diff options
author | Melanie | 2009-10-02 08:23:38 +0100 |
---|---|---|
committer | Melanie | 2009-10-02 08:23:38 +0100 |
commit | 31d8cec0f8cd47ff445edc7771e5e73825a57927 (patch) | |
tree | a2d60604317739fa530502c40ffc71bab2a5c494 /OpenSim/Region/Framework/Scenes | |
parent | Restore the missing image handling to the image manager. The missing (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-31d8cec0f8cd47ff445edc7771e5e73825a57927.zip opensim-SC-31d8cec0f8cd47ff445edc7771e5e73825a57927.tar.gz opensim-SC-31d8cec0f8cd47ff445edc7771e5e73825a57927.tar.bz2 opensim-SC-31d8cec0f8cd47ff445edc7771e5e73825a57927.tar.xz |
Merge branch 'master' into diva-textures
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
35 files changed, 503 insertions, 749 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 7ac1e7e..5b571c7 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -34,7 +34,7 @@ using OpenMetaverse; | |||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 37 | { |
38 | class DeleteToInventoryHolder | 38 | class DeleteToInventoryHolder |
39 | { | 39 | { |
40 | public DeRezAction action; | 40 | public DeRezAction action; |
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | /// up the main client thread. | 49 | /// up the main client thread. |
50 | /// </summary> | 50 | /// </summary> |
51 | public class AsyncSceneObjectGroupDeleter | 51 | public class AsyncSceneObjectGroupDeleter |
52 | { | 52 | { |
53 | private static readonly ILog m_log | 53 | private static readonly ILog m_log |
54 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
@@ -58,16 +58,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
58 | /// </value> | 58 | /// </value> |
59 | public bool Enabled; | 59 | public bool Enabled; |
60 | 60 | ||
61 | private Timer m_inventoryTicker = new Timer(2000); | 61 | private Timer m_inventoryTicker = new Timer(2000); |
62 | private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>(); | 62 | private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>(); |
63 | private Scene m_scene; | 63 | private Scene m_scene; |
64 | 64 | ||
65 | public AsyncSceneObjectGroupDeleter(Scene scene) | 65 | public AsyncSceneObjectGroupDeleter(Scene scene) |
66 | { | 66 | { |
67 | m_scene = scene; | 67 | m_scene = scene; |
68 | 68 | ||
69 | m_inventoryTicker.AutoReset = false; | 69 | m_inventoryTicker.AutoReset = false; |
70 | m_inventoryTicker.Elapsed += InventoryRunDeleteTimer; | 70 | m_inventoryTicker.Elapsed += InventoryRunDeleteTimer; |
71 | } | 71 | } |
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 113 | { |
114 | //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); | 114 | //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); |
115 | } | 115 | } |
116 | } | 116 | } |
117 | 117 | ||
118 | /// <summary> | 118 | /// <summary> |
119 | /// Move the next object in the queue to inventory. Then delete it properly from the scene. | 119 | /// Move the next object in the queue to inventory. Then delete it properly from the scene. |
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | /// <returns></returns> | 121 | /// <returns></returns> |
122 | public bool InventoryDeQueueAndDelete() | 122 | public bool InventoryDeQueueAndDelete() |
123 | { | 123 | { |
124 | DeleteToInventoryHolder x = null; | 124 | DeleteToInventoryHolder x = null; |
125 | 125 | ||
126 | try | 126 | try |
127 | { | 127 | { |
@@ -142,9 +142,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | 142 | ||
143 | try | 143 | try |
144 | { | 144 | { |
145 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); | 145 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); |
146 | if (x.permissionToDelete) | 146 | if (x.permissionToDelete) |
147 | m_scene.DeleteSceneObject(x.objectGroup, false); | 147 | m_scene.DeleteSceneObject(x.objectGroup, false); |
148 | } | 148 | } |
149 | catch (Exception e) | 149 | catch (Exception e) |
150 | { | 150 | { |
@@ -166,6 +166,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | 166 | ||
167 | m_log.Debug("[SCENE]: No objects left in inventory send queue."); | 167 | m_log.Debug("[SCENE]: No objects left in inventory send queue."); |
168 | return false; | 168 | return false; |
169 | } | 169 | } |
170 | } | 170 | } |
171 | } | 171 | } |
diff --git a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs index 06b1d22..72d599a 100644 --- a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs +++ b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | { | 47 | { |
48 | if (nod.Attributes["name"] != null) | 48 | if (nod.Attributes["name"] != null) |
49 | { | 49 | { |
50 | string name = (string)nod.Attributes["name"].Value; | 50 | string name = (string)nod.Attributes["name"].Value; |
51 | UUID id = (UUID)nod.InnerText; | 51 | UUID id = (UUID)nod.InnerText; |
52 | string animState = (string)nod.Attributes["state"].Value; | 52 | string animState = (string)nod.Attributes["state"].Value; |
53 | 53 | ||
diff --git a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs index 1dd9613..5f2eb0d 100644 --- a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs +++ b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs | |||
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
234 | 234 | ||
235 | 235 | ||
236 | /// <summary> | 236 | /// <summary> |
237 | /// Variable length strings seem to be null terminated in the animation asset.. but.. | 237 | /// Variable length strings seem to be null terminated in the animation asset.. but.. |
238 | /// use with caution, home grown. | 238 | /// use with caution, home grown. |
239 | /// advances the index. | 239 | /// advances the index. |
240 | /// </summary> | 240 | /// </summary> |
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | byte[] interm = new byte[endpos-i]; | 273 | byte[] interm = new byte[endpos-i]; |
274 | for (; i<endpos; i++) | 274 | for (; i<endpos; i++) |
275 | { | 275 | { |
276 | interm[i-startpos] = data[i]; | 276 | interm[i-startpos] = data[i]; |
277 | } | 277 | } |
278 | i++; // advance past the null character | 278 | i++; // advance past the null character |
279 | 279 | ||
@@ -624,7 +624,7 @@ switch (jointname) | |||
624 | case "mWristLeft": | 624 | case "mWristLeft": |
625 | case "mWristRight": | 625 | case "mWristRight": |
626 | case "mShoulderLeft": | 626 | case "mShoulderLeft": |
627 | case "mShoulderRight": | 627 | case "mShoulderRight": |
628 | // ZYX->ZXY | 628 | // ZYX->ZXY |
629 | t = y; | 629 | t = y; |
630 | y = z; | 630 | y = z; |
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs index 1488c5b..c6a6511 100644 --- a/OpenSim/Region/Framework/Scenes/Border.cs +++ b/OpenSim/Region/Framework/Scenes/Border.cs | |||
@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | /// Creates a Border. The line is perpendicular to the direction cardinal. | 55 | /// Creates a Border. The line is perpendicular to the direction cardinal. |
56 | /// IE: if the direction cardinal is South, the line is West->East | 56 | /// IE: if the direction cardinal is South, the line is West->East |
57 | /// </summary> | 57 | /// </summary> |
58 | /// <param name="lineStart">The starting point for the line of the border. | 58 | /// <param name="lineStart">The starting point for the line of the border. |
59 | /// The position of an object must be greater then this for this border to trigger. | 59 | /// The position of an object must be greater then this for this border to trigger. |
60 | /// Perpendicular to the direction cardinal</param> | 60 | /// Perpendicular to the direction cardinal</param> |
61 | /// <param name="lineEnd">The ending point for the line of the border. | 61 | /// <param name="lineEnd">The ending point for the line of the border. |
62 | /// The position of an object must be less then this for this border to trigger. | 62 | /// The position of an object must be less then this for this border to trigger. |
63 | /// Perpendicular to the direction cardinal</param> | 63 | /// Perpendicular to the direction cardinal</param> |
64 | /// <param name="triggerCoordinate">The position that triggers border the border | 64 | /// <param name="triggerCoordinate">The position that triggers border the border |
65 | /// cross parallel to the direction cardinal. On the North cardinal, this | 65 | /// cross parallel to the direction cardinal. On the North cardinal, this |
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 00c99c5..c2ec6a5 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | public abstract void UpdateMovement(); | 130 | public abstract void UpdateMovement(); |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
133 | /// Performs any updates that need to be done at each frame, as opposed to immediately. | 133 | /// Performs any updates that need to be done at each frame, as opposed to immediately. |
134 | /// These included scheduled updates and updates that occur due to physics processing. | 134 | /// These included scheduled updates and updates that occur due to physics processing. |
135 | /// </summary> | 135 | /// </summary> |
136 | public abstract void Update(); | 136 | public abstract void Update(); |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 504b90a..0ceef39 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | { | 144 | { |
