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authorUbitUmarov2017-04-14 21:55:37 +0100
committerUbitUmarov2017-04-14 21:55:37 +0100
commit63383bf3c5f5923b33e43ddd6b24b5616288ff4f (patch)
treea3d48d9f584c283bacd2d22ab61ef9d30449c3af /OpenSim/Region/Framework
parentupdate ode binaries for windows (diff)
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add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs45
1 files changed, 41 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a5af7e1..d50de27 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1778,6 +1778,20 @@ namespace OpenSim.Region.Framework.Scenes
1778 1778
1779 private Dictionary<ulong, spRegionSizeInfo> m_knownChildRegionsSizeInfo = new Dictionary<ulong, spRegionSizeInfo>(); 1779 private Dictionary<ulong, spRegionSizeInfo> m_knownChildRegionsSizeInfo = new Dictionary<ulong, spRegionSizeInfo>();
1780 1780
1781 public void AddNeighbourRegion(GridRegion region, string capsPath)
1782 {
1783 lock (m_knownChildRegions)
1784 {
1785 ulong regionHandle = region.RegionHandle;
1786 m_knownChildRegions.Add(regionHandle,capsPath);
1787
1788 spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
1789 sizeInfo.sizeX = region.RegionSizeX;
1790 sizeInfo.sizeY = region.RegionSizeY;
1791 m_knownChildRegionsSizeInfo[regionHandle] = sizeInfo;
1792 }
1793 }
1794
1781 public void AddNeighbourRegionSizeInfo(GridRegion region) 1795 public void AddNeighbourRegionSizeInfo(GridRegion region)
1782 { 1796 {
1783 lock (m_knownChildRegions) 1797 lock (m_knownChildRegions)
@@ -1826,6 +1840,12 @@ namespace OpenSim.Region.Framework.Scenes
1826 } 1840 }
1827 } 1841 }
1828 1842
1843 public bool knowsNeighbourRegion(ulong regionHandle)
1844 {
1845 lock (m_knownChildRegions)
1846 return m_knownChildRegions.ContainsKey(regionHandle);
1847 }
1848
1829 public void DropOldNeighbours(List<ulong> oldRegions) 1849 public void DropOldNeighbours(List<ulong> oldRegions)
1830 { 1850 {
1831 foreach (ulong handle in oldRegions) 1851 foreach (ulong handle in oldRegions)
@@ -2010,6 +2030,7 @@ namespace OpenSim.Region.Framework.Scenes
2010 return; 2030 return;
2011 } 2031 }
2012 2032
2033
2013 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2034 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2014 2035
2015 if(!haveGroupInformation && !IsChildAgent && !IsNPC) 2036 if(!haveGroupInformation && !IsChildAgent && !IsNPC)
@@ -2069,6 +2090,16 @@ namespace OpenSim.Region.Framework.Scenes
2069 2090
2070 if (!IsChildAgent) 2091 if (!IsChildAgent)
2071 { 2092 {
2093 if( ParentPart != null && !IsNPC && (crossingFlags & 0x08) != 0)
2094 {
2095
2096// SceneObjectPart root = ParentPart.ParentGroup.RootPart;
2097// if(root.LocalId != ParentPart.LocalId)
2098// ControllingClient.SendEntityTerseUpdateImmediate(root);
2099// ControllingClient.SendEntityTerseUpdateImmediate(ParentPart);
2100 ParentPart.ParentGroup.SendFullUpdateToClient(ControllingClient);
2101 }
2102
2072 // verify baked textures and cache 2103 // verify baked textures and cache
2073 bool cachedbaked = false; 2104 bool cachedbaked = false;
2074 2105
@@ -2130,6 +2161,7 @@ namespace OpenSim.Region.Framework.Scenes
2130 2161
2131 // send avatar object to all presences including us, so they cross it into region 2162 // send avatar object to all presences including us, so they cross it into region
2132 // then hide if necessary 2163 // then hide if necessary
2164
2133 SendInitialAvatarDataToAllAgents(allpresences); 2165 SendInitialAvatarDataToAllAgents(allpresences);
2134 2166
2135 // send this look 2167 // send this look
@@ -2237,13 +2269,18 @@ namespace OpenSim.Region.Framework.Scenes
2237 m_lastChildAgentUpdateDrawDistance = DrawDistance; 2269 m_lastChildAgentUpdateDrawDistance = DrawDistance;
2238 m_lastChildAgentUpdatePosition = AbsolutePosition; 2270 m_lastChildAgentUpdatePosition = AbsolutePosition;
2239 m_childUpdatesBusy = false; // allow them 2271 m_childUpdatesBusy = false; // allow them
2272
2273
2240 } 2274 }
2241 2275
2242 m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2276 m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2243 2277
2278
2279
2244 // send the rest of the world 2280 // send the rest of the world
2245 if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide) 2281 if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
2246 SendInitialDataToMe(); 2282 SendInitialDataToMe();
2283
2247 2284
2248 // priority uses avatar position only 2285 // priority uses avatar position only
2249// m_reprioritizationLastPosition = AbsolutePosition; 2286// m_reprioritizationLastPosition = AbsolutePosition;
@@ -3979,7 +4016,7 @@ namespace OpenSim.Region.Framework.Scenes
3979 int count = 0; 4016 int count = 0;
3980 foreach (ScenePresence p in presences) 4017 foreach (ScenePresence p in presences)
3981 { 4018 {
3982 p.ControllingClient.SendAvatarDataImmediate(this); 4019 p.ControllingClient.SendEntityFullUpdateImmediate(this);
3983 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) 4020 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
3984 // either just kill the object 4021 // either just kill the object
3985 // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); 4022 // p.ControllingClient.SendKillObject(new List<uint> {LocalId});
@@ -3992,7 +4029,7 @@ namespace OpenSim.Region.Framework.Scenes
3992 4029
3993 public void SendInitialAvatarDataToAgent(ScenePresence p) 4030 public void SendInitialAvatarDataToAgent(ScenePresence p)
3994 { 4031 {
3995 p.ControllingClient.SendAvatarDataImmediate(this); 4032 p.ControllingClient.SendEntityFullUpdateImmediate(this);
3996 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) 4033 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
3997 // either just kill the object 4034 // either just kill the object
3998 // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); 4035 // p.ControllingClient.SendKillObject(new List<uint> {LocalId});
@@ -4009,12 +4046,12 @@ namespace OpenSim.Region.Framework.Scenes
4009 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 4046 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
4010 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod) 4047 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
4011 return; 4048 return;
4012 avatar.ControllingClient.SendAvatarDataImmediate(this); 4049 avatar.ControllingClient.SendEntityFullUpdateImmediate(this);
4013 } 4050 }
4014 4051
4015 public void SendAvatarDataToAgentNF(ScenePresence avatar) 4052 public void SendAvatarDataToAgentNF(ScenePresence avatar)
4016 { 4053 {
4017 avatar.ControllingClient.SendAvatarDataImmediate(this); 4054 avatar.ControllingClient.SendEntityFullUpdateImmediate(this);
4018 } 4055 }
4019 4056
4020 /// <summary> 4057 /// <summary>