diff options
author | Melanie | 2010-03-06 12:37:24 +0000 |
---|---|---|
committer | Melanie | 2010-03-06 12:37:24 +0000 |
commit | 8180c72cbc9cafff247d614ac14db29499fc32a9 (patch) | |
tree | fd92204394e657b805e094a237ffecaf50066df6 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-8180c72cbc9cafff247d614ac14db29499fc32a9.zip opensim-SC-8180c72cbc9cafff247d614ac14db29499fc32a9.tar.gz opensim-SC-8180c72cbc9cafff247d614ac14db29499fc32a9.tar.bz2 opensim-SC-8180c72cbc9cafff247d614ac14db29499fc32a9.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 72 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 109 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 31 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 133 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 |
8 files changed, 119 insertions, 270 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs new file mode 100644 index 0000000..367ff3d --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -0,0 +1,72 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public interface IAttachmentsModule | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Attach an object to an avatar. | ||
39 | /// </summary> | ||
40 | /// <param name="controllingClient"></param> | ||
41 | /// <param name="localID"></param> | ||
42 | /// <param name="attachPoint"></param> | ||
43 | /// <param name="rot"></param> | ||
44 | /// <param name="pos"></param> | ||
45 | /// <param name="silent"></param> | ||
46 | /// <returns>true if the object was successfully attached, false otherwise</returns> | ||
47 | bool AttachObject( | ||
48 | IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Update the user inventory to the attachment of an item | ||
52 | /// </summary> | ||
53 | /// <param name="att"></param> | ||
54 | /// <param name="remoteClient"></param> | ||
55 | /// <param name="itemID"></param> | ||
56 | /// <param name="AttachmentPt"></param> | ||
57 | /// <returns></returns> | ||
58 | UUID SetAttachmentInventoryStatus( | ||
59 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
60 | |||
61 | /// <summary> | ||
62 | /// Update the user inventory to show a detach. | ||
63 | /// </summary> | ||
64 | /// <param name="itemID"> | ||
65 | /// A <see cref="UUID"/> | ||
66 | /// </param> | ||
67 | /// <param name="remoteClient"> | ||
68 | /// A <see cref="IClientAPI"/> | ||
69 | /// </param> | ||
70 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | ||
71 | } | ||
72 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 3cce53d..1650946 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -110,21 +110,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; | 110 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; |
111 | 111 | ||
112 | /// <summary> | 112 | /// <summary> |
113 | /// Called when an object is touched/grabbed. | 113 | /// Fired when an object is touched/grabbed. |
114 | /// </summary> | 114 | /// </summary> |
115 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of | 115 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of |
116 | /// the root part. | 116 | /// the root part. |
117 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); | ||
118 | public event ObjectGrabDelegate OnObjectGrab; | 117 | public event ObjectGrabDelegate OnObjectGrab; |
118 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); | ||
119 | 119 | ||
120 | public event ObjectGrabDelegate OnObjectGrabbing; | 120 | public event ObjectGrabDelegate OnObjectGrabbing; |
121 | public event ObjectDeGrabDelegate OnObjectDeGrab; | 121 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
122 | public event ScriptResetDelegate OnScriptReset; | 122 | public event ScriptResetDelegate OnScriptReset; |
123 | 123 | ||
124 | public event OnPermissionErrorDelegate OnPermissionError; | 124 | public event OnPermissionErrorDelegate OnPermissionError; |
125 | 125 | ||
126 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); | 126 | /// <summary> |
127 | /// Fired when a new script is created. | ||
128 | /// </summary> | ||
127 | public event NewRezScript OnRezScript; | 129 | public event NewRezScript OnRezScript; |
130 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); | ||
128 | 131 | ||
129 | public delegate void RemoveScript(uint localID, UUID itemID); | 132 | public delegate void RemoveScript(uint localID, UUID itemID); |
130 | public event RemoveScript OnRemoveScript; | 133 | public event RemoveScript OnRemoveScript; |
@@ -166,38 +169,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | 169 | ||
167 | public delegate void ClientClosed(UUID clientID, Scene scene); | 170 | public delegate void ClientClosed(UUID clientID, Scene scene); |
168 | 171 | ||
169 | public event ClientClosed OnClientClosed; | 172 | public event ClientClosed OnClientClosed; |
170 | |||