145 | m_log.ErrorFormat("Remove Entity failed for {0}", localID, e); | 145 | m_log.ErrorFormat("Remove Entity failed for {0}", localID, e); |
146 | return false; | 146 | return false; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | } | 149 | } |
150 | 150 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 287d8d9..753344d 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -32,6 +32,7 @@ using OpenSim.Framework; | |||
32 | using OpenSim.Framework.Client; | 32 | using OpenSim.Framework.Client; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using Caps=OpenSim.Framework.Capabilities.Caps; | 34 | using Caps=OpenSim.Framework.Capabilities.Caps; |
35 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Framework.Scenes | 37 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 38 | { |
@@ -289,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | /// Guid.Empty is returned. | 290 | /// Guid.Empty is returned. |
290 | /// </summary> | 291 | /// </summary> |
291 | public delegate void OarFileSaved(Guid guid, string message); | 292 | public delegate void OarFileSaved(Guid guid, string message); |
292 | public event OarFileSaved OnOarFileSaved; | 293 | public event OarFileSaved OnOarFileSaved; |
293 | 294 | ||
294 | /// <summary> | 295 | /// <summary> |
295 | /// Called when the script compile queue becomes empty | 296 | /// Called when the script compile queue becomes empty |
@@ -305,6 +306,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 306 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
306 | public event Attach OnAttach; | 307 | public event Attach OnAttach; |
307 | 308 | ||
309 | public delegate void RegionUp(GridRegion region); | ||
310 | public event RegionUp OnRegionUp; | ||
311 | |||
308 | public class MoneyTransferArgs : EventArgs | 312 | public class MoneyTransferArgs : EventArgs |
309 | { | 313 | { |
310 | public UUID sender; | 314 | public UUID sender; |
@@ -446,6 +450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; | 450 | private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; |
447 | 451 | ||
448 | private Attach handlerOnAttach = null; | 452 | private Attach handlerOnAttach = null; |
453 | private RegionUp handlerOnRegionUp = null; | ||
449 | 454 | ||
450 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) | 455 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |
451 | { | 456 | { |
@@ -999,7 +1004,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
999 | handlerOarFileSaved = OnOarFileSaved; | 1004 | handlerOarFileSaved = OnOarFileSaved; |
1000 | if (handlerOarFileSaved != null) | 1005 | if (handlerOarFileSaved != null) |
1001 | handlerOarFileSaved(requestId, message); | 1006 | handlerOarFileSaved(requestId, message); |
1002 | } | 1007 | } |
1003 | 1008 | ||
1004 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) | 1009 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) |
1005 | { | 1010 | { |
@@ -1035,5 +1040,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1035 | if (handlerSetRootAgentScene != null) | 1040 | if (handlerSetRootAgentScene != null) |
1036 | handlerSetRootAgentScene(agentID, scene); | 1041 | handlerSetRootAgentScene(agentID, scene); |
1037 | } | 1042 | } |
1043 | |||
1044 | public void TriggerOnRegionUp(GridRegion otherRegion) | ||
1045 | { | ||
1046 | handlerOnRegionUp = OnRegionUp; | ||
1047 | if (handlerOnRegionUp != null) | ||
1048 | handlerOnRegionUp(otherRegion); | ||
1049 | } | ||
1050 | |||
1038 | } | 1051 | } |
1039 | } | 1052 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 5d65f98..b6fa41d 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Framework.Communications.Clients; | 36 | using OpenSim.Framework.Communications.Clients; |
37 | using OpenSim.Region.Framework.Scenes.Serialization; | 37 | using OpenSim.Region.Framework.Scenes.Serialization; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | //using HyperGrid.Framework; | 40 | //using HyperGrid.Framework; |
40 | //using OpenSim.Region.Communications.Hypergrid; | 41 | //using OpenSim.Region.Communications.Hypergrid; |
@@ -47,10 +48,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 49 | ||
49 | // This maps between inventory server urls and inventory server clients | 50 | // This maps between inventory server urls and inventory server clients |
50 | private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); | 51 | // private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); |
51 | |||
52 | 52 | ||
53 | private Scene m_scene; | 53 | private Scene m_scene; |
54 | |||
55 | private IHyperlinkService m_hyper; | ||
56 | IHyperlinkService HyperlinkService | ||
57 | { | ||
58 | get | ||
59 | { | ||
60 | if (m_hyper == null) | ||
61 | m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>(); | ||
62 | return m_hyper; | ||
63 | } | ||
64 | } | ||
65 | |||
54 | #endregion | 66 | #endregion |
55 | 67 | ||
56 | #region Constructor | 68 | #region Constructor |
@@ -72,30 +84,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
72 | return null; | 84 | return null; |
73 | } | 85 | } |
74 | 86 | ||
75 | private string UserInventoryURL(UUID userID) | 87 | // private string UserInventoryURL(UUID userID) |
76 | { | 88 | // { |
77 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | 89 | // CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); |
78 | if (uinfo != null) | 90 | // if (uinfo != null) |
79 | return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; | 91 | // return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; |
80 | return null; | 92 | // return null; |
81 | } | 93 | // } |
82 | 94 | ||
83 | private bool IsLocalUser(UUID userID) | ||
84 | { | ||
85 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
86 | |||
87 | if (uinfo != null) | ||
88 | { | ||
89 | if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile)) | ||
90 | { | ||
91 | m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
92 | return true; | ||
93 | } | ||
94 | } | ||
95 | |||
96 | m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
97 | return false; | ||
98 | } | ||
99 | 95 | ||
100 | public AssetBase FetchAsset(string url, UUID assetID) | 96 | public AssetBase FetchAsset(string url, UUID assetID) |
101 | { | 97 | { |
@@ -171,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
171 | 167 | ||
172 | public void Get(UUID assetID, UUID ownerID) | 168 | public void Get(UUID assetID, UUID ownerID) |
173 | { | 169 | { |
174 | if (!IsLocalUser(ownerID)) | 170 | if (!HyperlinkService.IsLocalUser(ownerID)) |
175 | { | 171 | { |
176 | // Get the item from the remote asset server onto the local AssetCache | 172 | // Get the item from the remote asset server onto the local AssetCache |
177 | // and place an entry in m_assetMap | 173 | // and place an entry in m_assetMap |
@@ -229,7 +225,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
229 | 225 | ||
230 | public void Post(UUID assetID, UUID ownerID) | 226 | public void Post(UUID assetID, UUID ownerID) |
231 | { | 227 | { |
232 | if (!IsLocalUser(ownerID)) | 228 | if (!HyperlinkService.IsLocalUser(ownerID)) |
233 | { | 229 | { |
234 | // Post the item from the local AssetCache onto the remote asset server | 230 | // Post the item from the local AssetCache onto the remote asset server |
235 | // and place an entry in m_assetMap | 231 | // and place an entry in m_assetMap |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs deleted file mode 100644 index a576feb..0000000 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs +++ /dev/null | |||
@@ -1,232 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Net; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | |||
35 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | ||
36 | { | ||
37 | public class HGHyperlink | ||
38 | { | ||
39 | private static readonly ILog m_log = | ||
40 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | private static Random random = new Random(); | ||
42 | |||
43 | public static RegionInfo TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, uint xloc, uint yloc) | ||
44 | { | ||
45 | string host = "127.0.0.1"; | ||
46 | string portstr; | ||
47 | string regionName = ""; | ||
48 | uint port = 9000; | ||
49 | string[] parts = mapName.Split(new char[] { ':' }); | ||
50 | if (parts.Length >= 1) | ||
51 | { | ||
52 | host = parts[0]; | ||
53 | } | ||
54 | if (parts.Length >= 2) | ||
55 | { | ||
56 | portstr = parts[1]; | ||
57 | if (!UInt32.TryParse(portstr, out port)) | ||
58 | regionName = parts[1]; | ||
59 | } | ||
60 | // always take the last one | ||
61 | if (parts.Length >= 3) | ||
62 | { | ||
63 | regionName = parts[2]; | ||
64 | } | ||
65 | |||
66 | // Sanity check. Don't ever link to this sim. | ||
67 | IPAddress ipaddr = null; | ||
68 | try | ||
69 | { | ||
70 | ipaddr = Util.GetHostFromDNS(host); | ||
71 | } | ||
72 | catch { } | ||
73 | |||
74 | if ((ipaddr != null) && | ||
75 | !((m_scene.RegionInfo.ExternalEndPoint.Address.Equals(ipaddr)) && (m_scene.RegionInfo.HttpPort == port))) | ||
76 | { | ||
77 | RegionInfo regInfo; | ||
78 | bool success = TryCreateLink(m_scene, client, xloc, yloc, regionName, port, host, out regInfo); | ||
