diff options
author | Robert Adams | 2013-12-17 06:18:13 -0800 |
---|---|---|
committer | Robert Adams | 2013-12-17 06:18:13 -0800 |
commit | 6937eec2588fab5e73c3ddc74c4ddc1bb35e7527 (patch) | |
tree | 4372b6dfa7f2e277312c0547a099f6ffeea6e91f /OpenSim/Region/Framework | |
parent | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. (diff) | |
parent | Fix issue with editing notes for other avatars (diff) | |
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Merge branch 'master' into varregion
Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to '')
7 files changed, 934 insertions, 375 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 34aca33..d25c930 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IAvatarFactoryModule | 36 | public interface IAvatarFactoryModule |
37 | { | 37 | { |
38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance); | 38 | void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems); |
39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | 39 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems); |
40 | 40 | ||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Send the appearance of an avatar to others in the scene. | 42 | /// Send the appearance of an avatar to others in the scene. |
@@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
52 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> | 52 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> |
53 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); | 53 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); |
54 | 54 | ||
55 | |||
56 | WearableCacheItem[] GetCachedItems(UUID agentId); | ||
55 | /// <summary> | 57 | /// <summary> |
56 | /// Save the baked textures for the given agent permanently in the asset database. | 58 | /// Save the baked textures for the given agent permanently in the asset database. |
57 | /// </summary> | 59 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs new file mode 100644 index 0000000..b536a49 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Services.Interfaces | ||
34 | { | ||
35 | public interface IBakedTextureModule | ||
36 | { | ||
37 | WearableCacheItem[] Get(UUID id); | ||
38 | void Store(UUID id, WearableCacheItem[] data); | ||
39 | } | ||
40 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 1c43a25..3fa3706 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | /// <summary> | 42 | /// <summary> |
@@ -50,30 +52,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
50 | /// <param name='teleportFlags'></param> | 52 | /// <param name='teleportFlags'></param> |
51 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
52 | 54 | ||
53 | /// <summary> | ||
54 | /// Teleport an agent directly to a given region without checking whether the region should be subsituted. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
58 | /// Do not use for same region teleports. | ||
59 | /// </remarks> | ||
60 | /// <param name='sp'></param> | ||
61 | /// <param name='reg'></param> | ||
62 | /// <param name='finalDestination'>/param> | ||
63 | /// <param name='position'></param> | ||
64 | /// <param name='lookAt'></param> | ||
65 | /// <param name='teleportFlags'></param> | ||
66 | void DoTeleport( | ||
67 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
68 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Teleports the agent for the given client to their home destination. | ||
72 | /// </summary> | ||
73 | /// <param name='id'></param> | ||
74 | /// <param name='client'></param> | ||
75 | bool TeleportHome(UUID id, IClientAPI client); | 55 | bool TeleportHome(UUID id, IClientAPI client); |
76 | 56 | ||
57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
58 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
59 | |||
77 | /// <summary> | 60 | /// <summary> |
78 | /// Show whether the given agent is being teleported. | 61 | /// Show whether the given agent is being teleported. |
79 | /// </summary> | 62 | /// </summary> |
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
89 | 72 | ||
90 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 73 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
91 | 74 | ||
75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); | ||
76 | |||
92 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
78 | |||
79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
80 | |||
93 | } | 81 | } |
94 | 82 | ||
95 | public interface IUserAgentVerificationModule | 83 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index eed8908..d4cbf7d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | private bool m_hasGroupChanged = false; | 118 | private bool m_hasGroupChanged = false; |
119 | private long timeFirstChanged; | 119 | private long timeFirstChanged; |
120 | private long timeLastChanged; | 120 | private long timeLastChanged; |
121 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
121 | 122 | ||
122 | /// <summary> | 123 | /// <summary> |
123 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | 124 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage |
@@ -428,6 +429,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
428 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 429 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
429 | } | 430 | } |
430 | 431 | ||
432 | private struct avtocrossInfo | ||
433 | { | ||
434 | public ScenePresence av; | ||
435 | public uint ParentID; | ||
436 | } | ||
437 | |||
431 | /// <summary> | 438 | /// <summary> |
432 | /// The absolute position of this scene object in the scene | 439 | /// The absolute position of this scene object in the scene |
433 | /// </summary> | 440 | /// </summary> |
@@ -455,13 +462,122 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | || Scene.TestBorderCross(val, Cardinals.S)) | 462 | || Scene.TestBorderCross(val, Cardinals.S)) |
456 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 463 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
457 | { | 464 | { |
465 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | ||
466 | string version = String.Empty; | ||
467 | Vector3 newpos = Vector3.Zero; | ||
468 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
469 | |||
458 | if (m_rootPart.KeyframeMotion != null) | 470 | if (m_rootPart.KeyframeMotion != null) |
459 | m_rootPart.KeyframeMotion.StartCrossingCheck(); | 471 | m_rootPart.KeyframeMotion.StartCrossingCheck(); |
460 | 472 | ||
461 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 473 | bool canCross = true; |
474 | foreach (ScenePresence av in m_linkedAvatars) | ||
475 | { | ||
476 | // We need to cross these agents. First, let's find | ||
477 | // out if any of them can't cross for some reason. | ||
478 | // We have to deny the crossing entirely if any | ||
479 | // of them are banned. Alternatively, we could | ||
480 | // unsit banned agents.... | ||
481 | |||
482 | |||
483 | // We set the avatar position as being the object | ||
484 | // position to get the region to send to | ||
485 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos)) == null) | ||
486 | { | ||
487 | canCross = false; | ||
488 | break; | ||
489 | } | ||
490 | |||
491 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
492 | } | ||
493 | |||
494 | if (canCross) | ||
495 | { | ||
496 | // We unparent the SP quietly so that it won't | ||
497 | // be made to stand up | ||
498 | |||
499 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
500 | |||
501 | foreach (ScenePresence av in m_linkedAvatars) | ||
502 | { | ||
503 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
504 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
505 | if (parentPart != null) | ||
506 | av.ParentUUID = parentPart.UUID; | ||
507 | |||
508 | avinfo.av = av; | ||
509 | avinfo.ParentID = av.ParentID; | ||
510 | avsToCross.Add(avinfo); | ||
511 | |||
512 | av.PrevSitOffset = av.OffsetPosition; | ||
513 | av.ParentID = 0; | ||
514 | } | ||
515 | |||
516 | // m_linkedAvatars.Clear(); | ||
517 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
518 | |||
519 | // Normalize | ||
520 | if (val.X >= Constants.RegionSize) | ||
521 | val.X -= Constants.RegionSize; | ||
522 | if (val.Y >= Constants.RegionSize) | ||
523 | val.Y -= Constants.RegionSize; | ||
524 | if (val.X < 0) | ||
525 | val.X += Constants.RegionSize; | ||
526 | if (val.Y < 0) | ||
527 | val.Y += Constants.RegionSize; | ||
528 | |||
529 | // If it's deleted, crossing was successful | ||
530 | if (IsDeleted) | ||
531 | { | ||
532 | // foreach (ScenePresence av in m_linkedAvatars) | ||
533 | foreach (avtocrossInfo avinfo in avsToCross) | ||
534 | { | ||
535 | ScenePresence av = avinfo.av; | ||
536 | if (!av.IsInTransit) // just in case... | ||
537 | { | ||
538 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
539 | |||
540 | av.IsInTransit = true; | ||
541 | |||
542 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
543 | d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
544 | } | ||
545 | else | ||
546 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
547 | } | ||
548 | avsToCross.Clear(); | ||
549 | return; | ||
550 | } | ||
551 | else // cross failed, put avas back ?? | ||
552 | { | ||
553 | foreach (avtocrossInfo avinfo in avsToCross) | ||
554 | { | ||
555 | ScenePresence av = avinfo.av; | ||
556 | av.ParentUUID = UUID.Zero; | ||
557 | av.ParentID = avinfo.ParentID; | ||
558 | // m_linkedAvatars.Add(av); | ||
559 | } | ||
560 | } | ||
561 | avsToCross.Clear(); | ||
562 | |||
563 | } | ||
564 | else | ||
565 | { | ||
566 | if (m_rootPart.KeyframeMotion != null) | ||
567 | m_rootPart.KeyframeMotion.CrossingFailure(); | ||
568 | |||
569 | if (RootPart.PhysActor != null) | ||
570 | { | ||
571 | RootPart.PhysActor.CrossingFailure(); | ||
572 | } | ||
573 | } | ||
574 | Vector3 oldp = AbsolutePosition; | ||
575 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
576 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
577 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
462 | } | 578 | } |
463 | } | 579 | } |
464 | 580 | ||
465 | if (RootPart.GetStatusSandbox()) | 581 | if (RootPart.GetStatusSandbox()) |
466 | { | 582 | { |
467 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 583 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -495,6 +611,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
495 | } | 611 | } |
496 | } | 612 | } |
497 | 613 | ||
614 | public override Vector3 Velocity | ||
615 | { | ||
616 | get { return RootPart.Velocity; } | ||
617 | set { RootPart.Velocity = value; } | ||
618 | } | ||
619 | |||
620 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
621 | { | ||
622 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
623 | ScenePresence agent = icon.EndInvoke(iar); | ||
