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authorUbitUmarov2016-08-28 08:45:09 +0100
committerUbitUmarov2016-08-28 08:45:09 +0100
commitddc2f2ccd3566a9a4a3631c872979aa6830dbcfe (patch)
tree24c51a69f8b0e5d17f35501b37659843cf0a4bbe /OpenSim/Region/Framework
parentlet mouse steer work on crossings; some cleanup (diff)
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mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
4 files changed, 26 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index 078449b..84817a0 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -129,8 +129,6 @@ namespace OpenSim.Region.Framework.Scenes
129 return; 129 return;
130 130
131 float volume = part.CollisionSoundVolume; 131 float volume = part.CollisionSoundVolume;
132 if (volume == 0.0f)
133 return;
134 132
135 UUID soundID = part.CollisionSound; 133 UUID soundID = part.CollisionSound;
136 134
@@ -150,6 +148,9 @@ namespace OpenSim.Region.Framework.Scenes
150 break; 148 break;
151 } 149 }
152 150
151 if (volume == 0.0f)
152 return;
153
153 bool doneownsound = false; 154 bool doneownsound = false;
154 155
155 int thisMaterial = (int)part.Material; 156 int thisMaterial = (int)part.Material;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9b7374c..b7c5b6b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2112,6 +2112,12 @@ namespace OpenSim.Region.Framework.Scenes
2112 d.AddActiveScripts(count); 2112 d.AddActiveScripts(count);
2113 } 2113 }
2114 2114
2115 private const scriptEvents PhysicsNeeedSubsEvents = (
2116 scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
2117 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end);
2118
2119 private scriptEvents lastRootPartPhysEvents = 0;
2120
2115 public void aggregateScriptEvents() 2121 public void aggregateScriptEvents()
2116 { 2122 {
2117 PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags(); 2123 PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
@@ -2148,6 +2154,20 @@ namespace OpenSim.Region.Framework.Scenes
2148 m_scene.RemoveGroupTarget(this); 2154 m_scene.RemoveGroupTarget(this);
2149 } 2155 }
2150 2156
2157 scriptEvents rootPartPhysEvents = RootPart.AggregateScriptEvents;
2158 rootPartPhysEvents &= PhysicsNeeedSubsEvents;
2159 if (rootPartPhysEvents != lastRootPartPhysEvents)
2160 {
2161 lastRootPartPhysEvents = rootPartPhysEvents;
2162 for (int i = 0; i < parts.Length; i++)
2163 {
2164 SceneObjectPart part = parts[i];
2165 if (part == null)
2166 continue;
2167 part.UpdatePhysicsSubscribedEvents();
2168 }
2169 }
2170
2151 ScheduleGroupForFullUpdate(); 2171 ScheduleGroupForFullUpdate();
2152 } 2172 }
2153 2173
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dd20a2f..fcc3463 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1534,7 +1534,6 @@ namespace OpenSim.Region.Framework.Scenes
1534 else 1534 else
1535 m_collisionSoundType = 1; 1535 m_collisionSoundType = 1;
1536 1536
1537 aggregateScriptEvents();
1538 } 1537 }
1539 } 1538 }
1540 1539
@@ -5033,7 +5032,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5033 } 5032 }
5034 5033
5035 5034
5036 private void UpdatePhysicsSubscribedEvents() 5035 internal void UpdatePhysicsSubscribedEvents()
5037 { 5036 {
5038 PhysicsActor pa = PhysActor; 5037 PhysicsActor pa = PhysActor;
5039 if (pa == null) 5038 if (pa == null)
@@ -5107,8 +5106,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5107 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 5106 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
5108 } 5107 }
5109 5108
5110 UpdatePhysicsSubscribedEvents();
5111
5112 LocalFlags = (PrimFlags)objectflagupdate; 5109 LocalFlags = (PrimFlags)objectflagupdate;
5113 5110
5114 if (ParentGroup != null && ParentGroup.RootPart == this) 5111 if (ParentGroup != null && ParentGroup.RootPart == this)
@@ -5119,6 +5116,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5119 { 5116 {
5120// m_log.DebugFormat( 5117// m_log.DebugFormat(
5121// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); 5118// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
5119 UpdatePhysicsSubscribedEvents();
5122 ScheduleFullUpdate(); 5120 ScheduleFullUpdate();
5123 } 5121 }
5124 } 5122 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 914644a..50ee9d4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1246,7 +1246,7 @@ namespace OpenSim.Region.Framework.Scenes
1246 physActor_OnPhysicsRequestingCameraData; 1246 physActor_OnPhysicsRequestingCameraData;
1247 partPhysActor.OnPhysicsRequestingCameraData += 1247 partPhysActor.OnPhysicsRequestingCameraData +=
1248 physActor_OnPhysicsRequestingCameraData; 1248 physActor_OnPhysicsRequestingCameraData;
1249 } 1249 }
1250 } 1250 }
1251 ParentUUID = UUID.Zero; 1251 ParentUUID = UUID.Zero;
1252 } 1252 }