diff options
author | Diva Canto | 2010-11-29 09:58:20 -0800 |
---|---|---|
committer | Diva Canto | 2010-11-29 09:58:20 -0800 |
commit | f3835fe15c91ece4ad61ba1caa67603374ad2574 (patch) | |
tree | bed4cf2014aeea194086d940e8c86ac998bc692a /OpenSim/Region/Framework | |
parent | Fix unit test. (diff) | |
parent | Fix the build break (diff) | |
download | opensim-SC-f3835fe15c91ece4ad61ba1caa67603374ad2574.zip opensim-SC-f3835fe15c91ece4ad61ba1caa67603374ad2574.tar.gz opensim-SC-f3835fe15c91ece4ad61ba1caa67603374ad2574.tar.bz2 opensim-SC-f3835fe15c91ece4ad61ba1caa67603374ad2574.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 261 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 40 |
3 files changed, 177 insertions, 139 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 70aceb1..90223b1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2324,16 +2324,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2324 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); | 2324 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); |
2325 | return false; | 2325 | return false; |
2326 | } | 2326 | } |
2327 | 2327 | ||
2328 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2); | 2328 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2329 | 2329 | ||
2330 | newObject.ResumeScripts(); | 2330 | newObject.ResumeScripts(); |
2331 | 2331 | ||
2332 | // Do this as late as possible so that listeners have full access to the incoming object | 2332 | // Do this as late as possible so that listeners have full access to the incoming object |
2333 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2333 | EventManager.TriggerOnIncomingSceneObject(newObject); |
2334 | 2334 | ||
2335 | TriggerChangedTeleport(newObject); | ||
2336 | |||
2337 | return true; | 2335 | return true; |
2338 | } | 2336 | } |
2339 | 2337 | ||
@@ -2441,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2441 | return true; | 2439 | return true; |
2442 | } | 2440 | } |
2443 | 2441 | ||
2444 | private void TriggerChangedTeleport(SceneObjectGroup sog) | 2442 | private int GetStateSource(SceneObjectGroup sog) |
2445 | { | 2443 | { |
2446 | ScenePresence sp = GetScenePresence(sog.OwnerID); | 2444 | ScenePresence sp = GetScenePresence(sog.OwnerID); |
2447 | 2445 | ||
@@ -2452,13 +2450,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2452 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | 2450 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) |
2453 | { | 2451 | { |
2454 | // This will get your attention | 2452 | // This will get your attention |
2455 | //m_log.Error("[XXX] Triggering "); | 2453 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); |
2456 | 2454 | ||
2457 | // Trigger CHANGED_TELEPORT | 2455 | return 5; // StateSource.Teleporting |
2458 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT); | ||
2459 | } | 2456 | } |
2460 | |||
2461 | } | 2457 | } |
2458 | return 2; // StateSource.PrimCrossing | ||
2462 | } | 2459 | } |
2463 | 2460 | ||
2464 | #endregion | 2461 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index db69093..82214bf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -445,8 +445,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | PhysicsActor actor = m_physicsActor; | 445 | PhysicsActor actor = m_physicsActor; |
446 | if (actor != null) | 446 | if (actor != null) |
447 | m_pos = actor.Position; | 447 | m_pos = actor.Position; |
448 | else | ||
449 | { | ||
450 | // Obtain the correct position of a seated avatar. | ||
451 | // In addition to providing the correct position while | ||
452 | // the avatar is seated, this value will also | ||
453 | // be used as the location to unsit to. | ||
454 | // | ||
455 | // If m_parentID is not 0, assume we are a seated avatar | ||
456 | // and we should return the position based on the sittarget | ||
457 | // offset and rotation of the prim we are seated on. | ||
458 | // | ||
459 | // Generally, m_pos will contain the position of the avatar | ||
460 | // in the sim unless the avatar is on a sit target. While | ||
461 | // on a sit target, m_pos will contain the desired offset | ||