624 | |||
625 | //// If the cross was successful, this agent is a child agent | ||
626 | if (agent.IsChildAgent) | ||
627 | { | ||
628 | if (agent.ParentUUID != UUID.Zero) | ||
629 | { | ||
630 | agent.ParentPart = null; | ||
631 | // agent.ParentPosition = Vector3.Zero; | ||
632 | // agent.ParentUUID = UUID.Zero; | ||
633 | } | ||
634 | } | ||
635 | |||
636 | agent.ParentUUID = UUID.Zero; | ||
637 | // agent.Reset(); | ||
638 | // else // Not successful | ||
639 | // agent.RestoreInCurrentScene(); | ||
640 | |||
641 | // In any case | ||
642 | agent.IsInTransit = false; | ||
643 | |||
644 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
645 | } | ||
646 | |||
498 | public override uint LocalId | 647 | public override uint LocalId |
499 | { | 648 | { |
500 | get { return m_rootPart.LocalId; } | 649 | get { return m_rootPart.LocalId; } |
@@ -1096,6 +1245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1096 | } | 1245 | } |
1097 | } | 1246 | } |
1098 | 1247 | ||
1248 | |||
1099 | /// <summary> | 1249 | /// <summary> |
1100 | /// | 1250 | /// |
1101 | /// </summary> | 1251 | /// </summary> |
@@ -1105,6 +1255,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1105 | part.ParentID = m_rootPart.LocalId; | 1255 | part.ParentID = m_rootPart.LocalId; |
1106 | part.ClearUndoState(); | 1256 | part.ClearUndoState(); |
1107 | } | 1257 | } |
1258 | /// <summary> | ||
1259 | /// Add the avatar to this linkset (avatar is sat). | ||
1260 | /// </summary> | ||
1261 | /// <param name="agentID"></param> | ||
1262 | public void AddAvatar(UUID agentID) | ||
1263 | { | ||
1264 | ScenePresence presence; | ||
1265 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1266 | { | ||
1267 | if (!m_linkedAvatars.Contains(presence)) | ||
1268 | { | ||
1269 | m_linkedAvatars.Add(presence); | ||
1270 | } | ||
1271 | } | ||
1272 | } | ||
1273 | |||
1274 | /// <summary> | ||
1275 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1276 | /// </summary> | ||
1277 | /// <param name="agentID"></param> | ||
1278 | public void DeleteAvatar(UUID agentID) | ||
1279 | { | ||
1280 | ScenePresence presence; | ||
1281 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1282 | { | ||
1283 | if (m_linkedAvatars.Contains(presence)) | ||
1284 | { | ||
1285 | m_linkedAvatars.Remove(presence); | ||
1286 | } | ||
1287 | } | ||
1288 | } | ||
1289 | |||
1290 | /// <summary> | ||
1291 | /// Returns the list of linked presences (avatars sat on this group) | ||
1292 | /// </summary> | ||
1293 | /// <param name="agentID"></param> | ||
1294 | public List<ScenePresence> GetLinkedAvatars() | ||
1295 | { | ||
1296 | return m_linkedAvatars; | ||
1297 | } | ||
1108 | 1298 | ||
1109 | public ushort GetTimeDilation() | 1299 | public ushort GetTimeDilation() |
1110 | { | 1300 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3f5db12..0cd8b21 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | 65 | ||
66 | struct ScriptControllers | 66 | struct ScriptControllers |
67 | { | 67 | { |
68 | public UUID objectID; | ||
68 | public UUID itemID; | 69 | public UUID itemID; |
69 | public ScriptControlled ignoreControls; | 70 | public ScriptControlled ignoreControls; |
70 | public ScriptControlled eventControls; | 71 | public ScriptControlled eventControls; |
@@ -120,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 121 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
121 | /// issue #1716 | 122 | /// issue #1716 |
122 | /// </summary> | 123 | /// </summary> |
123 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 124 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
124 | 125 | ||
125 | /// <summary> | 126 | /// <summary> |
126 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 127 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -142,8 +143,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <remarks> | 143 | /// <remarks> |
143 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 144 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
144 | /// necessary. | 145 | /// necessary. |
145 | /// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy | ||
146 | /// of the list and act on that instead. | ||
147 | /// </remarks> | 146 | /// </remarks> |
148 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 147 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
149 | 148 | ||
@@ -162,6 +161,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
162 | private Vector3 m_lastPosition; | 161 | private Vector3 m_lastPosition; |
163 | private Quaternion m_lastRotation; | 162 | private Quaternion m_lastRotation; |
164 | private Vector3 m_lastVelocity; | 163 | private Vector3 m_lastVelocity; |
164 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
165 | |||
166 | private bool m_followCamAuto = false; | ||
167 | |||
165 | 168 | ||
166 | private Vector3? m_forceToApply; | 169 | private Vector3? m_forceToApply; |
167 | private int m_userFlags; | 170 | private int m_userFlags; |
@@ -194,6 +197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 197 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
195 | // private int m_updateCount = 0; //KF: Update Anims for a while | 198 | // private int m_updateCount = 0; //KF: Update Anims for a while |
196 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 199 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
200 | private List<uint> m_lastColliders = new List<uint>(); | ||
197 | 201 | ||
198 | private TeleportFlags m_teleportFlags; | 202 | private TeleportFlags m_teleportFlags; |
199 | public TeleportFlags TeleportFlags | 203 | public TeleportFlags TeleportFlags |
@@ -249,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | /// </summary> | 253 | /// </summary> |
250 | public bool LandAtTarget { get; private set; } | 254 | public bool LandAtTarget { get; private set; } |
251 | 255 | ||
252 | private bool m_followCamAuto; | ||
253 | |||
254 | private int m_movementUpdateCount; | 256 | private int m_movementUpdateCount; |
255 | private const int NumMovementsBetweenRayCast = 5; | 257 | private const int NumMovementsBetweenRayCast = 5; |
256 | 258 | ||
@@ -258,6 +260,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | //private int m_moveToPositionStateStatus; | 260 | //private int m_moveToPositionStateStatus; |
259 | //***************************************************** | 261 | //***************************************************** |
260 | 262 | ||
263 | private bool m_collisionEventFlag = false; | ||
264 | private object m_collisionEventLock = new Object(); | ||
265 | |||
266 | private int m_movementAnimationUpdateCounter = 0; | ||
267 | |||
268 | public Vector3 PrevSitOffset { get; set; } | ||
269 | |||
261 | protected AvatarAppearance m_appearance; | 270 | protected AvatarAppearance m_appearance; |
262 | 271 | ||
263 | public AvatarAppearance Appearance | 272 | public AvatarAppearance Appearance |
@@ -397,6 +406,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
397 | /// </summary> | 406 | /// </summary> |
398 | protected Vector3 m_lastCameraPosition; | 407 | protected Vector3 m_lastCameraPosition; |
399 | 408 | ||
409 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
410 | private bool m_doingCamRayCast = false; | ||
411 | |||
400 | public Vector3 CameraPosition { get; set; } | 412 | public Vector3 CameraPosition { get; set; } |
401 | 413 | ||
402 | public Quaternion CameraRotation | 414 | public Quaternion CameraRotation |
@@ -477,6 +489,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | get { return (IClientCore)ControllingClient; } | 489 | get { return (IClientCore)ControllingClient; } |
478 | } | 490 | } |
479 | 491 | ||
492 | public UUID COF { get; set; } | ||
493 | |||
494 | // public Vector3 ParentPosition { get; set; } | ||
495 | |||
480 | /// <summary> | 496 | /// <summary> |
481 | /// Position of this avatar relative to the region the avatar is in | 497 | /// Position of this avatar relative to the region the avatar is in |
482 | /// </summary> | 498 | /// </summary> |
@@ -603,7 +619,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
603 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 619 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
604 | } | 620 | } |
605 | } | 621 | } |
622 | /* | ||
623 | public override Vector3 AngularVelocity | ||
624 | { | ||
625 | get | ||
626 | { | ||
627 | if (PhysicsActor != null) | ||
628 | { | ||
629 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
630 | |||
631 | // m_log.DebugFormat( | ||
632 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
633 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
634 | } | ||
606 | 635 | ||
636 | return m_rotationalvelocity; | ||
637 | } | ||
638 | } | ||
639 | */ | ||
607 | private Quaternion m_bodyRot = Quaternion.Identity; | 640 | private Quaternion m_bodyRot = Quaternion.Identity; |
608 | 641 | ||
609 | /// <summary> | 642 | /// <summary> |
@@ -626,8 +659,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | m_bodyRot = value; | 659 | m_bodyRot = value; |
627 | 660 | ||
628 | if (PhysicsActor != null) | 661 | if (PhysicsActor != null) |
629 | PhysicsActor.Orientation = m_bodyRot; | 662 | { |
630 | 663 | try | |
664 | { | ||
665 | PhysicsActor.Orientation = m_bodyRot; | ||
666 | } | ||
667 | catch (Exception e) | ||
668 | { | ||
669 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
670 | } | ||
671 | } | ||
631 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 672 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
632 | } | 673 | } |
633 | } | 674 | } |
@@ -641,12 +682,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | } | 682 | } |
642 | 683 | ||
643 | public bool IsChildAgent { get; set; } | 684 | public bool IsChildAgent { get; set; } |
685 | public bool IsLoggingIn { get; set; } | ||
644 | 686 | ||
645 | /// <summary> | 687 | /// <summary> |
646 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 688 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
647 | /// </summary> | 689 | /// </summary> |
648 | public uint ParentID { get; set; } | 690 | public uint ParentID { get; set; } |
649 | 691 | ||
692 | public UUID ParentUUID | ||
693 | { | ||
694 | get { return m_parentUUID; } | ||
695 | set { m_parentUUID = value; } | ||
696 | } | ||
697 | private UUID m_parentUUID = UUID.Zero; | ||
698 | |||
650 | /// <summary> | 699 | /// <summary> |
651 | /// Are we sitting on an object? | 700 | /// Are we sitting on an object? |
652 | /// </summary> | 701 | /// </summary> |
@@ -801,6 +850,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
801 | AttachmentsSyncLock = new Object(); | 850 | AttachmentsSyncLock = new Object(); |
802 | AllowMovement = true; | 851 | AllowMovement = true; |
