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authorMelanie2010-03-15 17:54:39 +0000
committerMelanie2010-03-15 17:54:39 +0000
commita1cd3b5b88cc2cc3fcd552085dc9ab46f9d9b10f (patch)
treedf7a44dae0083e6246a957209684769c522c6996 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Change GodLevel to UserLevel so gods can teleport freely without having
to enter god mode first
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 24179a9..2661dc3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -879,7 +879,7 @@ namespace OpenSim.Region.Framework.Scenes
879 if (land != null) 879 if (land != null)
880 { 880 {
881 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. 881 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
882 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) 882 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_userLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid)
883 { 883 {
884 pos = land.LandData.UserLocation; 884 pos = land.LandData.UserLocation;
885 } 885 }