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authorUbitUmarov2015-09-08 14:13:56 +0100
committerUbitUmarov2015-09-08 14:13:56 +0100
commit29d78f7e3a730d650feb365db1c4ccc4267837b0 (patch)
treea7d8ff9cfbabc205d22bf4ecbdf92715f452aed9 /OpenSim/Region/Framework
parent fix missing proprieties get, etc (diff)
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add script events per sec stat, using the time report code, but ignoring the time for nowwq
Diffstat (limited to 'OpenSim/Region/Framework')
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs1
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SimStatsReporter.cs11
2 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 52e03b2..1b26cc3 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1938,6 +1938,7 @@ namespace OpenSim.Region.Framework.Scenes
1938 /// <param name="ticks">Elapsed Stopwatch ticks</param> 1938 /// <param name="ticks">Elapsed Stopwatch ticks</param>
1939 public void AddScriptExecutionTime(long ticks) 1939 public void AddScriptExecutionTime(long ticks)
1940 { 1940 {
1941 StatsReporter.addScriptEvents(1);
1941 Interlocked.Add(ref m_scriptExecutionTime, ticks); 1942 Interlocked.Add(ref m_scriptExecutionTime, ticks);
1942 } 1943 }
1943 1944
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 66cf14f..de3c3d6 100755
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -230,6 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
230 private int m_pendingUploads = 0; // FIXME: Not currently filled in 230 private int m_pendingUploads = 0; // FIXME: Not currently filled in
231 private int m_activeScripts; 231 private int m_activeScripts;
232 private int m_scriptLinesPerSecond; 232 private int m_scriptLinesPerSecond;
233 private int m_scriptEventsPerSecond;
233 234
234 private int m_objectCapacity = 45000; 235 private int m_objectCapacity = 45000;
235 236
@@ -496,8 +497,8 @@ namespace OpenSim.Region.Framework.Scenes
496 sb[27].StatID = (uint)Stats.PhysicsLodTasks; 497 sb[27].StatID = (uint)Stats.PhysicsLodTasks;
497 sb[27].StatValue = 0; 498 sb[27].StatValue = 0;
498 499
499 sb[28].StatID = (uint)Stats.ScriptEps; // we should have this 500 sb[28].StatID = (uint)Stats.ScriptEps; // we actuall have this, but not messing array order AGAIN
500 sb[28].StatValue = 0; 501 sb[28].StatValue = m_scriptEventsPerSecond * updateFactor;
501 502
502 sb[29].StatID = (uint)Stats.SimAIStepTimeMS; 503 sb[29].StatID = (uint)Stats.SimAIStepTimeMS;
503 sb[29].StatValue = 0; 504 sb[29].StatValue = 0;
@@ -620,6 +621,7 @@ namespace OpenSim.Region.Framework.Scenes
620 //m_outPacketsPerSecond = 0; 621 //m_outPacketsPerSecond = 0;
621 m_unAckedBytes = 0; 622 m_unAckedBytes = 0;
622 m_scriptLinesPerSecond = 0; 623 m_scriptLinesPerSecond = 0;
624 m_scriptEventsPerSecond = 0;
623 625
624 m_frameMS = 0; 626 m_frameMS = 0;
625 m_agentMS = 0; 627 m_agentMS = 0;
@@ -756,6 +758,11 @@ namespace OpenSim.Region.Framework.Scenes
756 m_scriptLinesPerSecond += count; 758 m_scriptLinesPerSecond += count;
757 } 759 }
758 760
761 public void addScriptEvents(int count)
762 {
763 m_scriptEventsPerSecond += count;
764 }
765
759 public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) 766 public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
760 { 767 {
761 AddInPackets(inPackets); 768 AddInPackets(inPackets);