79 | if (success) | ||
80 | { | ||
81 | regInfo.RegionName = mapName; | ||
82 | return regInfo; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | return null; | ||
87 | } | ||
88 | |||
89 | public static RegionInfo TryLinkRegion(Scene m_scene, IClientAPI client, string mapName) | ||
90 | { | ||
91 | uint xloc = (uint)(random.Next(0, Int16.MaxValue)); | ||
92 | return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0); | ||
93 | } | ||
94 | |||
95 | public static bool TryCreateLink(Scene m_scene, IClientAPI client, uint xloc, uint yloc, | ||
96 | string externalRegionName, uint externalPort, string externalHostName, out RegionInfo regInfo) | ||
97 | { | ||
98 | m_log.DebugFormat("[HGrid]: Link to {0}:{1}, in {2}-{3}", externalHostName, externalPort, xloc, yloc); | ||
99 | |||
100 | regInfo = new RegionInfo(); | ||
101 | regInfo.RegionName = externalRegionName; | ||
102 | regInfo.HttpPort = externalPort; | ||
103 | regInfo.ExternalHostName = externalHostName; | ||
104 | regInfo.RegionLocX = xloc; | ||
105 | regInfo.RegionLocY = yloc; | ||
106 | |||
107 | try | ||
108 | { | ||
109 | regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0); | ||
110 | } | ||
111 | catch (Exception e) | ||
112 | { | ||
113 | m_log.Warn("[HGrid]: Wrong format for link-region: " + e.Message); | ||
114 | return false; | ||
115 | } | ||
116 | regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString(); | ||
117 | |||
118 | // Finally, link it | ||
119 | try | ||
120 | { | ||
121 | m_scene.CommsManager.GridService.RegisterRegion(regInfo); | ||
122 | } | ||
123 | catch (Exception e) | ||
124 | { | ||
125 | m_log.Warn("[HGrid]: Unable to link region: " + e.Message); | ||
126 | return false; | ||
127 | } | ||
128 | |||
129 | uint x, y; | ||
130 | if (!Check4096(m_scene, regInfo, out x, out y)) | ||
131 | { | ||
132 | m_scene.CommsManager.GridService.DeregisterRegion(regInfo); | ||
133 | if (client != null) | ||
134 | client.SendAlertMessage("Region is too far (" + x + ", " + y + ")"); | ||
135 | m_log.Info("[HGrid]: Unable to link, region is too far (" + x + ", " + y + ")"); | ||
136 | return false; | ||
137 | } | ||
138 | |||
139 | if (!CheckCoords(m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, x, y)) | ||
140 | { | ||
141 | m_scene.CommsManager.GridService.DeregisterRegion(regInfo); | ||
142 | if (client != null) | ||
143 | client.SendAlertMessage("Region has incompatible coordinates (" + x + ", " + y + ")"); | ||
144 | m_log.Info("[HGrid]: Unable to link, region has incompatible coordinates (" + x + ", " + y + ")"); | ||
145 | return false; | ||
146 | } | ||
147 | |||
148 | m_log.Debug("[HGrid]: link region succeeded"); | ||
149 | return true; | ||
150 | } | ||
151 | |||
152 | public static bool TryUnlinkRegion(Scene m_scene, string mapName) | ||
153 | { | ||
154 | RegionInfo regInfo = null; | ||
155 | if (mapName.Contains(":")) | ||
156 | { | ||
157 | string host = "127.0.0.1"; | ||
158 | //string portstr; | ||
159 | //string regionName = ""; | ||
160 | uint port = 9000; | ||
161 | string[] parts = mapName.Split(new char[] { ':' }); | ||
162 | if (parts.Length >= 1) | ||
163 | { | ||
164 | host = parts[0]; | ||
165 | } | ||
166 | // if (parts.Length >= 2) | ||
167 | // { | ||
168 | // portstr = parts[1]; | ||
169 | // if (!UInt32.TryParse(portstr, out port)) | ||
170 | // regionName = parts[1]; | ||
171 | // } | ||
172 | // always take the last one | ||
173 | // if (parts.Length >= 3) | ||
174 | // { | ||
175 | // regionName = parts[2]; | ||
176 | // } | ||
177 | regInfo = m_scene.CommsManager.GridService.RequestNeighbourInfo(host, port); | ||
178 | } | ||
179 | else | ||
180 | { | ||
181 | regInfo = m_scene.CommsManager.GridService.RequestNeighbourInfo(mapName); | ||
182 | } | ||
183 | if (regInfo != null) | ||
184 | { | ||
185 | return m_scene.CommsManager.GridService.DeregisterRegion(regInfo); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | m_log.InfoFormat("[HGrid]: Region {0} not found", mapName); | ||
190 | return false; | ||
191 | } | ||
192 | } | ||
193 | |||
194 | /// <summary> | ||
195 | /// Cope with this viewer limitation. | ||
196 | /// </summary> | ||
197 | /// <param name="regInfo"></param> | ||
198 | /// <returns></returns> | ||
199 | public static bool Check4096(Scene m_scene, RegionInfo regInfo, out uint x, out uint y) | ||
200 | { | ||
201 | ulong realHandle; | ||
202 | if (UInt64.TryParse(regInfo.regionSecret, out realHandle)) | ||
203 | { | ||
204 | Utils.LongToUInts(realHandle, out x, out y); | ||
205 | x = x / Constants.RegionSize; | ||
206 | y = y / Constants.RegionSize; | ||
207 | |||
208 | if ((Math.Abs((int)m_scene.RegionInfo.RegionLocX - (int)x) >= 4096) || | ||
209 | (Math.Abs((int)m_scene.RegionInfo.RegionLocY - (int)y) >= 4096)) | ||
210 | { | ||
211 | return false; | ||
212 | } | ||
213 | return true; | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | m_scene.CommsManager.GridService.RegisterRegion(regInfo); | ||
218 | m_log.Debug("[HGrid]: Gnomes. Region deregistered."); | ||
219 | x = y = 0; | ||
220 | return false; | ||
221 | } | ||
222 | } | ||
223 | |||
224 | public static bool CheckCoords(uint thisx, uint thisy, uint x, uint y) | ||
225 | { | ||
226 | if ((thisx == x) && (thisy == y)) | ||
227 | return false; | ||
228 | return true; | ||
229 | } | ||
230 | |||
231 | } | ||
232 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs index bf55df7..b1981b6 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs | |||
@@ -29,6 +29,7 @@ using OpenMetaverse; | |||
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenSim.Framework.Communications.Cache; | 30 | using OpenSim.Framework.Communications.Cache; |
31 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | 31 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; |
32 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | 34 | namespace OpenSim.Region.Framework.Scenes.Hypergrid |
34 | { | 35 | { |
@@ -50,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
50 | 51 | ||
51 | if (UserProfile != null) | 52 | if (UserProfile != null) |
52 | { | 53 | { |
53 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | 54 | GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); |
54 | //if (regionInfo != null) | 55 | //if (regionInfo != null) |
55 | //{ | 56 | //{ |
56 | // UserProfile.HomeRegionID = regionInfo.RegionID; | 57 | // UserProfile.HomeRegionID = regionInfo.RegionID; |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs index 5c99d73..d7e62a8 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -38,6 +38,8 @@ using OpenSim.Framework.Communications; | |||
38 | using OpenSim.Framework.Communications.Cache; | 38 | using OpenSim.Framework.Communications.Cache; |
39 | using OpenSim.Framework.Capabilities; | 39 | using OpenSim.Framework.Capabilities; |
40 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Services.Interfaces; | ||
42 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
41 | 43 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | 44 | namespace OpenSim.Region.Framework.Scenes.Hypergrid |
43 | { | 45 | { |
@@ -45,11 +47,19 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
45 | { | 47 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 49 | ||
48 | public readonly IHyperlink m_hg; | 50 | private IHyperlinkService m_hg; |
51 | IHyperlinkService HyperlinkService | ||
52 | { | ||
53 | get | ||
54 | { | ||
55 | if (m_hg == null) | ||
56 | m_hg = m_scene.RequestModuleInterface<IHyperlinkService>(); | ||
57 | return m_hg; | ||
58 | } | ||
59 | } | ||
49 | 60 | ||
50 | public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan) | 61 | public HGSceneCommunicationService(CommunicationsManager commsMan) : base(commsMan) |
51 | { | 62 | { |
52 | m_hg = hg; | ||
53 | } | 63 | } |
54 | 64 | ||
55 | 65 | ||
@@ -77,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
77 | if (regionHandle == m_regionInfo.RegionHandle) | 87 | if (regionHandle == m_regionInfo.RegionHandle) |
78 | { | 88 | { |
79 | // Teleport within the same region | 89 | // Teleport within the same region |
80 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | 90 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) |
81 | { | 91 | { |
82 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 92 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
83 | 93 | ||
@@ -89,7 +99,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
89 | // TODO: Get proper AVG Height | 99 | // TODO: Get proper AVG Height |
90 | float localAVHeight = 1.56f; | 100 | float localAVHeight = 1.56f; |
91 | 101 | ||
92 | float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; | 102 | float posZLimit = 22; |
103 | |||
104 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
105 | { | ||
106 | posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y]; | ||
107 | } | ||
108 | |||
93 | float newPosZ = posZLimit + localAVHeight; | 109 | float newPosZ = posZLimit + localAVHeight; |
94 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 110 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
95 | { | 111 | { |
@@ -106,7 +122,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
