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author | Tom Grimshaw | 2010-06-27 22:23:08 -0700 |
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committer | Tom Grimshaw | 2010-06-27 22:23:08 -0700 |
commit | 7807d118073fc3e82272e27eba8268d24e2a1f5d (patch) | |
tree | d97d0a899f22d1707e38f96f61a0d40a9e7c4ace /OpenSim/Region/Framework | |
parent | Fix the sound issue. It was caused by missing assets; once the client has mad... (diff) | |
parent | Change the way IRegionModule us referenced by IEmailModule to (diff) | |
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEmailModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 24 |
4 files changed, 41 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs index 3a2c423..4f1b91a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
38 | public int numLeft; | 38 | public int numLeft; |
39 | } | 39 | } |
40 | 40 | ||
41 | public interface IEmailModule : IRegionModule | 41 | public interface IEmailModule |
42 | { | 42 | { |
43 | void SendEmail(UUID objectID, string address, string subject, string body); | 43 | void SendEmail(UUID objectID, string address, string subject, string body); |
44 | Email GetNextEmail(UUID objectID, string sender, string subject); | 44 | Email GetNextEmail(UUID objectID, string sender, string subject); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0380199..6532537 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -400,9 +400,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | if (Permissions.PropagatePermissions() && recipient != senderId) | 400 | if (Permissions.PropagatePermissions() && recipient != senderId) |
401 | { | 401 | { |
402 | // First, make sore base is limited to the next perms | 402 | // First, make sore base is limited to the next perms |
403 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | 403 | itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move); |
404 | // By default, current equals base | 404 | // By default, current equals base |
405 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 405 | itemCopy.CurrentPermissions = itemCopy.BasePermissions & item.CurrentPermissions; |
406 | 406 | ||
407 | // If this is an object, replace current perms | 407 | // If this is an object, replace current perms |
408 | // with folded perms | 408 | // with folded perms |
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | } | 413 | } |
414 | 414 | ||
415 | // Ensure there is no escalation | 415 | // Ensure there is no escalation |
416 | itemCopy.CurrentPermissions &= item.NextPermissions; | 416 | itemCopy.CurrentPermissions &= (item.NextPermissions | (uint)PermissionMask.Move); |
417 | 417 | ||
418 | // Need slam bit on xfer | 418 | // Need slam bit on xfer |
419 | itemCopy.CurrentPermissions |= 8; | 419 | itemCopy.CurrentPermissions |= 8; |
@@ -916,14 +916,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | 916 | ||
917 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 917 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
918 | { | 918 | { |
919 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; | 919 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
920 | if (taskItem.InvType == (int)InventoryType.Object) | 920 | if (taskItem.InvType == (int)InventoryType.Object) |
921 | agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); | 921 | agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move)); |
922 | agentItem.CurrentPermissions = agentItem.BasePermissions ; | 922 | else |
923 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; | ||
923 | 924 | ||
924 | agentItem.CurrentPermissions |= 8; | 925 | agentItem.CurrentPermissions |= 8; |
925 | agentItem.NextPermissions = taskItem.NextPermissions; | 926 | agentItem.NextPermissions = taskItem.NextPermissions; |
926 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; | 927 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
927 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 928 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |
928 | } | 929 | } |
929 | else | 930 | else |
@@ -1105,13 +1106,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1105 | if (Permissions.PropagatePermissions()) | 1106 | if (Permissions.PropagatePermissions()) |
1106 | { | 1107 | { |
1107 | destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions & | 1108 | destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions & |
1108 | srcTaskItem.NextPermissions; | 1109 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1109 | destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions & | 1110 | destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions & |
1110 | srcTaskItem.NextPermissions; | 1111 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1111 | destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions & | 1112 | destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions & |
1112 | srcTaskItem.NextPermissions; | 1113 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1113 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & | 1114 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & |
1114 | srcTaskItem.NextPermissions; | 1115 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1115 | destTaskItem.CurrentPermissions |= 8; // Slam! | 1116 | destTaskItem.CurrentPermissions |= 8; // Slam! |
1116 | } | 1117 | } |