171 | public delegate void ScriptChangedEvent(uint localID, uint change); | ||
172 | 173 | ||
174 | /// <summary> | ||
175 | /// This is fired when a scene object property that a script might be interested in (such as color, scale or | ||
176 | /// inventory) changes. Only enough information is sent for the LSL changed event | ||
177 | /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed) | ||
178 | /// </summary> | ||
173 | public event ScriptChangedEvent OnScriptChangedEvent; | 179 | public event ScriptChangedEvent OnScriptChangedEvent; |
180 | public delegate void ScriptChangedEvent(uint localID, uint change); | ||
174 | 181 | ||
175 | public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); | 182 | public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); |
176 | |||
177 | public event ScriptControlEvent OnScriptControlEvent; | 183 | public event ScriptControlEvent OnScriptControlEvent; |
178 | 184 | ||
179 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); | 185 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); |
180 | |||
181 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; | 186 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; |
182 | 187 | ||
183 | public delegate void ScriptNotAtTargetEvent(uint localID); | 188 | public delegate void ScriptNotAtTargetEvent(uint localID); |
184 | |||
185 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; | 189 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; |
186 | 190 | ||
187 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); | 191 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); |
188 | |||
189 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; | 192 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; |
190 | 193 | ||
191 | public delegate void ScriptNotAtRotTargetEvent(uint localID); | 194 | public delegate void ScriptNotAtRotTargetEvent(uint localID); |
192 | |||
193 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; | 195 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; |
194 | 196 | ||
195 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); | 197 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); |
196 | |||
197 | public event ScriptColliding OnScriptColliderStart; | 198 | public event ScriptColliding OnScriptColliderStart; |
198 | public event ScriptColliding OnScriptColliding; | 199 | public event ScriptColliding OnScriptColliding; |
199 | public event ScriptColliding OnScriptCollidingEnd; | 200 | public event ScriptColliding OnScriptCollidingEnd; |
200 | |||
201 | public event ScriptColliding OnScriptLandColliderStart; | 201 | public event ScriptColliding OnScriptLandColliderStart; |
202 | public event ScriptColliding OnScriptLandColliding; | 202 | public event ScriptColliding OnScriptLandColliding; |
203 | public event ScriptColliding OnScriptLandColliderEnd; | 203 | public event ScriptColliding OnScriptLandColliderEnd; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9cbaffc..eb51019 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1862,39 +1862,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1862 | 1862 | ||
1863 | if (att == null) | 1863 | if (att == null) |
1864 | { | 1864 | { |
1865 | DetachSingleAttachmentToInv(itemID, remoteClient); | 1865 | AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient); |
1866 | return UUID.Zero; | 1866 | return UUID.Zero; |
1867 | } | 1867 | } |
1868 | 1868 | ||
1869 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); | 1869 | return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt); |
1870 | } | ||
1871 | |||
1872 | /// <summary> | ||
1873 | /// Update the user inventory to reflect an attachment | ||
1874 | /// </summary> | ||
1875 | /// <param name="att"></param> | ||
1876 | /// <param name="remoteClient"></param> | ||
1877 | /// <param name="itemID"></param> | ||
1878 | /// <param name="AttachmentPt"></param> | ||
1879 | /// <returns></returns> | ||
1880 | public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1881 | { | ||
1882 | m_log.DebugFormat( | ||
1883 | "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
1884 | remoteClient.Name, att.Name, itemID); | ||
1885 | |||
1886 | if (!att.IsDeleted) | ||
1887 | AttachmentPt = att.RootPart.AttachmentPoint; | ||
1888 | |||
1889 | ScenePresence presence; | ||
1890 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | ||
1891 | { | ||
1892 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
1893 | item = InventoryService.GetItem(item); | ||
1894 | |||
1895 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | ||
1896 | } | ||
1897 | return att.UUID; | ||
1898 | } | 1870 | } |
1899 | 1871 | ||
1900 | public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, | 1872 | public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, |