106 | } | 122 | } |
107 | else | 123 | else |
108 | { | 124 | { |
109 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | 125 | uint x = 0, y = 0; |
126 | Utils.LongToUInts(regionHandle, out x, out y); | ||
127 | GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
128 | |||
110 | if (reg != null) | 129 | if (reg != null) |
111 | { | 130 | { |
112 | 131 | ||
@@ -119,13 +138,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
119 | /// Hypergrid mod start | 138 | /// Hypergrid mod start |
120 | /// | 139 | /// |
121 | /// | 140 | /// |
122 | bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle); | 141 | bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null); |
123 | bool isHomeUser = true; | 142 | bool isHomeUser = true; |
124 | ulong realHandle = regionHandle; | 143 | ulong realHandle = regionHandle; |
125 | CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); | 144 | CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); |
126 | if (uinfo != null) | 145 | if (uinfo != null) |
127 | { | 146 | { |
128 | isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile); | 147 | isHomeUser = HyperlinkService.IsLocalUser(uinfo.UserProfile.ID); |
129 | realHandle = m_hg.FindRegionHandle(regionHandle); | 148 | realHandle = m_hg.FindRegionHandle(regionHandle); |
130 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); | 149 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); |
131 | } | 150 | } |
@@ -338,7 +357,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
338 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); | 357 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); |
339 | m_log.DebugFormat( | 358 | m_log.DebugFormat( |
340 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", | 359 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", |
341 | avatar.UUID); | 360 | avatar.UUID); |
342 | } | 361 | } |
343 | } | 362 | } |
344 | else | 363 | else |
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs index 7c02f9a..73f918e 100644 --- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs +++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | 53 | ||
54 | 54 | ||
55 | public class RegionStatsHandler : IStreamedRequestHandler | 55 | public class RegionStatsHandler : IStreamedRequestHandler |
56 | { | 56 | { |
57 | private string osRXStatsURI = String.Empty; | 57 | private string osRXStatsURI = String.Empty; |
58 | private string osXStatsURI = String.Empty; | 58 | private string osXStatsURI = String.Empty; |
59 | //private string osSecret = String.Empty; | 59 | //private string osSecret = String.Empty; |
@@ -87,13 +87,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | } | 87 | } |
88 | 88 | ||
89 | public string Path | 89 | public string Path |
90 | { | 90 | { |
91 | // This is for the region and is the regionSecret hashed | 91 | // This is for the region and is the regionSecret hashed |
92 | get { return "/" + osRXStatsURI + "/"; } | 92 | get { return "/" + osRXStatsURI + "/"; } |
93 | } | 93 | } |
94 | 94 | ||
95 | private string Report() | 95 | private string Report() |
96 | { | 96 | { |
97 | OSDMap args = new OSDMap(30); | 97 | OSDMap args = new OSDMap(30); |
98 | //int time = Util.ToUnixTime(DateTime.Now); | 98 | //int time = Util.ToUnixTime(DateTime.Now); |
99 | args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/"); | 99 | args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/"); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index eb397f6..a4460e4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1015 | return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); | 1015 | return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); |
1016 | } | 1016 | } |
1017 | else | 1017 | else |
1018 | { | 1018 | { |
1019 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); | 1019 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); |
1020 | 1020 | ||
1021 | if (agentItem == null) | 1021 | if (agentItem == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index fddba86..e561efb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | remoteClient.SendInventoryItemDetails(ownerID, item); | 413 | remoteClient.SendInventoryItemDetails(ownerID, item); |
414 | } | 414 | } |
415 | // else shouldn't we send an alert message? | 415 | // else shouldn't we send an alert message? |
416 | } | 416 | } |
417 | 417 | ||
418 | /// <summary> | 418 | /// <summary> |
419 | /// Tell the client about the various child items and folders contained in the requested folder. | 419 | /// Tell the client about the various child items and folders contained in the requested folder. |
@@ -485,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
485 | 485 | ||
486 | // TODO: This code for looking in the folder for the library should be folded back into the | 486 | // TODO: This code for looking in the folder for the library should be folded back into the |
487 | // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. | 487 | // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. |
488 | // can be handled transparently). | 488 | // can be handled transparently). |
489 | InventoryFolderImpl fold; | 489 | InventoryFolderImpl fold; |
490 | if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) | 490 | if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) |
491 | { | 491 | { |
@@ -515,7 +515,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
515 | 515 | ||
516 | return contents; | 516 | return contents; |
517 | 517 | ||
518 | } | 518 | } |
519 | 519 | ||
520 | /// <summary> | 520 | /// <summary> |
521 | /// Handle an inventory folder creation request from the client. | 521 | /// Handle an inventory folder creation request from the client. |
@@ -535,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
535 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 535 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", |
536 | remoteClient.Name, remoteClient.AgentId); | 536 | remoteClient.Name, remoteClient.AgentId); |
537 | } | 537 | } |
538 | } | 538 | } |
539 | 539 | ||
540 | /// <summary> | 540 | /// <summary> |
541 | /// Handle a client request to update the inventory folder | 541 | /// Handle a client request to update the inventory folder |
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
544 | /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE | 544 | /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE |
545 | /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, | 545 | /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, |
546 | /// and needs to be changed. | 546 | /// and needs to be changed. |
547 | /// | 547 | /// |
548 | /// <param name="remoteClient"></param> | 548 | /// <param name="remoteClient"></param> |
549 | /// <param name="folderID"></param> | 549 | /// <param name="folderID"></param> |
550 | /// <param name="type"></param> | 550 | /// <param name="type"></param> |
@@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | remoteClient.Name, remoteClient.AgentId); | 570 | remoteClient.Name, remoteClient.AgentId); |
571 | } | 571 | } |
572 | } | 572 | } |
573 | } | 573 | } |
574 | 574 | ||
575 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) | 575 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) |
576 | { | 576 | { |
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
588 | { | 588 | { |
589 | m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID); | 589 | m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID); |
590 | } | 590 | } |
591 | } | 591 | } |
592 | 592 | ||
593 | /// <summary> | 593 | /// <summary> |
594 | /// This should delete all the items and folders in the given directory. | 594 | /// This should delete all the items and folders in the given directory. |
@@ -609,7 +609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | { | 609 | { |
610 | m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message); | 610 | m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message); |
611 | } | 611 | } |
612 | } | 612 | } |
613 | 613 | ||
614 | 614 | ||
615 | private void PurgeFolderAsync(UUID userID, UUID folderID) | 615 | private void PurgeFolderAsync(UUID userID, UUID folderID) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 226ec15..d01cef7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -805,7 +805,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
805 | /// <param name="invType"></param> | 805 | /// <param name="invType"></param> |
806 | /// <param name="objectID"></param> | 806 | /// <param name="objectID"></param> |
807 | /// <param name="userID"></param> | 807 | /// <param name="userID"></param> |
808 | /// <returns></returns> | 808 | /// <returns></returns> |
809 | public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) | 809 | public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) |
810 | { | 810 | { |
811 | CreateObjectInventoryHandler handler = OnCreateObjectInventory; | 811 | CreateObjectInventoryHandler handler = OnCreateObjectInventory; |
@@ -856,7 +856,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
856 | /// </summary> | 856 | /// </summary> |
857 | /// <param name="invType"></param> | 857 | /// <param name="invType"></param> |
