDGE; |
1974 | } | 1963 | } |
1975 | 1964 | ||
1976 | public void SetReturnAtEdge(bool p) | 1965 | public void SetReturnAtEdge(bool p) |
1977 | { | 1966 | { |
1978 | if (m_parentGroup.IsDeleted) | 1967 | if (ParentGroup.IsDeleted) |
1979 | return; | 1968 | return; |
1980 | 1969 | ||
1981 | m_parentGroup.RootPart.RETURN_AT_EDGE = p; | 1970 | ParentGroup.RootPart.RETURN_AT_EDGE = p; |
1982 | } | 1971 | } |
1983 | 1972 | ||
1984 | public bool GetBlockGrab() | 1973 | public bool GetBlockGrab() |
1985 | { | 1974 | { |
1986 | if (m_parentGroup.IsDeleted) | 1975 | if (ParentGroup.IsDeleted) |
1987 | return false; | 1976 | return false; |
1988 | 1977 | ||
1989 | return m_parentGroup.RootPart.BlockGrab; | 1978 | return ParentGroup.RootPart.BlockGrab; |
1990 | } | 1979 | } |
1991 | 1980 | ||
1992 | public void SetBlockGrab(bool p) | 1981 | public void SetBlockGrab(bool p) |
1993 | { | 1982 | { |
1994 | if (m_parentGroup.IsDeleted) | 1983 | if (ParentGroup.IsDeleted) |
1995 | return; | 1984 | return; |
1996 | 1985 | ||
1997 | m_parentGroup.RootPart.BlockGrab = p; | 1986 | ParentGroup.RootPart.BlockGrab = p; |
1998 | } | 1987 | } |
1999 | 1988 | ||
2000 | public void SetStatusSandbox(bool p) | 1989 | public void SetStatusSandbox(bool p) |
2001 | { | 1990 | { |
2002 | if (m_parentGroup.IsDeleted) | 1991 | if (ParentGroup.IsDeleted) |
2003 | return; | 1992 | return; |
2004 | StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition; | 1993 | StatusSandboxPos = ParentGroup.RootPart.AbsolutePosition; |
2005 | m_parentGroup.RootPart.StatusSandbox = p; | 1994 | ParentGroup.RootPart.StatusSandbox = p; |
2006 | } | 1995 | } |
2007 | 1996 | ||
2008 | public bool GetStatusSandbox() | 1997 | public bool GetStatusSandbox() |
2009 | { | 1998 | { |
2010 | if (m_parentGroup.IsDeleted) | 1999 | if (ParentGroup.IsDeleted) |
2011 | return false; | 2000 | return false; |
2012 | 2001 | ||
2013 | return m_parentGroup.RootPart.StatusSandbox; | 2002 | return ParentGroup.RootPart.StatusSandbox; |
2014 | } | 2003 | } |
2015 | 2004 | ||
2016 | public int GetAxisRotation(int axis) | 2005 | public int GetAxisRotation(int axis) |
@@ -2118,7 +2107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2118 | { | 2107 | { |
2119 | if (tau > 0) | 2108 | if (tau > 0) |
2120 | { | 2109 | { |
2121 | m_parentGroup.moveToTarget(target, tau); | 2110 | ParentGroup.moveToTarget(target, tau); |
2122 | } | 2111 | } |
2123 | else | 2112 | else |
2124 | { | 2113 | { |
@@ -2134,12 +2123,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2134 | /// <param name="tau">Number of seconds over which to reach target</param> | 2123 | /// <param name="tau">Number of seconds over which to reach target</param> |
2135 | public void SetHoverHeight(float height, PIDHoverType hoverType, float tau) | 2124 | public void SetHoverHeight(float height, PIDHoverType hoverType, float tau) |
2136 | { | 2125 | { |
2137 | m_parentGroup.SetHoverHeight(height, hoverType, tau); | 2126 | ParentGroup.SetHoverHeight(height, hoverType, tau); |
2138 | } | 2127 | } |
2139 | 2128 | ||
2140 | public void StopHover() | 2129 | public void StopHover() |
2141 | { | 2130 | { |
2142 | m_parentGroup.SetHoverHeight(0f, PIDHoverType.Ground, 0f); | 2131 | ParentGroup.SetHoverHeight(0f, PIDHoverType.Ground, 0f); |
2143 | } | 2132 | } |
2144 | 2133 | ||
2145 | public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient) | 2134 | public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient) |
@@ -2190,7 +2179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2190 | m_lastColliders.Remove(localID); | 2179 | m_lastColliders.Remove(localID); |
2191 | } | 2180 | } |
2192 | 2181 | ||
2193 | if (m_parentGroup.IsDeleted) | 2182 | if (ParentGroup.IsDeleted) |
2194 | return; | 2183 | return; |
2195 | 2184 | ||
2196 | // play the sound. | 2185 | // play the sound. |
@@ -2199,7 +2188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2199 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | 2188 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); |
2200 | } | 2189 | } |
2201 | 2190 | ||
2202 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 2191 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) |
2203 | { | 2192 | { |
2204 | // do event notification | 2193 | // do event notification |
2205 | if (startedColliders.Count > 0) | 2194 | if (startedColliders.Count > 0) |
@@ -2210,30 +2199,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
2210 | { | 2199 | { |
2211 | if (localId == 0) | 2200 | if (localId == 0) |
2212 | continue; | 2201 | continue; |
2213 | 2202 | ||
2214 | if (m_parentGroup.Scene == null) | 2203 | if (ParentGroup.Scene == null) |
2215 | return; | 2204 | return; |
2216 | 2205 | ||
2217 | SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); | 2206 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); |
2218 | string data = ""; | 2207 | string data = ""; |
2219 | if (obj != null) | 2208 | if (obj != null) |
2220 | { | 2209 | { |
2221 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | 2210 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) |
2222 | || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2211 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) |
2223 | { | 2212 | { |
2224 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2213 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2225 | //If it is 1, it is to accept ONLY collisions from this object | 2214 | //If it is 1, it is to accept ONLY collisions from this object |
2226 | if (found) | 2215 | if (found) |
2227 | { | 2216 | { |
2228 | DetectedObject detobj = new DetectedObject(); | 2217 | DetectedObject detobj = new DetectedObject(); |
2229 | detobj.keyUUID = obj.UUID; | 2218 | detobj.keyUUID = obj.UUID; |
2230 | detobj.nameStr = obj.Name; | 2219 | detobj.nameStr = obj.Name; |
2231 | detobj.ownerUUID = obj._ownerID; | 2220 | detobj.ownerUUID = obj.OwnerID; |
2232 | detobj.posVector = obj.AbsolutePosition; | 2221 | detobj.posVector = obj.AbsolutePosition; |
2233 | detobj.rotQuat = obj.GetWorldRotation(); | 2222 | detobj.rotQuat = obj.GetWorldRotation(); |
2234 | detobj.velVector = obj.Velocity; | 2223 | detobj.velVector = obj.Velocity; |
2235 | detobj.colliderType = 0; | 2224 | detobj.colliderType = 0; |
2236 | detobj.groupUUID = obj._groupID; | 2225 | detobj.groupUUID = obj.GroupID; |
2237 | colliding.Add(detobj); | 2226 | colliding.Add(detobj); |
2238 | } | 2227 | } |
2239 | //If it is 0, it is to not accept collisions from this object | 2228 | //If it is 0, it is to not accept collisions from this object |
@@ -2243,33 +2232,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
2243 | } | 2232 | } |
2244 | else | 2233 | else |
2245 | { | 2234 | { |