1117 | } | 1118 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 81ef54f..a36800b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1848,9 +1848,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1848 | { | 1848 | { |
1849 | if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) | 1849 | if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) |
1850 | { | 1850 | { |
1851 | SceneObjectGroup copy = original.Copy(AgentID, GroupID, true); | 1851 | SceneObjectGroup copy = original.Copy(true); |
1852 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 1852 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1853 | 1853 | ||
1854 | if (original.OwnerID != AgentID) | ||
1855 | { | ||
1856 | copy.SetOwnerId(AgentID); | ||
1857 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1858 | |||
1859 | List<SceneObjectPart> partList = | ||
1860 | new List<SceneObjectPart>(copy.Children.Values); | ||
1861 | |||
1862 | if (m_parentScene.Permissions.PropagatePermissions()) | ||
1863 | { | ||
1864 | foreach (SceneObjectPart child in partList) | ||
1865 | { | ||
1866 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
1867 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1868 | child.ApplyNextOwnerPermissions(); | ||
1869 | } | ||
1870 | } | ||
1871 | |||
1872 | copy.RootPart.ObjectSaleType = 0; | ||
1873 | copy.RootPart.SalePrice = 10; | ||
1874 | } | ||
1875 | |||
1854 | Entities.Add(copy); | 1876 | Entities.Add(copy); |
1855 | 1877 | ||
1856 | // Since we copy from a source group that is in selected | 1878 | // Since we copy from a source group that is in selected |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7081ced..c48ce3b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1700,7 +1700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1700 | "[SCENE]: Storing {0}, {1} in {2}", | 1700 | "[SCENE]: Storing {0}, {1} in {2}", |
1701 | Name, UUID, m_scene.RegionInfo.RegionName); | 1701 | Name, UUID, m_scene.RegionInfo.RegionName); |
1702 | 1702 | ||
1703 | SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); | 1703 | SceneObjectGroup backup_group = Copy(false); |
1704 | backup_group.RootPart.Velocity = RootPart.Velocity; | 1704 | backup_group.RootPart.Velocity = RootPart.Velocity; |
1705 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | 1705 | backup_group.RootPart.Acceleration = RootPart.Acceleration; |
1706 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; | 1706 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; |
@@ -1758,7 +1758,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1758 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. | 1758 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. |
1759 | /// </summary> | 1759 | /// </summary> |
1760 | /// <returns></returns> | 1760 | /// <returns></returns> |
1761 | public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) | 1761 | public SceneObjectGroup Copy(bool userExposed) |
1762 | { | 1762 | { |
1763 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1763 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1764 | dupe.m_isBackedUp = false; | 1764 | dupe.m_isBackedUp = false; |
@@ -1781,7 +1781,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1781 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1782 | 1782 | ||
1783 | if (!userExposed) | 1783 | if (!userExposed) |
1784 | { | ||
1784 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | 1785 | dupe.RootPart.IsAttachment = previousAttachmentStatus; |
1786 | } | ||
1785 | 1787 | ||
1786 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1788 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1787 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1789 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
@@ -1806,16 +1808,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 1808 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
1807 | } | 1809 | } |
1808 | 1810 | ||
1809 | // Now we've made a copy that replaces this one, we need to | ||
1810 | // switch the owner to the person who did the copying | ||
1811 | // Second Life copies an object and duplicates the first one in it's place | ||
1812 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one | ||
1813 | if (userExposed) | ||
1814 | { | ||
1815 | SetRootPartOwner(m_rootPart, cAgentID, cGroupID); | ||
1816 | m_rootPart.ScheduleFullUpdate(); | ||
1817 | } | ||
1818 | |||
1819 | List<SceneObjectPart> partList; | 1811 | List<SceneObjectPart> partList; |
1820 | 1812 | ||
1821 | lockPartsForRead(true); | 1813 | lockPartsForRead(true); |
@@ -1837,12 +1829,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1837 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1829 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1838 | 1830 | ||
1839 | newPart.LinkNum = part.LinkNum; | 1831 | newPart.LinkNum = part.LinkNum; |
1840 | |||
1841 | if (userExposed) | ||
1842 | { | ||
1843 | SetPartOwner(newPart, cAgentID, cGroupID); | ||
1844 | newPart.ScheduleFullUpdate(); | ||
1845 | } | ||
1846 | } | 1832 | } |
1847 | } | 1833 | } |
1848 | 1834 | ||
@@ -3911,7 +3897,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3911 | 3897 | ||
3912 | public virtual ISceneObject CloneForNewScene() | 3898 | public virtual ISceneObject CloneForNewScene() |
3913 | { | 3899 | { |
3914 | SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false); | 3900 | SceneObjectGroup sog = Copy(false); |
3915 | sog.m_isDeleted = false; | 3901 | sog.m_isDeleted = false; |
3916 | return sog; | 3902 | return sog; |
3917 | } | 3903 | } |