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authorMelanie2010-07-11 13:09:11 +0100
committerMelanie2010-07-11 13:09:11 +0100
commiteaea89bbb74ad219a01c5dd81e1e4b5d8c1a15a4 (patch)
tree5ee0558b581da8418ed19e04bf9cc8b9d2ea1f8f /OpenSim/Region/Framework
parentMake taken items go back to the folder they came from (diff)
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Remove localID from script controls data. It won't transfer to another
region anyway
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
2 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ef125cd..9db2e41 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -179,7 +179,7 @@ namespace OpenSim.Region.Framework.Scenes
179 public event ScriptChangedEvent OnScriptChangedEvent; 179 public event ScriptChangedEvent OnScriptChangedEvent;
180 public delegate void ScriptChangedEvent(uint localID, uint change); 180 public delegate void ScriptChangedEvent(uint localID, uint change);
181 181
182 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); 182 public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
183 public event ScriptControlEvent OnScriptControlEvent; 183 public event ScriptControlEvent OnScriptControlEvent;
184 184
185 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 185 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
@@ -1595,7 +1595,7 @@ namespace OpenSim.Region.Framework.Scenes
1595 } 1595 }
1596 } 1596 }
1597 1597
1598 internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) 1598 internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed)
1599 { 1599 {
1600 ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent; 1600 ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
1601 if (handlerScriptControlEvent != null) 1601 if (handlerScriptControlEvent != null)
@@ -1604,7 +1604,7 @@ namespace OpenSim.Region.Framework.Scenes
1604 { 1604 {
1605 try 1605 try
1606 { 1606 {
1607 d(p, scriptUUID, avatarID, held, _changed); 1607 d(scriptUUID, avatarID, held, _changed);
1608 } 1608 }
1609 catch (Exception e) 1609 catch (Exception e)
1610 { 1610 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6c119c2..7f98877 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -60,7 +60,6 @@ namespace OpenSim.Region.Framework.Scenes
60 struct ScriptControllers 60 struct ScriptControllers
61 { 61 {
62 public UUID itemID; 62 public UUID itemID;
63 public uint objID;
64 public ScriptControlled ignoreControls; 63 public ScriptControlled ignoreControls;
65 public ScriptControlled eventControls; 64 public ScriptControlled eventControls;
66 } 65 }
@@ -3468,7 +3467,6 @@ namespace OpenSim.Region.Framework.Scenes
3468 obj.eventControls = ScriptControlled.CONTROL_ZERO; 3467 obj.eventControls = ScriptControlled.CONTROL_ZERO;
3469 3468
3470 obj.itemID = Script_item_UUID; 3469 obj.itemID = Script_item_UUID;
3471 obj.objID = Obj_localID;
3472 if (pass_on == 0 && accept == 0) 3470 if (pass_on == 0 && accept == 0)
3473 { 3471 {
3474 IgnoredControls |= (ScriptControlled)controls; 3472 IgnoredControls |= (ScriptControlled)controls;
@@ -3611,7 +3609,7 @@ namespace OpenSim.Region.Framework.Scenes
3611 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) 3609 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
3612 { 3610 {
3613 // only send if still pressed or just changed 3611 // only send if still pressed or just changed
3614 m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange); 3612 m_scene.EventManager.TriggerControlEvent(scriptUUID, UUID, (uint)localHeld, (uint)localChange);
3615 } 3613 }
3616 } 3614 }
3617 } 3615 }