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authorMelanie2012-01-06 21:34:43 +0100
committerMelanie2012-01-06 21:34:43 +0100
commitf1846045a6663c0530524d7c91d1ed17bf449c07 (patch)
treef4592ad721f22ff632da5f14dd3552647d404867 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs13
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b65f82c..cac8479 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
42 /// <param name="scene"></param> 42 /// <param name="scene"></param>
43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param> 43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param>
44 /// <returns>The UUID of the ScenePresence created.</returns> 44 /// <returns>The UUID of the ScenePresence created.</returns>
45 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance); 45 UUID CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance);
46 46
47 /// <summary> 47 /// <summary>
48 /// Check if the agent is an NPC. 48 /// Check if the agent is an NPC.
@@ -117,6 +117,13 @@ namespace OpenSim.Region.Framework.Interfaces
117 /// <param name="agentID">The UUID of the NPC</param> 117 /// <param name="agentID">The UUID of the NPC</param>
118 /// <param name="scene"></param> 118 /// <param name="scene"></param>
119 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 119 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
120 bool DeleteNPC(UUID agentID, Scene scene); 120 bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene);
121
122 /// <summary>
123 /// Get the owner of a NPC
124 /// </summary>
125 /// <param name="agentID">The UUID of the NPC</param>
126 /// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns>
127 UUID GetOwner(UUID agentID);
121 } 128 }
122} \ No newline at end of file 129}