diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
bin/lib32/BulletSim.dll
bin/lib32/libBulletSim.so
bin/lib64/BulletSim.dll
bin/lib64/libBulletSim.so
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
4 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 672d95a..0b73df5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2283,7 +2283,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2283 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2283 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
2284 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2284 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2285 | } | 2285 | } |
2286 | 2286 | ||
2287 | group.FromPartID = sourcePart.UUID; | ||
2287 | AddNewSceneObject(group, true, pos, rot, vel); | 2288 | AddNewSceneObject(group, true, pos, rot, vel); |
2288 | 2289 | ||
2289 | // We can only call this after adding the scene object, since the scene object references the scene | 2290 | // We can only call this after adding the scene object, since the scene object references the scene |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c260fb2..3db7c7d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4255,7 +4255,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4255 | /// <param name='agentID'></param> | 4255 | /// <param name='agentID'></param> |
4256 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4256 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4257 | { | 4257 | { |
4258 | int ntimes = 10; | 4258 | int ntimes = 20; |
4259 | ScenePresence sp = null; | 4259 | ScenePresence sp = null; |
4260 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4260 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4261 | Thread.Sleep(1000); | 4261 | Thread.Sleep(1000); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 08c7a58..d51281d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.ComponentModel; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Drawing; | 31 | using System.Drawing; |
31 | using System.IO; | 32 | using System.IO; |
@@ -911,6 +912,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | public UUID FromItemID { get; set; } | 912 | public UUID FromItemID { get; set; } |
912 | 913 | ||
913 | /// <summary> | 914 | /// <summary> |
915 | /// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable. | ||
916 | /// </summary> | ||
917 | /// <remarks> | ||
918 | /// If not applicable will be UUID.Zero | ||
919 | /// </remarks> | ||
920 | public UUID FromPartID { get; set; } | ||
921 | |||
922 | /// <summary> | ||
914 | /// The folder ID that this object was rezzed from, if applicable. | 923 | /// The folder ID that this object was rezzed from, if applicable. |
915 | /// </summary> | 924 | /// </summary> |
916 | /// <remarks> | 925 | /// <remarks> |
@@ -941,6 +950,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
941 | /// The original SceneObjectPart will be used rather than a copy, preserving | 950 | /// The original SceneObjectPart will be used rather than a copy, preserving |
942 | /// its existing localID and UUID. | 951 | /// its existing localID and UUID. |
943 | /// </summary> | 952 | /// </summary> |
953 | /// <param name='part'>Root part for this scene object.</param> | ||
944 | public SceneObjectGroup(SceneObjectPart part) | 954 | public SceneObjectGroup(SceneObjectPart part) |
945 | { | 955 | { |
946 | SetRootPart(part); | 956 | SetRootPart(part); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index bd11cde..ce652b4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3081,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3081 | 3081 | ||
3082 | /// <summary> | 3082 | /// <summary> |
3083 | /// Schedule a terse update for this prim. Terse updates only send position, | 3083 | /// Schedule a terse update for this prim. Terse updates only send position, |
3084 | /// rotation, velocity, rotational velocity and shape information. | 3084 | /// rotation, velocity and rotational velocity information. |
3085 | /// </summary> | 3085 | /// </summary> |
3086 | public void ScheduleTerseUpdate() | 3086 | public void ScheduleTerseUpdate() |
3087 | { | 3087 | { |