@@ -1906,65 +1878,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1906 | } | 1878 | } |
1907 | } | 1879 | } |
1908 | 1880 | ||
1909 | /// <summary> | ||
1910 | /// Attach an object. | ||
1911 | /// </summary> | ||
1912 | /// <param name="controllingClient"></param> | ||
1913 | /// <param name="localID"></param> | ||
1914 | /// <param name="attachPoint"></param> | ||
1915 | /// <param name="rot"></param> | ||
1916 | /// <param name="pos"></param> | ||
1917 | /// <param name="silent"></param> | ||
1918 | /// <returns>true if the object was successfully attached, false otherwise</returns> | ||
1919 | public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent) | ||
1920 | { | ||
1921 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); | ||
1922 | } | ||
1923 | |||
1924 | /// <summary> | ||
1925 | /// This registers the item as attached in a user's inventory | ||
1926 | /// </summary> | ||
1927 | /// <param name="remoteClient"></param> | ||
1928 | /// <param name="AttachmentPt"></param> | ||
1929 | /// <param name="itemID"></param> | ||
1930 | /// <param name="att"></param> | ||
1931 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | ||
1932 | { | ||
1933 | // m_log.DebugFormat( | ||
1934 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
1935 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
1936 | |||
1937 | if (UUID.Zero == itemID) | ||
1938 | { | ||
1939 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | ||
1940 | return; | ||
1941 | } | ||
1942 | |||
1943 | if (0 == AttachmentPt) | ||
1944 | { | ||
1945 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point."); | ||
1946 | return; | ||
1947 | } | ||
1948 | |||
1949 | if (null == att.RootPart) | ||
1950 | { | ||
1951 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!"); | ||
1952 | return; | ||
1953 | } | ||
1954 | |||
1955 | ScenePresence presence; | ||
1956 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | ||
1957 | { | ||
1958 | // XXYY!! | ||
1959 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
1960 | item = InventoryService.GetItem(item); | ||
1961 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | ||
1962 | |||
1963 | if (m_AvatarFactory != null) | ||
1964 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
1965 | } | ||
1966 | } | ||
1967 | |||
1968 | public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) | 1881 | public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) |
1969 | { | 1882 | { |
1970 | SceneObjectPart part = GetSceneObjectPart(itemID); | 1883 | SceneObjectPart part = GetSceneObjectPart(itemID); |
@@ -1995,24 +1908,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1995 | SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); | 1908 | SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); |
1996 | } | 1909 | } |
1997 | 1910 | ||
1998 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) | ||
1999 | { | ||
2000 | ScenePresence presence; | ||
2001 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | ||
2002 | { | ||
2003 | presence.Appearance.DetachAttachment(itemID); | ||
2004 | |||
2005 | // Save avatar attachment information | ||
2006 | if (m_AvatarFactory != null) | ||
2007 | { | ||
2008 | m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); | ||
2009 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2010 | } | ||
2011 | } | ||
2012 | |||
2013 | m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); | ||
2014 | } | ||
2015 | |||
2016 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | 1911 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
2017 | { | 1912 | { |
2018 | EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); | 1913 | EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a84f966..388bc99 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
307 | 307 | ||
308 | protected IXMLRPC m_xmlrpcModule; | 308 | protected IXMLRPC m_xmlrpcModule; |
309 | protected IWorldComm m_worldCommModule; | 309 | protected IWorldComm m_worldCommModule; |
310 | public IAttachmentsModule AttachmentsModule { get; set; } | ||
310 | protected IAvatarFactory m_AvatarFactory; | 311 | protected IAvatarFactory m_AvatarFactory; |
311 | public IAvatarFactory AvatarFactory | 312 | public IAvatarFactory AvatarFactory |
312 | { | 313 | { |
@@ -1146,10 +1147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1146 | 1147 | ||
1147 | public int GetInaccurateNeighborCount() | 1148 | public int GetInaccurateNeighborCount() |
1148 | { | 1149 | { |
1149 | lock (m_neighbours) | 1150 | return m_neighbours.Count; |
1150 | { | ||
1151 | return m_neighbours.Count; | ||
1152 | } | ||
1153 | } | 1151 | } |
1154 | 1152 | ||
1155 | // This is the method that shuts down the scene. | 1153 | // This is the method that shuts down the scene. |
