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author | Melanie | 2009-10-02 00:45:31 +0100 |
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committer | Melanie | 2009-10-02 00:45:31 +0100 |
commit | d6301db382111bf57a7893215ea84b7e6b09187e (patch) | |
tree | 78c69a2354f8b84afda180043cb0c1c5d6d7e7a3 /OpenSim/Region/Framework | |
parent | Add "dump asset" command to remote asset connector (the only one that uses a (diff) | |
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Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityBase.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 30 |
3 files changed, 16 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 27a0785..c2ec6a5 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | set { m_velocity = value; } | 94 | set { m_velocity = value; } |
95 | } | 95 | } |
96 | 96 | ||
97 | protected Quaternion m_rotation; | 97 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); |
98 | 98 | ||
99 | public virtual Quaternion Rotation | 99 | public virtual Quaternion Rotation |
100 | { | 100 | { |
@@ -102,14 +102,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | set { m_rotation = value; } | 102 | set { m_rotation = value; } |
103 | } | 103 | } |
104 | 104 | ||
105 | protected Vector3 m_scale; | ||
106 | |||
107 | public virtual Vector3 Scale | ||
108 | { | ||
109 | get { return m_scale; } | ||
110 | set { m_scale = value; } | ||
111 | } | ||
112 | |||
113 | protected uint m_localId; | 105 | protected uint m_localId; |
114 | 106 | ||
115 | public virtual uint LocalId | 107 | public virtual uint LocalId |
@@ -123,9 +115,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | /// </summary> | 115 | /// </summary> |
124 | public EntityBase() | 116 | public EntityBase() |
125 | { | 117 | { |
126 | m_rotation = Quaternion.Identity; | 118 | m_uuid = UUID.Zero; |
127 | m_scale = Vector3.One; | 119 | |
120 | m_pos = Vector3.Zero; | ||
121 | m_velocity = Vector3.Zero; | ||
122 | Rotation = Quaternion.Identity; | ||
128 | m_name = "(basic entity)"; | 123 | m_name = "(basic entity)"; |
124 | m_rotationalvelocity = Vector3.Zero; | ||
129 | } | 125 | } |
130 | 126 | ||
131 | /// <summary> | 127 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0aa587e..05a6f13 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2305,8 +2305,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2305 | "to avatar {0} at position {1}", | 2305 | "to avatar {0} at position {1}", |
2306 | sp.UUID.ToString(), grp.AbsolutePosition); | 2306 | sp.UUID.ToString(), grp.AbsolutePosition); |
2307 | AttachObject(sp.ControllingClient, | 2307 | AttachObject(sp.ControllingClient, |
2308 | grp.LocalId, 0, | 2308 | grp.LocalId, (uint)0, |
2309 | grp.Rotation, | 2309 | grp.GroupRotation, |
2310 | grp.AbsolutePosition, false); | 2310 | grp.AbsolutePosition, false); |
2311 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2311 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2312 | grp.SendGroupFullUpdate(); | 2312 | grp.SendGroupFullUpdate(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6807e1b..25489d8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -204,22 +204,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | get { return m_parts.Count; } | 204 | get { return m_parts.Count; } |
205 | } | 205 | } |
206 | 206 | ||
207 | public override Quaternion Rotation | 207 | public Quaternion GroupRotation |
208 | { | 208 | { |
209 | get { return m_rootPart.RotationOffset; } | 209 | get { return m_rootPart.RotationOffset; } |
210 | set { m_rootPart.RotationOffset = value; } | ||
211 | } | ||
212 | |||
213 | public override Vector3 Scale | ||
214 | { | ||
215 | get { return m_rootPart.Scale; } | ||
216 | set { m_rootPart.Scale = value; } | ||
217 | } | ||
218 | |||
219 | public override Vector3 Velocity | ||
220 | { | ||
221 | get { return m_rootPart.Velocity; } | ||
222 | set { m_rootPart.Velocity = value; } | ||
223 | } | 210 | } |
224 | 211 | ||
225 | public UUID GroupID | 212 | public UUID GroupID |
@@ -541,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | // Temporary commented to stop compiler warning | 528 | // Temporary commented to stop compiler warning |
542 | //Vector3 partPosition = | 529 | //Vector3 partPosition = |
543 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 530 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
544 | Quaternion parentrotation = Rotation; | 531 | Quaternion parentrotation = GroupRotation; |
545 | 532 | ||
546 | // Telling the prim to raytrace. | 533 | // Telling the prim to raytrace. |
547 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); | 534 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); |
@@ -1884,17 +1871,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | 1871 | ||
1885 | checkAtTargets(); | 1872 | checkAtTargets(); |
1886 | 1873 | ||
1887 | Quaternion rot = Rotation; | 1874 | if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) |
1888 | 1875 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | |
1889 | if (UsePhysics && | 1876 | || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) |
1890 | ((Math.Abs(lastPhysGroupRot.W - rot.W) > 0.1f) | 1877 | || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))) |
1891 | || (Math.Abs(lastPhysGroupRot.X - rot.X) > 0.1f) | ||
1892 | || (Math.Abs(lastPhysGroupRot.Y - rot.Y) > 0.1f) | ||
1893 | || (Math.Abs(lastPhysGroupRot.Z - rot.Z) > 0.1f))) | ||
1894 | { | 1878 | { |
1895 | m_rootPart.UpdateFlag = 1; | 1879 | m_rootPart.UpdateFlag = 1; |
1896 | 1880 | ||
1897 | lastPhysGroupRot = rot; | 1881 | lastPhysGroupRot = GroupRotation; |
1898 | } | 1882 | } |
1899 | 1883 | ||
1900 | foreach (SceneObjectPart part in m_parts.Values) | 1884 | foreach (SceneObjectPart part in m_parts.Values) |