858 | /// <param name="userID"></param> | 858 | /// <param name="userID"></param> |
859 | /// <returns></returns> | 859 | /// <returns></returns> |
860 | public bool CanCreateUserInventory(int invType, UUID userID) | 860 | public bool CanCreateUserInventory(int invType, UUID userID) |
861 | { | 861 | { |
862 | CreateUserInventoryHandler handler = OnCreateUserInventory; | 862 | CreateUserInventoryHandler handler = OnCreateUserInventory; |
@@ -877,7 +877,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | /// </summary> | 877 | /// </summary> |
878 | /// <param name="itemID"></param> | 878 | /// <param name="itemID"></param> |
879 | /// <param name="userID"></param> | 879 | /// <param name="userID"></param> |
880 | /// <returns></returns> | 880 | /// <returns></returns> |
881 | public bool CanEditUserInventory(UUID itemID, UUID userID) | 881 | public bool CanEditUserInventory(UUID itemID, UUID userID) |
882 | { | 882 | { |
883 | EditUserInventoryHandler handler = OnEditUserInventory; | 883 | EditUserInventoryHandler handler = OnEditUserInventory; |
@@ -891,14 +891,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | } | 891 | } |
892 | } | 892 | } |
893 | return true; | 893 | return true; |
894 | } | 894 | } |
895 | 895 | ||
896 | /// <summary> | 896 | /// <summary> |
897 | /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. | 897 | /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. |
898 | /// </summary> | 898 | /// </summary> |
899 | /// <param name="itemID"></param> | 899 | /// <param name="itemID"></param> |
900 | /// <param name="userID"></param> | 900 | /// <param name="userID"></param> |
901 | /// <returns></returns> | 901 | /// <returns></returns> |
902 | public bool CanCopyUserInventory(UUID itemID, UUID userID) | 902 | public bool CanCopyUserInventory(UUID itemID, UUID userID) |
903 | { | 903 | { |
904 | CopyUserInventoryHandler handler = OnCopyUserInventory; | 904 | CopyUserInventoryHandler handler = OnCopyUserInventory; |
@@ -912,14 +912,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
912 | } | 912 | } |
913 | } | 913 | } |
914 | return true; | 914 | return true; |
915 | } | 915 | } |
916 | 916 | ||
917 | /// <summary> | 917 | /// <summary> |
918 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. | 918 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. |
919 | /// </summary> | 919 | /// </summary> |
920 | /// <param name="itemID"></param> | 920 | /// <param name="itemID"></param> |
921 | /// <param name="userID"></param> | 921 | /// <param name="userID"></param> |
922 | /// <returns></returns> | 922 | /// <returns></returns> |
923 | public bool CanDeleteUserInventory(UUID itemID, UUID userID) | 923 | public bool CanDeleteUserInventory(UUID itemID, UUID userID) |
924 | { | 924 | { |
925 | DeleteUserInventoryHandler handler = OnDeleteUserInventory; | 925 | DeleteUserInventoryHandler handler = OnDeleteUserInventory; |
@@ -933,7 +933,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
933 | } | 933 | } |
934 | } | 934 | } |
935 | return true; | 935 | return true; |
936 | } | 936 | } |
937 | 937 | ||
938 | public bool CanTeleport(UUID userID) | 938 | public bool CanTeleport(UUID userID) |
939 | { | 939 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d8478a2..05a6f13 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -49,6 +49,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
49 | using OpenSim.Region.Physics.Manager; | 49 | using OpenSim.Region.Physics.Manager; |
50 | using Timer=System.Timers.Timer; | 50 | using Timer=System.Timers.Timer; |
51 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | 51 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; |
52 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | 53 | ||
53 | namespace OpenSim.Region.Framework.Scenes | 54 | namespace OpenSim.Region.Framework.Scenes |
54 | { | 55 | { |
@@ -193,6 +194,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | } | 194 | } |
194 | } | 195 | } |
195 | 196 | ||
197 | protected IGridService m_GridService = null; | ||
198 | |||
199 | public IGridService GridService | ||
200 | { | ||
201 | get | ||
202 | { | ||
203 | if (m_GridService == null) | ||
204 | { | ||
205 | m_GridService = RequestModuleInterface<IGridService>(); | ||
206 | |||
207 | if (m_GridService == null) | ||
208 | { | ||
209 | throw new Exception("No IGridService available. This could happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. Please also check that you have the correct version of your inventory service dll. Sometimes old versions of this dll will still exist. Do a clean checkout and re-create the opensim.ini from the opensim.ini.example."); | ||
210 | } | ||
211 | } | ||
212 | |||
213 | return m_GridService; | ||
214 | } | ||
215 | } | ||
216 | |||
196 | protected IXMLRPC m_xmlrpcModule; | 217 | protected IXMLRPC m_xmlrpcModule; |
197 | protected IWorldComm m_worldCommModule; | 218 | protected IWorldComm m_worldCommModule; |
198 | protected IAvatarFactory m_AvatarFactory; | 219 | protected IAvatarFactory m_AvatarFactory; |
@@ -566,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | } | 587 | } |
567 | 588 | ||
568 | /// <summary> | 589 | /// <summary> |
569 | /// Another region is up. Gets called from Grid Comms: | 590 | /// Another region is up. |
570 | /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService) | ||
571 | /// We have to tell all our ScenePresences about it, and add it to the | ||
572 | /// neighbor list. | ||
573 | /// | 591 | /// |
574 | /// We only add it to the neighbor list if it's within 1 region from here. | 592 | /// We only add it to the neighbor list if it's within 1 region from here. |
575 | /// Agents may have draw distance values that cross two regions though, so | 593 | /// Agents may have draw distance values that cross two regions though, so |
@@ -578,47 +596,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | /// </summary> | 596 | /// </summary> |
579 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | 597 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> |
580 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 598 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
581 | public override bool OtherRegionUp(RegionInfo otherRegion) | 599 | public override void OtherRegionUp(GridRegion otherRegion) |
582 | { | 600 | { |
583 | m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); | 601 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); |
602 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | ||
603 | m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | ||
604 | RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | ||
584 | 605 | ||
585 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 606 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
586 | { | 607 | { |
587 | for (int i = 0; i < m_neighbours.Count; i++) | ||
588 | { | ||
589 | // The purpose of this loop is to re-update the known neighbors | ||
590 | // when another region comes up on top of another one. | ||
591 | // The latest region in that location ends up in the | ||
592 | // 'known neighbors list' | ||
593 | // Additionally, the commFailTF property gets reset to false. | ||
594 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
595 | { | ||
596 | lock (m_neighbours) | ||
597 | { | ||
598 | m_neighbours[i] = otherRegion; | ||
599 | |||
600 | } | ||
601 | } | ||
602 | } | ||
603 | |||
604 | // If the value isn't in the neighbours, add it. | ||
605 | // If the RegionInfo isn't exact but is for the same XY World location, | ||
606 | // then the above loop will fix that. | ||
607 | |||
608 | if (!(CheckNeighborRegion(otherRegion))) | ||
609 | { | ||
610 | lock (m_neighbours) | ||
611 | { | ||
612 | m_neighbours.Add(otherRegion); | ||
613 | //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString()); | ||
614 | } | ||
615 | } | ||
616 | 608 | ||
617 | // If these are cast to INT because long + negative values + abs returns invalid data | 609 | // If these are cast to INT because long + negative values + abs returns invalid data |
618 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | 610 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); |
619 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | 611 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); |
620 | if (resultX <= 1 && resultY <= 1) | 612 | if (resultX <= 1 && resultY <= 1) |
621 | { | 613 | { |
614 | // Let the grid service module know, so this can be cached | ||
615 | m_eventManager.TriggerOnRegionUp(otherRegion); | ||
616 | |||
617 | RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName); | ||
618 | regInfo.RegionID = otherRegion.RegionID; | ||
619 | regInfo.RegionName = otherRegion.RegionName; | ||
620 | regInfo.ScopeID = otherRegion.ScopeID; | ||
621 | regInfo.ExternalHostName = otherRegion.ExternalHostName; | ||
622 | |||
622 | try | 623 | try |
623 | { | 624 | { |
624 | ForEachScenePresence(delegate(ScenePresence agent) | 625 | ForEachScenePresence(delegate(ScenePresence agent) |
@@ -632,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
