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author | Justin Clark-Casey (justincc) | 2011-07-18 04:54:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-07-18 04:54:21 +0100 |
commit | 6fc74b36d1d0f7dcd6f013893c3189a3f989431c (patch) | |
tree | a82bdd3fe6f15298624a142a3705f2739a8ee031 /OpenSim/Region/Framework | |
parent | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. (diff) | |
download | opensim-SC-6fc74b36d1d0f7dcd6f013893c3189a3f989431c.zip opensim-SC-6fc74b36d1d0f7dcd6f013893c3189a3f989431c.tar.gz opensim-SC-6fc74b36d1d0f7dcd6f013893c3189a3f989431c.tar.bz2 opensim-SC-6fc74b36d1d0f7dcd6f013893c3189a3f989431c.tar.xz |
Make various tweaks to undo code in an effort to get things working better.
Undo rotation and position appear to be working.
Resizing a single prim appears to be working, though the undo has to be done twice.
Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims.
This needs to be addressed.
Diffstat (limited to 'OpenSim/Region/Framework')
5 files changed, 193 insertions, 53 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bdb7f95..0a0bde8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -564,6 +564,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
564 | part.Undo(); | 564 | part.Undo(); |
565 | } | 565 | } |
566 | } | 566 | } |
567 | |||
567 | protected internal void HandleRedo(IClientAPI remoteClient, UUID primId) | 568 | protected internal void HandleRedo(IClientAPI remoteClient, UUID primId) |
568 | { | 569 | { |
569 | if (primId != UUID.Zero) | 570 | if (primId != UUID.Zero) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ce5db5f..7254992 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1145,6 +1145,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1145 | 1145 | ||
1146 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1146 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1147 | { | 1147 | { |
1148 | // m_log.DebugFormat( | ||
1149 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | ||
1150 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | ||
1151 | |||
1148 | part.StoreUndoState(); | 1152 | part.StoreUndoState(); |
1149 | part.OnGrab(offsetPos, remoteClient); | 1153 | part.OnGrab(offsetPos, remoteClient); |
1150 | } | 1154 | } |
@@ -2611,17 +2615,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2611 | 2615 | ||
2612 | #region Resize | 2616 | #region Resize |
2613 | 2617 | ||
2614 | |||
2615 | /// <summary> | 2618 | /// <summary> |
2616 | /// Resize the entire group of prims. | 2619 | /// Resize the entire group of prims. |
2617 | /// </summary> | 2620 | /// </summary> |
2618 | /// <param name="scale"></param> | 2621 | /// <param name="scale"></param> |
2619 | public void GroupResize(Vector3 scale) | 2622 | public void GroupResize(Vector3 scale) |
2620 | { | 2623 | { |
2621 | // m_log.DebugFormat( | 2624 | // m_log.DebugFormat( |
2622 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, localID, RootPart.Scale, scale); | 2625 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2623 | |||
2624 | RootPart.IgnoreUndoUpdate = true; | ||
2625 | 2626 | ||
2626 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 2627 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2627 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 2628 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
@@ -2647,7 +2648,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2647 | SceneObjectPart obPart = parts[i]; | 2648 | SceneObjectPart obPart = parts[i]; |
2648 | if (obPart.UUID != m_rootPart.UUID) | 2649 | if (obPart.UUID != m_rootPart.UUID) |
2649 | { | 2650 | { |
2650 | obPart.IgnoreUndoUpdate = true; | 2651 | // obPart.IgnoreUndoUpdate = true; |