2246 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2235 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2247 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 2236 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
2248 | if (!found) | 2237 | if (!found) |
2249 | { | 2238 | { |
2250 | DetectedObject detobj = new DetectedObject(); | 2239 | DetectedObject detobj = new DetectedObject(); |
2251 | detobj.keyUUID = obj.UUID; | 2240 | detobj.keyUUID = obj.UUID; |
2252 | detobj.nameStr = obj.Name; | 2241 | detobj.nameStr = obj.Name; |
2253 | detobj.ownerUUID = obj._ownerID; | 2242 | detobj.ownerUUID = obj.OwnerID; |
2254 | detobj.posVector = obj.AbsolutePosition; | 2243 | detobj.posVector = obj.AbsolutePosition; |
2255 | detobj.rotQuat = obj.GetWorldRotation(); | 2244 | detobj.rotQuat = obj.GetWorldRotation(); |
2256 | detobj.velVector = obj.Velocity; | 2245 | detobj.velVector = obj.Velocity; |
2257 | detobj.colliderType = 0; | 2246 | detobj.colliderType = 0; |
2258 | detobj.groupUUID = obj._groupID; | 2247 | detobj.groupUUID = obj.GroupID; |
2259 | colliding.Add(detobj); | 2248 | colliding.Add(detobj); |
2260 | } | 2249 | } |
2261 | } | 2250 | } |
2262 | } | 2251 | } |
2263 | else | 2252 | else |
2264 | { | 2253 | { |
2265 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | 2254 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2266 | { | 2255 | { |
2267 | if (av.LocalId == localId) | 2256 | if (av.LocalId == localId) |
2268 | { | 2257 | { |
2269 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | 2258 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) |
2270 | || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2259 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2271 | { | 2260 | { |
2272 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2261 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2273 | //If it is 1, it is to accept ONLY collisions from this avatar | 2262 | //If it is 1, it is to accept ONLY collisions from this avatar |
2274 | if (found) | 2263 | if (found) |
2275 | { | 2264 | { |
@@ -2291,7 +2280,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2291 | } | 2280 | } |
2292 | else | 2281 | else |
2293 | { | 2282 | { |
2294 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2283 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2295 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2284 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2296 | if (!found) | 2285 | if (!found) |
2297 | { | 2286 | { |
@@ -2316,8 +2305,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2316 | if (colliding.Count > 0) | 2305 | if (colliding.Count > 0) |
2317 | { | 2306 | { |
2318 | StartCollidingMessage.Colliders = colliding; | 2307 | StartCollidingMessage.Colliders = colliding; |
2319 | 2308 | ||
2320 | if (m_parentGroup.Scene == null) | 2309 | if (ParentGroup.Scene == null) |
2321 | return; | 2310 | return; |
2322 | 2311 | ||
2323 | // if (m_parentGroup.PassCollision == true) | 2312 | // if (m_parentGroup.PassCollision == true) |
@@ -2325,12 +2314,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2325 | // //TODO: Add pass to root prim! | 2314 | // //TODO: Add pass to root prim! |
2326 | // } | 2315 | // } |
2327 | 2316 | ||
2328 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); | 2317 | ParentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); |
2329 | } | 2318 | } |
2330 | } | 2319 | } |
2331 | } | 2320 | } |
2332 | 2321 | ||
2333 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) | 2322 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) |
2334 | { | 2323 | { |
2335 | if (m_lastColliders.Count > 0) | 2324 | if (m_lastColliders.Count > 0) |
2336 | { | 2325 | { |
@@ -2342,29 +2331,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2342 | if (localId == 0) | 2331 | if (localId == 0) |
2343 | continue; | 2332 | continue; |
2344 | 2333 | ||
2345 | if (m_parentGroup.Scene == null) | 2334 | if (ParentGroup.Scene == null) |
2346 | return; | 2335 | return; |
2347 | 2336 | ||
2348 | SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); | 2337 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); |
2349 | string data = ""; | 2338 | string data = ""; |
2350 | if (obj != null) | 2339 | if (obj != null) |
2351 | { | 2340 | { |
2352 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | 2341 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) |
2353 | || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2342 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) |
2354 | { | 2343 | { |
2355 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2344 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2356 | //If it is 1, it is to accept ONLY collisions from this object | 2345 | //If it is 1, it is to accept ONLY collisions from this object |
2357 | if (found) | 2346 | if (found) |
2358 | { | 2347 | { |
2359 | DetectedObject detobj = new DetectedObject(); | 2348 | DetectedObject detobj = new DetectedObject(); |
2360 | detobj.keyUUID = obj.UUID; | 2349 | detobj.keyUUID = obj.UUID; |
2361 | detobj.nameStr = obj.Name; | 2350 | detobj.nameStr = obj.Name; |
2362 | detobj.ownerUUID = obj._ownerID; | 2351 | detobj.ownerUUID = obj.OwnerID; |
2363 | detobj.posVector = obj.AbsolutePosition; | 2352 | detobj.posVector = obj.AbsolutePosition; |
2364 | detobj.rotQuat = obj.GetWorldRotation(); | 2353 | detobj.rotQuat = obj.GetWorldRotation(); |
2365 | detobj.velVector = obj.Velocity; | 2354 | detobj.velVector = obj.Velocity; |
2366 | detobj.colliderType = 0; | 2355 | detobj.colliderType = 0; |
2367 | detobj.groupUUID = obj._groupID; | 2356 | detobj.groupUUID = obj.GroupID; |
2368 | colliding.Add(detobj); | 2357 | colliding.Add(detobj); |
2369 | } | 2358 | } |
2370 | //If it is 0, it is to not accept collisions from this object | 2359 | //If it is 0, it is to not accept collisions from this object |
@@ -2374,33 +2363,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
2374 | } | 2363 | } |
2375 | else | 2364 | else |
2376 | { | 2365 | { |
2377 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2366 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2378 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 2367 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
2379 | if (!found) | 2368 | if (!found) |
2380 | { | 2369 | { |
2381 | DetectedObject detobj = new DetectedObject(); | 2370 | DetectedObject detobj = new DetectedObject(); |
2382 | detobj.keyUUID = obj.UUID; | 2371 | detobj.keyUUID = obj.UUID; |
2383 | detobj.nameStr = obj.Name; | 2372 | detobj.nameStr = obj.Name; |
2384 | detobj.ownerUUID = obj._ownerID; | 2373 | detobj.ownerUUID = obj.OwnerID; |
2385 | detobj.posVector = obj.AbsolutePosition; | 2374 | detobj.posVector = obj.AbsolutePosition; |
2386 | detobj.rotQuat = obj.GetWorldRotation(); | 2375 | detobj.rotQuat = obj.GetWorldRotation(); |
