aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/StorageManager.cs
diff options
context:
space:
mode:
authornlin2009-04-10 06:39:52 +0000
committernlin2009-04-10 06:39:52 +0000
commit8e6c20b27fdb95b9008614eb36678508407a4d19 (patch)
tree562e0363e5e551c8d3fee03736d319f9e8963c64 /OpenSim/Region/Framework/StorageManager.cs
parent* Updated BulletDotNET dll with the ContactFlags definition. (diff)
downloadopensim-SC-8e6c20b27fdb95b9008614eb36678508407a4d19.zip
opensim-SC-8e6c20b27fdb95b9008614eb36678508407a4d19.tar.gz
opensim-SC-8e6c20b27fdb95b9008614eb36678508407a4d19.tar.bz2
opensim-SC-8e6c20b27fdb95b9008614eb36678508407a4d19.tar.xz
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
Diffstat (limited to 'OpenSim/Region/Framework/StorageManager.cs')
0 files changed, 0 insertions, 0 deletions