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author | Melanie | 2013-06-06 03:20:15 +0100 |
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committer | Melanie | 2013-06-06 03:20:15 +0100 |
commit | fe4a67efb6f54cad3f00884712abe03704216421 (patch) | |
tree | 04de93aaa8e9430c7c33e15912b3683b0297a10a /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Update HTTP server (diff) | |
download | opensim-SC-fe4a67efb6f54cad3f00884712abe03704216421.zip opensim-SC-fe4a67efb6f54cad3f00884712abe03704216421.tar.gz opensim-SC-fe4a67efb6f54cad3f00884712abe03704216421.tar.bz2 opensim-SC-fe4a67efb6f54cad3f00884712abe03704216421.tar.xz |
Merge branch 'avination-current' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
Diffstat (limited to '')
6 files changed, 76 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs new file mode 100644 index 0000000..7684ce3 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs | |||
@@ -0,0 +1,52 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public delegate bool HandlerDelegate(IClientAPI client, FloaterData data, string[] msg); | ||
36 | |||
37 | public abstract class FloaterData | ||
38 | { | ||
39 | public abstract int Channel { get; } | ||
40 | public abstract string FloaterName { get; set; } | ||
41 | public virtual string XmlName { get; set; } | ||
42 | public virtual string XmlText { get; set; } | ||
43 | public virtual HandlerDelegate Handler { get; set; } | ||
44 | } | ||
45 | |||
46 | |||
47 | public interface IDynamicFloaterModule | ||
48 | { | ||
49 | void DoUserFloater(UUID agentID, FloaterData dialogData, string configuration); | ||
50 | void FloaterControl(ScenePresence sp, FloaterData d, string msg); | ||
51 | } | ||
52 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs b/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs index 08b71e4..4d000b6 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs | |||
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
43 | public enum UserMode : int | 43 | public enum UserMode : int |
44 | { | 44 | { |
45 | Normal = 0, | 45 | Normal = 0, |
46 | RegionManager = 2, | ||
46 | God = 3 | 47 | God = 3 |
47 | } | 48 | } |
48 | 49 | ||
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index b102e48..d773ee7 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
645 | m_nextPosition = m_group.AbsolutePosition + motionThisFrame; | 645 | m_nextPosition = m_group.AbsolutePosition + motionThisFrame; |
646 | m_group.AbsolutePosition = m_nextPosition; | 646 | m_group.AbsolutePosition = m_nextPosition; |
647 | 647 | ||
648 | m_group.RootPart.Velocity = v; | 648 | //m_group.RootPart.Velocity = v; |
649 | update = true; | 649 | update = true; |
650 | } | 650 | } |
651 | 651 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6ef83fb..436a544 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2454,6 +2454,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2454 | else | 2454 | else |
2455 | group.StopScriptInstances(); | 2455 | group.StopScriptInstances(); |
2456 | 2456 | ||
2457 | List<UUID> avatars = group.GetSittingAvatars(); | ||
2458 | foreach (UUID av in avatars) | ||
2459 | { | ||
2460 | ScenePresence p = GetScenePresence(av); | ||
2461 | if (p != null) | ||
2462 | p.StandUp(); | ||
2463 | } | ||
2464 | |||
2457 | SceneObjectPart[] partList = group.Parts; | 2465 | SceneObjectPart[] partList = group.Parts; |
2458 | 2466 | ||
2459 | foreach (SceneObjectPart part in partList) | 2467 | foreach (SceneObjectPart part in partList) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 155e450..02a8935 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -272,6 +272,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
272 | { | 272 | { |
273 | AttachmentPoint = 0; | 273 | AttachmentPoint = 0; |
274 | 274 | ||
275 | // Don't zap trees | ||
276 | if (RootPart.Shape.PCode == (byte)PCode.Tree || | ||
277 | RootPart.Shape.PCode == (byte)PCode.NewTree) | ||
278 | return; | ||
279 | |||
275 | // Even though we don't use child part state parameters for attachments any more, we still need to set | 280 | // Even though we don't use child part state parameters for attachments any more, we still need to set |
276 | // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if | 281 | // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if |
277 | // we store them correctly, scene objects that we receive from elsewhere might not. | 282 | // we store them correctly, scene objects that we receive from elsewhere might not. |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index c0ca48e..b6e0a97 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -131,7 +131,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | 131 | ||
132 | public double this[int x, int y] | 132 | public double this[int x, int y] |
133 | { | 133 | { |
134 | get { return map[x, y]; } | 134 | get |
135 | { | ||
136 | if (x < 0) x = 0; | ||
137 | if (y < 0) y = 0; | ||
138 | if (x >= (int)Constants.RegionSize) x = (int)Constants.RegionSize - 1; | ||
139 | if (y >= (int)Constants.RegionSize) y = (int)Constants.RegionSize - 1; | ||
140 | |||
141 | return map[x, y]; | ||
142 | } | ||
135 | set | 143 | set |
136 | { | 144 | { |
137 | // Will "fix" terrain hole problems. Although not fantastically. | 145 | // Will "fix" terrain hole problems. Although not fantastically. |