diff options
author | Melanie Thielker | 2017-01-07 20:38:30 +0000 |
---|---|---|
committer | Melanie Thielker | 2017-01-07 20:38:30 +0000 |
commit | e58903be6f745f7fca2a8d652e0f2d9a9283a04f (patch) | |
tree | 8b87e0524af7f610671a13f5e872f92dd8ef9a4e /OpenSim/Region/Framework | |
parent | Change improperly named isNPC to be IsNPC as a property should be uppercase (diff) | |
download | opensim-SC-e58903be6f745f7fca2a8d652e0f2d9a9283a04f.zip opensim-SC-e58903be6f745f7fca2a8d652e0f2d9a9283a04f.tar.gz opensim-SC-e58903be6f745f7fca2a8d652e0f2d9a9283a04f.tar.bz2 opensim-SC-e58903be6f745f7fca2a8d652e0f2d9a9283a04f.tar.xz |
Correct casing on isGod and isViewerUIGod
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/GodController.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 64 |
2 files changed, 38 insertions, 38 deletions
diff --git a/OpenSim/Region/Framework/Scenes/GodController.cs b/OpenSim/Region/Framework/Scenes/GodController.cs index 0ccb4b6..7ed80f6 100644 --- a/OpenSim/Region/Framework/Scenes/GodController.cs +++ b/OpenSim/Region/Framework/Scenes/GodController.cs | |||
@@ -137,8 +137,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | m_godlevel = m_rightsGodLevel; | 137 | m_godlevel = m_rightsGodLevel; |
138 | } | 138 | } |
139 | 139 | ||
140 | m_scenePresence.isGod = (m_godlevel >= 200); | 140 | m_scenePresence.IsGod = (m_godlevel >= 200); |
141 | m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200); | 141 | m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200); |
142 | } | 142 | } |
143 | 143 | ||
144 | // calculates god level at sp creation from local and grid user god rights | 144 | // calculates god level at sp creation from local and grid user god rights |
@@ -176,8 +176,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
176 | { | 176 | { |
177 | m_viewergodlevel = 0; | 177 | m_viewergodlevel = 0; |
178 | m_godlevel = 0; | 178 | m_godlevel = 0; |
179 | m_scenePresence.isGod = false; | 179 | m_scenePresence.IsGod = false; |
180 | m_scenePresence.isViewerUIGod = false; | 180 | m_scenePresence.IsViewerUIGod = false; |
181 | return; | 181 | return; |
182 | } | 182 | } |
183 | 183 | ||
@@ -205,8 +205,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | m_godlevel = 0; | 205 | m_godlevel = 0; |
206 | } | 206 | } |
207 | } | 207 | } |
208 | m_scenePresence.isGod = (m_godlevel >= 200); | 208 | m_scenePresence.IsGod = (m_godlevel >= 200); |
209 | m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200); | 209 | m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200); |
210 | } | 210 | } |
211 | 211 | ||
212 | public void SyncViewerState() | 212 | public void SyncViewerState() |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 58af505..bd0786b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -95,10 +95,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | // simple yes or no isGOD from god level >= 200 | 95 | // simple yes or no isGOD from god level >= 200 |
96 | // should only be set by GodController | 96 | // should only be set by GodController |
97 | // we have two to suport legacy behaviour | 97 | // we have two to suport legacy behaviour |
98 | // isViewerUIGod was controlled by viewer in older versions | 98 | // IsViewerUIGod was controlled by viewer in older versions |
99 | // isGod may now be also controled by viewer acording to options | 99 | // IsGod may now be also controled by viewer acording to options |
100 | public bool isViewerUIGod { get; set; } | 100 | public bool IsViewerUIGod { get; set; } |
101 | public bool isGod { get; set; } | 101 | public bool IsGod { get; set; } |
102 | 102 | ||
103 | private PresenceType m_presenceType; | 103 | private PresenceType m_presenceType; |
104 | public PresenceType PresenceType { | 104 | public PresenceType PresenceType { |
@@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2156 | if (p == this) | 2156 | if (p == this) |
2157 | continue; | 2157 | continue; |
2158 | 2158 | ||
2159 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 2159 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
2160 | continue; | 2160 | continue; |
2161 | 2161 | ||
2162 | SendAppearanceToAgentNF(p); | 2162 | SendAppearanceToAgentNF(p); |
@@ -2206,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2206 | continue; | 2206 | continue; |
2207 | } | 2207 | } |
2208 | 2208 | ||
2209 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 2209 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
2210 | continue; | 2210 | continue; |
2211 | 2211 | ||
