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authorDiva Canto2010-12-13 21:36:08 -0800
committerDiva Canto2010-12-13 21:36:08 -0800
commit4bdba0a48758eff9127c664486df8c02b672f21a (patch)
treed798cc52162216cf25635ea9efe62c114e9188e5 /OpenSim/Region/Framework
parentThis seems to get rid of the stuck PREJUMP animation, as reported by Justin i... (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs15
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs9
4 files changed, 20 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index b3576c5..6cc64c6 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -113,15 +113,18 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// <summary> 113 /// <summary>
114 /// Update the user inventory to show a detach. 114 /// Update the user inventory to show a detach.
115 /// </summary> 115 /// </summary>
116 /// <param name="itemID"> 116 /// <param name="itemID">/param>
117 /// A <see cref="UUID"/> 117 /// <param name="remoteClient"></param>
118 /// </param>
119 /// <param name="remoteClient">
120 /// A <see cref="IClientAPI"/>
121 /// </param>
122 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); 118 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
123 119
124 /// <summary> 120 /// <summary>
121 /// Update the position of an attachment.
122 /// </summary>
123 /// <param name="sog"></param>
124 /// <param name="pos"></param>
125 void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos);
126
127 /// <summary>
125 /// Update the user inventory with a changed attachment 128 /// Update the user inventory with a changed attachment
126 /// </summary> 129 /// </summary>
127 /// <param name="remoteClient"> 130 /// <param name="remoteClient">
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index 084184f..585eb00 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); 57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
58 List<UUID> CreateAccessListArrayByFlag(AccessList flag); 58 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
60 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 60 void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
61 void UpdateLandBitmapByteArray(); 61 void UpdateLandBitmapByteArray();
62 void SetLandBitmapFromByteArray(); 62 void SetLandBitmapFromByteArray();
63 bool[,] GetLandBitmap(); 63 bool[,] GetLandBitmap();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index d67638a..1295e58 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -68,6 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
68 public delegate bool IsGodHandler(UUID user, Scene requestFromScene); 68 public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
69 public delegate bool IsAdministratorHandler(UUID user); 69 public delegate bool IsAdministratorHandler(UUID user);
70 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 70 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
71 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
71 public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); 72 public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene);
72 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); 73 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene);
73 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); 74 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene);
@@ -131,6 +132,7 @@ namespace OpenSim.Region.Framework.Scenes
131 public event IsGodHandler OnIsGod; 132 public event IsGodHandler OnIsGod;
132 public event IsAdministratorHandler OnIsAdministrator; 133 public event IsAdministratorHandler OnIsAdministrator;
133 public event EditParcelHandler OnEditParcel; 134 public event EditParcelHandler OnEditParcel;
135 public event EditParcelPropertiesHandler OnEditParcelProperties;
134 public event SellParcelHandler OnSellParcel; 136 public event SellParcelHandler OnSellParcel;
135 public event AbandonParcelHandler OnAbandonParcel; 137 public event AbandonParcelHandler OnAbandonParcel;
136 public event ReclaimParcelHandler OnReclaimParcel; 138 public event ReclaimParcelHandler OnReclaimParcel;
@@ -720,15 +722,16 @@ namespace OpenSim.Region.Framework.Scenes
720 #endregion 722 #endregion
721 723
722 #region EDIT PARCEL 724 #region EDIT PARCEL
723 public bool CanEditParcel(UUID user, ILandObject parcel) 725
726 public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p)
724 { 727 {
725 EditParcelHandler handler = OnEditParcel; 728 EditParcelPropertiesHandler handler = OnEditParcelProperties;
726 if (handler != null) 729 if (handler != null)
727 { 730 {
728 Delegate[] list = handler.GetInvocationList(); 731 Delegate[] list = handler.GetInvocationList();
729 foreach (EditParcelHandler h in list) 732 foreach (EditParcelPropertiesHandler h in list)
730 { 733 {
731 if (h(user, parcel, m_scene) == false) 734 if (h(user, parcel, p, m_scene) == false)
732 return false; 735 return false;
733 } 736 }
734 } 737 }
@@ -1043,4 +1046,4 @@ namespace OpenSim.Region.Framework.Scenes
1043 return true; 1046 return true;
1044 } 1047 }
1045 } 1048 }
1046} \ No newline at end of file 1049}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 78e5da3..a2ed54f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1281,13 +1281,8 @@ namespace OpenSim.Region.Framework.Scenes
1281 { 1281 {
1282 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1282 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1283 { 1283 {
1284 // Set the new attachment point data in the object 1284 if (m_parentScene.AttachmentsModule != null)
1285 byte attachmentPoint = group.GetAttachmentPoint(); 1285 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos);
1286 group.UpdateGroupPosition(pos);
1287 group.RootPart.IsAttachment = false;
1288 group.AbsolutePosition = group.RootPart.AttachedPos;
1289 group.SetAttachmentPoint(attachmentPoint);
1290 group.HasGroupChanged = true;
1291 } 1286 }
1292 else 1287 else
1293 { 1288 {