803 | IsChildAgent = true; | 852 | IsChildAgent = true; |
853 | IsLoggingIn = false; | ||
804 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 854 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
805 | Animator = new ScenePresenceAnimator(this); | 855 | Animator = new ScenePresenceAnimator(this); |
806 | PresenceType = type; | 856 | PresenceType = type; |
@@ -846,6 +896,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
846 | m_stateMachine = new ScenePresenceStateMachine(this); | 896 | m_stateMachine = new ScenePresenceStateMachine(this); |
847 | } | 897 | } |
848 | 898 | ||
899 | private void RegionHeartbeatEnd(Scene scene) | ||
900 | { | ||
901 | if (IsChildAgent) | ||
902 | return; | ||
903 | |||
904 | m_movementAnimationUpdateCounter ++; | ||
905 | if (m_movementAnimationUpdateCounter >= 2) | ||
906 | { | ||
907 | m_movementAnimationUpdateCounter = 0; | ||
908 | if (Animator != null) | ||
909 | { | ||
910 | // If the parentID == 0 we are not sitting | ||
911 | // if !SitGournd then we are not sitting on the ground | ||
912 | // Fairly straightforward, now here comes the twist | ||
913 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
914 | // be sat on an object that isn't there yet. Should | ||
915 | // be treated as if sat. | ||
916 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
917 | Animator.UpdateMovementAnimations(); | ||
918 | } | ||
919 | else | ||
920 | { | ||
921 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
922 | } | ||
923 | } | ||
924 | } | ||
925 | |||
849 | public void RegisterToEvents() | 926 | public void RegisterToEvents() |
850 | { | 927 | { |
851 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 928 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -916,6 +993,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | 993 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", |
917 | // Name, m_scene.RegionInfo.RegionName); | 994 | // Name, m_scene.RegionInfo.RegionName); |
918 | 995 | ||
996 | if (ParentUUID != UUID.Zero) | ||
997 | { | ||
998 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
999 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
1000 | if (part == null) | ||
1001 | { | ||
1002 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
1003 | } | ||
1004 | else | ||
1005 | { | ||
1006 | part.ParentGroup.AddAvatar(UUID); | ||
1007 | if (part.SitTargetPosition != Vector3.Zero) | ||
1008 | part.SitTargetAvatar = UUID; | ||
1009 | // ParentPosition = part.GetWorldPosition(); | ||
1010 | ParentID = part.LocalId; | ||
1011 | ParentPart = part; | ||
1012 | m_pos = PrevSitOffset; | ||
1013 | // pos = ParentPosition; | ||
1014 | pos = part.GetWorldPosition(); | ||
1015 | } | ||
1016 | ParentUUID = UUID.Zero; | ||
1017 | |||
1018 | IsChildAgent = false; | ||
1019 | |||
1020 | // Animator.TrySetMovementAnimation("SIT"); | ||
1021 | } | ||
1022 | else | ||
1023 | { | ||
1024 | IsChildAgent = false; | ||
1025 | IsLoggingIn = false; | ||
1026 | } | ||
1027 | |||
919 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 1028 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
920 | 1029 | ||
921 | IsChildAgent = false; | 1030 | IsChildAgent = false; |
@@ -933,70 +1042,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
933 | 1042 | ||
934 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 1043 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
935 | 1044 | ||
936 | // Moved this from SendInitialData to ensure that Appearance is initialized | 1045 | UUID groupUUID = UUID.Zero; |
937 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 1046 | string GroupName = string.Empty; |
938 | // related to the handling of attachments | 1047 | ulong groupPowers = 0; |
939 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
940 | 1048 | ||
941 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 1049 | // ---------------------------------- |
1050 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
1051 | try | ||
942 | { | 1052 | { |
943 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 1053 | if (gm != null) |
944 | pos.X = crossedBorder.BorderLine.Z - 1; | 1054 | { |
1055 | groupUUID = ControllingClient.ActiveGroupId; | ||
1056 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
1057 | if (record != null) | ||
1058 | GroupName = record.GroupName; | ||
1059 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1060 | if (groupMembershipData != null) | ||
1061 | groupPowers = groupMembershipData.GroupPowers; | ||
1062 | } | ||
1063 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1064 | Grouptitle); | ||
945 | } | 1065 | } |
946 | 1066 | catch (Exception e) | |
947 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
948 | { | 1067 | { |
949 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1068 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
950 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
951 | } | 1069 | } |
1070 | // ------------------------------------ | ||
952 | 1071 | ||
953 | CheckAndAdjustLandingPoint(ref pos); | 1072 | if (ParentID == 0) |
954 | |||
955 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
956 | { | 1073 | { |
957 | m_log.WarnFormat( | 1074 | // Moved this from SendInitialData to ensure that Appearance is initialized |
958 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1075 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
959 | pos, Name, UUID); | 1076 | // related to the handling of attachments |
1077 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
1078 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1079 | { | ||
1080 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1081 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1082 | } | ||
960 | 1083 | ||
961 | if (pos.X < 0f) pos.X = 0f; | 1084 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
962 | if (pos.Y < 0f) pos.Y = 0f; | 1085 | { |
963 | if (pos.Z < 0f) pos.Z = 0f; | 1086 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
964 | } | 1087 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1088 | } | ||
965 | 1089 | ||
966 | float localAVHeight = 1.56f; | 1090 | CheckAndAdjustLandingPoint(ref pos); |
967 | if (Appearance.AvatarHeight > 0) | ||
968 | localAVHeight = Appearance.AvatarHeight; | ||
969 | 1091 | ||
970 | float posZLimit = 0; | 1092 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1093 | { | ||
1094 | m_log.WarnFormat( | ||
1095 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1096 | pos, Name, UUID); | ||
971 | 1097 | ||
972 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) | 1098 | if (pos.X < 0f) pos.X = 0f; |
973 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1099 | if (pos.Y < 0f) pos.Y = 0f; |
974 | 1100 | if (pos.Z < 0f) pos.Z = 0f; | |
975 | float newPosZ = posZLimit + localAVHeight / 2; | 1101 | } |
976 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
977 | { | ||
978 | pos.Z = newPosZ; | ||
979 | } | ||
980 | AbsolutePosition = pos; | ||
981 | 1102 | ||
982 | AddToPhysicalScene(isFlying); | 1103 | float localAVHeight = 1.56f; |
1104 | if (Appearance.AvatarHeight > 0) | ||
1105 | localAVHeight = Appearance.AvatarHeight; | ||
983 | 1106 | ||
984 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1107 | float posZLimit = 0; |
985 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
986 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
987 | // the value to a negative position which does not trigger the border cross. | ||
988 | // This may not be the best location for this. | ||
989 | CheckForBorderCrossing(); | ||
990 | 1108 | ||
991 | if (ForceFly) | 1109 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) |
992 | { | 1110 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
993 | Flying = true; | 1111 | |
994 | } | 1112 | float newPosZ = posZLimit + localAVHeight / 2; |
995 | else if (FlyDisabled) | 1113 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
996 | { | 1114 | { |
997 | Flying = false; | 1115 | pos.Z = newPosZ; |
998 | } | 1116 | } |
1117 | AbsolutePosition = pos; | ||
999 | 1118 | ||
1119 | if (m_teleportFlags == TeleportFlags.Default) | ||
1120 | { | ||
1121 | Vector3 vel = Velocity; | ||
1122 | AddToPhysicalScene(isFlying); | ||
1123 | if (PhysicsActor != null) | ||
1124 | PhysicsActor.SetMomentum(vel); | ||
1125 | } | ||
1126 | else | ||
1127 | AddToPhysicalScene(isFlying); | ||
1128 | |||
1129 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1130 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1131 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1132 | // the value to a negative position which does not trigger the border cross. | ||
1133 | // This may not be the best location for this. | ||
1134 | CheckForBorderCrossing(); | ||
1135 | |||
1136 | if (ForceFly) | ||
1137 | { | ||
1138 | Flying = true; | ||
1139 | } | ||
1140 | else if (FlyDisabled) | ||
1141 | { | ||
1142 | Flying = false; | ||
1143 | } | ||
1144 | } | ||
1000 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1145 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
1001 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1146 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
1002 | // elsewhere anyway | 1147 | // elsewhere anyway |
@@ -1028,31 +1173,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1028 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently | 1173 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently |
1029 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are | 1174 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are |
1030 | // not transporting the required data. | 1175 | // not transporting the required data. |
1031 | // | 1176 | lock (m_attachments) |
1032 | // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of | ||
1033 | // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here | ||
1034 | // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status. | ||
1035 | // | ||
1036 | // FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts(). | ||
1037 | // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing | ||
1038 | // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the | ||
1039 | // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine. | ||
1040 | List<SceneObjectGroup> attachments = GetAttachments(); | ||
1041 | |||
1042 | if (attachments.Count > 0) | ||
1043 | { | 1177 | { |
1044 | m_log.DebugFormat( | 1178 | if (HasAttachments()) |
1045 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
1046 | |||
1047 | // Resume scripts | ||
1048 | foreach (SceneObjectGroup sog in attachments) | ||
1049 | { | 1179 | { |
1050 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1180 | m_log.DebugFormat( |
1051 | sog.ResumeScripts(); | 1181 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