462 | // without the parent rotation applied. | ||
463 | if (m_parentID != 0) | ||
464 | { | ||
465 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
466 | if (part != null) | ||
467 | { | ||
468 | return m_parentPosition + (m_pos * part.GetWorldRotation()); | ||
469 | } | ||
470 | else | ||
471 | { | ||
472 | return m_parentPosition + m_pos; | ||
473 | } | ||
474 | } | ||
475 | } | ||
448 | 476 | ||
449 | return m_parentPosition + m_pos; | 477 | return m_pos; |
450 | } | 478 | } |
451 | set | 479 | set |
452 | { | 480 | { |
@@ -703,7 +731,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | // Note: This won't send data *to* other clients in that region (children don't send) | 731 | // Note: This won't send data *to* other clients in that region (children don't send) |
704 | 732 | ||
705 | // MIC: This gets called again in CompleteMovement | 733 | // MIC: This gets called again in CompleteMovement |
706 | SendInitialFullUpdateToAllClients(); | 734 | // SendInitialFullUpdateToAllClients(); |
735 | SendOtherAgentsAvatarDataToMe(); | ||
736 | SendOtherAgentsAppearanceToMe(); | ||
707 | 737 | ||
708 | RegisterToEvents(); | 738 | RegisterToEvents(); |
709 | SetDirectionVectors(); | 739 | SetDirectionVectors(); |
@@ -1613,7 +1643,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | { | 1643 | { |
1614 | AbsolutePosition = part.AbsolutePosition; | 1644 | AbsolutePosition = part.AbsolutePosition; |
1615 | Velocity = Vector3.Zero; | 1645 | Velocity = Vector3.Zero; |
1616 | SendFullUpdateToAllClients(); | 1646 | SendAvatarDataToAllAgents(); |
1617 | 1647 | ||
1618 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1648 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); |
1619 | } | 1649 | } |
@@ -1688,7 +1718,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1688 | m_parentPosition = Vector3.Zero; | 1718 | m_parentPosition = Vector3.Zero; |
1689 | 1719 | ||
1690 | m_parentID = 0; | 1720 | m_parentID = 0; |
1691 | SendFullUpdateToAllClients(); | 1721 | SendAvatarDataToAllAgents(); |
1692 | m_requestedSitTargetID = 0; | 1722 | m_requestedSitTargetID = 0; |
1693 | if (m_physicsActor != null && m_appearance != null) | 1723 | if (m_physicsActor != null && m_appearance != null) |
1694 | { | 1724 | { |
@@ -2154,7 +2184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | RemoveFromPhysicalScene(); | 2184 | RemoveFromPhysicalScene(); |
2155 | 2185 | ||
2156 | Animator.TrySetMovementAnimation(sitAnimation); | 2186 | Animator.TrySetMovementAnimation(sitAnimation); |
2157 | SendFullUpdateToAllClients(); | 2187 | SendAvatarDataToAllAgents(); |
2158 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 2188 | // This may seem stupid, but Our Full updates don't send avatar rotation :P |
2159 | // So we're also sending a terse update (which has avatar rotation) | 2189 | // So we're also sending a terse update (which has avatar rotation) |
2160 | // [Update] We do now. | 2190 | // [Update] We do now. |
@@ -2379,165 +2409,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
2379 | } | 2409 | } |
2380 | 2410 | ||
2381 | /// <summary> | 2411 | /// <summary> |
2382 | /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) | 2412 | /// Do everything required once a client completes its movement into a region and becomes |
2413 | /// a root agent. | ||
2383 | /// </summary> | 2414 | /// </summary> |
2384 | /// <param name="remoteAvatar"></param> | 2415 | private void SendInitialData() |
2385 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
2386 | { | 2416 | { |
2387 | // 2 stage check is needed. | 2417 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2388 | if (remoteAvatar == null) | 2418 | // the inventory arrives |
2389 | return; | 2419 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2390 | |||
2391 | IClientAPI cl = remoteAvatar.ControllingClient; | ||
2392 | if (cl == null) | ||
2393 | return; | ||
2394 | 2420 | ||
2395 | if (m_appearance.Texture == null) | 2421 | // This agent just became root. We are going to tell everyone about it. The process of |