2651 | Vector3 oldSize = new Vector3(obPart.Scale); | 2652 | Vector3 oldSize = new Vector3(obPart.Scale); |
2652 | 2653 | ||
2653 | float f = 1.0f; | 2654 | float f = 1.0f; |
@@ -2663,6 +2664,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2663 | y *= a; | 2664 | y *= a; |
2664 | z *= a; | 2665 | z *= a; |
2665 | } | 2666 | } |
2667 | |||
2666 | if (oldSize.Y * y > m_scene.m_maxPhys) | 2668 | if (oldSize.Y * y > m_scene.m_maxPhys) |
2667 | { | 2669 | { |
2668 | f = m_scene.m_maxPhys / oldSize.Y; | 2670 | f = m_scene.m_maxPhys / oldSize.Y; |
@@ -2671,6 +2673,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2671 | y *= a; | 2673 | y *= a; |
2672 | z *= a; | 2674 | z *= a; |
2673 | } | 2675 | } |
2676 | |||
2674 | if (oldSize.Z * z > m_scene.m_maxPhys) | 2677 | if (oldSize.Z * z > m_scene.m_maxPhys) |
2675 | { | 2678 | { |
2676 | f = m_scene.m_maxPhys / oldSize.Z; | 2679 | f = m_scene.m_maxPhys / oldSize.Z; |
@@ -2690,6 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2690 | y *= a; | 2693 | y *= a; |
2691 | z *= a; | 2694 | z *= a; |
2692 | } | 2695 | } |
2696 | |||
2693 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 2697 | if (oldSize.Y * y > m_scene.m_maxNonphys) |
2694 | { | 2698 | { |
2695 | f = m_scene.m_maxNonphys / oldSize.Y; | 2699 | f = m_scene.m_maxNonphys / oldSize.Y; |
@@ -2698,6 +2702,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2698 | y *= a; | 2702 | y *= a; |
2699 | z *= a; | 2703 | z *= a; |
2700 | } | 2704 | } |
2705 | |||
2701 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 2706 | if (oldSize.Z * z > m_scene.m_maxNonphys) |
2702 | { | 2707 | { |
2703 | f = m_scene.m_maxNonphys / oldSize.Z; | 2708 | f = m_scene.m_maxNonphys / oldSize.Z; |
@@ -2708,7 +2713,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2708 | } | 2713 | } |
2709 | } | 2714 | } |
2710 | 2715 | ||
2711 | obPart.IgnoreUndoUpdate = false; | 2716 | // obPart.IgnoreUndoUpdate = false; |
2712 | } | 2717 | } |
2713 | } | 2718 | } |
2714 | } | 2719 | } |
@@ -2723,7 +2728,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2723 | for (int i = 0; i < parts.Length; i++) | 2728 | for (int i = 0; i < parts.Length; i++) |
2724 | { | 2729 | { |
2725 | SceneObjectPart obPart = parts[i]; | 2730 | SceneObjectPart obPart = parts[i]; |
2726 | obPart.IgnoreUndoUpdate = true; | 2731 | // obPart.IgnoreUndoUpdate = true; |
2727 | 2732 | ||
2728 | if (obPart.UUID != m_rootPart.UUID) | 2733 | if (obPart.UUID != m_rootPart.UUID) |
2729 | { | 2734 | { |
@@ -2738,16 +2743,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2738 | newSize.Z *= z; | 2743 | newSize.Z *= z; |
2739 | 2744 | ||
2740 | obPart.Resize(newSize); | 2745 | obPart.Resize(newSize); |
2746 | |||
2747 | obPart.IgnoreUndoUpdate = true; | ||
2741 | obPart.UpdateOffSet(currentpos); | 2748 | obPart.UpdateOffSet(currentpos); |
2749 | obPart.IgnoreUndoUpdate = false; | ||
2742 | } | 2750 | } |
2743 | 2751 | ||
2744 | obPart.IgnoreUndoUpdate = false; | 2752 | // obPart.IgnoreUndoUpdate = false; |
2745 | obPart.StoreUndoState(); | 2753 | // obPart.StoreUndoState(); |
2746 | } | 2754 | } |
2747 | 2755 | ||
2748 | RootPart.IgnoreUndoUpdate = false; | 2756 | // m_log.DebugFormat( |
2749 | 2757 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | |
2750 | RootPart.StoreUndoState(); | ||
2751 | } | 2758 | } |
2752 | 2759 | ||
2753 | #endregion | 2760 | #endregion |
@@ -2760,6 +2767,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2760 | /// <param name="pos"></param> | 2767 | /// <param name="pos"></param> |
2761 | public void UpdateGroupPosition(Vector3 pos) | 2768 | public void UpdateGroupPosition(Vector3 pos) |
2762 | { | 2769 | { |
