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author | Melanie | 2012-02-02 02:51:59 +0100 |
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committer | Melanie | 2012-02-02 02:51:59 +0100 |
commit | 6fe4b6fbe807672ec64700ff8c6307a2a3e4f084 (patch) | |
tree | 03387054e20ad64ab2513446c4b7736c0975b63a /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC-6fe4b6fbe807672ec64700ff8c6307a2a3e4f084.zip opensim-SC-6fe4b6fbe807672ec64700ff8c6307a2a3e4f084.tar.gz opensim-SC-6fe4b6fbe807672ec64700ff8c6307a2a3e4f084.tar.bz2 opensim-SC-6fe4b6fbe807672ec64700ff8c6307a2a3e4f084.tar.xz |
Fix remembering attachment point and position when an item is rezzed in world.
Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c31cbab..6485710 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2351,6 +2351,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2351 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> | 2351 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> |
2352 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2352 | public void LinkToGroup(SceneObjectGroup objectGroup) |
2353 | { | 2353 | { |
2354 | LinkToGroup(objectGroup, false); | ||
2355 | } | ||
2356 | |||
2357 | public void LinkToGroup(SceneObjectGroup objectGroup, bool insert) | ||
2358 | { | ||
2354 | // m_log.DebugFormat( | 2359 | // m_log.DebugFormat( |
2355 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 2360 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
2356 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 2361 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
@@ -2380,7 +2385,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2380 | 2385 | ||
2381 | lock (m_parts.SyncRoot) | 2386 | lock (m_parts.SyncRoot) |
2382 | { | 2387 | { |
2383 | int linkNum = PrimCount + 1; | 2388 | int linkNum; |
2389 | if (insert) | ||
2390 | { | ||
2391 | linkNum = 2; | ||
2392 | foreach (SceneObjectPart part in Parts) | ||
2393 | { | ||
2394 | if (part.LinkNum > 1) | ||
2395 | part.LinkNum++; | ||
2396 | } | ||
2397 | } | ||
2398 | else | ||
2399 | { | ||
2400 | linkNum = PrimCount + 1; | ||
2401 | } | ||
2384 | 2402 | ||
2385 | m_parts.Add(linkPart.UUID, linkPart); | 2403 | m_parts.Add(linkPart.UUID, linkPart); |
2386 | 2404 | ||