2387 | detobj.velVector = obj.Velocity; | 2376 | detobj.velVector = obj.Velocity; |
2388 | detobj.colliderType = 0; | 2377 | detobj.colliderType = 0; |
2389 | detobj.groupUUID = obj._groupID; | 2378 | detobj.groupUUID = obj.GroupID; |
2390 | colliding.Add(detobj); | 2379 | colliding.Add(detobj); |
2391 | } | 2380 | } |
2392 | } | 2381 | } |
2393 | } | 2382 | } |
2394 | else | 2383 | else |
2395 | { | 2384 | { |
2396 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | 2385 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2397 | { | 2386 | { |
2398 | if (av.LocalId == localId) | 2387 | if (av.LocalId == localId) |
2399 | { | 2388 | { |
2400 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | 2389 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) |
2401 | || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2390 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2402 | { | 2391 | { |
2403 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2392 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2404 | //If it is 1, it is to accept ONLY collisions from this avatar | 2393 | //If it is 1, it is to accept ONLY collisions from this avatar |
2405 | if (found) | 2394 | if (found) |
2406 | { | 2395 | { |
@@ -2422,7 +2411,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2422 | } | 2411 | } |
2423 | else | 2412 | else |
2424 | { | 2413 | { |
2425 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2414 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2426 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2415 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2427 | if (!found) | 2416 | if (!found) |
2428 | { | 2417 | { |
@@ -2447,15 +2436,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | { | 2436 | { |
2448 | CollidingMessage.Colliders = colliding; | 2437 | CollidingMessage.Colliders = colliding; |
2449 | 2438 | ||
2450 | if (m_parentGroup.Scene == null) | 2439 | if (ParentGroup.Scene == null) |
2451 | return; | 2440 | return; |
2452 | 2441 | ||
2453 | m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); | 2442 | ParentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); |
2454 | } | 2443 | } |
2455 | } | 2444 | } |
2456 | } | 2445 | } |
2457 | 2446 | ||
2458 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) | 2447 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) |
2459 | { | 2448 | { |
2460 | if (endedColliders.Count > 0) | 2449 | if (endedColliders.Count > 0) |
2461 | { | 2450 | { |
@@ -2466,28 +2455,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2466 | if (localId == 0) | 2455 | if (localId == 0) |
2467 | continue; | 2456 | continue; |
2468 | 2457 | ||
2469 | if (m_parentGroup.Scene == null) | 2458 | if (ParentGroup.Scene == null) |
2470 | return; | 2459 | return; |
2471 | 2460 | ||
2472 | SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); | 2461 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); |
2473 | string data = ""; | 2462 | string data = ""; |
2474 | if (obj != null) | 2463 | if (obj != null) |
2475 | { | 2464 | { |
2476 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2465 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) |
2477 | { | 2466 | { |
2478 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2467 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2479 | //If it is 1, it is to accept ONLY collisions from this object | 2468 | //If it is 1, it is to accept ONLY collisions from this object |
2480 | if (found) | 2469 | if (found) |
2481 | { | 2470 | { |
2482 | DetectedObject detobj = new DetectedObject(); | 2471 | DetectedObject detobj = new DetectedObject(); |
2483 | detobj.keyUUID = obj.UUID; | 2472 | detobj.keyUUID = obj.UUID; |
2484 | detobj.nameStr = obj.Name; | 2473 | detobj.nameStr = obj.Name; |
2485 | detobj.ownerUUID = obj._ownerID; | 2474 | detobj.ownerUUID = obj.OwnerID; |
2486 | detobj.posVector = obj.AbsolutePosition; | 2475 | detobj.posVector = obj.AbsolutePosition; |
2487 | detobj.rotQuat = obj.GetWorldRotation(); | 2476 | detobj.rotQuat = obj.GetWorldRotation(); |
2488 | detobj.velVector = obj.Velocity; | 2477 | detobj.velVector = obj.Velocity; |
2489 | detobj.colliderType = 0; | 2478 | detobj.colliderType = 0; |
2490 | detobj.groupUUID = obj._groupID; | 2479 | detobj.groupUUID = obj.GroupID; |
2491 | colliding.Add(detobj); | 2480 | colliding.Add(detobj); |
2492 | } | 2481 | } |
2493 | //If it is 0, it is to not accept collisions from this object | 2482 | //If it is 0, it is to not accept collisions from this object |
@@ -2497,33 +2486,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
2497 | } | 2486 | } |
2498 | else | 2487 | else |
2499 | { | 2488 | { |
2500 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2489 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2501 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 2490 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
2502 | if (!found) | 2491 | if (!found) |
2503 | { | 2492 | { |
2504 | DetectedObject detobj = new DetectedObject(); | 2493 | DetectedObject detobj = new DetectedObject(); |
2505 | detobj.keyUUID = obj.UUID; | 2494 | detobj.keyUUID = obj.UUID; |
2506 | detobj.nameStr = obj.Name; | 2495 | detobj.nameStr = obj.Name; |
2507 | detobj.ownerUUID = obj._ownerID; | 2496 | detobj.ownerUUID = obj.OwnerID; |
2508 | detobj.posVector = obj.AbsolutePosition; | 2497 | detobj.posVector = obj.AbsolutePosition; |
2509 | detobj.rotQuat = obj.GetWorldRotation(); | 2498 | detobj.rotQuat = obj.GetWorldRotation(); |
2510 | detobj.velVector = obj.Velocity; | 2499 | detobj.velVector = obj.Velocity; |
2511 | detobj.colliderType = 0; | 2500 | detobj.colliderType = 0; |
2512 | detobj.groupUUID = obj._groupID; | 2501 | detobj.groupUUID = obj.GroupID; |
2513 | colliding.Add(detobj); | 2502 | colliding.Add(detobj); |
2514 | } | 2503 | } |
2515 | } | 2504 | } |
2516 | } | 2505 | } |
2517 | else | 2506 | else |
2518 | { | 2507 | { |
2519 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | 2508 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2520 | { | 2509 | { |
2521 | if (av.LocalId == localId) | 2510 | if (av.LocalId == localId) |
2522 | { | 2511 | { |
2523 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | 2512 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) |
2524 | || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2513 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2525 | { | 2514 | { |
2526 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2515 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2527 | //If it is 1, it is to accept ONLY collisions from this avatar | 2516 | //If it is 1, it is to accept ONLY collisions from this avatar |
2528 | if (found) | 2517 | if (found) |
2529 | { | 2518 | { |
