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authorUbitUmarov2014-08-13 15:50:12 +0100
committerUbitUmarov2014-08-13 15:50:12 +0100
commit3f0138c9673dbddcb91e13d7e6a8f5a44ca7a66b (patch)
tree0fa2c225791e95a61d3875011c797bb8af7c6b16 /OpenSim/Region/Framework
parent remove the region where we are root from the list of Neighbours and (diff)
parentMerge branch 'ubitworkmaster' (diff)
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Merge branch 'master' into ubitworkmaster
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs31
1 files changed, 19 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 055473d..98ea880 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1878,22 +1878,29 @@ namespace OpenSim.Region.Framework.Scenes
1878 1878
1879 public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) 1879 public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
1880 { 1880 {
1881 byte[] data = new byte[16]; 1881 if (((int)pTexAnim.Flags & 1) != 0) // ANIM_ON
1882 int pos = 0; 1882 {
1883 byte[] data = new byte[16];
1884 int pos = 0;
1883 1885
1884 // The flags don't like conversion from uint to byte, so we have to do 1886 // The flags don't like conversion from uint to byte, so we have to do
1885 // it the crappy way. See the above function :( 1887 // it the crappy way. See the above function :(
1886 1888
1887 data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++; 1889 data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++;
1888 data[pos] = (byte)pTexAnim.Face; pos++; 1890 data[pos] = (byte)pTexAnim.Face; pos++;
1889 data[pos] = (byte)pTexAnim.SizeX; pos++; 1891 data[pos] = (byte)pTexAnim.SizeX; pos++;
1890 data[pos] = (byte)pTexAnim.SizeY; pos++; 1892 data[pos] = (byte)pTexAnim.SizeY; pos++;
1891 1893
1892 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 1894 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
1893 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); 1895 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
1894 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 1896 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
1895 1897
1896 m_TextureAnimation = data; 1898 m_TextureAnimation = data;
1899 }
1900 else
1901 {
1902 m_TextureAnimation = Utils.EmptyBytes;
1903 }
1897 } 1904 }
1898 1905
1899 public void AdjustSoundGain(double volume) 1906 public void AdjustSoundGain(double volume)