1182 | |||
1183 | // Resume scripts | ||
1184 | Util.FireAndForget(delegate(object x) { | ||
1185 | foreach (SceneObjectGroup sog in m_attachments) | ||
1186 | { | ||
1187 | sog.ScheduleGroupForFullUpdate(); | ||
1188 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
1189 | sog.ResumeScripts(); | ||
1190 | } | ||
1191 | }); | ||
1052 | } | 1192 | } |
1053 | } | 1193 | } |
1054 | } | 1194 | } |
1055 | 1195 | ||
1196 | SendAvatarDataToAllAgents(); | ||
1197 | |||
1056 | // send the animations of the other presences to me | 1198 | // send the animations of the other presences to me |
1057 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1199 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
1058 | { | 1200 | { |
@@ -1063,6 +1205,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1063 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1205 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
1064 | // stall on the border crossing since the existing child agent will still have the last movement | 1206 | // stall on the border crossing since the existing child agent will still have the last movement |
1065 | // recorded, which stops the input from being processed. | 1207 | // recorded, which stops the input from being processed. |
1208 | |||
1066 | MovementFlag = 0; | 1209 | MovementFlag = 0; |
1067 | 1210 | ||
1068 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1211 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
@@ -1094,12 +1237,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1094 | /// </remarks> | 1237 | /// </remarks> |
1095 | public void MakeChildAgent() | 1238 | public void MakeChildAgent() |
1096 | { | 1239 | { |
1240 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1241 | |||
1097 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1242 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1098 | 1243 | ||
1099 | // Reset these so that teleporting in and walking out isn't seen | 1244 | // Reset these so that teleporting in and walking out isn't seen |
1100 | // as teleporting back | 1245 | // as teleporting back |
1101 | TeleportFlags = TeleportFlags.Default; | 1246 | TeleportFlags = TeleportFlags.Default; |
1102 | 1247 | ||
1248 | MovementFlag = 0; | ||
1249 | |||
1103 | // It looks like Animator is set to null somewhere, and MakeChild | 1250 | // It looks like Animator is set to null somewhere, and MakeChild |
1104 | // is called after that. Probably in aborted teleports. | 1251 | // is called after that. Probably in aborted teleports. |
1105 | if (Animator == null) | 1252 | if (Animator == null) |
@@ -1107,6 +1254,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | else | 1254 | else |
1108 | Animator.ResetAnimations(); | 1255 | Animator.ResetAnimations(); |
1109 | 1256 | ||
1257 | |||
1110 | // m_log.DebugFormat( | 1258 | // m_log.DebugFormat( |
1111 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1259 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1112 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1260 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1118,6 +1266,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1118 | IsChildAgent = true; | 1266 | IsChildAgent = true; |
1119 | m_scene.SwapRootAgentCount(true); | 1267 | m_scene.SwapRootAgentCount(true); |
1120 | RemoveFromPhysicalScene(); | 1268 | RemoveFromPhysicalScene(); |
1269 | ParentID = 0; // Child agents can't be sitting | ||
1121 | 1270 | ||
1122 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1271 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1123 | 1272 | ||
@@ -1133,9 +1282,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1133 | { | 1282 | { |
1134 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1283 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1135 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1284 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1136 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1137 | PhysicsActor.UnSubscribeEvents(); | ||
1138 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1285 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1286 | PhysicsActor.UnSubscribeEvents(); | ||
1287 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1139 | PhysicsActor = null; | 1288 | PhysicsActor = null; |
1140 | } | 1289 | } |
1141 | // else | 1290 | // else |
@@ -1152,7 +1301,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1152 | /// <param name="pos"></param> | 1301 | /// <param name="pos"></param> |
1153 | public void Teleport(Vector3 pos) | 1302 | public void Teleport(Vector3 pos) |
1154 | { | 1303 | { |
1155 | TeleportWithMomentum(pos, null); | 1304 | TeleportWithMomentum(pos, Vector3.Zero); |
1156 | } | 1305 | } |
1157 | 1306 | ||
1158 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1307 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1176,6 +1325,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1176 | SendTerseUpdateToAllClients(); | 1325 | SendTerseUpdateToAllClients(); |
1177 | } | 1326 | } |
1178 | 1327 | ||
1328 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1329 | { | ||
1330 | CheckLandingPoint(ref newpos); | ||
1331 | AbsolutePosition = newpos; | ||
1332 | |||
1333 | if (newvel.HasValue) | ||
1334 | { | ||
1335 | if ((Vector3)newvel == Vector3.Zero) | ||
1336 | { | ||
1337 | if (PhysicsActor != null) | ||
1338 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1339 | m_velocity = Vector3.Zero; | ||
1340 | } | ||
1341 | else | ||
1342 | { | ||
1343 | if (PhysicsActor != null) | ||
1344 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1345 | m_velocity = (Vector3)newvel; | ||
1346 | |||
1347 | if (rotateToVelXY) | ||
1348 | { | ||
1349 | Vector3 lookAt = (Vector3)newvel; | ||
1350 | lookAt.Z = 0; | ||
1351 | lookAt.Normalize(); | ||
1352 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1353 | return; | ||
1354 | } | ||
1355 | } | ||
1356 | } | ||
1357 | |||
1358 | SendTerseUpdateToAllClients(); | ||
1359 | } | ||
1360 | |||
1361 | |||
1362 | |||
1179 | public void StopFlying() | 1363 | public void StopFlying() |
1180 | { | 1364 | { |
1181 | Vector3 pos = AbsolutePosition; | 1365 | Vector3 pos = AbsolutePosition; |
@@ -1364,6 +1548,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1364 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1548 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1365 | } | 1549 | } |
1366 | 1550 | ||
1551 | public void SetSize(Vector3 size, float feetoffset) | ||
1552 | { | ||
1553 | // TODO: Merge the physics bits | ||
1554 | // if (PhysicsActor != null && !IsChildAgent) | ||
1555 | // PhysicsActor.setAvatarSize(size, feetoffset); | ||
1556 | |||
1557 | } | ||
1558 | |||
1367 | private bool WaitForUpdateAgent(IClientAPI client) | 1559 | private bool WaitForUpdateAgent(IClientAPI client) |
1368 | { | 1560 | { |
1369 | // Before the source region executes UpdateAgent | 1561 | // Before the source region executes UpdateAgent |
@@ -1423,7 +1615,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1423 | 1615 | ||
1424 | Vector3 look = Velocity; | 1616 | Vector3 look = Velocity; |
1425 | 1617 | ||
1426 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1618 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1619 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1427 | { | 1620 | { |
1428 | look = new Vector3(0.99f, 0.042f, 0); | 1621 | look = new Vector3(0.99f, 0.042f, 0); |
1429 | } | 1622 | } |
@@ -1486,11 +1679,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1486 | { | 1679 | { |
1487 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1680 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1488 | if (m_agentTransfer != null) | 1681 | if (m_agentTransfer != null) |
1489 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1682 | m_agentTransfer.EnableChildAgents(this); |
1490 | 1683 | ||
1491 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1684 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1492 | if (friendsModule != null) | 1685 | if (friendsModule != null) |
1493 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1686 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1687 | |||
1494 | } | 1688 | } |
1495 | 1689 | ||
1496 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1690 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1516,36 +1710,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1516 | /// <param name="collisionPoint"></param> | 1710 | /// <param name="collisionPoint"></param> |
1517 | /// <param name="localid"></param> | 1711 | /// <param name="localid"></param> |
1518 | /// <param name="distance"></param> | 1712 | /// <param name="distance"></param> |
1713 | /// | ||
1714 | |||
1715 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1716 | { | ||
1717 | if (m_lastCameraCollisionPlane != plane) | ||
1718 | { | ||
1719 | m_lastCameraCollisionPlane = plane; | ||
1720 | ControllingClient.SendCameraConstraint(plane); | ||
1721 | } | ||
1722 | } | ||
1723 | |||
1519 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1724 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1520 | { | 1725 | { |
1521 | const float POSITION_TOLERANCE = 0.02f; | 1726 | const float POSITION_TOLERANCE = 0.02f; |
1522 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1523 | const float ROTATION_TOLERANCE = 0.02f; | 1727 | const float ROTATION_TOLERANCE = 0.02f; |
1524 | 1728 | ||
1525 | if (m_followCamAuto) | 1729 | m_doingCamRayCast = false; |
1730 | if (hitYN && localid != LocalId) | ||
1526 | { | 1731 | { |
1527 | if (hitYN) | 1732 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1733 | bool IsPrim = group != null; | ||
1734 | if (IsPrim) | ||
1528 | { | 1735 | { |
1529 | CameraConstraintActive = true; | 1736 | SceneObjectPart part = group.GetPart(localid); |
1530 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1737 | if (part != null && !part.VolumeDetectActive) |
1531 | 1738 | { | |
1532 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1739 | CameraConstraintActive = true; |
1533 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1740 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1741 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1742 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1743 | pNormal.Normalize(); | ||
1744 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1745 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1746 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1747 | |||
1748 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1749 | Vector3.Dot(collisionPoint, pNormal)); | ||
1750 | UpdateCameraCollisionPlane(plane); | ||
1751 | } | ||
1534 | } | 1752 | } |
1535 | else | 1753 | else |
