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authorUbitUmarov2012-08-30 00:15:46 +0100
committerUbitUmarov2012-08-30 00:15:46 +0100
commitc821153a4fcc0a0d806d2c9be63cf48494e4dd06 (patch)
tree5ec352041b9388f46fc621ba16661b3581bd7cd1 /OpenSim/Region/Framework/Scenes
parent A few more changes to keyframes (diff)
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[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs58
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
3 files changed, 38 insertions, 35 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index 42e3860..e4e6f2c 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -112,20 +112,23 @@ namespace OpenSim.Region.Framework.Scenes
112 public bool Selected 112 public bool Selected
113 { 113 {
114 set 114 set
115 { 115 {
116 if (!value) 116 if (m_group != null)
117 {
118 // Once we're let go, recompute positions
119 if (m_selected)
120 UpdateSceneObject(m_group);
121 }
122 else
123 { 117 {
124 // Save selection position in case we get moved 118 if (!value)
125 if (!m_selected)
126 { 119 {
127 StopTimer(); 120 // Once we're let go, recompute positions
128 m_serializedPosition = m_group.AbsolutePosition; 121 if (m_selected)
122 UpdateSceneObject(m_group);
123 }
124 else
125 {
126 // Save selection position in case we get moved
127 if (!m_selected)
128 {
129 StopTimer();
130 m_serializedPosition = m_group.AbsolutePosition;
131 }
129 } 132 }
130 } 133 }
131 m_isCrossing = false; 134 m_isCrossing = false;
@@ -199,6 +202,9 @@ namespace OpenSim.Region.Framework.Scenes
199 m_waitingCrossing = false; 202 m_waitingCrossing = false;
200 StopTimer(); 203 StopTimer();
201 204
205 if (grp == null)
206 return;
207
202 m_group = grp; 208 m_group = grp;
203 Vector3 grppos = grp.AbsolutePosition; 209 Vector3 grppos = grp.AbsolutePosition;
204 Vector3 offset = grppos - m_serializedPosition; 210 Vector3 offset = grppos - m_serializedPosition;
@@ -228,14 +234,16 @@ namespace OpenSim.Region.Framework.Scenes
228 m_mode = mode; 234 m_mode = mode;
229 m_data = data; 235 m_data = data;
230 236
231 m_onTimerLock = new object();
232
233 m_group = grp; 237 m_group = grp;
234 if (grp != null) 238 if (grp != null)
235 { 239 {
236 m_basePosition = grp.AbsolutePosition; 240 m_basePosition = grp.AbsolutePosition;
237 m_baseRotation = grp.GroupRotation; 241 m_baseRotation = grp.GroupRotation;
238 } 242 }
243
244 m_onTimerLock = new object();
245 m_timerStopped = true;
246 m_inOnTimer = false;
239 m_isCrossing = false; 247 m_isCrossing = false;
240 m_waitingCrossing = false; 248 m_waitingCrossing = false;
241 } 249 }
@@ -249,18 +257,23 @@ namespace OpenSim.Region.Framework.Scenes
249 { 257 {
250 StopTimer(); 258 StopTimer();
251 259
252 KeyframeMotion newmotion = new KeyframeMotion(newgrp, m_mode, m_data); 260 KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data);
253 261
254 if (newgrp != null && newgrp.IsSelected) 262 newmotion.m_group = newgrp;
255 newmotion.m_selected = true;
256 263
257 if (m_keyframes != null) 264 if (m_keyframes != null)
265 {
266 newmotion.m_keyframes = new Keyframe[m_keyframes.Length];
258 m_keyframes.CopyTo(newmotion.m_keyframes, 0); 267 m_keyframes.CopyTo(newmotion.m_keyframes, 0);
268 }
259 269
260 newmotion.m_frames = new List<Keyframe>(m_frames); 270 newmotion.m_frames = new List<Keyframe>(m_frames);
271
272 newmotion.m_basePosition = m_basePosition;
273 newmotion.m_baseRotation = m_baseRotation;
274
261 newmotion.m_currentFrame = m_currentFrame; 275 newmotion.m_currentFrame = m_currentFrame;
262 276
263 newmotion.m_nextPosition = m_nextPosition;
264 if (m_selected) 277 if (m_selected)
265 newmotion.m_serializedPosition = m_serializedPosition; 278 newmotion.m_serializedPosition = m_serializedPosition;
266 else 279 else
@@ -272,12 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
272 } 285 }
273 286
274 newmotion.m_iterations = m_iterations; 287 newmotion.m_iterations = m_iterations;
275 288 newmotion.m_running = m_running;
276 newmotion.m_onTimerLock = new object();
277 newmotion.m_timerStopped = false;
278 newmotion.m_inOnTimer = false;
279 newmotion.m_isCrossing = false;
280 newmotion.m_waitingCrossing = false;
281 289
282 if (m_running && !m_waitingCrossing) 290 if (m_running && !m_waitingCrossing)
283 StartTimer(); 291 StartTimer();
@@ -299,7 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
299 { 307 {
300 m_isCrossing = false; 308 m_isCrossing = false;
301 m_waitingCrossing = false; 309 m_waitingCrossing = false;
302 if (m_keyframes.Length > 0) 310 if (m_keyframes != null && m_group != null && m_keyframes.Length > 0)
303 { 311 {
304 if (m_timer == null) 312 if (m_timer == null)
305 { 313 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 834d27b..fe34ad4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2062,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes
2062 HasGroupChangedDueToDelink = false; 2062 HasGroupChangedDueToDelink = false;
2063 2063
2064 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); 2064 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
2065/*
2065 backup_group.ForEachPart(delegate(SceneObjectPart part) 2066 backup_group.ForEachPart(delegate(SceneObjectPart part)
2066 { 2067 {
2067 if (part.KeyframeMotion != null) 2068 if (part.KeyframeMotion != null)
@@ -2070,7 +2071,7 @@ namespace OpenSim.Region.Framework.Scenes
2070// part.KeyframeMotion.UpdateSceneObject(this); 2071// part.KeyframeMotion.UpdateSceneObject(this);
2071 } 2072 }
2072 }); 2073 });
2073 2074*/
2074 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 2075 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
2075 2076
2076 backup_group.ForEachPart(delegate(SceneObjectPart part) 2077 backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -4415,15 +4416,6 @@ namespace OpenSim.Region.Framework.Scenes
4415 public virtual ISceneObject CloneForNewScene() 4416 public virtual ISceneObject CloneForNewScene()
4416 { 4417 {
4417 SceneObjectGroup sog = Copy(false); 4418 SceneObjectGroup sog = Copy(false);
4418 sog.ForEachPart(delegate(SceneObjectPart part)
4419 {
4420 if (part.KeyframeMotion != null)
4421 {
4422 part.KeyframeMotion = KeyframeMotion.FromData(sog, part.KeyframeMotion.Serialize());
4423 // this is called later
4424// part.KeyframeMotion.UpdateSceneObject(this);
4425 }
4426 });
4427 sog.IsDeleted = false; 4419 sog.IsDeleted = false;
4428 return sog; 4420 return sog;
4429 } 4421 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index bf5fc99..4788a24 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2110,6 +2110,9 @@ namespace OpenSim.Region.Framework.Scenes
2110 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2110 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
2111 dupe.Shape.ExtraParams = extraP; 2111 dupe.Shape.ExtraParams = extraP;
2112 2112
2113 if (KeyframeMotion != null)
2114 dupe.KeyframeMotion = KeyframeMotion.Copy(null);
2115
2113 if (userExposed) 2116 if (userExposed)
2114 { 2117 {
2115 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) 2118 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)