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authorJustin Clark-Casey (justincc)2011-07-11 03:47:49 +0100
committerJustin Clark-Casey (justincc)2011-07-11 03:47:49 +0100
commit8e44a8e2b9a318143e8e5f8bb235356c6be5c5e5 (patch)
tree707861e7089e20b2bfb9ccaf1ce05ee6156ddc0d /OpenSim/Region/Framework
parentrefactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall... (diff)
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Properly regenerate physics proxy when a mesh is resized.
This is done in SOP.Resize(). More common code from callers needs to be refactored into this method to reduce confusing copy/pasting
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ce7c53a..2026c53 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2831,6 +2831,12 @@ namespace OpenSim.Region.Framework.Scenes
2831 StoreUndoState(); 2831 StoreUndoState();
2832 m_shape.Scale = scale; 2832 m_shape.Scale = scale;
2833 2833
2834 // If we're a mesh/sculpt, then we need to tell the physics engine about our new size. To do this, we
2835 // need to reinsert the sculpt data into the shape, since the physics engine deletes it when done to
2836 // save memory
2837 if (PhysActor != null)
2838 CheckSculptAndLoad();
2839
2834 ParentGroup.HasGroupChanged = true; 2840 ParentGroup.HasGroupChanged = true;
2835 ScheduleFullUpdate(); 2841 ScheduleFullUpdate();
2836 } 2842 }
@@ -4619,9 +4625,11 @@ namespace OpenSim.Region.Framework.Scenes
4619 /// <summary> 4625 /// <summary>
4620 /// Update the textures on the part. 4626 /// Update the textures on the part.
4621 /// </summary> 4627 /// </summary>
4628 /// <remarks>
4622 /// Added to handle bug in libsecondlife's TextureEntry.ToBytes() 4629 /// Added to handle bug in libsecondlife's TextureEntry.ToBytes()
4623 /// not handling RGBA properly. Cycles through, and "fixes" the color 4630 /// not handling RGBA properly. Cycles through, and "fixes" the color
4624 /// info 4631 /// info
4632 /// </remarks>
4625 /// <param name="tex"></param> 4633 /// <param name="tex"></param>
4626 public void UpdateTexture(Primitive.TextureEntry tex) 4634 public void UpdateTexture(Primitive.TextureEntry tex)
4627 { 4635 {