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authorUbitUmarov2019-08-01 05:31:03 +0100
committerUbitUmarov2019-08-01 05:31:03 +0100
commit96dabca85b7112c68466f8ac668b9dc07e206ef8 (patch)
treed0802063de9d60aadcb1f066aeaee64314afc0f7 /OpenSim/Region/Framework/Scenes
parentmantis8569: do aggregate script events when a script is deleted; block nonphy... (diff)
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make sure XEngine does release script events when a script is destroyed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 1ba74f4..8c880fc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1112,10 +1112,7 @@ namespace OpenSim.Region.Framework.Scenes
1112 m_part.RemFlag(PrimFlags.Scripted); 1112 m_part.RemFlag(PrimFlags.Scripted);
1113 } 1113 }
1114 1114
1115 if (type == (int)InventoryType.LSL) 1115 m_part.ScheduleFullUpdate();
1116 m_part.aggregateScriptEvents(); // this also does full update
1117 else
1118 m_part.ScheduleFullUpdate();
1119 1116
1120 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1117 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
1121 return type; 1118 return type;