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authorMelanie2010-10-18 20:50:16 +0200
committerMelanie2010-10-18 20:50:16 +0200
commit78a6e5489beccbd4de7385219d0d214323a3d9a1 (patch)
tree510670ac61394e5929a8ef1d4431320aa08401fd /OpenSim/Region/Framework
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Fix merge issues
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7ec3697..0321515 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -191,7 +191,6 @@ namespace OpenSim.Region.Framework.Scenes
191 191
192 public UUID FromFolderID; 192 public UUID FromFolderID;
193 193
194<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
195 // The following two are to hold the attachment data 194 // The following two are to hold the attachment data
196 // while an object is inworld 195 // while an object is inworld
197 [XmlIgnore] 196 [XmlIgnore]
@@ -201,9 +200,6 @@ namespace OpenSim.Region.Framework.Scenes
201 public Vector3 AttachOffset = Vector3.Zero; 200 public Vector3 AttachOffset = Vector3.Zero;
202 201
203 [XmlIgnore] 202 [XmlIgnore]
204=======
205
206>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
207 public int STATUS_ROTATE_X; 203 public int STATUS_ROTATE_X;
208 204
209 205
@@ -633,20 +629,12 @@ namespace OpenSim.Region.Framework.Scenes
633 set { m_LoopSoundSlavePrims = value; } 629 set { m_LoopSoundSlavePrims = value; }
634 } 630 }
635 631
636<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
637=======
638
639>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
640 public Byte[] TextureAnimation 632 public Byte[] TextureAnimation
641 { 633 {
642 get { return m_TextureAnimation; } 634 get { return m_TextureAnimation; }
643 set { m_TextureAnimation = value; } 635 set { m_TextureAnimation = value; }
644 } 636 }
645 637
646<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
647=======
648
649>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
650 public Byte[] ParticleSystem 638 public Byte[] ParticleSystem
651 { 639 {
652 get { return m_particleSystem; } 640 get { return m_particleSystem; }