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author | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
commit | 22f25fae387a801e8545f6ab6e2c9700926ae6e4 (patch) | |
tree | 5a0e57a655aaecba82f7819896dfef7c9a52705a /OpenSim/Region/Framework | |
parent | [PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams() (diff) | |
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Hack around with the NPC module to get osNpcCreate() partially working again.
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs index 22795fc..d0e5609 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |||
@@ -36,4 +36,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | void QueueAppearanceSend(UUID agentid); | 36 | void QueueAppearanceSend(UUID agentid); |
37 | void QueueAppearanceSave(UUID agentid); | 37 | void QueueAppearanceSave(UUID agentid); |
38 | } | 38 | } |
39 | } | 39 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bdf3d1d..ad41e88 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2593,8 +2593,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2593 | { | 2593 | { |
2594 | string homeURL = string.Empty; | 2594 | string homeURL = string.Empty; |
2595 | string first = aCircuit.firstname, last = aCircuit.lastname; | 2595 | string first = aCircuit.firstname, last = aCircuit.lastname; |
2596 | |||
2596 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) | 2597 | if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) |
2597 | homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); | 2598 | homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); |
2599 | |||
2598 | if (aCircuit.lastname.StartsWith("@")) | 2600 | if (aCircuit.lastname.StartsWith("@")) |
2599 | { | 2601 | { |
2600 | string[] parts = aCircuit.firstname.Split('.'); | 2602 | string[] parts = aCircuit.firstname.Split('.'); |
@@ -2604,6 +2606,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2604 | last = parts[1]; | 2606 | last = parts[1]; |
2605 | } | 2607 | } |
2606 | } | 2608 | } |
2609 | |||
2607 | uMan.AddUser(aCircuit.AgentID, first, last, homeURL); | 2610 | uMan.AddUser(aCircuit.AgentID, first, last, homeURL); |
2608 | } | 2611 | } |
2609 | } | 2612 | } |
@@ -3389,7 +3392,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3389 | } | 3392 | } |
3390 | } | 3393 | } |
3391 | 3394 | ||
3392 | |||
3393 | // In all cases, add or update the circuit data with the new agent circuit data and teleport flags | 3395 | // In all cases, add or update the circuit data with the new agent circuit data and teleport flags |
3394 | agent.teleportFlags = teleportFlags; | 3396 | agent.teleportFlags = teleportFlags; |
3395 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3397 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 80aafd0..83b761c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1944,10 +1944,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | 1944 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); |
1945 | } | 1945 | } |
1946 | 1946 | ||
1947 | |||
1948 | |||
1949 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); | 1947 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); |
1950 | } | 1948 | } |
1949 | |||
1951 | /* | 1950 | /* |
1952 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 1951 | public void SitRayCastAvatarPosition(SceneObjectPart part) |
1953 | { | 1952 | { |
@@ -2380,7 +2379,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2380 | /// <param name="remoteClient"></param> | 2379 | /// <param name="remoteClient"></param> |
2381 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2380 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
2382 | { | 2381 | { |
2383 | |||
2384 | // If the client is inactive, it's getting its updates from another | 2382 | // If the client is inactive, it's getting its updates from another |
2385 | // server. | 2383 | // server. |
2386 | if (remoteClient.IsActive) | 2384 | if (remoteClient.IsActive) |
@@ -2495,7 +2493,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2495 | } | 2493 | } |
2496 | 2494 | ||
2497 | // If we aren't using a cached appearance, then clear out the baked textures | 2495 | // If we aren't using a cached appearance, then clear out the baked textures |
2498 | if (! cachedappearance) | 2496 | if (!cachedappearance) |
2499 | { | 2497 | { |
2500 | m_appearance.ResetAppearance(); | 2498 | m_appearance.ResetAppearance(); |
2501 | if (m_scene.AvatarFactory != null) | 2499 | if (m_scene.AvatarFactory != null) |