1536 | { | 1754 | { |
1537 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1755 | CameraConstraintActive = true; |
1538 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1756 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1539 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1757 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1540 | { | 1758 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1541 | if (CameraConstraintActive) | 1759 | pNormal.Normalize(); |
1542 | { | 1760 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1543 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1761 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1544 | CameraConstraintActive = false; | 1762 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1545 | } | 1763 | |
1546 | } | 1764 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1765 | Vector3.Dot(collisionPoint, pNormal)); | ||
1766 | UpdateCameraCollisionPlane(plane); | ||
1547 | } | 1767 | } |
1548 | } | 1768 | } |
1769 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1770 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1771 | { | ||
1772 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1773 | UpdateCameraCollisionPlane(plane); | ||
1774 | CameraConstraintActive = false; | ||
1775 | } | ||
1549 | } | 1776 | } |
1550 | 1777 | ||
1551 | /// <summary> | 1778 | /// <summary> |
@@ -1619,6 +1846,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | StandUp(); | 1846 | StandUp(); |
1620 | } | 1847 | } |
1621 | 1848 | ||
1849 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | ||
1850 | // this exclude checks may not be complete | ||
1851 | |||
1852 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1853 | { | ||
1854 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) | ||
1855 | { | ||
1856 | Vector3 posAdjusted = AbsolutePosition; | ||
1857 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | ||
1858 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1859 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1860 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1861 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1862 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1863 | |||
1864 | float distTocamlen = tocam.Length(); | ||
1865 | if (distTocamlen > 0.3f) | ||
1866 | { | ||
1867 | tocam *= (1.0f / distTocamlen); | ||
1868 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1869 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1870 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1871 | |||
1872 | m_doingCamRayCast = true; | ||
1873 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1874 | } | ||
1875 | } | ||
1876 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1877 | { | ||
1878 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1879 | UpdateCameraCollisionPlane(plane); | ||
1880 | CameraConstraintActive = false; | ||
1881 | } | ||
1882 | } | ||
1883 | |||
1622 | uint flagsForScripts = (uint)flags; | 1884 | uint flagsForScripts = (uint)flags; |
1623 | flags = RemoveIgnoredControls(flags, IgnoredControls); | 1885 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1624 | 1886 | ||
@@ -2177,7 +2439,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2177 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2439 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
2178 | 2440 | ||
2179 | MovingToTarget = false; | 2441 | MovingToTarget = false; |
2180 | MoveToPositionTarget = Vector3.Zero; | 2442 | // MoveToPositionTarget = Vector3.Zero; |
2443 | m_forceToApply = null; // cancel possible last action | ||
2181 | 2444 | ||
2182 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2445 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
2183 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2446 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -2200,6 +2463,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2200 | 2463 | ||
2201 | if (satOnObject) | 2464 | if (satOnObject) |
2202 | { | 2465 | { |
2466 | PrevSitOffset = m_pos; // Save sit offset | ||
2467 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2468 | |||
2203 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2469 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
2204 | if (taskIDict != null) | 2470 | if (taskIDict != null) |
2205 | { | 2471 | { |
@@ -2215,6 +2481,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2215 | } | 2481 | } |
2216 | } | 2482 | } |
2217 | 2483 | ||
2484 | part.ParentGroup.DeleteAvatar(UUID); | ||
2218 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); | 2485 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); |
2219 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2486 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2220 | 2487 | ||
@@ -2275,6 +2542,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2275 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2542 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2276 | } | 2543 | } |
2277 | 2544 | ||
2545 | else if (PhysicsActor == null) | ||
2546 | AddToPhysicalScene(false); | ||
2547 | |||
2278 | Animator.TrySetMovementAnimation("STAND"); | 2548 | Animator.TrySetMovementAnimation("STAND"); |
2279 | TriggerScenePresenceUpdated(); | 2549 | TriggerScenePresenceUpdated(); |
2280 | } | 2550 | } |
@@ -2323,11 +2593,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | if (part == null) | 2593 | if (part == null) |
2324 | return; | 2594 | return; |
2325 | 2595 | ||
2326 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2327 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2328 | |||
2329 | if (PhysicsActor != null) | 2596 | if (PhysicsActor != null) |
2330 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2597 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2331 | 2598 | ||
2332 | bool canSit = false; | 2599 | bool canSit = false; |
2333 | 2600 | ||
@@ -2354,33 +2621,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2354 | } | 2621 | } |
2355 | else | 2622 | else |
2356 | { | 2623 | { |
2624 | if (PhysicsSit(part,offset)) // physics engine | ||
2625 | return; | ||
2626 | |||
2357 | Vector3 pos = part.AbsolutePosition + offset; | 2627 | Vector3 pos = part.AbsolutePosition + offset; |
2358 | 2628 | ||
2359 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2629 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2360 | { | 2630 | { |
2361 | // m_log.DebugFormat( | ||
2362 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2363 | // Name, part.Name, part.LocalId); | ||
2364 | |||
2365 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2631 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2366 | canSit = true; | 2632 | canSit = true; |
2367 | } | 2633 | } |
2368 | // else | ||
2369 | // { | ||
2370 | // m_log.DebugFormat( | ||
2371 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2372 | // Name, part.Name, part.LocalId); | ||
2373 | // } | ||
2374 | } | 2634 | } |
2375 | 2635 | ||
2376 | if (canSit) | 2636 | if (canSit) |
2377 | { | 2637 | { |
2638 | |||
2378 | if (PhysicsActor != null) | 2639 | if (PhysicsActor != null) |
2379 | { | 2640 | { |
2380 | // We can remove the physicsActor until they stand up. | 2641 | // We can remove the physicsActor until they stand up. |
2381 | RemoveFromPhysicalScene(); | 2642 | RemoveFromPhysicalScene(); |
2382 | } | 2643 | } |
2383 | 2644 | ||
2645 | if (MovingToTarget) | ||
2646 | ResetMoveToTarget(); | ||
2647 | |||
2648 | Velocity = Vector3.Zero; | ||
2649 | |||
2384 | part.AddSittingAvatar(UUID); | 2650 | part.AddSittingAvatar(UUID); |
2385 | 2651 | ||
2386 | cameraAtOffset = part.GetCameraAtOffset(); | 2652 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2424,14 +2690,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2424 | m_requestedSitTargetID = part.LocalId; | 2690 | m_requestedSitTargetID = part.LocalId; |
2425 | m_requestedSitTargetUUID = part.UUID; | 2691 | m_requestedSitTargetUUID = part.UUID; |
2426 | 2692 | ||
2427 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2428 | |||
2429 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2430 | { | ||
2431 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2432 | //SitRayCastAvatarPosition(part); | ||
2433 | //return; | ||
2434 | } | ||
2435 | } | 2693 | } |
2436 | else | 2694 | else |
2437 | { | 2695 | { |
@@ -2441,197 +2699,115 @@ namespace OpenSim.Region.Framework.Scenes | |||
2441 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2699 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2442 | } | 2700 | } |
2443 | 2701 | ||
2444 | /* | 2702 | // returns false if does not suport so older sit can be tried |
2445 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2703 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2446 | { | 2704 | { |
2447 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2705 | // TODO: Pull in these bits |
2448 | Vector3 StartRayCastPosition = AbsolutePosition; | 2706 | return false; |
2449 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2707 | /* |
2450 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2708 | if (part == null || part.ParentGroup.IsAttachment) |
2451 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2452 | } | ||
2453 | |||
2454 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2455 | { | ||
2456 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2457 | if (part != null) | ||
2458 | { | ||
2459 | if (hitYN) | ||
2460 | { | ||
2461 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2462 | { | ||
2463 | SitRaycastFindEdge(collisionPoint, normal); | ||
2464 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2465 | } | ||
2466 | else | ||
2467 | { | ||
2468 | SitRayCastAvatarPositionCameraZ(part); | ||
2469 | } | ||
2470 | } | ||
2471 | else | ||
2472 | { | ||
2473 | SitRayCastAvatarPositionCameraZ(part); | ||
2474 | } | ||
2475 | } | ||
2476 | else | ||
2477 | { | 2709 | { |
2478 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2710 | return true; |
2479 | m_requestedSitTargetUUID = UUID.Zero; | ||
2480 | m_requestedSitTargetID = 0; | ||
2481 | m_requestedSitOffset = Vector3.Zero; | ||
2482 | } | 2711 | } |
2483 | 2712 | ||
2484 | } | 2713 | if ( m_scene.PhysicsScene == null) |
2485 | 2714 | return false; | |
2486 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
2487 | { | ||
2488 | // Next, try to raycast from the camera Z position | ||
2489 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2490 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2491 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2492 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2493 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2494 | } | ||
2495 | 2715 | ||
