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author | Justin Clark-Casey (justincc) | 2012-03-21 00:02:08 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-21 00:02:08 +0000 |
commit | 7bf628ab31028ac2118e43fbb9b9d0a77ea0f55f (patch) | |
tree | 3f1c68d96c21d754259357e42b38f70c86623593 /OpenSim/Region/Framework | |
parent | Add prim name to "[MESH]: No recognized physics mesh..." log message (diff) | |
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Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1bea14f..790ec63 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -190,7 +190,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | private int backupMS; | 190 | private int backupMS; |
191 | private int terrainMS; | 191 | private int terrainMS; |
192 | private int landMS; | 192 | private int landMS; |
193 | private int lastCompletedFrame; | 193 | |
194 | /// <summary> | ||
195 | /// Tick at which the last frame was processed. | ||
196 | /// </summary> | ||
197 | private int m_lastFrameTick; | ||
194 | 198 | ||
195 | /// <summary> | 199 | /// <summary> |
196 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 200 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
@@ -464,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
464 | public int MonitorBackupTime { get { return backupMS; } } | 468 | public int MonitorBackupTime { get { return backupMS; } } |
465 | public int MonitorTerrainTime { get { return terrainMS; } } | 469 | public int MonitorTerrainTime { get { return terrainMS; } } |
466 | public int MonitorLandTime { get { return landMS; } } | 470 | public int MonitorLandTime { get { return landMS; } } |
467 | public int MonitorLastFrameTick { get { return lastCompletedFrame; } } | 471 | public int MonitorLastFrameTick { get { return m_lastFrameTick; } } |
468 | 472 | ||
469 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } | 473 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } |
470 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } | 474 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } |
@@ -1202,6 +1206,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | 1206 | ||
1203 | float physicsFPS = 0f; | 1207 | float physicsFPS = 0f; |
1204 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1208 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1209 | int previousFrameTick; | ||
1205 | int maintc; | 1210 | int maintc; |
1206 | List<Vector3> coarseLocations; | 1211 | List<Vector3> coarseLocations; |
1207 | List<UUID> avatarUUIDs; | 1212 | List<UUID> avatarUUIDs; |
@@ -1305,10 +1310,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1305 | // UpdateLand(); | 1310 | // UpdateLand(); |
1306 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1311 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1307 | //} | 1312 | //} |
1308 | 1313 | ||
1309 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1314 | frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1310 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1315 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1311 | lastCompletedFrame = Util.EnvironmentTickCount(); | ||
1312 | 1316 | ||
1313 | // if (Frame%m_update_avatars == 0) | 1317 | // if (Frame%m_update_avatars == 0) |
1314 | // UpdateInWorldTime(); | 1318 | // UpdateInWorldTime(); |
@@ -1378,16 +1382,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | // Tell the watchdog that this thread is still alive | 1382 | // Tell the watchdog that this thread is still alive |
1379 | Watchdog.UpdateThread(); | 1383 | Watchdog.UpdateThread(); |
1380 | 1384 | ||
1381 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1385 | // previousFrameTick = m_lastFrameTick; |
1386 | m_lastFrameTick = Util.EnvironmentTickCount(); | ||
1387 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | ||
1382 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1388 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1383 | 1389 | ||
1384 | if (maintc > 0) | 1390 | if (maintc > 0) |
1385 | Thread.Sleep(maintc); | 1391 | Thread.Sleep(maintc); |
1386 | 1392 | ||
1387 | // if (frameMS > (int)(MinFrameTime * 1000)) | 1393 | // Optionally warn if a frame takes double the amount of time that it should. |
1394 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | ||
1388 | // m_log.WarnFormat( | 1395 | // m_log.WarnFormat( |
1389 | // "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", | 1396 | // "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", |
1390 | // frameMS, | 1397 | // Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), |
1391 | // MinFrameTime * 1000, | 1398 | // MinFrameTime * 1000, |
1392 | // RegionInfo.RegionName); | 1399 | // RegionInfo.RegionName); |
1393 | } | 1400 | } |