2396 | return; | 2422 | // getting other avatars information was initiated in the constructor... don't do it |
2423 | // again here... | ||
2424 | SendAvatarDataToAllAgents(); | ||
2397 | 2425 | ||
2398 | // MT: This is needed for sit. It's legal to send it to oneself, and the name | 2426 | // We have an appearance but we may not have the baked textures. Check the asset cache |
2399 | // of the method is a misnomer | 2427 | // to see if all the baked textures are already here. |
2400 | // | 2428 | if (m_scene.AvatarFactory != null) |
2401 | // if (LocalId == remoteAvatar.LocalId) | 2429 | { |
2402 | // { | 2430 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) |
2403 | // m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); | 2431 | { |
2404 | // return; | 2432 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2405 | // } | 2433 | SendAppearanceToAgent(this); |
2406 | 2434 | ||
2407 | if (IsChildAgent) | 2435 | // If the avatars baked textures are all in the cache, then we have a |
2436 | // complete appearance... send it out, if not, then we'll send it when | ||
2437 | // the avatar finishes updating its appearance | ||
2438 | SendAppearanceToAllOtherAgents(); | ||
2439 | } | ||
2440 | } | ||
2441 | else | ||
2408 | { | 2442 | { |
2409 | m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); | 2443 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); |
2410 | return; | ||
2411 | } | 2444 | } |
2412 | |||
2413 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); | ||
2414 | m_scene.StatsReporter.AddAgentUpdates(1); | ||
2415 | } | 2445 | } |
2416 | 2446 | ||
2417 | /// <summary> | 2447 | /// <summary> |
2418 | /// Tell *ALL* agents about this agent | 2448 | /// Send this agent's avatar data to all other root and child agents in the scene |
2449 | /// This agent must be root. This avatar will receive its own update. | ||
2419 | /// </summary> | 2450 | /// </summary> |
2420 | public void SendInitialFullUpdateToAllClients() | 2451 | public void SendAvatarDataToAllAgents() |
2421 | { | 2452 | { |
2422 | m_perfMonMS = Util.EnvironmentTickCount(); | 2453 | // only send update from root agents to other clients; children are only "listening posts" |
2423 | int avUpdates = 0; | 2454 | if (IsChildAgent) |
2424 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
2425 | { | 2455 | { |
2426 | ++avUpdates; | 2456 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); |
2427 | 2457 | return; | |
2428 | // Don't update ourselves | 2458 | } |
2429 | if (avatar.LocalId == LocalId) | 2459 | |
2430 | return; | 2460 | m_perfMonMS = Util.EnvironmentTickCount(); |
2431 | |||
2432 | // If this is a root agent, then get info about the avatar | ||
2433 | if (!IsChildAgent) | ||
2434 | { | ||
2435 | SendFullUpdateToOtherClient(avatar); | ||
2436 | } | ||
2437 | 2461 | ||
2438 | // If the other avatar is a root | 2462 | int count = 0; |
2439 | if (!avatar.IsChildAgent) | 2463 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2440 | { | 2464 | { |
2441 | avatar.SendFullUpdateToOtherClient(this); | 2465 | SendAvatarDataToAgent(scenePresence); |
2442 | avatar.SendAppearanceToOtherAgent(this); | 2466 | count++; |
2443 | avatar.Animator.SendAnimPackToClient(ControllingClient); | 2467 | }); |
2444 | } | ||
2445 | }); | ||
2446 | 2468 | ||
2447 | m_scene.StatsReporter.AddAgentUpdates(avUpdates); | 2469 | m_scene.StatsReporter.AddAgentUpdates(count); |
2448 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2470 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2449 | |||
2450 | //Animator.SendAnimPack(); | ||
2451 | } | 2471 | } |
2452 | 2472 | ||
2453 | public void SendFullUpdateToAllClients() | 2473 | /// <summary> |
2474 | /// Send avatar data for all other root agents to this agent, this agent | ||
2475 | /// can be either a child or root | ||
2476 | /// </summary> | ||
2477 | public void SendOtherAgentsAvatarDataToMe() | ||
2454 | { | 2478 | { |
2455 | m_perfMonMS = Util.EnvironmentTickCount(); | 2479 | m_perfMonMS = Util.EnvironmentTickCount(); |
2456 | 2480 | ||