@@ -2545,7 +2534,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2545 | } | 2534 | } |
2546 | else | 2535 | else |
2547 | { | 2536 | { |
2548 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2537 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2549 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2538 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2550 | if (!found) | 2539 | if (!found) |
2551 | { | 2540 | { |
@@ -2571,15 +2560,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2571 | { | 2560 | { |
2572 | EndCollidingMessage.Colliders = colliding; | 2561 | EndCollidingMessage.Colliders = colliding; |
2573 | 2562 | ||
2574 | if (m_parentGroup.Scene == null) | 2563 | if (ParentGroup.Scene == null) |
2575 | return; | 2564 | return; |
2576 | 2565 | ||
2577 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | 2566 | ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); |
2578 | } | 2567 | } |
2579 | } | 2568 | } |
2580 | } | 2569 | } |
2581 | 2570 | ||
2582 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | 2571 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) |
2583 | { | 2572 | { |
2584 | if (startedColliders.Count > 0) | 2573 | if (startedColliders.Count > 0) |
2585 | { | 2574 | { |
@@ -2594,7 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2594 | detobj.keyUUID = UUID.Zero; | 2583 | detobj.keyUUID = UUID.Zero; |
2595 | detobj.nameStr = ""; | 2584 | detobj.nameStr = ""; |
2596 | detobj.ownerUUID = UUID.Zero; | 2585 | detobj.ownerUUID = UUID.Zero; |
2597 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | 2586 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; |
2598 | detobj.rotQuat = Quaternion.Identity; | 2587 | detobj.rotQuat = Quaternion.Identity; |
2599 | detobj.velVector = Vector3.Zero; | 2588 | detobj.velVector = Vector3.Zero; |
2600 | detobj.colliderType = 0; | 2589 | detobj.colliderType = 0; |
@@ -2607,15 +2596,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2607 | { | 2596 | { |
2608 | LandStartCollidingMessage.Colliders = colliding; | 2597 | LandStartCollidingMessage.Colliders = colliding; |
2609 | 2598 | ||
2610 | if (m_parentGroup.Scene == null) | 2599 | if (ParentGroup.Scene == null) |
2611 | return; | 2600 | return; |
2612 | 2601 | ||
2613 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | 2602 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); |
2614 | } | 2603 | } |
2615 | } | 2604 | } |
2616 | } | 2605 | } |
2617 | 2606 | ||
2618 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | 2607 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) |
2619 | { | 2608 | { |
2620 | if (m_lastColliders.Count > 0) | 2609 | if (m_lastColliders.Count > 0) |
2621 | { | 2610 | { |
@@ -2630,7 +2619,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2630 | detobj.keyUUID = UUID.Zero; | 2619 | detobj.keyUUID = UUID.Zero; |
2631 | detobj.nameStr = ""; | 2620 | detobj.nameStr = ""; |
2632 | detobj.ownerUUID = UUID.Zero; | 2621 | detobj.ownerUUID = UUID.Zero; |
2633 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | 2622 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; |
2634 | detobj.rotQuat = Quaternion.Identity; | 2623 | detobj.rotQuat = Quaternion.Identity; |
2635 | detobj.velVector = Vector3.Zero; | 2624 | detobj.velVector = Vector3.Zero; |
2636 | detobj.colliderType = 0; | 2625 | detobj.colliderType = 0; |
@@ -2643,15 +2632,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2643 | { | 2632 | { |
2644 | LandCollidingMessage.Colliders = colliding; | 2633 | LandCollidingMessage.Colliders = colliding; |
2645 | 2634 | ||
2646 | if (m_parentGroup.Scene == null) | 2635 | if (ParentGroup.Scene == null) |
2647 | return; | 2636 | return; |
2648 | 2637 | ||
2649 | m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | 2638 | ParentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); |
2650 | } | 2639 | } |
2651 | } | 2640 | } |
2652 | } | 2641 | } |
2653 | 2642 | ||
2654 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | 2643 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) |
2655 | { | 2644 | { |
2656 | if (endedColliders.Count > 0) | 2645 | if (endedColliders.Count > 0) |
2657 | { | 2646 | { |
@@ -2666,7 +2655,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2666 | detobj.keyUUID = UUID.Zero; | 2655 | detobj.keyUUID = UUID.Zero; |
2667 | detobj.nameStr = ""; | 2656 | detobj.nameStr = ""; |
2668 | detobj.ownerUUID = UUID.Zero; | 2657 | detobj.ownerUUID = UUID.Zero; |
2669 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | 2658 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; |
2670 | detobj.rotQuat = Quaternion.Identity; | 2659 | detobj.rotQuat = Quaternion.Identity; |
2671 | detobj.velVector = Vector3.Zero; | 2660 | detobj.velVector = Vector3.Zero; |
2672 | detobj.colliderType = 0; | 2661 | detobj.colliderType = 0; |
@@ -2679,10 +2668,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2679 | { | 2668 | { |
2680 | LandEndCollidingMessage.Colliders = colliding; | 2669 | LandEndCollidingMessage.Colliders = colliding; |
2681 | 2670 | ||
2682 | if (m_parentGroup.Scene == null) | 2671 | if (ParentGroup.Scene == null) |
2683 | return; | 2672 | return; |
2684 | 2673 | ||
2685 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | 2674 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); |
2686 | } | 2675 | } |
2687 | } | 2676 | } |
2688 | } | 2677 | } |
@@ -2694,7 +2683,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2694 | 2683 | ||
2695 | RemFlag(PrimFlags.Physics); | 2684 | RemFlag(PrimFlags.Physics); |
2696 | DoPhysicsPropertyUpdate(false, true); | 2685 | DoPhysicsPropertyUpdate(false, true); |
2697 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2686 | //ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
2698 | } | 2687 | } |
2699 | 2688 | ||
2700 | public void PhysicsRequestingTerseUpdate() | 2689 | public void PhysicsRequestingTerseUpdate() |
@@ -2703,15 +2692,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2703 | { | 2692 | { |
2704 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); | 2693 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); |
2705 | 2694 | ||
2706 | if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2695 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2707 | | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2696 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2708 | | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 2697 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2709 | | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2698 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2710 | { | 2699 | { |
2711 | m_parentGroup.AbsolutePosition = newpos; | 2700 | ParentGroup.AbsolutePosition = newpos; |
2712 | return; | 2701 | return; |
2713 | } | 2702 | } |