@@ -1229,6 +1227,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); | 1227 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); |
1230 | XferManager = RequestModuleInterface<IXfer>(); | 1228 | XferManager = RequestModuleInterface<IXfer>(); |
1231 | m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); | 1229 | m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); |
1230 | AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); | ||
1232 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); | 1231 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); |
1233 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | 1232 | m_dialogModule = RequestModuleInterface<IDialogModule>(); |
1234 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); | 1233 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); |
@@ -2432,9 +2431,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2432 | //grp.SetFromAssetID(grp.RootPart.LastOwnerID); | 2431 | //grp.SetFromAssetID(grp.RootPart.LastOwnerID); |
2433 | m_log.DebugFormat( | 2432 | m_log.DebugFormat( |
2434 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | 2433 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2434 | |||
2435 | if (AttachmentsModule != null) | ||
2436 | AttachmentsModule.AttachObject( | ||
2437 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); | ||
2435 | 2438 | ||
2436 | AttachObject( | ||
2437 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); | ||
2438 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2439 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2439 | grp.SendGroupFullUpdate(); | 2440 | grp.SendGroupFullUpdate(); |
2440 | } | 2441 | } |
@@ -2669,10 +2670,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2669 | public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) | 2670 | public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) |
2670 | { | 2671 | { |
2671 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; | 2672 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; |
2672 | client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; | 2673 | client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; |
2673 | client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv; | ||
2674 | client.OnObjectAttach += m_sceneGraph.AttachObject; | 2674 | client.OnObjectAttach += m_sceneGraph.AttachObject; |
2675 | client.OnObjectDetach += m_sceneGraph.DetachObject; | 2675 | client.OnObjectDetach += m_sceneGraph.DetachObject; |
2676 | |||
2677 | if (AttachmentsModule != null) | ||
2678 | client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; | ||
2676 | } | 2679 | } |
2677 | 2680 | ||
2678 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) | 2681 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) |
@@ -2719,8 +2722,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2719 | } | 2722 | } |
2720 | 2723 | ||
2721 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) | 2724 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) |
2722 | { | 2725 | { |
2723 | |||
2724 | } | 2726 | } |
2725 | 2727 | ||
2726 | /// <summary> | 2728 | /// <summary> |
@@ -2742,7 +2744,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2742 | 2744 | ||
2743 | UnSubscribeToClientNetworkEvents(client); | 2745 | UnSubscribeToClientNetworkEvents(client); |
2744 | 2746 | ||
2745 | |||
2746 | // EventManager.TriggerOnNewClient(client); | 2747 | // EventManager.TriggerOnNewClient(client); |
2747 | } | 2748 | } |
2748 | 2749 | ||
@@ -2822,12 +2823,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2822 | } | 2823 | } |
2823 | 2824 | ||
2824 | public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) | 2825 | public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) |
2825 | { | 2826 | { |
2826 | client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; | ||
2827 | client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; | 2827 | client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; |
2828 | client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; | 2828 | client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; |
2829 | client.OnObjectAttach -= m_sceneGraph.AttachObject; | 2829 | client.OnObjectAttach -= m_sceneGraph.AttachObject; |
2830 | client.OnObjectDetach -= m_sceneGraph.DetachObject; | 2830 | client.OnObjectDetach -= m_sceneGraph.DetachObject; |
2831 | |||
2832 | if (AttachmentsModule != null) | ||
2833 | client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; | ||
2831 | } | 2834 | } |
2832 | 2835 | ||
2833 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) | 2836 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index cac768e..4e41b07 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -476,7 +476,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
476 | if (group != null) | 476 | if (group != null) |