2212 | SendAttachmentsToAgentNF(p); | 2212 | SendAttachmentsToAgentNF(p); |
@@ -3811,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3811 | if (!remoteClient.IsActive) | 3811 | if (!remoteClient.IsActive) |
3812 | return; | 3812 | return; |
3813 | 3813 | ||
3814 | if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isViewerUIGod) | 3814 | if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.IsViewerUIGod) |
3815 | return; | 3815 | return; |
3816 | 3816 | ||
3817 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); | 3817 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); |
@@ -3921,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3921 | // get the avatar, then a kill if can't see it | 3921 | // get the avatar, then a kill if can't see it |
3922 | p.SendInitialAvatarDataToAgent(this); | 3922 | p.SendInitialAvatarDataToAgent(this); |
3923 | 3923 | ||
3924 | if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isViewerUIGod) | 3924 | if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !IsViewerUIGod) |
3925 | return; | 3925 | return; |
3926 | 3926 | ||
3927 | p.SendAppearanceToAgentNF(this); | 3927 | p.SendAppearanceToAgentNF(this); |
@@ -3969,7 +3969,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3969 | foreach (ScenePresence p in presences) | 3969 | foreach (ScenePresence p in presences) |
3970 | { | 3970 | { |
3971 | p.ControllingClient.SendAvatarDataImmediate(this); | 3971 | p.ControllingClient.SendAvatarDataImmediate(this); |
3972 | if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 3972 | if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
3973 | // either just kill the object | 3973 | // either just kill the object |
3974 | // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); | 3974 | // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); |
3975 | // or also attachments viewer may still know about | 3975 | // or also attachments viewer may still know about |
@@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3982 | public void SendInitialAvatarDataToAgent(ScenePresence p) | 3982 | public void SendInitialAvatarDataToAgent(ScenePresence p) |
3983 | { | 3983 | { |
3984 | p.ControllingClient.SendAvatarDataImmediate(this); | 3984 | p.ControllingClient.SendAvatarDataImmediate(this); |
3985 | if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 3985 | if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
3986 | // either just kill the object | 3986 | // either just kill the object |
3987 | // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); | 3987 | // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); |
3988 | // or also attachments viewer may still know about | 3988 | // or also attachments viewer may still know about |
@@ -3996,7 +3996,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3996 | public void SendAvatarDataToAgent(ScenePresence avatar) | 3996 | public void SendAvatarDataToAgent(ScenePresence avatar) |
3997 | { | 3997 | { |
3998 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); | 3998 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
3999 | if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod) | 3999 | if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod) |
4000 | return; | 4000 | return; |
4001 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 4001 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
4002 | } | 4002 | } |
@@ -4041,7 +4041,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4041 | { | 4041 | { |
4042 | // m_log.DebugFormat( | 4042 | // m_log.DebugFormat( |
4043 | // "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); | 4043 | // "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); |
4044 | if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod) | 4044 | if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod) |
4045 | return; | 4045 | return; |
4046 | SendAppearanceToAgentNF(avatar); | 4046 | SendAppearanceToAgentNF(avatar); |
4047 | } | 4047 | } |
@@ -4057,7 +4057,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4057 | if (IsChildAgent || Animator == null) | 4057 | if (IsChildAgent || Animator == null) |
4058 | return; | 4058 | return; |
4059 | 4059 | ||
4060 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 4060 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
4061 | return; | 4061 | return; |
4062 | 4062 | ||
4063 | Animator.SendAnimPackToClient(p.ControllingClient); | 4063 | Animator.SendAnimPackToClient(p.ControllingClient); |
@@ -4068,7 +4068,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4068 | if (IsChildAgent) | 4068 | if (IsChildAgent) |