2770 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
2771 | |||
2763 | SceneObjectPart[] parts = m_parts.GetArray(); | 2772 | SceneObjectPart[] parts = m_parts.GetArray(); |
2764 | for (int i = 0; i < parts.Length; i++) | 2773 | for (int i = 0; i < parts.Length; i++) |
2765 | parts[i].StoreUndoState(); | 2774 | parts[i].StoreUndoState(); |
@@ -2805,6 +2814,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2805 | 2814 | ||
2806 | if (part != null) | 2815 | if (part != null) |
2807 | { | 2816 | { |
2817 | // m_log.DebugFormat( | ||
2818 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | ||
2819 | |||
2808 | if (part.UUID == m_rootPart.UUID) | 2820 | if (part.UUID == m_rootPart.UUID) |
2809 | { | 2821 | { |
2810 | UpdateRootPosition(pos); | 2822 | UpdateRootPosition(pos); |
@@ -2824,6 +2836,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2824 | /// <param name="pos"></param> | 2836 | /// <param name="pos"></param> |
2825 | private void UpdateRootPosition(Vector3 pos) | 2837 | private void UpdateRootPosition(Vector3 pos) |
2826 | { | 2838 | { |
2839 | // m_log.DebugFormat( | ||
2840 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
2841 | |||
2827 | SceneObjectPart[] parts = m_parts.GetArray(); | 2842 | SceneObjectPart[] parts = m_parts.GetArray(); |
2828 | for (int i = 0; i < parts.Length; i++) | 2843 | for (int i = 0; i < parts.Length; i++) |
2829 | parts[i].StoreUndoState(); | 2844 | parts[i].StoreUndoState(); |
@@ -2868,6 +2883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2868 | /// <param name="rot"></param> | 2883 | /// <param name="rot"></param> |
2869 | public void UpdateGroupRotationR(Quaternion rot) | 2884 | public void UpdateGroupRotationR(Quaternion rot) |
2870 | { | 2885 | { |
2886 | // m_log.DebugFormat( | ||
2887 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
2888 | |||
2871 | SceneObjectPart[] parts = m_parts.GetArray(); | 2889 | SceneObjectPart[] parts = m_parts.GetArray(); |
2872 | for (int i = 0; i < parts.Length; i++) | 2890 | for (int i = 0; i < parts.Length; i++) |
2873 | parts[i].StoreUndoState(); | 2891 | parts[i].StoreUndoState(); |
@@ -2892,6 +2910,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2892 | /// <param name="rot"></param> | 2910 | /// <param name="rot"></param> |
2893 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 2911 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2894 | { | 2912 | { |
2913 | // m_log.DebugFormat( | ||
2914 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
2915 | |||
2895 | SceneObjectPart[] parts = m_parts.GetArray(); | 2916 | SceneObjectPart[] parts = m_parts.GetArray(); |
2896 | for (int i = 0; i < parts.Length; i++) | 2917 | for (int i = 0; i < parts.Length; i++) |
2897 | parts[i].StoreUndoState(); | 2918 | parts[i].StoreUndoState(); |
@@ -2926,6 +2947,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2926 | 2947 | ||
2927 | if (part != null) | 2948 | if (part != null) |
2928 | { | 2949 | { |
2950 | // m_log.DebugFormat( | ||
2951 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | ||
2952 | |||
2929 | if (part.UUID == m_rootPart.UUID) | 2953 | if (part.UUID == m_rootPart.UUID) |
2930 | { | 2954 | { |
2931 | UpdateRootRotation(rot); | 2955 | UpdateRootRotation(rot); |
@@ -2947,6 +2971,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2947 | SceneObjectPart part = GetChildPart(localID); | 2971 | SceneObjectPart part = GetChildPart(localID); |
2948 | if (part != null) | 2972 | if (part != null) |
2949 | { | 2973 | { |
2974 | // m_log.DebugFormat( | ||
2975 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | ||
2976 | // part.Name, part.LocalId, rot); | ||
2977 | |||