477 | { | 477 | { |
478 | //group.DetachToGround(); | 478 | //group.DetachToGround(); |
479 | m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); | 479 | m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient); |
480 | } | 480 | } |
481 | } | 481 | } |
482 | 482 | ||
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | return; | 528 | return; |
529 | 529 | ||
530 | // Calls attach with a Zero position | 530 | // Calls attach with a Zero position |
531 | if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) | 531 | if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) |
532 | { | 532 | { |
533 | m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | 533 | m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); |
534 | 534 | ||
@@ -571,8 +571,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) | 571 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) |
572 | tainted = true; | 572 | tainted = true; |
573 | 573 | ||
574 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | 574 | m_parentScene.AttachmentsModule.AttachObject( |
575 | remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | ||
575 | //objatt.ScheduleGroupForFullUpdate(); | 576 | //objatt.ScheduleGroupForFullUpdate(); |
577 | |||
576 | if (tainted) | 578 | if (tainted) |
577 | objatt.HasGroupChanged = true; | 579 | objatt.HasGroupChanged = true; |
578 | 580 | ||
@@ -596,131 +598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
596 | return null; | 598 | return null; |
597 | } | 599 | } |
598 | 600 | ||
599 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. | ||
600 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? | ||
601 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) | ||
602 | { | ||
603 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... | ||
604 | return; | ||
605 | |||
606 | // We can NOT use the dictionries here, as we are looking | ||
607 | // for an entity by the fromAssetID, which is NOT the prim UUID | ||
608 | // | ||
609 | List<EntityBase> detachEntities = GetEntities(); | ||
610 | SceneObjectGroup group; | ||
611 | |||
612 | foreach (EntityBase entity in detachEntities) | ||
613 | { | ||
614 | if (entity is SceneObjectGroup) | ||
615 | { | ||
616 | group = (SceneObjectGroup)entity; | ||
617 | if (group.GetFromItemID() == itemID) | ||
618 | { | ||
619 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); | ||
620 | bool hasScripts = false; | ||
621 | foreach (SceneObjectPart part in group.Children.Values) | ||
622 | { | ||
623 | if (part.Inventory.ContainsScripts()) | ||
624 | { | ||
625 | hasScripts = true; | ||
626 | break; | ||
627 | } | ||
628 | } | ||
629 | |||
630 | if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event | ||
631 | System.Threading.Thread.Sleep(100); | ||
632 | group.DetachToInventoryPrep(); | ||
633 | m_log.Debug("[DETACH]: Saving attachpoint: " + | ||
634 | ((uint)group.GetAttachmentPoint()).ToString()); | ||
635 | m_parentScene.UpdateKnownItem(remoteClient, group, | ||
636 | group.GetFromItemID(), group.OwnerID); | ||
637 | m_parentScene.DeleteSceneObject(group, false); | ||
638 | return; | ||
639 | } | ||
640 | } | ||
641 | } | ||
642 | } | ||
643 | |||
644 | /// <summary> | ||
645 | /// Attach a scene object to an avatar. | ||
646 | /// </summary> | ||
647 | /// <param name="remoteClient"></param> | ||
648 | /// <param name="objectLocalID"></param> | ||
649 | /// <param name="AttachmentPt"></param> | ||
650 | /// <param name="rot"></param> | ||
651 | /// <param name="attachPos"></param> | ||
652 | /// <param name="silent"></param> | ||
653 | /// <returns>true if the attachment was successful, false otherwise</returns> | ||
654 | protected internal bool AttachObject( | ||
655 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) | ||
656 | { | ||
657 | SceneObjectGroup group = GetGroupByPrim(objectLocalID); | ||
658 | if (group != null) | ||
659 | { | ||
660 | if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) | ||
661 | { | ||
662 | // If the attachment point isn't the same as the one previously used | ||
663 | // set it's offset position = 0 so that it appears on the attachment point | ||
664 | // and not in a weird location somewhere unknown. | ||
665 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) | ||
666 | { | ||
667 | attachPos = Vector3.Zero; | ||
668 | } | ||
669 | |||
670 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | ||
671 | if (AttachmentPt == 0) | ||
672 | { | ||
673 | // Check object for stored attachment point | ||
674 | AttachmentPt = (uint)group.GetAttachmentPoint(); | ||
675 | } | ||
676 | |||
677 | // if we still didn't find a suitable attachment point....... | ||
678 | if (AttachmentPt == 0) | ||
679 | { | ||
680 | // Stick it on left hand with Zero Offset from the attachment point. | ||
