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authorMelanie2012-02-09 00:19:37 +0000
committerMelanie2012-02-09 00:19:37 +0000
commit7c888f6af11b5f1d2e41add5ecadae4aa4b2dfa1 (patch)
tree14c6090f09e2d6bd400fbdaa2fe16299323f63a9 /OpenSim/Region/Framework
parentPush more NPC stuff into threads (diff)
parentminor: put in commented out logging statements for future reuse (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs23
4 files changed, 54 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 58de44e..01df575 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2310,8 +2310,25 @@ namespace OpenSim.Region.Framework.Scenes
2310 m_sceneGraph.DelinkObjects(parts); 2310 m_sceneGraph.DelinkObjects(parts);
2311 } 2311 }
2312 2312
2313 /// <summary>
2314 /// Link the scene objects containing the indicated parts to a root object.
2315 /// </summary>
2316 /// <param name="client"></param>
2317 /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
2318 /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
2313 public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) 2319 public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
2314 { 2320 {
2321 LinkObjects(client.AgentId, parentPrimId, childPrimIds);
2322 }
2323
2324 /// <summary>
2325 /// Link the scene objects containing the indicated parts to a root object.
2326 /// </summary>
2327 /// <param name="agentId">The ID of the user linking.</param>
2328 /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
2329 /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
2330 public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds)
2331 {
2315 List<UUID> owners = new List<UUID>(); 2332 List<UUID> owners = new List<UUID>();
2316 2333
2317 List<SceneObjectPart> children = new List<SceneObjectPart>(); 2334 List<SceneObjectPart> children = new List<SceneObjectPart>();
@@ -2323,7 +2340,7 @@ namespace OpenSim.Region.Framework.Scenes
2323 return; 2340 return;
2324 } 2341 }
2325 2342
2326 if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) 2343 if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID))
2327 { 2344 {
2328 m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); 2345 m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
2329 return; 2346 return;
@@ -2339,7 +2356,7 @@ namespace OpenSim.Region.Framework.Scenes
2339 if (!owners.Contains(part.OwnerID)) 2356 if (!owners.Contains(part.OwnerID))
2340 owners.Add(part.OwnerID); 2357 owners.Add(part.OwnerID);
2341 2358
2342 if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) 2359 if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID))
2343 children.Add(part); 2360 children.Add(part);
2344 } 2361 }
2345 2362
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 17563bd..6dd42dd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1751,6 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes
1751 { 1751 {
1752 SceneObjectGroup child = children[i].ParentGroup; 1752 SceneObjectGroup child = children[i].ParentGroup;
1753 1753
1754 // Don't try and add a group to itself - this will only cause severe problems later on.
1755 if (child == parentGroup)
1756 continue;
1757
1754 // Make sure no child prim is set for sale 1758 // Make sure no child prim is set for sale
1755 // So that, on delink, no prims are unwittingly 1759 // So that, on delink, no prims are unwittingly
1756 // left for sale and sold off 1760 // left for sale and sold off
@@ -1777,8 +1781,13 @@ namespace OpenSim.Region.Framework.Scenes
1777 1781
1778 // We need to explicitly resend the newly link prim's object properties since no other actions 1782 // We need to explicitly resend the newly link prim's object properties since no other actions
1779 // occur on link to invoke this elsewhere (such as object selection) 1783 // occur on link to invoke this elsewhere (such as object selection)
1780 parentGroup.RootPart.CreateSelected = true; 1784 if (childGroups.Count > 0)
1781 parentGroup.TriggerScriptChangedEvent(Changed.LINK); 1785 {
1786 parentGroup.RootPart.CreateSelected = true;
1787 parentGroup.TriggerScriptChangedEvent(Changed.LINK);
1788 parentGroup.HasGroupChanged = true;
1789 parentGroup.ScheduleGroupForFullUpdate();
1790 }
1782 } 1791 }
1783 finally 1792 finally
1784 { 1793 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 46c4d7b..683aafc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2361,6 +2361,10 @@ namespace OpenSim.Region.Framework.Scenes
2361// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", 2361// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
2362// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); 2362// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
2363 2363
2364 // Linking to ourselves is not a valid operation.
2365 if (objectGroup == this)
2366 return;
2367
2364 SceneObjectPart linkPart = objectGroup.m_rootPart; 2368 SceneObjectPart linkPart = objectGroup.m_rootPart;
2365 2369
2366 Vector3 oldGroupPosition = linkPart.GroupPosition; 2370 Vector3 oldGroupPosition = linkPart.GroupPosition;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index a2332bb..be5b4a8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -39,14 +39,31 @@ using log4net;
39 39
40namespace OpenSim.Region.Framework.Scenes.Tests 40namespace OpenSim.Region.Framework.Scenes.Tests
41{ 41{
42 /// <summary>
43 /// Linking tests
44 /// </summary>
45 [TestFixture] 42 [TestFixture]
46 public class SceneObjectLinkingTests 43 public class SceneObjectLinkingTests
47 { 44 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 46
47 /// <summary>
48 /// Links to self should be ignored.
49 /// </summary>
50 [Test]
51 public void TestLinkToSelf()
52 {
53 TestHelpers.InMethod();
54
55 UUID ownerId = TestHelpers.ParseTail(0x1);
56 int nParts = 3;
57
58 TestScene scene = SceneHelpers.SetupScene();
59 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
60 scene.AddSceneObject(sog1);
61 scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
62// sog1.LinkToGroup(sog1);
63
64 Assert.That(sog1.Parts.Length, Is.EqualTo(nParts));
65 }
66
50 [Test] 67 [Test]
51 public void TestLinkDelink2SceneObjects() 68 public void TestLinkDelink2SceneObjects()
52 { 69 {