2714 | //m_parentGroup.RootPart.m_groupPosition = newpos; | 2703 | //ParentGroup.RootPart.m_groupPosition = newpos; |
2715 | } | 2704 | } |
2716 | ScheduleTerseUpdate(); | 2705 | ScheduleTerseUpdate(); |
2717 | 2706 | ||
@@ -2743,7 +2732,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2743 | TaskInventory.LockItemsForRead(false); | 2732 | TaskInventory.LockItemsForRead(false); |
2744 | } | 2733 | } |
2745 | 2734 | ||
2746 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2735 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
2747 | { | 2736 | { |
2748 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | 2737 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2749 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2738 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
@@ -2828,7 +2817,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | 2817 | ||
2829 | public void rotLookAt(Quaternion target, float strength, float damping) | 2818 | public void rotLookAt(Quaternion target, float strength, float damping) |
2830 | { | 2819 | { |
2831 | if (m_parentGroup.IsAttachment) | 2820 | if (ParentGroup.IsAttachment) |
2832 | { | 2821 | { |
2833 | /* | 2822 | /* |
2834 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | 2823 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); |
@@ -2864,10 +2853,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | { | 2853 | { |
2865 | // m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId); | 2854 | // m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId); |
2866 | 2855 | ||
2867 | if (m_parentGroup == null) | 2856 | if (ParentGroup == null) |
2868 | return; | 2857 | return; |
2869 | 2858 | ||
2870 | m_parentGroup.QueueForUpdateCheck(); | 2859 | ParentGroup.QueueForUpdateCheck(); |
2871 | 2860 | ||
2872 | int timeNow = Util.UnixTimeSinceEpoch(); | 2861 | int timeNow = Util.UnixTimeSinceEpoch(); |
2873 | 2862 | ||
@@ -2896,13 +2885,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2896 | /// </summary> | 2885 | /// </summary> |
2897 | public void ScheduleTerseUpdate() | 2886 | public void ScheduleTerseUpdate() |
2898 | { | 2887 | { |
2899 | if (m_parentGroup == null) | 2888 | if (ParentGroup == null) |
2900 | return; | 2889 | return; |
2901 | 2890 | ||
2902 | if (UpdateFlag == UpdateRequired.NONE) | 2891 | if (UpdateFlag == UpdateRequired.NONE) |
2903 | { | 2892 | { |
2904 | m_parentGroup.HasGroupChanged = true; | 2893 | ParentGroup.HasGroupChanged = true; |
2905 | m_parentGroup.QueueForUpdateCheck(); | 2894 | ParentGroup.QueueForUpdateCheck(); |
2906 | 2895 | ||
2907 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); | 2896 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |
2908 | UpdateFlag = UpdateRequired.TERSE; | 2897 | UpdateFlag = UpdateRequired.TERSE; |
@@ -2915,7 +2904,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2915 | 2904 | ||
2916 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 2905 | public void ScriptSetPhysicsStatus(bool UsePhysics) |
2917 | { | 2906 | { |
2918 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); | 2907 | ParentGroup.ScriptSetPhysicsStatus(UsePhysics); |
2919 | } | 2908 | } |
2920 | 2909 | ||
2921 | /// <summary> | 2910 | /// <summary> |
@@ -2942,7 +2931,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2942 | // Update the physics actor with the new loaded sculpt data and set the taint signal. | 2931 | // Update the physics actor with the new loaded sculpt data and set the taint signal. |
2943 | PhysActor.Shape = m_shape; | 2932 | PhysActor.Shape = m_shape; |
2944 | 2933 | ||
2945 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2934 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
2946 | } | 2935 | } |
2947 | } | 2936 | } |
2948 | } | 2937 | } |
@@ -2955,7 +2944,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2955 | /// <param name="clientFlags"></param> | 2944 | /// <param name="clientFlags"></param> |
2956 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | 2945 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) |
2957 | { | 2946 | { |
2958 | if (m_parentGroup == null) | 2947 | if (ParentGroup == null) |
2959 | return; | 2948 | return; |
2960 | 2949 | ||
2961 | // m_log.DebugFormat( | 2950 | // m_log.DebugFormat( |
@@ -2963,7 +2952,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | 2952 | ||
2964 | if (IsRoot) | 2953 | if (IsRoot) |
2965 | { | 2954 | { |
2966 | if (m_parentGroup.IsAttachment) | 2955 | if (ParentGroup.IsAttachment) |
2967 | { | 2956 | { |
2968 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | 2957 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); |
2969 | } | 2958 | } |
@@ -2983,10 +2972,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2983 | /// </summary> | 2972 | /// </summary> |
2984 | public void SendFullUpdateToAllClients() | 2973 | public void SendFullUpdateToAllClients() |
2985 | { | 2974 | { |
2986 | if (m_parentGroup == null) | 2975 | if (ParentGroup == null) |
2987 | return; | 2976 | return; |
2988 | 2977 | ||
2989 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 2978 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2990 | { | 2979 | { |
2991 | SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); | 2980 | SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); |
2992 | }); | 2981 | }); |
@@ -2998,10 +2987,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2998 | /// <param name="agentID"></param> | 2987 | /// <param name="agentID"></param> |
2999 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2988 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
3000 | { | 2989 | { |
3001 | if (m_parentGroup == null) | 2990 | if (ParentGroup == null) |
3002 | return; | 2991 | return; |
3003 | 2992 | ||
3004 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 2993 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
3005 | { | 2994 | { |
3006 | // Ugly reference :( | 2995 | // Ugly reference :( |
3007 | if (avatar.UUID != agentID) | 2996 | if (avatar.UUID != agentID) |
@@ -3046,7 +3035,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3046 | 3035 | ||
3047 | clientFlags &= ~(uint) PrimFlags.CreateSelected; | 3036 | clientFlags &= ~(uint) PrimFlags.CreateSelected; |
3048 | 3037 | ||
3049 | if (remoteClient.AgentId == _ownerID) | 3038 | if (remoteClient.AgentId == OwnerID) |
3050 | { | 3039 | { |
3051 | if ((Flags & PrimFlags.CreateSelected) != 0) | 3040 | if ((Flags & PrimFlags.CreateSelected) != 0) |
3052 | { | 3041 | { |
@@ -3122,13 +3111,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3122 | if (volume < 0) | 3111 | if (volume < 0) |
3123 | volume = 0; | 3112 | volume = 0; |
3124 | 3113 | ||
3125 | UUID ownerID = _ownerID; | 3114 | UUID ownerID = OwnerID; |
3126 | UUID objectID = ParentGroup.RootPart.UUID; | 3115 | UUID objectID = ParentGroup.RootPart.UUID; |
