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authorJustin Clark-Casey (justincc)2010-07-01 02:06:51 +0100
committerJustin Clark-Casey (justincc)2010-07-01 02:06:51 +0100
commit214db91503148f0bad42f951965f4acfc3cdd7e1 (patch)
tree15fd986ac6ba5ea6177c159e765f1725292dd16c /OpenSim/Region/Framework/StorageManager.cs
parenthave a stab at sending the correct number of media entries to shapes (diff)
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start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
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