2496 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2716 | if (part.PhysActor == null) |
2497 | { | ||
2498 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2499 | if (part != null) | ||
2500 | { | 2717 | { |
2501 | if (hitYN) | 2718 | // none physcis shape |
2502 | { | 2719 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2503 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2720 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2504 | { | ||
2505 | SitRaycastFindEdge(collisionPoint, normal); | ||
2506 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2507 | } | ||
2508 | else | ||
2509 | { | ||
2510 | SitRayCastCameraPosition(part); | ||
2511 | } | ||
2512 | } | ||
2513 | else | 2721 | else |
2514 | { | 2722 | { // non physical phantom TODO |
2515 | SitRayCastCameraPosition(part); | 2723 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2724 | return false; | ||
2516 | } | 2725 | } |
2517 | } | 2726 | return true; |
2518 | else | ||
2519 | { | ||
2520 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2521 | m_requestedSitTargetUUID = UUID.Zero; | ||
2522 | m_requestedSitTargetID = 0; | ||
2523 | m_requestedSitOffset = Vector3.Zero; | ||
2524 | } | 2727 | } |
2525 | 2728 | ||
2526 | } | ||
2527 | 2729 | ||
2528 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2730 | // not doing autopilot |
2529 | { | 2731 | m_requestedSitTargetID = 0; |
2530 | // Next, try to raycast from the camera position | ||
2531 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2532 | Vector3 StartRayCastPosition = CameraPosition; | ||
2533 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2534 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2535 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2536 | } | ||
2537 | 2732 | ||
2538 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2733 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2539 | { | 2734 | return true; |
2540 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2541 | if (part != null) | ||
2542 | { | ||
2543 | if (hitYN) | ||
2544 | { | ||
2545 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2546 | { | ||
2547 | SitRaycastFindEdge(collisionPoint, normal); | ||
2548 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2549 | } | ||
2550 | else | ||
2551 | { | ||
2552 | SitRayHorizontal(part); | ||
2553 | } | ||
2554 | } | ||
2555 | else | ||
2556 | { | ||
2557 | SitRayHorizontal(part); | ||
2558 | } | ||
2559 | } | ||
2560 | else | ||
2561 | { | ||
2562 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2563 | m_requestedSitTargetUUID = UUID.Zero; | ||
2564 | m_requestedSitTargetID = 0; | ||
2565 | m_requestedSitOffset = Vector3.Zero; | ||
2566 | } | ||
2567 | 2735 | ||
2736 | return false; | ||
2737 | */ | ||
2568 | } | 2738 | } |
2569 | 2739 | ||
2570 | public void SitRayHorizontal(SceneObjectPart part) | 2740 | |
2741 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2571 | { | 2742 | { |
2572 | // Next, try to raycast from the avatar position to fwd | 2743 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2573 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2744 | |
2574 | Vector3 StartRayCastPosition = CameraPosition; | 2745 | if (land == null || land.LandData.Name == "NO_LAND") |
2575 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2746 | return true; |
2576 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2747 | |
2577 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2748 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2578 | } | 2749 | } |
2579 | 2750 | ||
2580 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2751 | // status |
2752 | // < 0 ignore | ||
2753 | // 0 bad sit spot | ||
2754 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2581 | { | 2755 | { |
2582 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2756 | if (status < 0) |
2583 | if (part != null) | 2757 | return; |
2758 | |||
2759 | if (status == 0) | ||
2584 | { | 2760 | { |
2585 | if (hitYN) | 2761 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2586 | { | 2762 | return; |
2587 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2588 | { | ||
2589 | SitRaycastFindEdge(collisionPoint, normal); | ||
2590 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2591 | // Next, try to raycast from the camera position | ||
2592 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2593 | Vector3 StartRayCastPosition = CameraPosition; | ||
2594 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2595 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2596 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2597 | } | ||
2598 | else | ||
2599 | { | ||
2600 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2601 | m_requestedSitTargetUUID = UUID.Zero; | ||
2602 | m_requestedSitTargetID = 0; | ||
2603 | m_requestedSitOffset = Vector3.Zero; | ||
2604 | } | ||
2605 | } | ||
2606 | else | ||
2607 | { | ||
2608 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2609 | m_requestedSitTargetUUID = UUID.Zero; | ||
2610 | m_requestedSitTargetID = 0; | ||
2611 | m_requestedSitOffset = Vector3.Zero; | ||
2612 | } | ||
2613 | } | 2763 | } |
2614 | else | 2764 | |
2765 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2766 | if (part == null) | ||
2767 | return; | ||
2768 | |||
2769 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2770 | if(!CanEnterLandPosition(targetPos)) | ||
2615 | { | 2771 | { |
2616 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2772 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2617 | m_requestedSitTargetUUID = UUID.Zero; | 2773 | return; |
2618 | m_requestedSitTargetID = 0; | ||
2619 | m_requestedSitOffset = Vector3.Zero; | ||
2620 | } | 2774 | } |
2621 | 2775 | ||
2622 | } | 2776 | RemoveFromPhysicalScene(); |
2623 | 2777 | ||
2624 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2778 | if (MovingToTarget) |
2625 | { | 2779 | ResetMoveToTarget(); |
2626 | int i = 0; | 2780 | |
2627 | //throw new NotImplementedException(); | 2781 | Velocity = Vector3.Zero; |
2628 | //m_requestedSitTargetUUID = UUID.Zero; | 2782 | |
2629 | //m_requestedSitTargetID = 0; | 2783 | part.AddSittingAvatar(UUID); |
2630 | //m_requestedSitOffset = Vector3.Zero; | 2784 | |
2785 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); | ||
2786 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2787 | bool forceMouselook = part.GetForceMouselook(); | ||
2788 | |||
2789 | ControllingClient.SendSitResponse( | ||
2790 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2791 | |||
2792 | // not using autopilot | ||
2793 | |||
2794 | Rotation = Orientation; | ||
2795 | m_pos = offset; | ||
2796 | |||
2797 | m_requestedSitTargetID = 0; | ||
2798 | part.ParentGroup.AddAvatar(UUID); | ||
2799 | |||
2800 | ParentPart = part; | ||
2801 | ParentID = part.LocalId; | ||
2802 | if(status == 3) | ||
2803 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2804 | else | ||
2805 | Animator.TrySetMovementAnimation("SIT"); | ||
2806 | SendAvatarDataToAllAgents(); | ||
2631 | 2807 | ||
2632 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2808 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2633 | } | 2809 | } |
2634 | */ | 2810 | |
2635 | 2811 | ||
2636 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2812 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2637 | { | 2813 | { |
@@ -2651,6 +2827,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2651 | return; | 2827 | return; |
2652 | } | 2828 | } |
2653 | 2829 | ||
2830 | |||
2654 | if (part.SitTargetAvatar == UUID) | 2831 | if (part.SitTargetAvatar == UUID) |
2655 | { | 2832 | { |
2656 | Vector3 sitTargetPos = part.SitTargetPosition; | 2833 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2665,7 +2842,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2665 | 2842 | ||
2666 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2843 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2667 | 2844 | ||
2668 | Vector3 newPos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2845 | double x, y, z, m; |
2846 | |||
2847 | Quaternion r = sitTargetOrient; | ||
2848 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2849 | |||
2850 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2851 | { | ||
2852 | m = 1.0 / Math.Sqrt(m); | ||
2853 | r.X *= (float)m; | ||
2854 | r.Y *= (float)m; | ||
2855 | r.Z *= (float)m; | ||
2856 | r.W *= (float)m; | ||
2857 | } | ||
2858 | |||
2859 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2860 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2861 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2862 | |||
2863 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2864 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2865 | |||
2866 | Vector3 newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2669 | Quaternion newRot; | 2867 | Quaternion newRot; |
2670 | 2868 | ||
2671 | if (part.IsRoot) | 2869 | if (part.IsRoot) |
@@ -2682,6 +2880,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2682 | 2880 | ||
2683 | m_pos = newPos; | 2881 | m_pos = newPos; |
2684 | Rotation = newRot; | 2882 | Rotation = newRot; |
2883 | |||
2884 | // ParentPosition = part.AbsolutePosition; | ||
2885 | part.ParentGroup.AddAvatar(UUID); | ||
2685 | } | 2886 | } |
2686 | else | 2887 | else |
2687 | { | 2888 | { |
@@ -2689,6 +2890,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2689 | // being sat upon. | 2890 | // being sat upon. |
2690 | m_pos -= part.GroupPosition; | 2891 | m_pos -= part.GroupPosition; |
2691 | 2892 | ||
2893 | // ParentPosition = part.AbsolutePosition; | ||
2894 | part.ParentGroup.AddAvatar(UUID); | ||
2895 | |||
2692 | // m_log.DebugFormat( | 2896 | // m_log.DebugFormat( |
2693 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2897 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
2694 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); | 2898 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); |
@@ -2804,8 +3008,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2804 | direc.Z *= 2.6f; | 3008 | direc.Z *= 2.6f; |
2805 | 3009 | ||
2806 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 3010 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2807 | Animator.TrySetMovementAnimation("PREJUMP"); | 3011 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2808 | Animator.TrySetMovementAnimation("JUMP"); | 3012 | // Animator.TrySetMovementAnimation("JUMP"); |
2809 | } | 3013 | } |
2810 | } | 3014 | } |
2811 | } | 3015 | } |
@@ -2814,6 +3018,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | 3018 | ||
2815 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 3019 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2816 | m_forceToApply = direc; | 3020 | m_forceToApply = direc; |
