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author | Melanie | 2011-04-25 23:26:37 +0100 |
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committer | Melanie | 2011-04-25 23:26:37 +0100 |
commit | a6c53b1ba281e187b3e815ff7c416a0ce5ff04e1 (patch) | |
tree | a71aa6ca35f2ccb1a410d9688616f4092c8d5e48 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Merge branch 'master' into queuetest (diff) | |
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Merge branch 'queuetest' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 34 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 33 |
2 files changed, 45 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 17b2da1..ef78f0f 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | 88 | ||
89 | // If this is an update for our own avatar give it the highest priority | 89 | // If this is an update for our own avatar give it the highest priority |
90 | if (client.AgentId == entity.UUID) | 90 | if (client.AgentId == entity.UUID) |
91 | return PriorityQueue.ImmediateQueue; | 91 | return 0; |
92 | 92 | ||
93 | uint priority; | 93 | uint priority; |
94 | 94 | ||
@@ -119,16 +119,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | 119 | ||
120 | private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity) | 120 | private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity) |
121 | { | 121 | { |
122 | return 1; | 122 | // And anything attached to this avatar gets top priority as well |
123 | if (entity is SceneObjectPart) | ||
124 | { | ||
125 | SceneObjectPart sop = (SceneObjectPart)entity; | ||
126 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) | ||
127 | return 1; | ||
128 | } | ||
129 | |||
130 | return PriorityQueue.NumberOfImmediateQueues; // first queue past the immediate queues | ||
123 | } | 131 | } |
124 | 132 | ||
125 | private uint GetPriorityByDistance(IClientAPI client, ISceneEntity entity) | 133 | private uint GetPriorityByDistance(IClientAPI client, ISceneEntity entity) |
126 | { | 134 | { |
135 | // And anything attached to this avatar gets top priority as well | ||
136 | if (entity is SceneObjectPart) | ||
137 | { | ||
138 | SceneObjectPart sop = (SceneObjectPart)entity; | ||
139 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) | ||
140 | return 1; | ||
141 | } | ||
142 | |||
127 | return ComputeDistancePriority(client,entity,false); | 143 | return ComputeDistancePriority(client,entity,false); |
128 | } | 144 | } |
129 | 145 | ||
130 | private uint GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) | 146 | private uint GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) |
131 | { | 147 | { |
148 | // And anything attached to this avatar gets top priority as well | ||
149 | if (entity is SceneObjectPart) | ||
150 | { | ||
151 | SceneObjectPart sop = (SceneObjectPart)entity; | ||
152 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) | ||
153 | return 1; | ||
154 | } | ||
155 | |||
132 | return ComputeDistancePriority(client,entity,true); | 156 | return ComputeDistancePriority(client,entity,true); |
133 | } | 157 | } |
134 | 158 | ||
@@ -205,8 +229,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | 229 | ||
206 | // And convert the distance to a priority queue, this computation gives queues | 230 | // And convert the distance to a priority queue, this computation gives queues |
207 | // at 10, 20, 40, 80, 160, 320, 640, and 1280m | 231 | // at 10, 20, 40, 80, 160, 320, 640, and 1280m |
208 | uint pqueue = 1; | 232 | uint pqueue = PriorityQueue.NumberOfImmediateQueues; |
209 | for (int i = 0; i < 8; i++) | 233 | uint queues = PriorityQueue.NumberOfQueues - PriorityQueue.NumberOfImmediateQueues; |
234 | |||
235 | for (int i = 0; i < queues - 1; i++) | ||
210 | { | 236 | { |
211 | if (distance < 10 * Math.Pow(2.0,i)) | 237 | if (distance < 10 * Math.Pow(2.0,i)) |
212 | break; | 238 | break; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3a5b05d..a6bdc59 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3049,18 +3049,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3049 | cadu.GroupAccess = 0; | 3049 | cadu.GroupAccess = 0; |
3050 | cadu.Position = AbsolutePosition; | 3050 | cadu.Position = AbsolutePosition; |
3051 | cadu.regionHandle = m_rootRegionHandle; | 3051 | cadu.regionHandle = m_rootRegionHandle; |
3052 | |||
3053 | // Throttles | ||
3052 | float multiplier = 1; | 3054 | float multiplier = 1; |
3053 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 3055 | int childRegions = m_knownChildRegions.Count; |
3054 | if (innacurateNeighbors != 0) | 3056 | if (childRegions != 0) |
3055 | { | 3057 | multiplier = 1f / childRegions; |
3056 | multiplier = 1f / (float)innacurateNeighbors; | 3058 | |
3057 | } | 3059 | // Minimum throttle for a child region is 1/4 of the root region throttle |
3058 | if (multiplier <= 0f) | 3060 | if (multiplier <= 0.25f) |
3059 | { | ||
3060 | multiplier = 0.25f; | 3061 | multiplier = 0.25f; |
3061 | } | ||
3062 | 3062 | ||
3063 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | ||
3064 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 3063 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
3065 | cadu.Velocity = Velocity; | 3064 | cadu.Velocity = Velocity; |
3066 | 3065 | ||
@@ -3456,16 +3455,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3456 | 3455 | ||
3457 | // Throttles | 3456 | // Throttles |
3458 | float multiplier = 1; | 3457 | float multiplier = 1; |
3459 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 3458 | int childRegions = m_knownChildRegions.Count; |
3460 | if (innacurateNeighbors != 0) | 3459 | if (childRegions != 0) |
3461 | { | 3460 | multiplier = 1f / childRegions; |
3462 | multiplier = 1f / innacurateNeighbors; | 3461 | |
3463 | } | 3462 | // Minimum throttle for a child region is 1/4 of the root region throttle |
3464 | if (multiplier <= 0f) | 3463 | if (multiplier <= 0.25f) |
3465 | { | ||
3466 | multiplier = 0.25f; | 3464 | multiplier = 0.25f; |
3467 | } | 3465 | |
3468 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | ||
3469 | cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); | 3466 | cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); |
3470 | 3467 | ||
3471 | cAgent.HeadRotation = m_headrotation; | 3468 | cAgent.HeadRotation = m_headrotation; |