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author | Melanie | 2012-10-17 00:13:49 +0100 |
---|---|---|
committer | Melanie | 2012-10-17 00:13:49 +0100 |
commit | 416bc19da7c9cd9b20931376bf1408820063816a (patch) | |
tree | d1de81a29fbabe2870552473771b0b527194bef6 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Fix perms when linking an object. Set root part perms to the perms (diff) | |
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Merge branch 'avination' into careminster
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 28 |
4 files changed, 37 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 30bf744..deb57ce 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2506,6 +2506,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2506 | } | 2506 | } |
2507 | 2507 | ||
2508 | m_sceneGraph.LinkObjects(root, children); | 2508 | m_sceneGraph.LinkObjects(root, children); |
2509 | |||
2510 | ScenePresence sp; | ||
2511 | if (TryGetScenePresence(agentId, out sp)) | ||
2512 | { | ||
2513 | root.SendPropertiesToClient(sp.ControllingClient); | ||
2514 | } | ||
2509 | } | 2515 | } |
2510 | 2516 | ||
2511 | private string PermissionString(uint permissions) | 2517 | private string PermissionString(uint permissions) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index c4b7b27..1beb584 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1846,6 +1846,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | 1846 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; |
1847 | } | 1847 | } |
1848 | 1848 | ||
1849 | parentGroup.AdjustChildPrimPermissions(); | ||
1849 | parentGroup.HasGroupChanged = true; | 1850 | parentGroup.HasGroupChanged = true; |
1850 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | 1851 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); |
1851 | parentGroup.ScheduleGroupForFullUpdate(); | 1852 | parentGroup.ScheduleGroupForFullUpdate(); |
@@ -1986,6 +1987,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | // return unless the root is deleted. This will remove them | 1987 | // return unless the root is deleted. This will remove them |
1987 | // from the database. They will be rewritten immediately, | 1988 | // from the database. They will be rewritten immediately, |
1988 | // minus the rows for the unlinked child prims. | 1989 | // minus the rows for the unlinked child prims. |
1990 | g.AdjustChildPrimPermissions(); | ||
1989 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | 1991 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); |
1990 | g.TriggerScriptChangedEvent(Changed.LINK); | 1992 | g.TriggerScriptChangedEvent(Changed.LINK); |
1991 | g.HasGroupChanged = true; // Persist | 1993 | g.HasGroupChanged = true; // Persist |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index bf898bb..985f0a0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3429,11 +3429,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3429 | 3429 | ||
3430 | public void AdjustChildPrimPermissions() | 3430 | public void AdjustChildPrimPermissions() |
3431 | { | 3431 | { |
3432 | uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits | ||
3433 | uint foldedPerms = RootPart.OwnerMask & 3; | ||
3434 | |||
3432 | ForEachPart(part => | 3435 | ForEachPart(part => |
3433 | { | 3436 | { |
3437 | newOwnerMask &= part.BaseMask; | ||
3434 | if (part != RootPart) | 3438 | if (part != RootPart) |
3435 | part.ClonePermissions(RootPart); | 3439 | part.ClonePermissions(RootPart); |
3436 | }); | 3440 | }); |
3441 | |||
3442 | RootPart.OwnerMask = newOwnerMask | foldedPerms; | ||
3443 | RootPart.ScheduleFullUpdate(); | ||
3437 | } | 3444 | } |
3438 | 3445 | ||
3439 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, | 3446 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, |
@@ -3441,8 +3448,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3441 | { | 3448 | { |
3442 | RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); | 3449 | RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
3443 | 3450 | ||
3451 | bool god = Scene.Permissions.IsGod(AgentID); | ||
3452 | |||
3444 | AdjustChildPrimPermissions(); | 3453 | AdjustChildPrimPermissions(); |
3445 | 3454 | ||
3455 | if (field == 1 && god) // Base mask was set. Update all child part inventories | ||
3456 | { | ||
3457 | foreach (SceneObjectPart part in Parts) | ||
3458 | part.Inventory.ApplyGodPermissions(RootPart.BaseMask); | ||
3459 | } | ||
3460 | |||
3446 | HasGroupChanged = true; | 3461 | HasGroupChanged = true; |
3447 | 3462 | ||
3448 | // Send the group's properties to all clients once all parts are updated | 3463 | // Send the group's properties to all clients once all parts are updated |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index d5d8f26..2d90a22 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4480,7 +4480,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4480 | if (god) | 4480 | if (god) |
4481 | { | 4481 | { |
4482 | BaseMask = ApplyMask(BaseMask, set, mask); | 4482 | BaseMask = ApplyMask(BaseMask, set, mask); |
4483 | Inventory.ApplyGodPermissions(_baseMask); | 4483 | Inventory.ApplyGodPermissions(BaseMask); |
4484 | } | 4484 | } |
4485 | 4485 | ||
4486 | break; | 4486 | break; |
@@ -4499,7 +4499,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4499 | case 16: | 4499 | case 16: |
4500 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & | 4500 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & |
4501 | baseMask; | 4501 | baseMask; |
4502 | // Prevent the client from creating no mod, no copy | 4502 | // Prevent the client from creating no copy, no transfer |
4503 | // objects | 4503 | // objects |
4504 | if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) | 4504 | if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) |
4505 | NextOwnerMask |= (uint)PermissionMask.Transfer; | 4505 | NextOwnerMask |= (uint)PermissionMask.Transfer; |
@@ -4517,20 +4517,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4517 | { | 4517 | { |
4518 | bool update = false; | 4518 | bool update = false; |
4519 | 4519 | ||
4520 | if (BaseMask != source.BaseMask || | 4520 | uint prevOwnerMask = OwnerMask; |
4521 | OwnerMask != source.OwnerMask || | 4521 | uint prevGroupMask = GroupMask; |
4522 | GroupMask != source.GroupMask || | 4522 | uint prevEveryoneMask = EveryoneMask; |
4523 | EveryoneMask != source.EveryoneMask || | 4523 | uint prevNextOwnerMask = NextOwnerMask; |
4524 | NextOwnerMask != source.NextOwnerMask) | ||
4525 | update = true; | ||
4526 | 4524 | ||
4527 | BaseMask = source.BaseMask; | 4525 | OwnerMask = source.OwnerMask & BaseMask; |
4528 | OwnerMask = source.OwnerMask; | 4526 | GroupMask = source.GroupMask & BaseMask; |
4529 | GroupMask = source.GroupMask; | 4527 | EveryoneMask = source.EveryoneMask & BaseMask; |
4530 | EveryoneMask = source.EveryoneMask; | 4528 | NextOwnerMask = source.NextOwnerMask & BaseMask; |
4531 | NextOwnerMask = source.NextOwnerMask; | ||
4532 | 4529 | ||
4533 | if (update) | 4530 | if (OwnerMask != prevOwnerMask || |
4531 | GroupMask != prevGroupMask || | ||
4532 | EveryoneMask != prevEveryoneMask || | ||
4533 | NextOwnerMask != prevNextOwnerMask) | ||
4534 | SendFullUpdateToAllClients(); | 4534 | SendFullUpdateToAllClients(); |
4535 | } | 4535 | } |
4536 | 4536 | ||