632 | List<ulong> old = new List<ulong>(); | 633 | List<ulong> old = new List<ulong>(); |
633 | old.Add(otherRegion.RegionHandle); | 634 | old.Add(otherRegion.RegionHandle); |
634 | agent.DropOldNeighbours(old); | 635 | agent.DropOldNeighbours(old); |
635 | InformClientOfNeighbor(agent, otherRegion); | 636 | InformClientOfNeighbor(agent, regInfo); |
636 | } | 637 | } |
637 | } | 638 | } |
638 | ); | 639 | ); |
@@ -643,6 +644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | // This shouldn't happen too often anymore. | 644 | // This shouldn't happen too often anymore. |
644 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); | 645 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); |
645 | } | 646 | } |
647 | |||
646 | } | 648 | } |
647 | else | 649 | else |
648 | { | 650 | { |
@@ -651,7 +653,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | otherRegion.RegionLocY.ToString() + ")"); | 653 | otherRegion.RegionLocY.ToString() + ")"); |
652 | } | 654 | } |
653 | } | 655 | } |
654 | return true; | ||
655 | } | 656 | } |
656 | 657 | ||
657 | public void AddNeighborRegion(RegionInfo region) | 658 | public void AddNeighborRegion(RegionInfo region) |
@@ -683,9 +684,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | } | 684 | } |
684 | 685 | ||
685 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 686 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
686 | public bool IncomingHelloNeighbour(RegionInfo neighbour) | 687 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
687 | { | 688 | { |
688 | return OtherRegionUp(neighbour); | 689 | OtherRegionUp(new GridRegion(neighbour)); |
690 | return new GridRegion(RegionInfo); | ||
689 | } | 691 | } |
690 | 692 | ||
691 | /// <summary> | 693 | /// <summary> |
@@ -994,7 +996,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | 996 | ||
995 | // Loop it | 997 | // Loop it |
996 | if (m_frame == Int32.MaxValue) | 998 | if (m_frame == Int32.MaxValue) |
997 | m_frame = 0; | 999 | m_frame = 0; |
998 | 1000 | ||
999 | otherMS = Environment.TickCount; | 1001 | otherMS = Environment.TickCount; |
1000 | // run through all entities looking for updates (slow) | 1002 | // run through all entities looking for updates (slow) |
@@ -1336,24 +1338,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | RegisterCommsEvents(); | 1338 | RegisterCommsEvents(); |
1337 | 1339 | ||
1338 | // These two 'commands' *must be* next to each other or sim rebooting fails. | 1340 | // These two 'commands' *must be* next to each other or sim rebooting fails. |
1339 | m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); | 1341 | //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); |
1342 | |||
1343 | GridRegion region = new GridRegion(RegionInfo); | ||
1344 | bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region); | ||
1345 | if (!success) | ||
1346 | throw new Exception("Can't register with grid"); | ||
1347 | |||
1348 | m_sceneGridService.SetScene(this); | ||
1340 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1349 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); |
1341 | 1350 | ||
1342 | Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); | 1351 | //Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); |
1343 | 1352 | ||
1344 | if (dGridSettings.ContainsKey("allow_forceful_banlines")) | 1353 | //if (dGridSettings.ContainsKey("allow_forceful_banlines")) |
1345 | { | 1354 | //{ |
1346 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | 1355 | // if (dGridSettings["allow_forceful_banlines"] != "TRUE") |
1347 | { | 1356 | // { |
1348 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); | 1357 | // m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); |
1349 | EventManager.TriggerSetAllowForcefulBan(false); | 1358 | // EventManager.TriggerSetAllowForcefulBan(false); |
1350 | } | 1359 | // } |
1351 | else | 1360 | // else |
1352 | { | 1361 | // { |
1353 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); | 1362 | // m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); |
1354 | EventManager.TriggerSetAllowForcefulBan(true); | 1363 | // EventManager.TriggerSetAllowForcefulBan(true); |
1355 | } | 1364 | // } |
1356 | } | 1365 | //} |
1357 | } | 1366 | } |
1358 | 1367 | ||
1359 | /// <summary> | 1368 | /// <summary> |
@@ -2014,12 +2023,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | return true; | 2023 | return true; |
2015 | } | 2024 | } |
2016 | break; | 2025 | break; |
2017 | case Cardinals.W: | 2026 | case Cardinals.W: |
2018 | foreach (Border b in WestBorders) | 2027 | foreach (Border b in WestBorders) |
2019 | { | 2028 | { |
2020 | if (b.TestCross(position)) | 2029 | if (b.TestCross(position)) |
2021 | return true; | 2030 | return true; |
2022 | } | 2031 | } |
2023 | break; | 2032 | break; |
2024 | } | 2033 | } |
2025 | } | 2034 | } |
@@ -2717,10 +2726,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | 2726 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); |
2718 | if (UserProfile != null) | 2727 | if (UserProfile != null) |
2719 | { | 2728 | { |
2720 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegionID); | 2729 | GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); |
2721 | if (regionInfo == null) | 2730 | if (regionInfo == null) |
2722 | { | 2731 | { |
2723 | regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | 2732 | uint x = 0, y = 0; |
2733 | Utils.LongToUInts(UserProfile.HomeRegion, out x, out y); | ||
2734 | regionInfo = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | ||
2724 | if (regionInfo != null) // home region can be away temporarily, too | 2735 | if (regionInfo != null) // home region can be away temporarily, too |
2725 | { | 2736 | { |
2726 | UserProfile.HomeRegionID = regionInfo.RegionID; | 2737 | UserProfile.HomeRegionID = regionInfo.RegionID; |
@@ -3074,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3074 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; | 3085 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; |
3075 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 3086 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
3076 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | 3087 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
3077 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 3088 | //m_eventManager.OnRegionUp += OtherRegionUp; |
3078 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3089 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3079 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 3090 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
3080 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3091 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
@@ -3102,7 +3113,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3113 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3103 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | 3114 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; |
3104 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3115 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3105 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 3116 | //m_eventManager.OnRegionUp -= OtherRegionUp; |
3106 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; | 3117 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; |
3107 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 3118 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
3108 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | 3119 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; |
@@ -3111,7 +3122,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3111 | if (m_interregionCommsIn != null) | 3122 | if (m_interregionCommsIn != null) |
3112 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3123 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3113 | 3124 | ||
3125 | // this does nothing; should be removed | ||
3114 | m_sceneGridService.Close(); | 3126 | m_sceneGridService.Close(); |
3127 | |||
3128 | if (!GridService.DeregisterRegion(m_regInfo.RegionID)) | ||
3129 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); | ||
3115 | } | 3130 | } |
3116 | 3131 | ||
3117 | /// <summary> | 3132 | /// <summary> |
@@ -3255,7 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3255 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3270 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3256 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3271 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3257 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3272 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3258 | return false; | 3273 | return false; |
3259 | } | 3274 | } |
3260 | } | 3275 | } |
3261 | 3276 | ||
@@ -3404,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | /// We've got an update about an agent that sees into this region, | 3419 | /// We've got an update about an agent that sees into this region, |
3405 | /// send it to ScenePresence for processing It's the full data. | 3420 | /// send it to ScenePresence for processing It's the full data. |
3406 | /// </summary> | 3421 | /// </summary> |
3407 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. | 3422 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. |