3127 | UUID parentID = ParentGroup.UUID; | 3116 | UUID parentID = ParentGroup.UUID; |
3128 | 3117 | ||
3129 | UUID soundID = UUID.Zero; | 3118 | UUID soundID = UUID.Zero; |
3130 | Vector3 position = AbsolutePosition; // region local | 3119 | Vector3 position = AbsolutePosition; // region local |
3131 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 3120 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; |
3132 | 3121 | ||
3133 | if (!UUID.TryParse(sound, out soundID)) | 3122 | if (!UUID.TryParse(sound, out soundID)) |
3134 | { | 3123 | { |
@@ -3148,7 +3137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3148 | if (soundID == UUID.Zero) | 3137 | if (soundID == UUID.Zero) |
3149 | return; | 3138 | return; |
3150 | 3139 | ||
3151 | ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); | 3140 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); |
3152 | if (soundModule != null) | 3141 | if (soundModule != null) |
3153 | { | 3142 | { |
3154 | if (useMaster) | 3143 | if (useMaster) |
@@ -3160,7 +3149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3160 | else | 3149 | else |
3161 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | 3150 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); |
3162 | ParentGroup.PlaySoundMasterPrim = this; | 3151 | ParentGroup.PlaySoundMasterPrim = this; |
3163 | ownerID = _ownerID; | 3152 | ownerID = OwnerID; |
3164 | objectID = ParentGroup.RootPart.UUID; | 3153 | objectID = ParentGroup.RootPart.UUID; |
3165 | parentID = ParentGroup.UUID; | 3154 | parentID = ParentGroup.UUID; |
3166 | position = AbsolutePosition; // region local | 3155 | position = AbsolutePosition; // region local |
@@ -3171,7 +3160,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3171 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | 3160 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); |
3172 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | 3161 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) |
3173 | { | 3162 | { |
3174 | ownerID = prim._ownerID; | 3163 | ownerID = prim.OwnerID; |
3175 | objectID = prim.ParentGroup.RootPart.UUID; | 3164 | objectID = prim.ParentGroup.RootPart.UUID; |
3176 | parentID = prim.ParentGroup.UUID; | 3165 | parentID = prim.ParentGroup.UUID; |
3177 | position = prim.AbsolutePosition; // region local | 3166 | position = prim.AbsolutePosition; // region local |
@@ -3204,7 +3193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3204 | /// </summary> | 3193 | /// </summary> |
3205 | public void SendTerseUpdateToAllClients() | 3194 | public void SendTerseUpdateToAllClients() |
3206 | { | 3195 | { |
3207 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 3196 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
3208 | { | 3197 | { |
3209 | SendTerseUpdateToClient(avatar.ControllingClient); | 3198 | SendTerseUpdateToClient(avatar.ControllingClient); |
3210 | }); | 3199 | }); |
@@ -3212,7 +3201,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3212 | 3201 | ||
3213 | public void SetAxisRotation(int axis, int rotate) | 3202 | public void SetAxisRotation(int axis, int rotate) |
3214 | { | 3203 | { |
3215 | m_parentGroup.SetAxisRotation(axis, rotate); | 3204 | ParentGroup.SetAxisRotation(axis, rotate); |
3216 | 3205 | ||
3217 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 3206 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
3218 | if (axis == 2)//STATUS_ROTATE_X | 3207 | if (axis == 2)//STATUS_ROTATE_X |
@@ -3235,10 +3224,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3235 | 3224 | ||
3236 | public void SetDieAtEdge(bool p) | 3225 | public void SetDieAtEdge(bool p) |
3237 | { | 3226 | { |
3238 | if (m_parentGroup.IsDeleted) | 3227 | if (ParentGroup.IsDeleted) |
3239 | return; | 3228 | return; |
3240 | 3229 | ||
3241 | m_parentGroup.RootPart.DIE_AT_EDGE = p; | 3230 | ParentGroup.RootPart.DIE_AT_EDGE = p; |
3242 | } | 3231 | } |
3243 | 3232 | ||
3244 | public void SetFloatOnWater(int floatYN) | 3233 | public void SetFloatOnWater(int floatYN) |
@@ -3480,7 +3469,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3480 | 3469 | ||
3481 | public void SetGroup(UUID groupID, IClientAPI client) | 3470 | public void SetGroup(UUID groupID, IClientAPI client) |
3482 | { | 3471 | { |
3483 | _groupID = groupID; | 3472 | GroupID = groupID; |
3484 | if (client != null) | 3473 | if (client != null) |
3485 | SendPropertiesToClient(client); | 3474 | SendPropertiesToClient(client); |
3486 | UpdateFlag = UpdateRequired.FULL; | 3475 | UpdateFlag = UpdateRequired.FULL; |
@@ -3491,13 +3480,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3491 | /// </summary> | 3480 | /// </summary> |
3492 | public void SetParent(SceneObjectGroup parent) | 3481 | public void SetParent(SceneObjectGroup parent) |
3493 | { | 3482 | { |
3494 | m_parentGroup = parent; | 3483 | ParentGroup = parent; |
3495 | } | 3484 | } |
3496 | 3485 | ||
3497 | // Use this for attachments! LocalID should be avatar's localid | 3486 | // Use this for attachments! LocalID should be avatar's localid |
3498 | public void SetParentLocalId(uint localID) | 3487 | public void SetParentLocalId(uint localID) |
3499 | { | 3488 | { |
3500 | _parentID = localID; | 3489 | ParentID = localID; |
3501 | } | 3490 | } |
3502 | 3491 | ||
3503 | public void SetPhysicsAxisRotation() | 3492 | public void SetPhysicsAxisRotation() |
@@ -3505,7 +3494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3505 | if (PhysActor != null) | 3494 | if (PhysActor != null) |
3506 | { | 3495 | { |
3507 | PhysActor.LockAngularMotion(RotationAxis); | 3496 | PhysActor.LockAngularMotion(RotationAxis); |
3508 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 3497 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
3509 | } | 3498 | } |
3510 | } | 3499 | } |
3511 | 3500 | ||
@@ -3553,9 +3542,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3553 | 3542 | ||
3554 | public void StopLookAt() | 3543 | public void StopLookAt() |
3555 | { | 3544 | { |
3556 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. | 3545 | ParentGroup.stopLookAt(); |
3557 | 3546 | ||
3558 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3547 | ParentGroup.ScheduleGroupForTerseUpdate(); |
3559 | } | 3548 | } |
3560 | 3549 | ||
3561 | /// <summary> | 3550 | /// <summary> |
@@ -3575,10 +3564,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3575 | 3564 | ||
3576 | public void StopMoveToTarget() | 3565 | public void StopMoveToTarget() |
3577 | { | 3566 | { |
3578 | m_parentGroup.stopMoveToTarget(); | 3567 | ParentGroup.stopMoveToTarget(); |
3579 | 3568 | ||
3580 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3569 | ParentGroup.ScheduleGroupForTerseUpdate(); |
3581 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3570 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3582 | } | 3571 | } |