2950 | if (part.UUID == m_rootPart.UUID) | 2978 | if (part.UUID == m_rootPart.UUID) |
2951 | { | 2979 | { |
2952 | UpdateRootRotation(rot); | 2980 | UpdateRootRotation(rot); |
@@ -2969,6 +2997,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2969 | /// <param name="rot"></param> | 2997 | /// <param name="rot"></param> |
2970 | private void UpdateRootRotation(Quaternion rot) | 2998 | private void UpdateRootRotation(Quaternion rot) |
2971 | { | 2999 | { |
3000 | // m_log.DebugFormat( | ||
3001 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
3002 | // Name, LocalId, rot); | ||
3003 | |||
2972 | Quaternion axRot = rot; | 3004 | Quaternion axRot = rot; |
2973 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3005 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2974 | 3006 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a1200ee..aab83b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1014,15 +1014,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | get { return m_shape; } | 1014 | get { return m_shape; } |
1015 | set { m_shape = value; } | 1015 | set { m_shape = value; } |
1016 | } | 1016 | } |
1017 | 1017 | ||
1018 | /// <summary> | ||
1019 | /// Change the scale of this part. | ||
1020 | /// </summary> | ||
1018 | public Vector3 Scale | 1021 | public Vector3 Scale |
1019 | { | 1022 | { |
1020 | get { return m_shape.Scale; } | 1023 | get { return m_shape.Scale; } |
1021 | set | 1024 | set |
1022 | { | 1025 | { |
1023 | StoreUndoState(); | ||
1024 | if (m_shape != null) | 1026 | if (m_shape != null) |
1025 | { | 1027 | { |
1028 | StoreUndoState(); | ||
1029 | |||
1026 | m_shape.Scale = value; | 1030 | m_shape.Scale = value; |
1027 | 1031 | ||
1028 | PhysicsActor actor = PhysActor; | 1032 | PhysicsActor actor = PhysActor; |
@@ -1033,11 +1037,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | if (m_parentGroup.Scene.PhysicsScene != null) | 1037 | if (m_parentGroup.Scene.PhysicsScene != null) |
1034 | { | 1038 | { |
1035 | actor.Size = m_shape.Scale; | 1039 | actor.Size = m_shape.Scale; |
1036 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 1040 | |
1041 | if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh) | ||
1042 | CheckSculptAndLoad(); | ||
1043 | else | ||
1044 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
1037 | } | 1045 | } |
1038 | } | 1046 | } |
1039 | } | 1047 | } |
1040 | } | 1048 | } |
1049 | |||
1041 | TriggerScriptChangedEvent(Changed.SCALE); | 1050 | TriggerScriptChangedEvent(Changed.SCALE); |
1042 | } | 1051 | } |
1043 | } | 1052 | } |
@@ -2827,8 +2836,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2827 | } | 2836 | } |
2828 | 2837 | ||
2829 | /// <summary> | 2838 | /// <summary> |
2830 | /// Resize this part. | 2839 | /// Set the scale of this part. |
2831 | /// </summary> | 2840 | /// </summary> |
2841 | /// <remarks> | ||
2842 | /// Unlike the scale property, this checks the new size against scene limits and schedules a full property | ||
2843 | /// update to viewers. | ||
2844 | /// </remarks> | ||
2832 | /// <param name="scale"></param> | 2845 | /// <param name="scale"></param> |
2833 | public void Resize(Vector3 scale) | 2846 | public void Resize(Vector3 scale) |
2834 | { | 2847 | { |
@@ -2836,33 +2849,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2836 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys); | 2849 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys); |
2837 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys); | 2850 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys); |
2838 | 2851 | ||
2839 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); | 2852 | if (PhysActor != null && PhysActor.IsPhysical) |
2840 | |||
