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authorTeravus Ovares2009-03-27 22:13:09 +0000
committerTeravus Ovares2009-03-27 22:13:09 +0000
commit52c482a7a7b297715cbcd7460edb1ad07d7a06c6 (patch)
tree67fbfb7d080f5c6d5575c1be39d8c92a46ab6360 /OpenSim/Region/Framework
parent* refactor: call some EventManager triggers directly rather than through scene (diff)
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* This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
2 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d30a45f..2a5a563 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3532,7 +3532,7 @@ if (m_shape != null) {
3532 //tmpcolor.G = tmpcolor.G*255; 3532 //tmpcolor.G = tmpcolor.G*255;
3533 //tmpcolor.B = tmpcolor.B*255; 3533 //tmpcolor.B = tmpcolor.B*255;
3534 //tex.DefaultTexture.RGBA = tmpcolor; 3534 //tex.DefaultTexture.RGBA = tmpcolor;
3535 UpdateTextureEntry(tex.ToBytes()); 3535 UpdateTextureEntry(tex.GetBytes());
3536 } 3536 }
3537 3537
3538 /// <summary> 3538 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c78aceb..42820c4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2236,7 +2236,7 @@ namespace OpenSim.Region.Framework.Scenes
2236 pos.Z -= m_appearance.HipOffset; 2236 pos.Z -= m_appearance.HipOffset;
2237 2237
2238 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2238 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2239 LocalId, m_pos, m_appearance.Texture.ToBytes(), 2239 LocalId, m_pos, m_appearance.Texture.GetBytes(),
2240 m_parentID, rot); 2240 m_parentID, rot);
2241 if (m_sitStatus) 2241 if (m_sitStatus)
2242 GenerateRandomAnimation(); 2242 GenerateRandomAnimation();
@@ -2315,7 +2315,7 @@ namespace OpenSim.Region.Framework.Scenes
2315 pos.Z -= m_appearance.HipOffset; 2315 pos.Z -= m_appearance.HipOffset;
2316 2316
2317 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2317 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2318 m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); 2318 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot);
2319 2319
2320 if (!m_isChildAgent) 2320 if (!m_isChildAgent)
2321 { 2321 {
@@ -2360,7 +2360,7 @@ namespace OpenSim.Region.Framework.Scenes
2360 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2360 public void SendAppearanceToOtherAgent(ScenePresence avatar)
2361 { 2361 {
2362 avatar.ControllingClient.SendAppearance( 2362 avatar.ControllingClient.SendAppearance(
2363 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.ToBytes()); 2363 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
2364 } 2364 }
2365 2365
2366 /// <summary> 2366 /// <summary>
@@ -2392,7 +2392,7 @@ namespace OpenSim.Region.Framework.Scenes
2392 2392
2393 Quaternion rot = m_bodyRot; 2393 Quaternion rot = m_bodyRot;
2394 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2394 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2395 m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); 2395 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot);
2396 2396
2397 } 2397 }
2398 2398
@@ -2801,7 +2801,7 @@ namespace OpenSim.Region.Framework.Scenes
2801 cAgent.VisualParams = m_appearance.VisualParams; 2801 cAgent.VisualParams = m_appearance.VisualParams;
2802 2802
2803 if (m_appearance.Texture != null) 2803 if (m_appearance.Texture != null)
2804 cAgent.AgentTextures = m_appearance.Texture.ToBytes(); 2804 cAgent.AgentTextures = m_appearance.Texture.GetBytes();
2805 } 2805 }
2806 catch (Exception e) 2806 catch (Exception e)
2807 { 2807 {
@@ -2863,7 +2863,7 @@ namespace OpenSim.Region.Framework.Scenes
2863 if (cAgent.AgentTextures != null) 2863 if (cAgent.AgentTextures != null)
2864 te = cAgent.AgentTextures; 2864 te = cAgent.AgentTextures;
2865 else 2865 else
2866 te = AvatarAppearance.GetDefaultTexture().ToBytes(); 2866 te = AvatarAppearance.GetDefaultTexture().GetBytes();
2867 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) 2867 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
2868 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); 2868 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
2869 m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams)); 2869 m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams));
@@ -2937,7 +2937,7 @@ namespace OpenSim.Region.Framework.Scenes
2937 static ScenePresence() 2937 static ScenePresence()
2938 { 2938 {
2939 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); 2939 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
2940 DefaultTexture = textu.ToBytes(); 2940 DefaultTexture = textu.GetBytes();
2941 2941
2942 } 2942 }
2943 2943
@@ -3076,7 +3076,7 @@ namespace OpenSim.Region.Framework.Scenes
3076 if (DefaultTexture == null) 3076 if (DefaultTexture == null)
3077 { 3077 {
3078 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); 3078 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
3079 DefaultTexture = textu.ToBytes(); 3079 DefaultTexture = textu.GetBytes();
3080 } 3080 }
3081 if (DateTime.Now.Month==4&&DateTime.Now.Day==1) 3081 if (DateTime.Now.Month==4&&DateTime.Now.Day==1)
3082 m_sitStatus = true; 3082 m_sitStatus = true;