3583 | 3572 | ||
3584 | public void StoreUndoState() | 3573 | public void StoreUndoState() |
@@ -3612,12 +3601,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3612 | } | 3601 | } |
3613 | } | 3602 | } |
3614 | } | 3603 | } |
3615 | 3604 | ||
3616 | // m_log.DebugFormat( | 3605 | // m_log.DebugFormat( |
3617 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | 3606 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", |
3618 | // Name, LocalId, forGroup, m_undo.Count); | 3607 | // Name, LocalId, forGroup, m_undo.Count); |
3619 | 3608 | ||
3620 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3609 | if (ParentGroup.GetSceneMaxUndo() > 0) |
3621 | { | 3610 | { |
3622 | UndoState nUndo = new UndoState(this, forGroup); | 3611 | UndoState nUndo = new UndoState(this, forGroup); |
3623 | 3612 | ||
@@ -3673,7 +3662,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3673 | { | 3662 | { |
3674 | UndoState nUndo = null; | 3663 | UndoState nUndo = null; |
3675 | 3664 | ||
3676 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3665 | if (ParentGroup.GetSceneMaxUndo() > 0) |
3677 | { | 3666 | { |
3678 | nUndo = new UndoState(this, goback.ForGroup); | 3667 | nUndo = new UndoState(this, goback.ForGroup); |
3679 | } | 3668 | } |
@@ -3705,7 +3694,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3705 | 3694 | ||
3706 | if (gofwd != null) | 3695 | if (gofwd != null) |
3707 | { | 3696 | { |
3708 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3697 | if (ParentGroup.GetSceneMaxUndo() > 0) |
3709 | { | 3698 | { |
3710 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | 3699 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); |
3711 | 3700 | ||
@@ -4180,17 +4169,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4180 | 4169 | ||
4181 | public void TriggerScriptChangedEvent(Changed val) | 4170 | public void TriggerScriptChangedEvent(Changed val) |
4182 | { | 4171 | { |
4183 | if (m_parentGroup != null && m_parentGroup.Scene != null) | 4172 | if (ParentGroup != null && ParentGroup.Scene != null) |
4184 | m_parentGroup.Scene.EventManager.TriggerOnScriptChangedEvent(LocalId, (uint)val); | 4173 | ParentGroup.Scene.EventManager.TriggerOnScriptChangedEvent(LocalId, (uint)val); |
4185 | } | 4174 | } |
4186 | 4175 | ||
4187 | public void TrimPermissions() | 4176 | public void TrimPermissions() |
4188 | { | 4177 | { |
4189 | _baseMask &= (uint)PermissionMask.All; | 4178 | BaseMask &= (uint)PermissionMask.All; |
4190 | _ownerMask &= (uint)PermissionMask.All; | 4179 | OwnerMask &= (uint)PermissionMask.All; |
4191 | _groupMask &= (uint)PermissionMask.All; | 4180 | GroupMask &= (uint)PermissionMask.All; |
4192 | _everyoneMask &= (uint)PermissionMask.All; | 4181 | EveryoneMask &= (uint)PermissionMask.All; |
4193 | _nextOwnerMask &= (uint)PermissionMask.All; | 4182 | NextOwnerMask &= (uint)PermissionMask.All; |
4194 | } | 4183 | } |
4195 | 4184 | ||
4196 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 4185 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
@@ -4201,7 +4190,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4201 | { | 4190 | { |
4202 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) | 4191 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) |
4203 | { | 4192 | { |
4204 | m_parentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived); | 4193 | ParentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived); |
4205 | } | 4194 | } |
4206 | } | 4195 | } |
4207 | 4196 | ||
@@ -4264,46 +4253,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
4264 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 4253 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
4265 | { | 4254 | { |
4266 | bool set = addRemTF == 1; | 4255 | bool set = addRemTF == 1; |
4267 | bool god = m_parentGroup.Scene.Permissions.IsGod(AgentID); | 4256 | bool god = ParentGroup.Scene.Permissions.IsGod(AgentID); |
4268 | 4257 | ||
4269 | uint baseMask = _baseMask; | 4258 | uint baseMask = BaseMask; |
4270 | if (god) | 4259 | if (god) |
4271 | baseMask = 0x7ffffff0; | 4260 | baseMask = 0x7ffffff0; |
4272 | 4261 | ||
4273 | // Are we the owner? | 4262 | // Are we the owner? |
4274 | if ((AgentID == _ownerID) || god) | 4263 | if ((AgentID == OwnerID) || god) |
4275 | { | 4264 | { |
4276 | switch (field) | 4265 | switch (field) |
4277 | { | 4266 | { |
4278 | case 1: | 4267 | case 1: |
4279 | if (god) | 4268 | if (god) |
4280 | { | 4269 | { |
4281 | _baseMask = ApplyMask(_baseMask, set, mask); | 4270 | BaseMask = ApplyMask(BaseMask, set, mask); |
4282 | Inventory.ApplyGodPermissions(_baseMask); | 4271 | Inventory.ApplyGodPermissions(_baseMask); |
4283 | } | 4272 | } |
4284 | 4273 | ||
4285 | break; | 4274 | break; |
4286 | case 2: | 4275 | case 2: |
4287 | _ownerMask = ApplyMask(_ownerMask, set, mask) & | 4276 | OwnerMask = ApplyMask(OwnerMask, set, mask) & |
4288 | baseMask; | 4277 | baseMask; |
4289 | break; | 4278 | break; |
4290 | case 4: | 4279 | case 4: |
4291 | _groupMask = ApplyMask(_groupMask, set, mask) & | 4280 | GroupMask = ApplyMask(GroupMask, set, mask) & |
4292 | baseMask; | 4281 | baseMask; |
4293 | break; | 4282 | break; |
4294 | case 8: | 4283 | case 8: |
4295 | _everyoneMask = ApplyMask(_everyoneMask, set, mask) & | 4284 | EveryoneMask = ApplyMask(EveryoneMask, set, mask) & |
4296 | baseMask; | 4285 | baseMask; |
4297 | break; | 4286 | break; |
4298 | case 16: | 4287 | case 16: |
4299 | _nextOwnerMask = ApplyMask(_nextOwnerMask, set, mask) & | 4288 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & |
4300 | baseMask; | 4289 | baseMask; |
4301 | // Prevent the client from creating no mod, no copy | 4290 | // Prevent the client from creating no mod, no copy |
4302 | // objects | 4291 | // objects |
4303 | if ((_nextOwnerMask & (uint)PermissionMask.Copy) == 0) | 4292 | if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) |
4304 | _nextOwnerMask |= (uint)PermissionMask.Transfer; | 4293 | NextOwnerMask |= (uint)PermissionMask.Transfer; |
4305 | 4294 | ||
4306 | _nextOwnerMask |= (uint)PermissionMask.Move; | 4295 | NextOwnerMask |= (uint)PermissionMask.Move; |
4307 | 4296 | ||
4308 | break; | 4297 | break; |
4309 | } | 4298 | } |
@@ -4317,7 +4306,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4317 | // For now, we use the NINJA naming scheme for identifying joints. | 4306 | // For now, we use the NINJA naming scheme for identifying joints. |
4318 | // In the future, we can support other joint specification schemes such as a | 4307 | // In the future, we can support other joint specification schemes such as a |
4319 | // custom checkbox in the viewer GUI. | 4308 | // custom checkbox in the viewer GUI. |
