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author | UbitUmarov | 2013-01-03 14:27:21 +0000 |
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committer | UbitUmarov | 2013-01-03 14:27:21 +0000 |
commit | a285ff7e6942f9b55b18b00a765a5b4491fba011 (patch) | |
tree | 51f3209e40fa183375e1fa76580a6d8d7033537f /OpenSim/Region/Framework | |
parent | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar (diff) | |
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check land permitions on sit target for unscripted sits
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c16c544..5087882 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2247,6 +2247,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | return false; | 2247 | return false; |
2248 | } | 2248 | } |
2249 | 2249 | ||
2250 | |||
2251 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2252 | { | ||
2253 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); | ||
2254 | |||
2255 | if (land == null || land.LandData.Name == "NO_LAND") | ||
2256 | return true; | ||
2257 | |||
2258 | return land.CanBeOnThisLand(UUID,testPos.Z); | ||
2259 | } | ||
2260 | |||
2250 | // status | 2261 | // status |
2251 | // < 0 ignore | 2262 | // < 0 ignore |
2252 | // 0 bad sit spot | 2263 | // 0 bad sit spot |
@@ -2265,6 +2276,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2265 | if (part == null) | 2276 | if (part == null) |
2266 | return; | 2277 | return; |
2267 | 2278 | ||
2279 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2280 | if(!CanEnterLandPosition(targetPos)) | ||
2281 | { | ||
2282 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); | ||
2283 | return; | ||
2284 | } | ||
2268 | // m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString()); | 2285 | // m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString()); |
2269 | 2286 | ||
2270 | RemoveFromPhysicalScene(); | 2287 | RemoveFromPhysicalScene(); |