2457 | // only send update from root agents to other clients; children are only "listening posts" | ||
2458 | if (IsChildAgent) | ||
2459 | { | ||
2460 | m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent"); | ||
2461 | return; | ||
2462 | } | ||
2463 | |||
2464 | int count = 0; | 2481 | int count = 0; |
2465 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 2482 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2466 | { | 2483 | { |
2467 | if (sp.IsChildAgent) | 2484 | // only send information about root agents |
2468 | return; | 2485 | if (scenePresence.IsChildAgent) |
2469 | SendFullUpdateToOtherClient(sp); | 2486 | return; |
2470 | ++count; | 2487 | |
2471 | }); | 2488 | // only send information about other root agents |
2489 | if (scenePresence.UUID == UUID) | ||
2490 | return; | ||
2491 | |||
2492 | scenePresence.SendAvatarDataToAgent(this); | ||
2493 | count++; | ||
2494 | }); | ||
2495 | |||
2472 | m_scene.StatsReporter.AddAgentUpdates(count); | 2496 | m_scene.StatsReporter.AddAgentUpdates(count); |
2473 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2497 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2474 | |||
2475 | Animator.SendAnimPack(); | ||
2476 | } | 2498 | } |
2477 | 2499 | ||
2478 | /// <summary> | 2500 | /// <summary> |
2479 | /// Do everything required once a client completes its movement into a region | 2501 | /// Send avatar data to an agent. |
2480 | /// </summary> | 2502 | /// </summary> |
2481 | public void SendInitialData() | 2503 | /// <param name="avatar"></param> |
2504 | private void SendAvatarDataToAgent(ScenePresence avatar) | ||
2482 | { | 2505 | { |
2483 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2506 | // m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); |
2484 | // the inventory arrives | ||
2485 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | ||
2486 | 2507 | ||
2487 | m_controllingClient.SendAvatarDataImmediate(this); | 2508 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2488 | if (m_scene.AvatarFactory != null) | 2509 | Animator.SendAnimPackToClient(avatar.ControllingClient); |
2489 | { | 2510 | } |
2490 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) | 2511 | |
2491 | { | 2512 | /// <summary> |
2492 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2513 | /// Send this agent's appearance to all other root and child agents in the scene |
2493 | m_controllingClient.SendAppearance( | 2514 | /// This agent must be root. |
2494 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | 2515 | /// </summary> |
2495 | } | 2516 | public void SendAppearanceToAllOtherAgents() |
2496 | } | 2517 | { |
2497 | else | 2518 | // only send update from root agents to other clients; children are only "listening posts" |
2519 | if (IsChildAgent) | ||
2498 | { | 2520 | { |
2499 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); | 2521 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); |
2522 | return; | ||
2500 | } | 2523 | } |
2524 | |||
2525 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2501 | 2526 | ||
2502 | SendInitialFullUpdateToAllClients(); | 2527 | int count = 0; |
2528 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | ||
2529 | { | ||
2530 | if (scenePresence.UUID == UUID) | ||
2531 | return; | ||
2532 | |||
2533 | SendAppearanceToAgent(scenePresence); | ||
2534 | count++; | ||
2535 | }); | ||
2536 | |||
2537 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2538 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2503 | } | 2539 | } |
2504 | 2540 | ||
2505 | /// <summary> | 2541 | /// <summary> |
2506 | /// | 2542 | /// Send appearance from all other root agents to this agent. this agent |
2543 | /// can be either root or child | ||
2507 | /// </summary> | 2544 | /// </summary> |
2508 | public void SendAppearanceToAllOtherAgents() | 2545 | public void SendOtherAgentsAppearanceToMe() |
2509 | { | 2546 | { |
2510 | // DEBUG ON | ||
2511 | // m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); | ||
2512 | // DEBUG OFF | ||
2513 | m_perfMonMS = Util.EnvironmentTickCount(); | 2547 | m_perfMonMS = Util.EnvironmentTickCount(); |
