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author | Justin Clark-Casey (justincc) | 2011-04-18 21:34:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-18 21:34:26 +0100 |
commit | 71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0 (patch) | |
tree | c5843c3cb304d02d73feae661e380e2b96b61c21 /OpenSim/Region/Framework | |
parent | Fix bug where objects were being coalesced in the wrong positions. (diff) | |
download | opensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.zip opensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.tar.gz opensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.tar.bz2 opensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.tar.xz |
refactor: rename DeleteToInventory() to CopyToInventory()
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | 3 |
2 files changed, 19 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs index 05fc2ad..305975e 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs | |||
@@ -38,7 +38,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
38 | public interface IInventoryAccessModule | 38 | public interface IInventoryAccessModule |
39 | { | 39 | { |
40 | UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data); | 40 | UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data); |
41 | UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); | 41 | |
42 | /// <summary> | ||
43 | /// Copy objects to a user's inventory. | ||
44 | /// </summary> | ||
45 | /// <remarks> | ||
46 | /// Is it left to the caller to delete them from the scene if required. | ||
47 | /// </remarks> | ||
48 | /// <param name="action"></param> | ||
49 | /// <param name="folderID"></param> | ||
50 | /// <param name="objectGroups"></param> | ||
51 | /// <param name="remoteClient"></param> | ||
52 | /// <returns> | ||
53 | /// Returns the UUID of the newly created item asset (not the item itself). | ||
54 | /// FIXME: This is not very useful. It would be far more useful to return a list of items instead. | ||
55 | /// </returns> | ||
56 | UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); | ||
57 | |||
42 | SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, | 58 | SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, |
43 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 59 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
44 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); | 60 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 8feb022..3423542 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -143,7 +143,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | { | 143 | { |
144 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 144 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
145 | if (invAccess != null) | 145 | if (invAccess != null) |
146 | invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); | 146 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); |
147 | |||
147 | if (x.permissionToDelete) | 148 | if (x.permissionToDelete) |
148 | { | 149 | { |
149 | foreach (SceneObjectGroup g in x.objectGroups) | 150 | foreach (SceneObjectGroup g in x.objectGroups) |