2841 | StoreUndoState(); | ||
2842 | m_shape.Scale = scale; | ||
2843 | |||
2844 | // If we're a mesh/sculpt, then we need to tell the physics engine about our new size. To do this, we | ||
2845 | // need to reinsert the sculpt data into the shape, since the physics engine deletes it when done to | ||
2846 | // save memory | ||
2847 | if (PhysActor != null) | ||
2848 | { | 2853 | { |
2849 | if (PhysActor.IsPhysical) | 2854 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys); |
2850 | { | 2855 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys); |
2851 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys); | 2856 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys); |
2852 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys); | 2857 | } |
2853 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys); | ||
2854 | } | ||
2855 | 2858 | ||
2856 | PhysActor.Size = scale; | 2859 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); |
2857 | 2860 | ||
2858 | if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh) | 2861 | Scale = scale; |
2859 | CheckSculptAndLoad(); | ||
2860 | else | ||
2861 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
2862 | } | ||
2863 | 2862 | ||
2864 | ParentGroup.HasGroupChanged = true; | 2863 | ParentGroup.HasGroupChanged = true; |
2865 | TriggerScriptChangedEvent(Changed.SCALE); | ||
2866 | ScheduleFullUpdate(); | 2864 | ScheduleFullUpdate(); |
2867 | } | 2865 | } |
2868 | 2866 | ||
@@ -3673,8 +3671,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3673 | { | 3671 | { |
3674 | if (m_parentGroup != null) | 3672 | if (m_parentGroup != null) |
3675 | { | 3673 | { |
3676 | // m_log.DebugFormat("[SCENE OBJECT PART]: Storing undo state for {0} {1}", Name, LocalId); | ||
3677 | |||
3678 | lock (m_undo) | 3674 | lock (m_undo) |
3679 | { | 3675 | { |
3680 | if (m_undo.Count > 0) | 3676 | if (m_undo.Count > 0) |
@@ -3683,15 +3679,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3683 | if (last != null) | 3679 | if (last != null) |
3684 | { | 3680 | { |
3685 | if (last.Compare(this)) | 3681 | if (last.Compare(this)) |
3682 | { | ||
3683 | // m_log.DebugFormat( | ||
3684 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | ||
3685 | // Name, LocalId, m_undo.Count); | ||
3686 | |||
3686 | return; | 3687 | return; |
3688 | } | ||
3687 | } | 3689 | } |
3688 | } | 3690 | } |
3689 | 3691 | ||
3692 | // m_log.DebugFormat( | ||
3693 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, initial stack size {2}", | ||
3694 | // Name, LocalId, m_undo.Count); | ||
3695 | |||
3690 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3696 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3691 | { | 3697 | { |
3692 | UndoState nUndo = new UndoState(this); | 3698 | UndoState nUndo = new UndoState(this); |
3693 | 3699 | ||
3694 | m_undo.Push(nUndo); | 3700 | m_undo.Push(nUndo); |
3701 | |||
3702 | // m_log.DebugFormat( | ||
3703 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}", | ||
3704 | // Name, LocalId, m_undo.Count); | ||
3695 | } | 3705 | } |
3696 | } | 3706 | } |
3697 | } | 3707 | } |
@@ -3703,7 +3713,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3703 | } | 3713 | } |
3704 | // else | 3714 | // else |
3705 | // { | 3715 | // { |
3706 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | 3716 | // m_log.DebugFormat( |
3717 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3707 | // } | 3718 | // } |
3708 | } | 3719 | } |
3709 | 3720 | ||
@@ -3721,10 +3732,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3721 | 3732 | ||
3722 | public void Undo() | 3733 | public void Undo() |
3723 | { | 3734 | { |
3724 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId); | ||
3725 | |||
3726 | lock (m_undo) | 3735 | lock (m_undo) |
3727 | { | 3736 | { |
3737 | // m_log.DebugFormat( | ||
3738 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | ||
3739 | // Name, LocalId, m_undo.Count); | ||
3740 | |||
3728 | if (m_undo.Count > 0) | 3741 | if (m_undo.Count > 0) |
3729 | { | 3742 | { |
3730 | UndoState nUndo = null; | 3743 | UndoState nUndo = null; |
@@ -3739,19 +3752,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3739 | if (goback != null) | 3752 | if (goback != null) |
3740 | { | 3753 | { |
3741 | goback.PlaybackState(this); | 3754 | goback.PlaybackState(this); |
3755 | |||
3742 | if (nUndo != null) | 3756 | if (nUndo != null) |
3743 | m_redo.Push(nUndo); | 3757 | m_redo.Push(nUndo); |
3744 | } | 3758 | } |
3745 | } | 3759 | } |
3760 | |||
3761 | // m_log.DebugFormat( | ||
3762 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | ||
3763 | // Name, LocalId, m_undo.Count); | ||
3746 | } | 3764 | } |
3747 | } | 3765 | } |
3748 | 3766 | ||
3749 | public void Redo() | 3767 | public void Redo() |
3750 | { | 3768 | { |
3751 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling redo request for {0} {1}", Name, LocalId); | ||
3752 | |||
3753 | lock (m_redo) | 3769 | lock (m_redo) |
3754 | { | 3770 | { |
3771 | // m_log.DebugFormat( | ||
3772 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | ||
3773 | // Name, LocalId, m_redo.Count); | ||
3774 | |||
3755 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3775 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3756 | { | 3776 | { |
3757 | UndoState nUndo = new UndoState(this); | 3777 | UndoState nUndo = new UndoState(this); |
@@ -3763,11 +3783,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3763 | 3783 | ||
3764 | if (gofwd != null) | 3784 | if (gofwd != null) |
3765 | gofwd.PlayfwdState(this); | 3785 | gofwd.PlayfwdState(this); |
3786 | |||
3787 | // m_log.DebugFormat( | ||
3788 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | ||
3789 | // Name, LocalId, m_redo.Count); | ||
3766 | } | 3790 | } |
3767 | } | 3791 | } |
3768 | 3792 | ||
3769 | public void ClearUndoState() | 3793 | public void ClearUndoState() |
3770 | { | 3794 | { |
3795 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | ||
3796 | |||
3771 | lock (m_undo) | 3797 | lock (m_undo) |
3772 | { | 3798 | { |
3773 | m_undo.Clear(); | 3799 | m_undo.Clear(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index 6dbac3c..c4047ee 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
50 | public void TestResizeSceneObject() | 50 | public void TestResizeSceneObject() |
51 | { | 51 | { |
52 | TestHelper.InMethod(); | 52 | TestHelper.InMethod(); |
53 | //log4net.Config.XmlConfigurator.Configure(); | 53 | // log4net.Config.XmlConfigurator.Configure(); |
54 | 54 | ||
55 | Scene scene = SceneSetupHelpers.SetupScene(); | 55 | Scene scene = SceneSetupHelpers.SetupScene(); |
56 | SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup; | 56 | SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..38bbeb0 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -25,6 +25,9 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
28 | using OpenMetaverse; | 31 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
30 | 33 | ||
@@ -32,49 +35,80 @@ namespace OpenSim.Region.Framework.Scenes | |||
32 | { | 35 | { |
33 | public class UndoState | 36 | public class UndoState |
34 | { | 37 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
35 | public Vector3 Position = Vector3.Zero; | 40 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 41 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 42 | public Quaternion Rotation = Quaternion.Identity; |
38 | 43 | ||
44 | /// <summary> | ||
45 | /// Constructor. | ||
46 | /// </summary> | ||
47 | /// <param name="part"></param> | ||
39 | public UndoState(SceneObjectPart part) | 48 | public UndoState(SceneObjectPart part) |
40 | { | 49 | { |
41 | if (part != null) | 50 | if (part != null) |
42 | { | 51 | { |
43 | if (part.ParentID == 0) | 52 | if (part.ParentID == 0) |
44 | { | 53 | { |
54 | // m_log.DebugFormat( | ||
55 | // "[UNDO STATE]: Storing undo position {0} for root part", part.ParentGroup.AbsolutePosition); | ||
45 | Position = part.ParentGroup.AbsolutePosition; | 56 | Position = part.ParentGroup.AbsolutePosition; |
57 | |||
58 | // m_log.DebugFormat( | ||
59 | // "[UNDO STATE]: Storing undo rotation {0} for root part", part.RotationOffset); | ||
46 | Rotation = part.RotationOffset; | 60 | Rotation = part.RotationOffset; |
61 | |||
62 | // m_log.DebugFormat( | ||
63 | // "[UNDO STATE]: Storing undo scale {0} for root part", part.Shape.Scale); | ||
47 | Scale = part.Shape.Scale; | 64 | Scale = part.Shape.Scale; |
48 | } | 65 | } |
49 | else | 66 | else |
50 | { | 67 | { |
68 | // m_log.DebugFormat( | ||
69 | // "[UNDO STATE]: Storing undo position {0} for child part", part.OffsetPosition); | ||
51 | Position = part.OffsetPosition; | 70 | Position = part.OffsetPosition; |
71 | |||
72 | // m_log.DebugFormat( | ||
73 | // "[UNDO STATE]: Storing undo rotation {0} for child part", part.RotationOffset); | ||
52 | Rotation = part.RotationOffset; | 74 | Rotation = part.RotationOffset; |
75 | |||
76 | // m_log.DebugFormat( | ||
77 | // "[UNDO STATE]: Storing undo scale {0} for child part", part.Shape.Scale); | ||
53 | Scale = part.Shape.Scale; | 78 | Scale = part.Shape.Scale; |
54 | } | 79 | } |
55 | } | 80 | } |
56 | } | 81 | } |
57 | 82 | ||
83 | /// <summary> | ||
84 | /// Compare the relevant state in the given part to this state. | ||
85 | /// </summary> | ||
86 | /// <param name="part"></param> | ||
87 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | ||
58 | public bool Compare(SceneObjectPart part) | 88 | public bool Compare(SceneObjectPart part) |
59 | { | 89 | { |
60 | if (part != null) | 90 | if (part != null) |
61 | { | 91 | { |
62 | if (part.ParentID == 0) | 92 | if (part.ParentID == 0) |
63 | { | 93 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 94 | if (Position == part.ParentGroup.AbsolutePosition |
95 | && Rotation == part.RotationOffset | ||
96 | && Scale == part.Shape.Scale) | ||
65 | return true; | 97 | return true; |
66 | else | 98 | else |
67 | return false; | 99 | return false; |
68 | } | 100 | } |
69 | else | 101 | else |
70 | { | 102 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 103 | if (Position == part.OffsetPosition |
104 | && Rotation == part.RotationOffset | ||
105 | && Scale == part.Shape.Scale) | ||
72 | return true; | 106 | return true; |
73 | else | 107 | else |
74 | return false; | 108 | return false; |
75 | |||
76 | } | 109 | } |
77 | } | 110 | } |
111 | |||
78 | return false; | 112 | return false; |
79 | } | 113 | } |
80 | 114 | ||
@@ -87,24 +121,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | if (part.ParentID == 0) | 121 | if (part.ParentID == 0) |
88 | { | 122 | { |
89 | if (Position != Vector3.Zero) | 123 | if (Position != Vector3.Zero) |
124 | { | ||
125 | // m_log.DebugFormat( | ||
126 | // "[UNDO STATE]: Undoing position {0} to {1} for root part {2} {3}", | ||
127 | // part.ParentGroup.AbsolutePosition, Position, part.Name, part.LocalId); | ||
128 | |||
90 | part.ParentGroup.AbsolutePosition = Position; | 129 | part.ParentGroup.AbsolutePosition = Position; |
130 | } | ||
131 | |||
132 | // m_log.DebugFormat( | ||
133 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | ||
134 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | ||
135 | |||
91 | part.RotationOffset = Rotation; | 136 | part.RotationOffset = Rotation; |
137 | |||
92 | if (Scale != Vector3.Zero) | 138 | if (Scale != Vector3.Zero) |
139 | { | ||
140 | // m_log.DebugFormat( | ||
141 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | ||
142 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
143 | |||
93 | part.Resize(Scale); | 144 | part.Resize(Scale); |
145 | } | ||
146 | |||
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 147 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 148 | } |
96 | else | 149 | else |
97 | { | 150 | { |
98 | if (Position != Vector3.Zero) | 151 | if (Position != Vector3.Zero) |
152 | { | ||
153 | // m_log.DebugFormat( | ||
154 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
155 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
156 | |||
99 | part.OffsetPosition = Position; | 157 | part.OffsetPosition = Position; |
158 | } | ||
159 | |||
160 | // m_log.DebugFormat( | ||
161 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | ||
162 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | ||
163 | |||
100 | part.UpdateRotation(Rotation); | 164 | part.UpdateRotation(Rotation); |
165 | |||
101 | if (Scale != Vector3.Zero) | 166 | if (Scale != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 167 | { |
168 | // m_log.DebugFormat( | ||
169 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | ||
170 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
171 | |||
172 | part.Resize(Scale); | ||
173 | } | ||
174 | |||
175 | part.ScheduleTerseUpdate(); | ||
103 | } | 176 | } |
104 | part.Undoing = false; | ||
105 | 177 | ||
178 | part.Undoing = false; | ||
106 | } | 179 | } |
107 | } | 180 | } |
181 | |||
108 | public void PlayfwdState(SceneObjectPart part) | 182 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 183 | { |
110 | if (part != null) | 184 | if (part != null) |
@@ -115,27 +189,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | { | 189 | { |
116 | if (Position != Vector3.Zero) | 190 | if (Position != Vector3.Zero) |
117 | part.ParentGroup.AbsolutePosition = Position; | 191 | part.ParentGroup.AbsolutePosition = Position; |
192 | |||
118 | if (Rotation != Quaternion.Identity) | 193 | if (Rotation != Quaternion.Identity) |
119 | part.UpdateRotation(Rotation); | 194 | part.UpdateRotation(Rotation); |
195 | |||
120 | if (Scale != Vector3.Zero) | 196 | if (Scale != Vector3.Zero) |
121 | part.Resize(Scale); | 197 | part.Resize(Scale); |
198 | |||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 199 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
123 | } | 200 | } |
124 | else | 201 | else |
125 | { | 202 | { |
126 | if (Position != Vector3.Zero) | 203 | if (Position != Vector3.Zero) |
127 | part.OffsetPosition = Position; | 204 | part.OffsetPosition = Position; |
205 | |||
128 | if (Rotation != Quaternion.Identity) | 206 | if (Rotation != Quaternion.Identity) |
129 | part.UpdateRotation(Rotation); | 207 | part.UpdateRotation(Rotation); |
208 | |||
130 | if (Scale != Vector3.Zero) | 209 | if (Scale != Vector3.Zero) |
131 | part.Resize(Scale); | 210 | part.Resize(Scale); |
211 | |||
132 | part.ScheduleTerseUpdate(); | 212 | part.ScheduleTerseUpdate(); |
133 | } | 213 | } |
134 | part.Undoing = false; | ||
135 | 214 | ||
215 | part.Undoing = false; | ||
136 | } | 216 | } |
137 | } | 217 | } |
138 | } | 218 | } |
219 | |||
139 | public class LandUndoState | 220 | public class LandUndoState |
140 | { | 221 | { |
141 | public ITerrainModule m_terrainModule; | 222 | public ITerrainModule m_terrainModule; |