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authorMelanie2013-06-06 03:20:15 +0100
committerMelanie2013-06-06 03:20:15 +0100
commitfe4a67efb6f54cad3f00884712abe03704216421 (patch)
tree04de93aaa8e9430c7c33e15912b3683b0297a10a /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
parentUpdate HTTP server (diff)
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Merge branch 'avination-current' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs52
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs10
6 files changed, 76 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs
new file mode 100644
index 0000000..7684ce3
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs
@@ -0,0 +1,52 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public delegate bool HandlerDelegate(IClientAPI client, FloaterData data, string[] msg);
36
37 public abstract class FloaterData
38 {
39 public abstract int Channel { get; }
40 public abstract string FloaterName { get; set; }
41 public virtual string XmlName { get; set; }
42 public virtual string XmlText { get; set; }
43 public virtual HandlerDelegate Handler { get; set; }
44 }
45
46
47 public interface IDynamicFloaterModule
48 {
49 void DoUserFloater(UUID agentID, FloaterData dialogData, string configuration);
50 void FloaterControl(ScenePresence sp, FloaterData d, string msg);
51 }
52}
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs b/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
index 08b71e4..4d000b6 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
43 public enum UserMode : int 43 public enum UserMode : int
44 { 44 {
45 Normal = 0, 45 Normal = 0,
46 RegionManager = 2,
46 God = 3 47 God = 3
47 } 48 }
48 49
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index b102e48..d773ee7 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
645 m_nextPosition = m_group.AbsolutePosition + motionThisFrame; 645 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
646 m_group.AbsolutePosition = m_nextPosition; 646 m_group.AbsolutePosition = m_nextPosition;
647 647
648 m_group.RootPart.Velocity = v; 648 //m_group.RootPart.Velocity = v;
649 update = true; 649 update = true;
650 } 650 }
651 651
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6ef83fb..436a544 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2454,6 +2454,14 @@ namespace OpenSim.Region.Framework.Scenes
2454 else 2454 else
2455 group.StopScriptInstances(); 2455 group.StopScriptInstances();
2456 2456
2457 List<UUID> avatars = group.GetSittingAvatars();
2458 foreach (UUID av in avatars)
2459 {
2460 ScenePresence p = GetScenePresence(av);
2461 if (p != null)
2462 p.StandUp();
2463 }
2464
2457 SceneObjectPart[] partList = group.Parts; 2465 SceneObjectPart[] partList = group.Parts;
2458 2466
2459 foreach (SceneObjectPart part in partList) 2467 foreach (SceneObjectPart part in partList)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 155e450..02a8935 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -272,6 +272,11 @@ namespace OpenSim.Region.Framework.Scenes
272 { 272 {
273 AttachmentPoint = 0; 273 AttachmentPoint = 0;
274 274
275 // Don't zap trees
276 if (RootPart.Shape.PCode == (byte)PCode.Tree ||
277 RootPart.Shape.PCode == (byte)PCode.NewTree)
278 return;
279
275 // Even though we don't use child part state parameters for attachments any more, we still need to set 280 // Even though we don't use child part state parameters for attachments any more, we still need to set
276 // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if 281 // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if
277 // we store them correctly, scene objects that we receive from elsewhere might not. 282 // we store them correctly, scene objects that we receive from elsewhere might not.
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index c0ca48e..b6e0a97 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -131,7 +131,15 @@ namespace OpenSim.Region.Framework.Scenes
131 131
132 public double this[int x, int y] 132 public double this[int x, int y]
133 { 133 {
134 get { return map[x, y]; } 134 get
135 {
136 if (x < 0) x = 0;
137 if (y < 0) y = 0;
138 if (x >= (int)Constants.RegionSize) x = (int)Constants.RegionSize - 1;
139 if (y >= (int)Constants.RegionSize) y = (int)Constants.RegionSize - 1;
140
141 return map[x, y];
142 }
135 set 143 set
136 { 144 {
137 // Will "fix" terrain hole problems. Although not fantastically. 145 // Will "fix" terrain hole problems. Although not fantastically.