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authorJohn Hurliman2009-10-22 14:33:54 -0700
committerJohn Hurliman2009-10-22 14:33:54 -0700
commitba2972eaf6d608fe4e6a6610089ab9fb8bae3f2d (patch)
treefc21babfe36539d4b61c0a4d5154ba0c91866768 /OpenSim/Region/Framework/Scenes
parentForgot to hit save in the last commit (diff)
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* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right
* Fix WorldMapModule.process() to not trip the watchdog timer
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs15
1 files changed, 7 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cfd3fcc..ccfffe7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2417,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
2417 pos.Z -= m_appearance.HipOffset; 2417 pos.Z -= m_appearance.HipOffset;
2418 2418
2419 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2419 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2420 pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient))); 2420 pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient)));
2421 2421
2422 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2422 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2423 m_scene.StatsReporter.AddAgentUpdates(1); 2423 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2522,7 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes
2522 2522
2523 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2523 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2524 LocalId, pos, m_appearance.Texture.GetBytes(), 2524 LocalId, pos, m_appearance.Texture.GetBytes(),
2525 m_parentID, m_rotation)); 2525 m_parentID, m_bodyRot));
2526 m_scene.StatsReporter.AddAgentUpdates(1); 2526 m_scene.StatsReporter.AddAgentUpdates(1);
2527 } 2527 }
2528 2528
@@ -2585,14 +2585,11 @@ namespace OpenSim.Region.Framework.Scenes
2585 // the inventory arrives 2585 // the inventory arrives
2586 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2586 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2587 2587
2588 // Note: because Quaternion is a struct, it can't be null
2589 Quaternion rot = m_bodyRot;
2590
2591 Vector3 pos = m_pos; 2588 Vector3 pos = m_pos;
2592 pos.Z -= m_appearance.HipOffset; 2589 pos.Z -= m_appearance.HipOffset;
2593 2590
2594 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2591 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2595 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); 2592 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2596 2593
2597 if (!m_isChildAgent) 2594 if (!m_isChildAgent)
2598 { 2595 {
@@ -2697,9 +2694,11 @@ namespace OpenSim.Region.Framework.Scenes
2697 m_startAnimationSet = true; 2694 m_startAnimationSet = true;
2698 } 2695 }
2699 2696
2700 Quaternion rot = m_bodyRot; 2697 Vector3 pos = m_pos;
2698 pos.Z -= m_appearance.HipOffset;
2699
2701 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2700 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2702 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); 2701 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2703 2702
2704 } 2703 }
2705 2704