4069 | return; | 4069 | return; |
4070 | 4070 | ||
4071 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 4071 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
4072 | return; | 4072 | return; |
4073 | 4073 | ||
4074 | p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs); | 4074 | p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs); |
@@ -4093,7 +4093,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4093 | 4093 | ||
4094 | m_scene.ForEachScenePresence(delegate(ScenePresence p) | 4094 | m_scene.ForEachScenePresence(delegate(ScenePresence p) |
4095 | { | 4095 | { |
4096 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 4096 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
4097 | return; | 4097 | return; |
4098 | p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs); | 4098 | p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs); |
4099 | }); | 4099 | }); |
@@ -4473,9 +4473,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4473 | if (IsNPC) | 4473 | if (IsNPC) |
4474 | return; | 4474 | return; |
4475 | 4475 | ||
4476 | bool wasgod = isViewerUIGod; | 4476 | bool wasgod = IsViewerUIGod; |
4477 | GodController.RequestGodMode(godStatus); | 4477 | GodController.RequestGodMode(godStatus); |
4478 | if (wasgod != isViewerUIGod) | 4478 | if (wasgod != IsViewerUIGod) |
4479 | parcelGodCheck(m_currentParcelUUID); | 4479 | parcelGodCheck(m_currentParcelUUID); |
4480 | } | 4480 | } |
4481 | 4481 | ||
@@ -4909,7 +4909,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4909 | RaiseCollisionScriptEvents(coldata); | 4909 | RaiseCollisionScriptEvents(coldata); |
4910 | 4910 | ||
4911 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 4911 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
4912 | if (Invulnerable || isViewerUIGod) | 4912 | if (Invulnerable || IsViewerUIGod) |
4913 | return; | 4913 | return; |
4914 | 4914 | ||
4915 | // The following may be better in the ICombatModule | 4915 | // The following may be better in the ICombatModule |
@@ -5194,7 +5194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5194 | if (p != this && sog.HasPrivateAttachmentPoint) | 5194 | if (p != this && sog.HasPrivateAttachmentPoint) |
5195 | return; | 5195 | return; |
5196 | 5196 | ||
5197 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 5197 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
5198 | return; | 5198 | return; |
5199 | 5199 | ||
5200 | SendTerseUpdateToAgentNF(p); | 5200 | SendTerseUpdateToAgentNF(p); |
@@ -5308,7 +5308,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5308 | if (p == this) | 5308 | if (p == this) |
5309 | continue; | 5309 | continue; |
5310 | 5310 | ||
5311 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 5311 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
5312 | continue; | 5312 | continue; |
5313 | 5313 | ||
5314 | p.ControllingClient.SendEntityUpdate(rootpart, rootflag); | 5314 | p.ControllingClient.SendEntityUpdate(rootpart, rootflag); |
@@ -5366,7 +5366,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5366 | if (p == this) | 5366 | if (p == this) |
5367 | continue; | 5367 | continue; |
5368 | 5368 | ||
5369 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 5369 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
5370 | continue; | 5370 | continue; |
5371 | 5371 | ||
5372 | p.ControllingClient.SendEntityUpdate(rootpart, flag); | 5372 | p.ControllingClient.SendEntityUpdate(rootpart, flag); |
@@ -5416,7 +5416,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5416 | if (p == this) | 5416 | if (p == this) |
5417 | continue; | 5417 | continue; |
5418 | 5418 | ||
5419 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 5419 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
5420 | continue; | 5420 | continue; |
5421 | 5421 | ||
5422 | p.ControllingClient.SendEntityUpdate(part, flag); | 5422 | p.ControllingClient.SendEntityUpdate(part, flag); |
@@ -5457,7 +5457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5457 | { | 5457 | { |
5458 | if (p == this) | 5458 | if (p == this) |
5459 | continue; | 5459 | continue; |
5460 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod) | 5460 | if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) |
5461 | continue; | 5461 | continue; |
5462 | 5462 | ||
5463 | p.ControllingClient.SendEntityUpdate(part, flag); | 5463 | p.ControllingClient.SendEntityUpdate(part, flag); |
@@ -6095,7 +6095,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6095 | // the TP point. This behaviour mimics agni. | 6095 | // the TP point. This behaviour mimics agni. |
