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author | Melanie | 2013-01-16 16:52:57 +0000 |
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committer | Melanie | 2013-01-16 16:52:57 +0000 |
commit | 9c99ed26ebe7cd2e42c10487e4ddfde0c934d921 (patch) | |
tree | 536b2d6530fdda925203afddd27a4b9444e4d2a7 /OpenSim/Region/Framework | |
parent | Complete removal of the now unused state queue (diff) | |
parent | Changed a couple of debug messages at the request of osgrid. (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
2 files changed, 27 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5c8b097..92bf85a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1738,6 +1738,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1738 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> | 1738 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> |
1739 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) | 1739 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) |
1740 | { | 1740 | { |
1741 | return RezNewScript( | ||
1742 | agentID, | ||
1743 | itemBase, | ||
1744 | "default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"); | ||
1745 | } | ||
1746 | |||
1747 | /// <summary> | ||
1748 | /// Rez a new script from nothing with given script text. | ||
1749 | /// </summary> | ||
1750 | /// <param name="remoteClient"></param> | ||
1751 | /// <param name="itemBase">Template item.</param> | ||
1752 | /// <param name="scriptText"></param> | ||
1753 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> | ||
1754 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText) | ||
1755 | { | ||
1741 | // The part ID is the folder ID! | 1756 | // The part ID is the folder ID! |
1742 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); | 1757 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); |
1743 | if (part == null) | 1758 | if (part == null) |
@@ -1757,9 +1772,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1757 | return null; | 1772 | return null; |
1758 | } | 1773 | } |
1759 | 1774 | ||
1760 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1775 | AssetBase asset |
1761 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1776 | = CreateAsset( |
1762 | agentID); | 1777 | itemBase.Name, |
1778 | itemBase.Description, | ||
1779 | (sbyte)itemBase.AssetType, | ||
1780 | Encoding.ASCII.GetBytes(scriptText), | ||
1781 | agentID); | ||
1782 | |||
1763 | AssetService.Store(asset); | 1783 | AssetService.Store(asset); |
1764 | 1784 | ||
1765 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1785 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0219540..6979c33 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1954,6 +1954,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1954 | { | 1954 | { |
1955 | if (ParentID != 0) | 1955 | if (ParentID != 0) |
1956 | { | 1956 | { |
1957 | var targetPart = m_scene.GetSceneObjectPart(targetID); | ||
1958 | if (targetPart != null && targetPart.LocalId == ParentID) | ||
1959 | return; // already sitting here, ignore | ||
1960 | |||
1957 | StandUp(); | 1961 | StandUp(); |
1958 | } | 1962 | } |
1959 | 1963 | ||