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author | Kitto Flora | 2009-12-16 18:59:46 -0500 |
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committer | Kitto Flora | 2009-12-16 18:59:46 -0500 |
commit | 83fad75e2297b713dbd4fc2a91145498fed4d735 (patch) | |
tree | f581b363c905213fc3e740c96d7f4bb5ebac415d /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Fix prim linking bug, Manis #14 (diff) | |
download | opensim-SC-83fad75e2297b713dbd4fc2a91145498fed4d735.zip opensim-SC-83fad75e2297b713dbd4fc2a91145498fed4d735.tar.gz opensim-SC-83fad75e2297b713dbd4fc2a91145498fed4d735.tar.bz2 opensim-SC-83fad75e2297b713dbd4fc2a91145498fed4d735.tar.xz |
Merge branch 'tests'
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a23c11e..778e384 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -513,18 +513,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
513 | { | 513 | { |
514 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 514 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
515 | PhysicsActor actor = PhysActor; | 515 | PhysicsActor actor = PhysActor; |
516 | |||
517 | if (actor != null && _parentID == 0) | ||
518 | { | ||
519 | m_groupPosition = actor.Position; | ||
520 | } | ||
521 | /* | ||
516 | if (actor != null) | 522 | if (actor != null) |
517 | { | 523 | { |
518 | if (_parentID == 0) | 524 | if (_parentID == 0) |
519 | { | 525 | { |
520 | m_groupPosition = actor.Position; | 526 | m_groupPosition = actor.Position; |
521 | } | 527 | } |
522 | else | 528 | else |
523 | { | 529 | { |
524 | m_groupPosition = ParentGroup.AbsolutePosition; // KF+Casper Update Child prims too! | 530 | m_groupPosition = ParentGroup.AbsolutePosition; // KF+Casper Update Child prims too! |
525 | } | 531 | } |
526 | } | 532 | } |
527 | 533 | */ | |
528 | if (IsAttachment) | 534 | if (IsAttachment) |
529 | { | 535 | { |
530 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); | 536 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); |