6096 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | 6096 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && |
6097 | land.LandData.UserLocation != Vector3.Zero && | 6097 | land.LandData.UserLocation != Vector3.Zero && |
6098 | !isViewerUIGod && | 6098 | !IsViewerUIGod && |
6099 | ((land.LandData.OwnerID != m_uuid && | 6099 | ((land.LandData.OwnerID != m_uuid && |
6100 | !m_scene.Permissions.IsGod(m_uuid) && | 6100 | !m_scene.Permissions.IsGod(m_uuid) && |
6101 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || | 6101 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
@@ -6120,7 +6120,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6120 | string reason; | 6120 | string reason; |
6121 | 6121 | ||
6122 | // dont mess with gods | 6122 | // dont mess with gods |
6123 | if(isViewerUIGod || m_scene.Permissions.IsGod(m_uuid)) | 6123 | if(IsViewerUIGod || m_scene.Permissions.IsGod(m_uuid)) |
6124 | return true; | 6124 | return true; |
6125 | 6125 | ||
6126 | // respect region owner and managers | 6126 | // respect region owner and managers |
@@ -6417,7 +6417,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6417 | 6417 | ||
6418 | if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID) | 6418 | if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID) |
6419 | { | 6419 | { |
6420 | if (isViewerUIGod) | 6420 | if (IsViewerUIGod) |
6421 | p.SendViewTo(this); | 6421 | p.SendViewTo(this); |
6422 | else | 6422 | else |
6423 | p.SendKillTo(this); | 6423 | p.SendKillTo(this); |
@@ -6468,7 +6468,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6468 | continue; | 6468 | continue; |
6469 | 6469 | ||
6470 | // those not on parcel dont see me | 6470 | // those not on parcel dont see me |
6471 | if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod) | 6471 | if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod) |
6472 | { | 6472 | { |
6473 | killsToSendto.Add(p); // they dont see me | 6473 | killsToSendto.Add(p); // they dont see me |
6474 | } | 6474 | } |
@@ -6494,9 +6494,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
6494 | // only those on previus parcel need receive kills | 6494 | // only those on previus parcel need receive kills |
6495 | if (previusParcelID == p.currentParcelUUID) | 6495 | if (previusParcelID == p.currentParcelUUID) |
6496 | { | 6496 | { |
6497 | if(!p.isViewerUIGod) | 6497 | if(!p.IsViewerUIGod) |
6498 | killsToSendto.Add(p); // they dont see me | 6498 | killsToSendto.Add(p); // they dont see me |
6499 | if(!isViewerUIGod) | 6499 | if(!IsViewerUIGod) |
6500 | killsToSendme.Add(p); // i dont see them | 6500 | killsToSendme.Add(p); // i dont see them |
6501 | } | 6501 | } |
6502 | // only those on new parcel need see | 6502 | // only those on new parcel need see |
@@ -6518,7 +6518,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6518 | continue; | 6518 | continue; |
6519 | 6519 | ||
6520 | // those not on new parcel dont see me | 6520 | // those not on new parcel dont see me |
6521 | if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod) | 6521 | if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod) |
6522 | { | 6522 | { |
6523 | killsToSendto.Add(p); // they dont see me | 6523 | killsToSendto.Add(p); // they dont see me |
6524 | } | 6524 | } |
@@ -6544,7 +6544,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6544 | if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) | 6544 | if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) |
6545 | continue; | 6545 | continue; |
6546 | // only those old parcel need kills | 6546 | // only those old parcel need kills |
6547 | if (previusParcelID == p.currentParcelUUID && !isViewerUIGod) | 6547 | if (previusParcelID == p.currentParcelUUID && !IsViewerUIGod) |
6548 | { | 6548 | { |
6549 | killsToSendme.Add(p); // i dont see them | 6549 | killsToSendme.Add(p); // i dont see them |
6550 | } | 6550 | } |
@@ -6606,7 +6606,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6606 | if (Scene.AttachmentsModule != null) | 6606 | if (Scene.AttachmentsModule != null) |
6607 | Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true); | 6607 | Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true); |
6608 | 6608 | ||
6609 | if (!ParcelHideThisAvatar || isViewerUIGod) | 6609 | if (!ParcelHideThisAvatar || IsViewerUIGod) |
6610 | return; | 6610 | return; |
6611 | 6611 | ||
6612 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); | 6612 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); |