2514 | 2548 | ||
2549 | int count = 0; | ||
2515 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2550 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2516 | { | 2551 | { |
2517 | if (scenePresence.UUID != UUID) | 2552 | // only send information about root agents |
2518 | { | 2553 | if (scenePresence.IsChildAgent) |
2519 | SendAppearanceToOtherAgent(scenePresence); | 2554 | return; |
2520 | } | 2555 | |
2556 | // only send information about other root agents | ||
2557 | if (scenePresence.UUID == UUID) | ||
2558 | return; | ||
2559 | |||
2560 | scenePresence.SendAppearanceToAgent(this); | ||
2561 | count++; | ||
2521 | }); | 2562 | }); |
2522 | 2563 | ||
2564 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2523 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2565 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2524 | } | 2566 | } |
2525 | 2567 | ||
2526 | /// <summary> | 2568 | /// <summary> |
2527 | /// Send appearance data to an agent that isn't this one. | 2569 | /// Send appearance data to an agent. |
2528 | /// </summary> | 2570 | /// </summary> |
2529 | /// <param name="avatar"></param> | 2571 | /// <param name="avatar"></param> |
2530 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 2572 | private void SendAppearanceToAgent(ScenePresence avatar) |
2531 | { | 2573 | { |
2532 | if (LocalId == avatar.LocalId) | ||
2533 | { | ||
2534 | m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID); | ||
2535 | return; | ||
2536 | } | ||
2537 | |||
2538 | // DEBUG ON | ||
2539 | // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); | 2574 | // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); |
2540 | // DEBUG OFF | ||
2541 | 2575 | ||
2542 | avatar.ControllingClient.SendAppearance( | 2576 | avatar.ControllingClient.SendAppearance( |
2543 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); | 2577 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); |
@@ -3050,9 +3084,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3050 | 3084 | ||
3051 | public void CopyFrom(AgentData cAgent) | 3085 | public void CopyFrom(AgentData cAgent) |
3052 | { | 3086 | { |
3053 | // DEBUG ON | ||
3054 | m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM"); | ||
3055 | // DEBUG OFF | ||
3056 | m_originRegionID = cAgent.RegionID; | 3087 | m_originRegionID = cAgent.RegionID; |
3057 | 3088 | ||
3058 | m_callbackURI = cAgent.CallbackURI; | 3089 | m_callbackURI = cAgent.CallbackURI; |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index aee2d10..3978a7d 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -86,23 +86,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
86 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
88 | { | 88 | { |
89 | assetUuids[assetUuid] = assetType; | 89 | try |
90 | 90 | { | |
91 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) | 91 | assetUuids[assetUuid] = assetType; |
92 | { | 92 | |
93 | GetWearableAssetUuids(assetUuid, assetUuids); | 93 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) |
94 | } | 94 | { |
95 | else if (AssetType.Gesture == assetType) | 95 | GetWearableAssetUuids(assetUuid, assetUuids); |
96 | { | 96 | } |
97 | GetGestureAssetUuids(assetUuid, assetUuids); | 97 | else if (AssetType.Gesture == assetType) |
98 | } | 98 | { |
99 | else if (AssetType.LSLText == assetType) | 99 | GetGestureAssetUuids(assetUuid, assetUuids); |
100 | { | 100 | } |
101 | GetScriptAssetUuids(assetUuid, assetUuids); | 101 | else if (AssetType.LSLText == assetType) |
102 | { | ||
103 | GetScriptAssetUuids(assetUuid, assetUuids); | ||
104 | } | ||
105 | else if (AssetType.Object == assetType) | ||
106 | { | ||
107 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | ||
108 | } | ||
102 | } | 109 | } |
103 | else if (AssetType.Object == assetType) | 110 | catch (Exception) |
104 | { | 111 | { |
105 | GetSceneObjectAssetUuids(assetUuid, assetUuids); | 112 | m_log.ErrorFormat( |
113 | "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}", | ||
114 | assetUuid, assetType); | ||
115 | throw; | ||
106 | } | 116 | } |
107 | } | 117 | } |
108 | 118 | ||