3408 | /// Appearance, animations, position, etc.</param> | 3423 | /// Appearance, animations, position, etc.</param> |
3409 | /// <returns>true if we handled it.</returns> | 3424 | /// <returns>true if we handled it.</returns> |
3410 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | 3425 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) |
@@ -3557,30 +3572,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3557 | } | 3572 | } |
3558 | 3573 | ||
3559 | /// <summary> | 3574 | /// <summary> |
3560 | /// Requests information about this region from gridcomms | ||
3561 | /// </summary> | ||
3562 | /// <param name="regionHandle"></param> | ||
3563 | /// <returns></returns> | ||
3564 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
3565 | { | ||
3566 | return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle); | ||
3567 | } | ||
3568 | |||
3569 | /// <summary> | ||
3570 | /// Requests textures for map from minimum region to maximum region in world cordinates | ||
3571 | /// </summary> | ||
3572 | /// <param name="remoteClient"></param> | ||
3573 | /// <param name="minX"></param> | ||
3574 | /// <param name="minY"></param> | ||
3575 | /// <param name="maxX"></param> | ||
3576 | /// <param name="maxY"></param> | ||
3577 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
3578 | { | ||
3579 | m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); | ||
3580 | m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); | ||
3581 | } | ||
3582 | |||
3583 | /// <summary> | ||
3584 | /// Tries to teleport agent to other region. | 3575 | /// Tries to teleport agent to other region. |
3585 | /// </summary> | 3576 | /// </summary> |
3586 | /// <param name="remoteClient"></param> | 3577 | /// <param name="remoteClient"></param> |
@@ -3591,7 +3582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3591 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, | 3582 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, |
3592 | Vector3 lookat, uint teleportFlags) | 3583 | Vector3 lookat, uint teleportFlags) |
3593 | { | 3584 | { |
3594 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); | 3585 | GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName); |
3595 | if (regionInfo == null) | 3586 | if (regionInfo == null) |
3596 | { | 3587 | { |
3597 | // can't find the region: Tell viewer and abort | 3588 | // can't find the region: Tell viewer and abort |
@@ -3680,7 +3671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3680 | /// <param name="position"></param> | 3671 | /// <param name="position"></param> |
3681 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) | 3672 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) |
3682 | { | 3673 | { |
3683 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 3674 | GridRegion info = GridService.GetRegionByUUID(UUID.Zero, regionID); |
3684 | 3675 | ||
3685 | if (info == null) | 3676 | if (info == null) |
3686 | { | 3677 | { |
@@ -3864,10 +3855,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3864 | return LandChannel.GetLandObject((int)x, (int)y).landData; | 3855 | return LandChannel.GetLandObject((int)x, (int)y).landData; |
3865 | } | 3856 | } |
3866 | 3857 | ||
3867 | public RegionInfo RequestClosestRegion(string name) | ||
3868 | { | ||
3869 | return m_sceneGridService.RequestClosestRegion(name); | ||
3870 | } | ||
3871 | 3858 | ||
3872 | #endregion | 3859 | #endregion |
3873 | 3860 | ||
@@ -4154,6 +4141,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4154 | m_sceneGraph.ForEachClient(action); | 4141 | m_sceneGraph.ForEachClient(action); |
4155 | } | 4142 | } |
4156 | 4143 | ||
4144 | public void ForEachSOG(Action<SceneObjectGroup> action) | ||
4145 | { | ||
4146 | m_sceneGraph.ForEachSOG(action); | ||
4147 | } | ||
4148 | |||
4157 | /// <summary> | 4149 | /// <summary> |
4158 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | 4150 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself |
4159 | /// will not affect the original list of objects in the scene. | 4151 | /// will not affect the original list of objects in the scene. |
@@ -4178,14 +4170,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4178 | 4170 | ||
4179 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | 4171 | public void RegionHandleRequest(IClientAPI client, UUID regionID) |
4180 | { | 4172 | { |
4181 | RegionInfo info; | 4173 | ulong handle = 0; |
4182 | if (regionID == RegionInfo.RegionID) | 4174 | if (regionID == RegionInfo.RegionID) |
4183 | info = RegionInfo; | 4175 | handle = RegionInfo.RegionHandle; |
4184 | else | 4176 | else |
4185 | info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 4177 | { |
4178 | GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID); | ||
4179 | if (r != null) | ||
4180 | handle = r.RegionHandle; | ||
4181 | } | ||
4186 | 4182 | ||
4187 | if (info != null) | 4183 | if (handle != 0) |
4188 | client.SendRegionHandle(regionID, info.RegionHandle); | 4184 | client.SendRegionHandle(regionID, handle); |
4189 | } | 4185 | } |
4190 | 4186 | ||
4191 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) | 4187 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 2a82237..0ac4ed4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Framework; | |||
36 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
39 | 40 | ||
40 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
41 | { | 42 | { |
@@ -91,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
91 | /// <value> | 92 | /// <value> |
92 | /// Registered classes that are capable of creating entities. | 93 | /// Registered classes that are capable of creating entities. |
93 | /// </value> | 94 | /// </value> |
94 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); | 95 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); |
95 | 96 | ||
96 | /// <summary> | 97 | /// <summary> |
97 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is | 98 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is |
@@ -227,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | return false; | 228 | return false; |
228 | } | 229 | } |
229 | 230 | ||
230 | public abstract bool OtherRegionUp(RegionInfo thisRegion); | 231 | public abstract void OtherRegionUp(GridRegion otherRegion); |
231 | 232 | ||
232 | public virtual string GetSimulatorVersion() | 233 | public virtual string GetSimulatorVersion() |
233 | { | 234 | { |
@@ -278,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
278 | _primAllocateMutex.ReleaseMutex(); | 279 | _primAllocateMutex.ReleaseMutex(); |
279 | 280 | ||
280 | return myID; | 281 | return myID; |
281 | } | 282 | } |
282 | 283 | ||
283 | #region Module Methods | 284 | #region Module Methods |
284 | 285 | ||
@@ -472,7 +473,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | /// <summary> | 473 | /// <summary> |
473 | /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain. | 474 | /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain. |
474 | /// </summary> | 475 | /// </summary> |
475 | /// <param name="showParams">What to show</param> | 476 | /// <param name="showParams">What to show</param> |
476 | public virtual void Show(string[] showParams) | 477 | public virtual void Show(string[] showParams) |
477 | { | 478 | { |
478 | switch (showParams[0]) | 479 | switch (showParams[0]) |
@@ -488,7 +489,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | } | 489 | } |
489 | break; | 490 | break; |
490 | } | 491 | } |
491 | } | 492 | } |
492 | 493 | ||
493 | public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback) | 494 | public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback) |
494 | { | 495 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 204c319..4a2db5e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Framework.Capabilities; | |||
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
43 | using OSD = OpenMetaverse.StructuredData.OSD; | 43 | using OSD = OpenMetaverse.StructuredData.OSD; |
44 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
44 | 45 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 46 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 47 | { |
@@ -58,11 +59,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
58 | protected CommunicationsManager m_commsProvider; | 59 | protected CommunicationsManager m_commsProvider; |
59 | protected IInterregionCommsOut m_interregionCommsOut; | 60 | protected IInterregionCommsOut m_interregionCommsOut; |
60 | protected RegionInfo m_regionInfo; | 61 | protected RegionInfo m_regionInfo; |
62 | protected Scene m_scene; | ||
61 | 63 | ||
62 | protected RegionCommsListener regionCommsHost; | 64 | protected RegionCommsListener regionCommsHost; |
63 | 65 | ||
64 | protected List<UUID> m_agentsInTransit; | 66 | protected List<UUID> m_agentsInTransit; |
65 | 67 | ||
68 | public bool RegionLoginsEnabled | ||
69 | { | ||
70 | get { return m_regionLoginsEnabled; } | ||
71 | set { m_regionLoginsEnabled = value; } | ||
72 | } | ||
73 | private bool m_regionLoginsEnabled = false; | ||
74 | |||
66 | /// <summary> | 75 | /// <summary> |