3021 | Animator.UpdateMovementAnimations(); | ||
2817 | } | 3022 | } |
2818 | 3023 | ||
2819 | #endregion | 3024 | #endregion |
@@ -2831,16 +3036,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2831 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 3036 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2832 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 3037 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2833 | // storing a requested force instead of an actual traveling velocity | 3038 | // storing a requested force instead of an actual traveling velocity |
3039 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
3040 | SendAvatarDataToAllAgents(); | ||
2834 | 3041 | ||
2835 | // Throw away duplicate or insignificant updates | 3042 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2836 | if ( | 3043 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2837 | // If the velocity has become zero, send it no matter what. | 3044 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2838 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2839 | // otherwise, if things have changed reasonably, send the update | ||
2840 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2841 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2842 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2843 | |||
2844 | { | 3045 | { |
2845 | SendTerseUpdateToAllClients(); | 3046 | SendTerseUpdateToAllClients(); |
2846 | 3047 | ||
@@ -3000,9 +3201,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3000 | // again here... this comes after the cached appearance check because the avatars | 3201 | // again here... this comes after the cached appearance check because the avatars |
3001 | // appearance goes into the avatar update packet | 3202 | // appearance goes into the avatar update packet |
3002 | SendAvatarDataToAllAgents(); | 3203 | SendAvatarDataToAllAgents(); |
3003 | 3204 | SendAppearanceToAgent(this); | |
3004 | // This invocation always shows up in the viewer logs as an error. | ||
3005 | // SendAppearanceToAgent(this); | ||
3006 | 3205 | ||
3007 | // If we are using the the cached appearance then send it out to everyone | 3206 | // If we are using the the cached appearance then send it out to everyone |
3008 | if (cachedappearance) | 3207 | if (cachedappearance) |
@@ -3033,6 +3232,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3033 | return; | 3232 | return; |
3034 | } | 3233 | } |
3035 | 3234 | ||
3235 | m_lastSize = Appearance.AvatarSize; | ||
3236 | |||
3036 | int count = 0; | 3237 | int count = 0; |
3037 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 3238 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
3038 | { | 3239 | { |
@@ -3140,6 +3341,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3140 | 3341 | ||
3141 | avatar.ControllingClient.SendAppearance( | 3342 | avatar.ControllingClient.SendAppearance( |
3142 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3343 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3344 | |||
3345 | |||
3143 | } | 3346 | } |
3144 | 3347 | ||
3145 | #endregion | 3348 | #endregion |
@@ -3213,8 +3416,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3213 | 3416 | ||
3214 | // If we don't have a PhysActor, we can't cross anyway | 3417 | // If we don't have a PhysActor, we can't cross anyway |
3215 | // Also don't do this while sat, sitting avatars cross with the | 3418 | // Also don't do this while sat, sitting avatars cross with the |
3216 | // object they sit on. | 3419 | // object they sit on. ParentUUID denoted a pending sit, don't |
3217 | if (ParentID != 0 || PhysicsActor == null) | 3420 | // interfere with it. |
3421 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
3218 | return; | 3422 | return; |
3219 | 3423 | ||
3220 | if (!IsInTransit) | 3424 | if (!IsInTransit) |
@@ -3597,6 +3801,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3597 | cAgent.AlwaysRun = SetAlwaysRun; | 3801 | cAgent.AlwaysRun = SetAlwaysRun; |
3598 | 3802 | ||
3599 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3803 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3804 | |||
3805 | cAgent.ParentPart = ParentUUID; | ||
3806 | cAgent.SitOffset = PrevSitOffset; | ||
3600 | 3807 | ||
3601 | lock (scriptedcontrols) | 3808 | lock (scriptedcontrols) |
3602 | { | 3809 | { |
@@ -3605,7 +3812,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3605 | 3812 | ||
3606 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3813 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3607 | { | 3814 | { |
3608 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3815 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3609 | } | 3816 | } |
3610 | cAgent.Controllers = controls; | 3817 | cAgent.Controllers = controls; |
3611 | } | 3818 | } |
@@ -3639,6 +3846,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3639 | CameraAtAxis = cAgent.AtAxis; | 3846 | CameraAtAxis = cAgent.AtAxis; |
3640 | CameraLeftAxis = cAgent.LeftAxis; | 3847 | CameraLeftAxis = cAgent.LeftAxis; |
3641 | CameraUpAxis = cAgent.UpAxis; | 3848 | CameraUpAxis = cAgent.UpAxis; |
3849 | ParentUUID = cAgent.ParentPart; | ||
3850 | PrevSitOffset = cAgent.SitOffset; | ||
3642 | 3851 | ||
3643 | // When we get to the point of re-computing neighbors everytime this | 3852 | // When we get to the point of re-computing neighbors everytime this |
3644 | // changes, then start using the agent's drawdistance rather than the | 3853 | // changes, then start using the agent's drawdistance rather than the |
@@ -3676,6 +3885,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3676 | foreach (ControllerData c in cAgent.Controllers) | 3885 | foreach (ControllerData c in cAgent.Controllers) |
3677 | { | 3886 | { |
3678 | ScriptControllers sc = new ScriptControllers(); | 3887 | ScriptControllers sc = new ScriptControllers(); |
3888 | sc.objectID = c.ObjectID; | ||
3679 | sc.itemID = c.ItemID; | 3889 | sc.itemID = c.ItemID; |
3680 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3890 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3681 | sc.eventControls = (ScriptControlled)c.EventControls; | 3891 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3741,20 +3951,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3741 | } | 3951 | } |
3742 | 3952 | ||
3743 | if (Appearance.AvatarHeight == 0) | 3953 | if (Appearance.AvatarHeight == 0) |
3744 | Appearance.SetHeight(); | 3954 | // Appearance.SetHeight(); |
3955 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3745 | 3956 | ||
3746 | PhysicsScene scene = m_scene.PhysicsScene; | 3957 | PhysicsScene scene = m_scene.PhysicsScene; |
3747 | 3958 | ||
3748 | Vector3 pVec = AbsolutePosition; | 3959 | Vector3 pVec = AbsolutePosition; |
3749 | 3960 | ||
3961 | /* | ||
3962 | PhysicsActor = scene.AddAvatar( | ||
3963 | LocalId, Firstname + "." + Lastname, pVec, | ||
3964 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); | ||
3965 | */ | ||
3966 | |||
3750 | PhysicsActor = scene.AddAvatar( | 3967 | PhysicsActor = scene.AddAvatar( |
3751 | LocalId, Firstname + "." + Lastname, pVec, | 3968 | LocalId, Firstname + "." + Lastname, pVec, |
3752 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3969 | Appearance.AvatarBoxSize, isFlying); |
3753 | 3970 | ||
3754 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3971 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3755 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3972 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3756 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3973 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3757 | PhysicsActor.SubscribeEvents(500); | 3974 | PhysicsActor.SubscribeEvents(100); |
3758 | PhysicsActor.LocalID = LocalId; | 3975 | PhysicsActor.LocalID = LocalId; |
3759 | } | 3976 | } |
3760 | 3977 | ||
@@ -3768,6 +3985,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3768 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3985 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3769 | } | 3986 | } |
3770 | 3987 | ||
3988 | |||
3771 | /// <summary> | 3989 | /// <summary> |
3772 | /// Event called by the physics plugin to tell the avatar about a collision. | 3990 | /// Event called by the physics plugin to tell the avatar about a collision. |
3773 | /// </summary> | 3991 | /// </summary> |
@@ -3781,7 +3999,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3781 | /// <param name="e"></param> | 3999 | /// <param name="e"></param> |
3782 | public void PhysicsCollisionUpdate(EventArgs e) | 4000 | public void PhysicsCollisionUpdate(EventArgs e) |
3783 | { | 4001 | { |
3784 | if (IsChildAgent) | 4002 | if (IsChildAgent || Animator == null) |
3785 | return; | 4003 | return; |
3786 | 4004 | ||
3787 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 4005 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3798,7 +4016,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3798 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 4016 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3799 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 4017 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3800 | 4018 | ||
3801 | CollisionPlane = Vector4.UnitW; | ||
3802 | 4019 | ||
3803 | // // No collisions at all means we may be flying. Update always | 4020 | // // No collisions at all means we may be flying. Update always |
3804 | // // to make falling work | 4021 | // // to make falling work |
@@ -3808,34 +4025,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3808 | // m_lastColCount = coldata.Count; | 4025 | // m_lastColCount = coldata.Count; |
3809 | // } | 4026 | // } |
3810 | 4027 | ||
3811 | if (coldata.Count != 0) | 4028 | CollisionPlane = Vector4.UnitW; |
3812 | { | ||
3813 | switch (Animator.CurrentMovementAnimation) | ||
3814 | { | ||
3815 | case "STAND": | ||
3816 | case "WALK": | ||
3817 | case "RUN": | ||
3818 | case "CROUCH": | ||
3819 | case "CROUCHWALK": | ||
3820 | { | ||
3821 | ContactPoint lowest; | ||
3822 | lowest.SurfaceNormal = Vector3.Zero; | ||
3823 | lowest.Position = Vector3.Zero; | ||
3824 | lowest.Position.Z = Single.NaN; | ||
3825 | |||
3826 | foreach (ContactPoint contact in coldata.Values) | ||
3827 | { | ||
3828 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | ||
3829 | { | ||
3830 | lowest = contact; | ||
3831 | } | ||
3832 | } | ||
3833 | |||
3834 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3835 | } | ||
3836 | break; | ||
3837 | } | ||
3838 | } | ||
3839 | 4029 | ||
3840 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 4030 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3841 | if (Invulnerable || GodLevel > 0) | 4031 | if (Invulnerable || GodLevel > 0) |
