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author | John Hurliman | 2009-10-23 13:14:29 -0700 |
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committer | John Hurliman | 2009-10-23 13:14:29 -0700 |
commit | a41cd1d0695c01e4096fa0b7696b415a4c7455fc (patch) | |
tree | a942c2f79906a7de36e3fe363fba2f8130e9f8c3 /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-a41cd1d0695c01e4096fa0b7696b415a4c7455fc.zip opensim-SC-a41cd1d0695c01e4096fa0b7696b415a4c7455fc.tar.gz opensim-SC-a41cd1d0695c01e4096fa0b7696b415a4c7455fc.tar.bz2 opensim-SC-a41cd1d0695c01e4096fa0b7696b415a4c7455fc.tar.xz |
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ee848bb..a3bc04b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1223,10 +1223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1223 | if (!m_backingup) | 1223 | if (!m_backingup) |
1224 | { | 1224 | { |
1225 | m_backingup = true; | 1225 | m_backingup = true; |
1226 | 1226 | Util.FireAndForget(BackupWaitCallback); | |
1227 | System.ComponentModel.BackgroundWorker backupWorker = new System.ComponentModel.BackgroundWorker(); | ||
1228 | backupWorker.DoWork += delegate(object sender, System.ComponentModel.DoWorkEventArgs e) { Backup(); }; | ||
1229 | backupWorker.RunWorkerAsync(); | ||
1230 | } | 1227 | } |
1231 | } | 1228 | } |
1232 | 1229 | ||
@@ -1239,6 +1236,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1239 | } | 1236 | } |
1240 | 1237 | ||
1241 | /// <summary> | 1238 | /// <summary> |
1239 | /// Wrapper for Backup() that can be called with Util.FireAndForget() | ||
1240 | /// </summary> | ||
1241 | private void BackupWaitCallback(object o) | ||
1242 | { | ||
1243 | Backup(); | ||
1244 | } | ||
1245 | |||
1246 | /// <summary> | ||
1242 | /// Backup the scene. This acts as the main method of the backup thread. | 1247 | /// Backup the scene. This acts as the main method of the backup thread. |
1243 | /// </summary> | 1248 | /// </summary> |
1244 | /// <returns></returns> | 1249 | /// <returns></returns> |