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authorJustin Clark-Casey (justincc)2013-03-23 00:39:03 +0000
committerJustin Clark-Casey (justincc)2013-03-23 00:45:21 +0000
commit93206ef0fa6dffe93313455b3354ce3787e7262d (patch)
treead7448b880e66529999ecb302f462982e51578b7 /OpenSim/Region/Framework
parentFollowing on from 476a7d3e (which wasn't enough), make chat across regions on... (diff)
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Add "show borders" command to show the borders of a region.
This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Border.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs14
3 files changed, 16 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs
index c6a6511..08c0c31 100644
--- a/OpenSim/Region/Framework/Scenes/Border.cs
+++ b/OpenSim/Region/Framework/Scenes/Border.cs
@@ -33,8 +33,7 @@ using OpenMetaverse;
33namespace OpenSim.Region.Framework.Scenes 33namespace OpenSim.Region.Framework.Scenes
34{ 34{
35 public class Border 35 public class Border
36 { 36 {
37
38 /// <summary> 37 /// <summary>
39 /// Line perpendicular to the Direction Cardinal. Z value is the 38 /// Line perpendicular to the Direction Cardinal. Z value is the
40 /// </summary> 39 /// </summary>
@@ -81,6 +80,10 @@ namespace OpenSim.Region.Framework.Scenes
81 TriggerRegionY = triggerRegionY; 80 TriggerRegionY = triggerRegionY;
82 } 81 }
83 82
83 /// <summary>
84 /// Tests to see if the given position would cross this border.
85 /// </summary>
86 /// <returns></returns>
84 public bool TestCross(Vector3 position) 87 public bool TestCross(Vector3 position)
85 { 88 {
86 bool result = false; 89 bool result = false;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c9c0662..e8f00a4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2541,7 +2541,6 @@ namespace OpenSim.Region.Framework.Scenes
2541 2541
2542 } 2542 }
2543 } 2543 }
2544
2545 2544
2546 return null; 2545 return null;
2547 } 2546 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6d96c93..f7ae3a2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -442,9 +442,9 @@ namespace OpenSim.Region.Framework.Scenes
442 { 442 {
443 m_pos = PhysicsActor.Position; 443 m_pos = PhysicsActor.Position;
444 444
445 //m_log.DebugFormat( 445// m_log.DebugFormat(
446 // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", 446// "[SCENE PRESENCE]: Set position of {0} in {1} to {2} via getting AbsolutePosition!",
447 // m_pos, Name, Scene.RegionInfo.RegionName); 447// Name, Scene.Name, m_pos);
448 } 448 }
449 else 449 else
450 { 450 {
@@ -471,6 +471,9 @@ namespace OpenSim.Region.Framework.Scenes
471 } 471 }
472 set 472 set
473 { 473 {
474// m_log.DebugFormat("[SCENE PRESENCE]: Setting position of {0} in {1} to {2}", Name, Scene.Name, value);
475// Util.PrintCallStack();
476
474 if (PhysicsActor != null) 477 if (PhysicsActor != null)
475 { 478 {
476 try 479 try
@@ -878,6 +881,7 @@ namespace OpenSim.Region.Framework.Scenes
878 // before the inventory is processed in MakeRootAgent. This fixes a race condition 881 // before the inventory is processed in MakeRootAgent. This fixes a race condition
879 // related to the handling of attachments 882 // related to the handling of attachments
880 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); 883 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
884
881 if (m_scene.TestBorderCross(pos, Cardinals.E)) 885 if (m_scene.TestBorderCross(pos, Cardinals.E))
882 { 886 {
883 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 887 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@@ -2909,6 +2913,10 @@ namespace OpenSim.Region.Framework.Scenes
2909 2913
2910 if (!IsInTransit) 2914 if (!IsInTransit)
2911 { 2915 {
2916// m_log.DebugFormat(
2917// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
2918// pos2, Name, Scene.Name);
2919
2912 // Checks if where it's headed exists a region 2920 // Checks if where it's headed exists a region
2913 bool needsTransit = false; 2921 bool needsTransit = false;
2914 if (m_scene.TestBorderCross(pos2, Cardinals.W)) 2922 if (m_scene.TestBorderCross(pos2, Cardinals.W))