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author | Melanie | 2011-10-25 03:17:59 +0100 |
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committer | Melanie | 2011-10-25 03:17:59 +0100 |
commit | 6d4480c1cabdd91d956f9645cae50e9a99bb9d4d (patch) | |
tree | cfe24e6fe40801448d423e984da19f4b78b290e0 /OpenSim/Region/Framework | |
parent | Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge (diff) | |
parent | Get OdeScene to use passed in time step rather than hard-coded 0.089 (diff) | |
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Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b9e50c5..6a11353 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1194,7 +1194,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | /// </summary> | 1194 | /// </summary> |
1195 | public void StartTimer() | 1195 | public void StartTimer() |
1196 | { | 1196 | { |
1197 | //m_log.Debug("[SCENE]: Starting timer"); | 1197 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); |
1198 | |||
1198 | //m_heartbeatTimer.Enabled = true; | 1199 | //m_heartbeatTimer.Enabled = true; |
1199 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | 1200 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); |
1200 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1201 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
@@ -1268,6 +1269,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1268 | 1269 | ||
1269 | ++Frame; | 1270 | ++Frame; |
1270 | 1271 | ||
1272 | // m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame); | ||
1273 | |||
1271 | try | 1274 | try |
1272 | { | 1275 | { |
1273 | int tmpAgentMS = Util.EnvironmentTickCount(); | 1276 | int tmpAgentMS = Util.EnvironmentTickCount(); |
@@ -1392,6 +1395,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1392 | 1395 | ||
1393 | if (LoginsDisabled && Frame == 20) | 1396 | if (LoginsDisabled && Frame == 20) |
1394 | { | 1397 | { |
1398 | // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock); | ||
1399 | |||
1395 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, | 1400 | // In 99.9% of cases it is a bad idea to manually force garbage collection. However, |
1396 | // this is a rare case where we know we have just went through a long cycle of heap | 1401 | // this is a rare case where we know we have just went through a long cycle of heap |
1397 | // allocations, and there is no more work to be done until someone logs in | 1402 | // allocations, and there is no more work to be done until someone logs in |
@@ -1408,8 +1413,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1408 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); | 1413 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); |
1409 | } | 1414 | } |
1410 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | 1415 | m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); |
1416 | |||
1411 | // For RegionReady lockouts | 1417 | // For RegionReady lockouts |
1412 | if( LoginLock == false) | 1418 | if(LoginLock == false) |
1413 | { | 1419 | { |
1414 | LoginsDisabled = false; | 1420 | LoginsDisabled = false; |
1415 | } | 1421 | } |