681 | AttachmentPt = (uint)AttachmentPoint.LeftHand; | ||
682 | attachPos = Vector3.Zero; | ||
683 | } | ||
684 | |||
685 | group.SetAttachmentPoint((byte)AttachmentPt); | ||
686 | group.AbsolutePosition = attachPos; | ||
687 | |||
688 | // Saves and gets itemID | ||
689 | UUID itemId; | ||
690 | |||
691 | if (group.GetFromItemID() == UUID.Zero) | ||
692 | { | ||
693 | m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); | ||
694 | } | ||
695 | else | ||
696 | { | ||
697 | itemId = group.GetFromItemID(); | ||
698 | } | ||
699 | |||
700 | m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); | ||
701 | |||
702 | group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); | ||
703 | // In case it is later dropped again, don't let | ||
704 | // it get cleaned up | ||
705 | // | ||
706 | group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
707 | group.HasGroupChanged = false; | ||
708 | } | ||
709 | else | ||
710 | { | ||
711 | remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false); | ||
712 | return false; | ||
713 | } | ||
714 | } | ||
715 | else | ||
716 | { | ||
717 | m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); | ||
718 | return false; | ||
719 | } | ||
720 | |||
721 | return true; | ||
722 | } | ||
723 | |||
724 | protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) | 601 | protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) |
725 | { | 602 | { |
726 | ScenePresence newAvatar = null; | 603 | ScenePresence newAvatar = null; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index badf782..e0d0fe1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4732,5 +4732,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4732 | m_log.Error("[Physics] " + ex); | 4732 | m_log.Error("[Physics] " + ex); |
4733 | } | 4733 | } |
4734 | } | 4734 | } |
4735 | |||
4736 | public Color4 GetTextColor() | ||
4737 | { | ||
4738 | return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); | ||
4739 | } | ||
4735 | } | 4740 | } |
4736 | } | 4741 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 013285f..836622d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -641,7 +641,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | m_items[item.ItemID] = item; | 641 | m_items[item.ItemID] = item; |
642 | m_inventorySerial++; | 642 | m_inventorySerial++; |
643 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 643 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
644 | |||
645 | HasInventoryChanged = true; | 644 | HasInventoryChanged = true; |
646 | m_part.ParentGroup.HasGroupChanged = true; | 645 | m_part.ParentGroup.HasGroupChanged = true; |
647 | m_items.LockItemsForWrite(false); | 646 | m_items.LockItemsForWrite(false); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9dbe332..93e66e0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2872,6 +2872,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2872 | if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || | 2872 | if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || |
2873 | Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) | 2873 | Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) |
2874 | { | 2874 | { |
2875 | m_lastChildAgentUpdatePosition = AbsolutePosition; | ||
2876 | m_lastChildAgentUpdateCamPosition = CameraPosition; | ||
2877 | |||
2875 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 2878 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
2876 | cadu.ActiveGroupID = UUID.Zero.Guid; | 2879 | cadu.ActiveGroupID = UUID.Zero.Guid; |
2877 | cadu.AgentID = UUID.Guid; | 2880 | cadu.AgentID = UUID.Guid; |
@@ -2880,8 +2883,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2880 | Vector3 tempCameraCenter = m_CameraCenter; | 2883 | Vector3 tempCameraCenter = m_CameraCenter; |
2881 | cadu.cameraPosition = tempCameraCenter; | 2884 | cadu.cameraPosition = tempCameraCenter; |
2882 | cadu.drawdistance = m_DrawDistance; | 2885 | cadu.drawdistance = m_DrawDistance; |
2883 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) | ||
2884 | cadu.godlevel = m_godlevel; | ||
2885 | cadu.GroupAccess = 0; | 2886 | cadu.GroupAccess = 0; |
2886 | cadu.Position = AbsolutePosition; | 2887 | cadu.Position = AbsolutePosition; |
2887 | cadu.regionHandle = m_rootRegionHandle; | 2888 | cadu.regionHandle = m_rootRegionHandle; |
@@ -2904,9 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2904 | agentpos.CopyFrom(cadu); | 2905 | agentpos.CopyFrom(cadu); |
2905 | 2906 | ||
2906 | m_scene.SendOutChildAgentUpdates(agentpos, this); | 2907 | m_scene.SendOutChildAgentUpdates(agentpos, this); |
2907 | |||
2908 | m_lastChildAgentUpdatePosition = AbsolutePosition; | ||
2909 | m_lastChildAgentUpdateCamPosition = CameraPosition; | ||
2910 | } | 2908 | } |
2911 | } | 2909 | } |
2912 | 2910 | ||