@@ -3934,6 +4124,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3934 | // m_reprioritizationTimer.Dispose(); | 4124 | // m_reprioritizationTimer.Dispose(); |
3935 | 4125 | ||
3936 | RemoveFromPhysicalScene(); | 4126 | RemoveFromPhysicalScene(); |
4127 | |||
4128 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
4129 | |||
4130 | // if (Animator != null) | ||
4131 | // Animator.Close(); | ||
4132 | Animator = null; | ||
3937 | 4133 | ||
3938 | LifecycleState = ScenePresenceState.Removed; | 4134 | LifecycleState = ScenePresenceState.Removed; |
3939 | } | 4135 | } |
@@ -4169,10 +4365,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4169 | 4365 | ||
4170 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4366 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
4171 | { | 4367 | { |
4368 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4369 | if (p == null) | ||
4370 | return; | ||
4371 | |||
4372 | ControllingClient.SendTakeControls(controls, false, false); | ||
4373 | ControllingClient.SendTakeControls(controls, true, false); | ||
4374 | |||
4172 | ScriptControllers obj = new ScriptControllers(); | 4375 | ScriptControllers obj = new ScriptControllers(); |
4173 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4376 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
4174 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4377 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
4175 | 4378 | ||
4379 | obj.objectID = p.ParentGroup.UUID; | ||
4176 | obj.itemID = Script_item_UUID; | 4380 | obj.itemID = Script_item_UUID; |
4177 | if (pass_on == 0 && accept == 0) | 4381 | if (pass_on == 0 && accept == 0) |
4178 | { | 4382 | { |
@@ -4221,6 +4425,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4221 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4425 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
4222 | } | 4426 | } |
4223 | 4427 | ||
4428 | private void UnRegisterSeatControls(UUID obj) | ||
4429 | { | ||
4430 | List<UUID> takers = new List<UUID>(); | ||
4431 | |||
4432 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4433 | { | ||
4434 | if (c.objectID == obj) | ||
4435 | takers.Add(c.itemID); | ||
4436 | } | ||
4437 | foreach (UUID t in takers) | ||
4438 | { | ||
4439 | UnRegisterControlEventsToScript(0, t); | ||
4440 | } | ||
4441 | } | ||
4442 | |||
4224 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4443 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
4225 | { | 4444 | { |
4226 | ScriptControllers takecontrols; | 4445 | ScriptControllers takecontrols; |
@@ -4550,6 +4769,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4550 | 4769 | ||
4551 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4770 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4552 | { | 4771 | { |
4772 | string reason; | ||
4773 | |||
4774 | // Honor bans | ||
4775 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4776 | return; | ||
4777 | |||
4553 | SceneObjectGroup telehub = null; | 4778 | SceneObjectGroup telehub = null; |
4554 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4779 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4555 | { | 4780 | { |
@@ -4589,11 +4814,119 @@ namespace OpenSim.Region.Framework.Scenes | |||
4589 | pos = land.LandData.UserLocation; | 4814 | pos = land.LandData.UserLocation; |
4590 | } | 4815 | } |
4591 | } | 4816 | } |
4592 | 4817 | ||
4593 | land.SendLandUpdateToClient(ControllingClient); | 4818 | land.SendLandUpdateToClient(ControllingClient); |
4594 | } | 4819 | } |
4595 | } | 4820 | } |
4596 | 4821 | ||
4822 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4823 | { | ||
4824 | DetectedObject detobj = new DetectedObject(); | ||
4825 | detobj.keyUUID = obj.UUID; | ||
4826 | detobj.nameStr = obj.Name; | ||
4827 | detobj.ownerUUID = obj.OwnerID; | ||
4828 | detobj.posVector = obj.AbsolutePosition; | ||
4829 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4830 | detobj.velVector = obj.Velocity; | ||
4831 | detobj.colliderType = 0; | ||
4832 | detobj.groupUUID = obj.GroupID; | ||
4833 | |||
4834 | return detobj; | ||
4835 | } | ||
4836 | |||
4837 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4838 | { | ||
4839 | DetectedObject detobj = new DetectedObject(); | ||
4840 | detobj.keyUUID = av.UUID; | ||
4841 | detobj.nameStr = av.ControllingClient.Name; | ||
4842 | detobj.ownerUUID = av.UUID; | ||
4843 | detobj.posVector = av.AbsolutePosition; | ||
4844 | detobj.rotQuat = av.Rotation; | ||
4845 | detobj.velVector = av.Velocity; | ||
4846 | detobj.colliderType = 0; | ||
4847 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4848 | |||
4849 | return detobj; | ||
4850 | } | ||
4851 | |||
4852 | private DetectedObject CreateDetObjectForGround() | ||
4853 | { | ||
4854 | DetectedObject detobj = new DetectedObject(); | ||
4855 | detobj.keyUUID = UUID.Zero; | ||
4856 | detobj.nameStr = ""; | ||
4857 | detobj.ownerUUID = UUID.Zero; | ||
4858 | detobj.posVector = AbsolutePosition; | ||
4859 | detobj.rotQuat = Quaternion.Identity; | ||
4860 | detobj.velVector = Vector3.Zero; | ||
4861 | detobj.colliderType = 0; | ||
4862 | detobj.groupUUID = UUID.Zero; | ||
4863 | |||
4864 | return detobj; | ||
4865 | } | ||
4866 | |||
4867 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4868 | { | ||
4869 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4870 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4871 | foreach (uint localId in colliders) | ||
4872 | { | ||
4873 | if (localId == 0) | ||
4874 | continue; | ||
4875 | |||
4876 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4877 | if (obj != null) | ||
4878 | { | ||
4879 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4880 | colliding.Add(CreateDetObject(obj)); | ||
4881 | } | ||
4882 | else | ||
4883 | { | ||
4884 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4885 | if (av != null && (!av.IsChildAgent)) | ||
4886 | { | ||
4887 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4888 | colliding.Add(CreateDetObject(av)); | ||
4889 | } | ||
4890 | } | ||
4891 | } | ||
4892 | |||
4893 | colliderArgs.Colliders = colliding; | ||
4894 | |||
4895 | return colliderArgs; | ||
4896 | } | ||
4897 | |||
4898 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4899 | |||
4900 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4901 | { | ||
4902 | ColliderArgs CollidingMessage; | ||
4903 | |||
4904 | if (colliders.Count > 0) | ||
4905 | { | ||
4906 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4907 | { | ||
4908 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4909 | |||
4910 | if (CollidingMessage.Colliders.Count > 0) | ||
4911 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4912 | } | ||
4913 | } | ||
4914 | } | ||
4915 | |||
4916 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4917 | { | ||
4918 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4919 | { | ||
4920 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4921 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4922 | |||
4923 | colliding.Add(CreateDetObjectForGround()); | ||
4924 | LandCollidingMessage.Colliders = colliding; | ||
4925 | |||
4926 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4927 | } | ||
4928 | } | ||
4929 | |||
4597 | private void TeleportFlagsDebug() { | 4930 | private void TeleportFlagsDebug() { |
4598 | 4931 | ||
4599 | // Some temporary debugging help to show all the TeleportFlags we have... | 4932 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4618,6 +4951,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4618 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4951 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4619 | 4952 | ||
4620 | } | 4953 | } |
4621 | |||
4622 | } | 4954 | } |
4623 | } | 4955 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index acaeb90..0911f00 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -111,15 +111,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
111 | 111 | ||
112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; | 112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
113 | 113 | ||
114 | // We need to preserve this here because phys actor is removed by the sit. | ||
115 | Vector3 spPhysActorSize = m_sp.PhysicsActor.Size; | ||
114 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 116 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
115 | 117 | ||
116 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | ||
117 | // default avatar. | ||
118 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
119 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
120 | Assert.That( | 118 | Assert.That( |
121 | m_sp.AbsolutePosition, | 119 | m_sp.AbsolutePosition, |
122 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 120 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2))); |
123 | 121 | ||
124 | m_sp.StandUp(); | 122 | m_sp.StandUp(); |
125 | 123 | ||
@@ -147,9 +145,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
147 | 145 | ||
148 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); | 146 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); |
149 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | 147 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
150 | Assert.That( | 148 | // Assert.That( |
151 | m_sp.AbsolutePosition, | 149 | // m_sp.AbsolutePosition, |
152 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 150 | // Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
153 | Assert.That(m_sp.PhysicsActor, Is.Null); | 151 | Assert.That(m_sp.PhysicsActor, Is.Null); |
154 | 152 | ||
155 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | 153 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 502c748..3e074b9 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -181,9 +181,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | 181 | ||
182 | if (part.ParticleSystem.Length > 0) | 182 | if (part.ParticleSystem.Length > 0) |
183 | { | 183 | { |
184 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); | 184 | try |
185 | if (ps.Texture != UUID.Zero) | 185 | { |
186 | assetUuids[ps.Texture] = AssetType.Texture; | 186 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); |
187 | if (ps.Texture != UUID.Zero) | ||
188 | assetUuids[ps.Texture] = AssetType.Texture; | ||
189 | } | ||
190 | catch (Exception e) | ||
191 | { | ||
192 | m_log.WarnFormat( | ||
193 | "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.", | ||
194 | part.Name, part.UUID, sceneObject.Name, sceneObject.UUID); | ||
195 | } | ||
187 | } | 196 | } |
188 | 197 | ||
189 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 198 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |