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authorJustin Clark-Casey (justincc)2011-08-31 16:29:51 +0100
committerJustin Clark-Casey (justincc)2011-08-31 16:29:51 +0100
commit32444d98cb13423fdf8c874e4fbb7ea17670d7c5 (patch)
tree4c384f277afc6138a050706eaaf839caeed22d1d /OpenSim/Region/Framework
parentremove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments() (diff)
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Make SP.Attachments available as sp.GetAttachments() instead.
The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase. It also improves liveness. This might improve attachment anomolies when performing region crossings.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs51
2 files changed, 43 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index b07c821..788b36f 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -58,10 +58,13 @@ namespace OpenSim.Region.Framework.Interfaces
58 /// <summary> 58 /// <summary>
59 /// The scene objects attached to this avatar. 59 /// The scene objects attached to this avatar.
60 /// </summary> 60 /// </summary>
61 /// <returns>
62 /// A copy of the list.
63 /// </returns>
61 /// <remarks> 64 /// <remarks>
62 /// Do not change this list directly - use methods such as 65 /// Do not change this list directly - use methods such as
63 /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it. 66 /// AddAttachment() and RemoveAttachment().
64 /// </remarks> 67 /// </remarks>
65 List<SceneObjectGroup> Attachments { get; } 68 List<SceneObjectGroup> GetAttachments();
66 } 69 }
67} \ No newline at end of file 70} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0a91989..f5c72e1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -114,10 +114,13 @@ namespace OpenSim.Region.Framework.Scenes
114 } 114 }
115 protected ScenePresenceAnimator m_animator; 115 protected ScenePresenceAnimator m_animator;
116 116
117 public List<SceneObjectGroup> Attachments 117 /// <summary>
118 { 118 /// Attachments recorded on this avatar.
119 get { return m_attachments; } 119 /// </summary>
120 } 120 /// <remarks>
121 /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
122 /// necessary.
123 /// </remarks>
121 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); 124 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
122 125
123 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); 126 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
@@ -940,15 +943,18 @@ namespace OpenSim.Region.Framework.Scenes
940 // and it has already rezzed the attachments and started their scripts. 943 // and it has already rezzed the attachments and started their scripts.
941 // We do the following only for non-login agents, because their scripts 944 // We do the following only for non-login agents, because their scripts
942 // haven't started yet. 945 // haven't started yet.
943 if (wasChild && Attachments != null && Attachments.Count > 0) 946 lock (m_attachments)
944 { 947 {
945 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); 948 if (wasChild && m_attachments != null && m_attachments.Count > 0)
946 // Resume scripts
947 Attachments.ForEach(delegate(SceneObjectGroup sog)
948 { 949 {
949 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 950 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
950 sog.ResumeScripts(); 951 // Resume scripts
951 }); 952 foreach (SceneObjectGroup sog in m_attachments)
953 {
954 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
955 sog.ResumeScripts();
956 }
957 }
952 } 958 }
953 959
954 // send the animations of the other presences to me 960 // send the animations of the other presences to me
@@ -3472,9 +3478,19 @@ namespace OpenSim.Region.Framework.Scenes
3472 m_attachments.Add(gobj); 3478 m_attachments.Add(gobj);
3473 } 3479 }
3474 } 3480 }
3475 3481
3476 /// <summary> 3482 /// <summary>
3477 /// Get the scene object attached to the given point. 3483 /// Get all the presence's attachments.
3484 /// </summary>
3485 /// <returns>A copy of the list which contains the attachments.</returns>
3486 public List<SceneObjectGroup> GetAttachments()
3487 {
3488 lock (m_attachments)
3489 return new List<SceneObjectGroup>(m_attachments);
3490 }
3491
3492 /// <summary>
3493 /// Get the scene objects attached to the given point.
3478 /// </summary> 3494 /// </summary>
3479 /// <param name="attachmentPoint"></param> 3495 /// <param name="attachmentPoint"></param>
3480 /// <returns>Returns an empty list if there were no attachments at the point.</returns> 3496 /// <returns>Returns an empty list if there were no attachments at the point.</returns>
@@ -3521,6 +3537,15 @@ namespace OpenSim.Region.Framework.Scenes
3521 m_attachments.Remove(gobj); 3537 m_attachments.Remove(gobj);
3522 } 3538 }
3523 3539
3540 /// <summary>
3541 /// Clear all attachments
3542 /// </summary>
3543 public void ClearAttachments()
3544 {
3545 lock (m_attachments)
3546 m_attachments.Clear();
3547 }
3548
3524 public bool ValidateAttachments() 3549 public bool ValidateAttachments()
3525 { 3550 {
3526 lock (m_attachments) 3551 lock (m_attachments)