4320 | if (m_parentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4309 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4321 | { | 4310 | { |
4322 | string hingeString = "hingejoint"; | 4311 | string hingeString = "hingejoint"; |
4323 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); | 4312 | return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); |
@@ -4333,7 +4322,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4333 | // For now, we use the NINJA naming scheme for identifying joints. | 4322 | // For now, we use the NINJA naming scheme for identifying joints. |
4334 | // In the future, we can support other joint specification schemes such as a | 4323 | // In the future, we can support other joint specification schemes such as a |
4335 | // custom checkbox in the viewer GUI. | 4324 | // custom checkbox in the viewer GUI. |
4336 | if (m_parentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4325 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4337 | { | 4326 | { |
4338 | string ballString = "balljoint"; | 4327 | string ballString = "balljoint"; |
4339 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); | 4328 | return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); |
@@ -4349,7 +4338,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4349 | // For now, we use the NINJA naming scheme for identifying joints. | 4338 | // For now, we use the NINJA naming scheme for identifying joints. |
4350 | // In the future, we can support other joint specification schemes such as a | 4339 | // In the future, we can support other joint specification schemes such as a |
4351 | // custom checkbox in the viewer GUI. | 4340 | // custom checkbox in the viewer GUI. |
4352 | if (m_parentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | 4341 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) |
4353 | { | 4342 | { |
4354 | return IsHingeJoint() || IsBallJoint(); | 4343 | return IsHingeJoint() || IsBallJoint(); |
4355 | } | 4344 | } |
@@ -4415,11 +4404,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4415 | { | 4404 | { |
4416 | DoPhysicsPropertyUpdate(UsePhysics, false); | 4405 | DoPhysicsPropertyUpdate(UsePhysics, false); |
4417 | 4406 | ||
4418 | if (!m_parentGroup.IsDeleted) | 4407 | if (!ParentGroup.IsDeleted) |
4419 | { | 4408 | { |
4420 | if (LocalId == m_parentGroup.RootPart.LocalId) | 4409 | if (LocalId == ParentGroup.RootPart.LocalId) |
4421 | { | 4410 | { |
4422 | m_parentGroup.CheckSculptAndLoad(); | 4411 | ParentGroup.CheckSculptAndLoad(); |
4423 | } | 4412 | } |
4424 | } | 4413 | } |
4425 | } | 4414 | } |
@@ -4452,7 +4441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4452 | if (PhysActor == null) | 4441 | if (PhysActor == null) |
4453 | { | 4442 | { |
4454 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4443 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
4455 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 4444 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
4456 | string.Format("{0}/{1}", Name, UUID), | 4445 | string.Format("{0}/{1}", Name, UUID), |
4457 | Shape, | 4446 | Shape, |
4458 | AbsolutePosition, | 4447 | AbsolutePosition, |
@@ -4464,11 +4453,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4464 | PhysActor.SetMaterial(Material); | 4453 | PhysActor.SetMaterial(Material); |
4465 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4454 | DoPhysicsPropertyUpdate(UsePhysics, true); |
4466 | 4455 | ||
4467 | if (!m_parentGroup.IsDeleted) | 4456 | if (!ParentGroup.IsDeleted) |
4468 | { | 4457 | { |
4469 | if (LocalId == m_parentGroup.RootPart.LocalId) | 4458 | if (LocalId == ParentGroup.RootPart.LocalId) |
4470 | { | 4459 | { |
4471 | m_parentGroup.CheckSculptAndLoad(); | 4460 | ParentGroup.CheckSculptAndLoad(); |
4472 | } | 4461 | } |
4473 | } | 4462 | } |
4474 | 4463 | ||
@@ -4490,11 +4479,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4490 | { | 4479 | { |
4491 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | 4480 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim |
4492 | 4481 | ||
4493 | if (!m_parentGroup.IsDeleted) | 4482 | if (!ParentGroup.IsDeleted) |
4494 | { | 4483 | { |
4495 | if (LocalId == m_parentGroup.RootPart.LocalId) | 4484 | if (LocalId == ParentGroup.RootPart.LocalId) |
4496 | { | 4485 | { |
4497 | m_parentGroup.CheckSculptAndLoad(); | 4486 | ParentGroup.CheckSculptAndLoad(); |
4498 | } | 4487 | } |
4499 | } | 4488 | } |
4500 | } | 4489 | } |
@@ -4606,7 +4595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4606 | if (PhysActor != null) | 4595 | if (PhysActor != null) |
4607 | { | 4596 | { |
4608 | PhysActor.Shape = m_shape; | 4597 | PhysActor.Shape = m_shape; |
4609 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 4598 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
4610 | } | 4599 | } |
4611 | 4600 | ||
4612 | // This is what makes vehicle trailers work | 4601 | // This is what makes vehicle trailers work |
@@ -4768,18 +4757,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4768 | 4757 | ||
4769 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 4758 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
4770 | //{ | 4759 | //{ |
4771 | // m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; | 4760 | // ParentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; |
4772 | //} | 4761 | //} |
4773 | //else | 4762 | //else |
4774 | //{ | 4763 | //{ |
4775 | // m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; | 4764 | // ParentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; |
4776 | //} | 4765 | //} |
4777 | 4766 | ||
4778 | LocalFlags = (PrimFlags)objectflagupdate; | 4767 | LocalFlags = (PrimFlags)objectflagupdate; |
4779 | 4768 | ||
4780 | if (m_parentGroup != null && m_parentGroup.RootPart == this) | 4769 | if (ParentGroup != null && ParentGroup.RootPart == this) |
4781 | { | 4770 | { |
4782 | m_parentGroup.aggregateScriptEvents(); | 4771 | ParentGroup.aggregateScriptEvents(); |
4783 | } | 4772 | } |
4784 | else | 4773 | else |
4785 | { | 4774 | { |
@@ -4847,14 +4836,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4847 | 4836 | ||
4848 | public void AddScriptLPS(int count) | 4837 | public void AddScriptLPS(int count) |
4849 | { | 4838 | { |
4850 | m_parentGroup.AddScriptLPS(count); | 4839 | ParentGroup.AddScriptLPS(count); |
4851 | } | 4840 | } |
4852 | 4841 | ||
4853 | public void ApplyNextOwnerPermissions() | 4842 | public void ApplyNextOwnerPermissions() |
4854 | { | 4843 | { |
4855 | _baseMask &= _nextOwnerMask; | 4844 | BaseMask &= NextOwnerMask; |
4856 | _ownerMask &= _nextOwnerMask; | 4845 | OwnerMask &= NextOwnerMask; |
4857 | _everyoneMask &= _nextOwnerMask; | 4846 | EveryoneMask &= NextOwnerMask; |
4858 | 4847 | ||
4859 | Inventory.ApplyNextOwnerPermissions(); | 4848 | Inventory.ApplyNextOwnerPermissions(); |
4860 | } | 4849 | } |