67 | /// An agent is crossing into this region | 76 | /// An agent is crossing into this region |
68 | /// </summary> | 77 | /// </summary> |
@@ -84,10 +93,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </summary> | 93 | /// </summary> |
85 | public event PrimCrossing OnPrimCrossingIntoRegion; | 94 | public event PrimCrossing OnPrimCrossingIntoRegion; |
86 | 95 | ||
87 | /// <summary> | 96 | ///// <summary> |
88 | /// A New Region is up and available | 97 | ///// A New Region is up and available |
89 | /// </summary> | 98 | ///// </summary> |
90 | public event RegionUp OnRegionUp; | 99 | //public event RegionUp OnRegionUp; |
91 | 100 | ||
92 | /// <summary> | 101 | /// <summary> |
93 | /// We have a child agent for this avatar and we're getting a status update about it | 102 | /// We have a child agent for this avatar and we're getting a status update about it |
@@ -110,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; | 119 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; |
111 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 120 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
112 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 121 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
113 | private RegionUp handlerRegionUp = null; // OnRegionUp; | 122 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
114 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 123 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
115 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 124 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
116 | private LogOffUser handlerLogOffUser = null; | 125 | private LogOffUser handlerLogOffUser = null; |
@@ -124,6 +133,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | m_agentsInTransit = new List<UUID>(); | 133 | m_agentsInTransit = new List<UUID>(); |
125 | } | 134 | } |
126 | 135 | ||
136 | public void SetScene(Scene s) | ||
137 | { | ||
138 | m_scene = s; | ||
139 | m_regionInfo = s.RegionInfo; | ||
140 | m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>(); | ||
141 | } | ||
142 | |||
127 | /// <summary> | 143 | /// <summary> |
128 | /// Register a region with the grid | 144 | /// Register a region with the grid |
129 | /// </summary> | 145 | /// </summary> |
@@ -131,40 +147,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> | 147 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> |
132 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) | 148 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) |
133 | { | 149 | { |
134 | m_interregionCommsOut = comms_out; | 150 | //m_interregionCommsOut = comms_out; |
135 | 151 | ||
136 | m_regionInfo = regionInfos; | 152 | //m_regionInfo = regionInfos; |
137 | m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName; | 153 | //m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName; |
138 | regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); | 154 | //regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); |
139 | 155 | ||
140 | if (regionCommsHost != null) | 156 | //if (regionCommsHost != null) |
141 | { | 157 | //{ |
142 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); | 158 | // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); |
143 | 159 | ||
144 | regionCommsHost.debugRegionName = regionInfos.RegionName; | 160 | // regionCommsHost.debugRegionName = regionInfos.RegionName; |
145 | regionCommsHost.OnExpectPrim += IncomingPrimCrossing; | 161 | // regionCommsHost.OnExpectPrim += IncomingPrimCrossing; |
146 | regionCommsHost.OnExpectUser += NewUserConnection; | 162 | // regionCommsHost.OnExpectUser += NewUserConnection; |
147 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 163 | // regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
148 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | 164 | // regionCommsHost.OnCloseAgentConnection += CloseConnection; |
149 | regionCommsHost.OnRegionUp += newRegionUp; | 165 | // regionCommsHost.OnRegionUp += newRegionUp; |
150 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; | 166 | // regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; |
151 | regionCommsHost.OnLogOffUser += GridLogOffUser; | 167 | // regionCommsHost.OnLogOffUser += GridLogOffUser; |
152 | regionCommsHost.OnGetLandData += FetchLandData; | 168 | // regionCommsHost.OnGetLandData += FetchLandData; |
153 | } | 169 | //} |
154 | else | 170 | //else |
155 | { | 171 | //{ |
156 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); | 172 | // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); |
157 | } | 173 | //} |
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// Returns a region with the name closest to string provided | ||
162 | /// </summary> | ||
163 | /// <param name="name">Partial Region Name for matching</param> | ||
164 | /// <returns>Region Information for the region</returns> | ||
165 | public RegionInfo RequestClosestRegion(string name) | ||
166 | { | ||
167 | return m_commsProvider.GridService.RequestClosestRegion(name); | ||
168 | } | 174 | } |
169 | 175 | ||
170 | /// <summary> | 176 | /// <summary> |
@@ -173,30 +179,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | /// </summary> | 179 | /// </summary> |
174 | public void Close() | 180 | public void Close() |
175 | { | 181 | { |
176 | if (regionCommsHost != null) | 182 | |
177 | { | 183 | //if (regionCommsHost != null) |
178 | regionCommsHost.OnLogOffUser -= GridLogOffUser; | 184 | //{ |
179 | regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; | 185 | // regionCommsHost.OnLogOffUser -= GridLogOffUser; |
180 | regionCommsHost.OnRegionUp -= newRegionUp; | 186 | // regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; |
181 | regionCommsHost.OnExpectUser -= NewUserConnection; | 187 | // regionCommsHost.OnRegionUp -= newRegionUp; |
182 | regionCommsHost.OnExpectPrim -= IncomingPrimCrossing; | 188 | // regionCommsHost.OnExpectUser -= NewUserConnection; |
183 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | 189 | // regionCommsHost.OnExpectPrim -= IncomingPrimCrossing; |
184 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; | 190 | // regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; |
185 | regionCommsHost.OnGetLandData -= FetchLandData; | 191 | // regionCommsHost.OnCloseAgentConnection -= CloseConnection; |
192 | // regionCommsHost.OnGetLandData -= FetchLandData; | ||
186 | 193 | ||
187 | try | 194 | // try |
188 | { | 195 | // { |
189 | m_commsProvider.GridService.DeregisterRegion(m_regionInfo); | 196 | // m_commsProvider.GridService.DeregisterRegion(m_regionInfo); |
190 | } | 197 | // } |
191 | catch (Exception e) | 198 | // catch (Exception e) |
192 | { | 199 | // { |
193 | m_log.ErrorFormat( | 200 | // m_log.ErrorFormat( |
194 | "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing", | 201 | // "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing", |
195 | m_regionInfo.RegionName, e); | 202 | // m_regionInfo.RegionName, e); |
196 | } | 203 | // } |
197 | 204 | ||
198 | regionCommsHost = null; | 205 | // regionCommsHost = null; |
199 | } | 206 | //} |
200 | } | 207 | } |
201 | 208 | ||
202 | #region CommsManager Event handlers | 209 | #region CommsManager Event handlers |
@@ -232,22 +239,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | } | 239 | } |
233 | 240 | ||
234 | /// <summary> | 241 | /// <summary> |
235 | /// A New Region is now available. Inform the scene that there is a new region available. | ||
236 | /// </summary> | ||
237 | /// <param name="region">Information about the new region that is available</param> | ||
238 | /// <returns>True if the event was handled</returns> | ||
239 | protected bool newRegionUp(RegionInfo region) | ||
240 | { | ||
241 | handlerRegionUp = OnRegionUp; | ||
242 | if (handlerRegionUp != null) | ||
243 | { | ||
244 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); | ||
245 | handlerRegionUp(region); | ||
246 | } | ||
247 | return true; | ||
248 | } | ||
249 | |||
250 | /// <summary> | ||
251 | /// Inform the scene that we've got an update about a child agent that we have | 242 | /// Inform the scene that we've got an update about a child agent that we have |
252 | /// </summary> | 243 | /// </summary> |
253 | /// <param name="cAgentData"></param> | 244 | /// <param name="cAgentData"></param> |
@@ -330,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
330 | #region Inform Client of Neighbours | 321 | #region Inform Client of Neighbours |
331 | 322 | ||
332 | private delegate void InformClientOfNeighbourDelegate( | 323 | private delegate void InformClientOfNeighbourDelegate( |
333 | ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint, bool newAgent); | 324 | ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); |
334 | 325 | ||
335 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 326 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
336 | { | 327 | { |
@@ -348,7 +339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | /// <param name="a"></param> | 339 | /// <param name="a"></param> |
349 | /// <param name="regionHandle"></param> | 340 | /// <param name="regionHandle"></param> |
350 | /// <param name="endPoint"></param> | 341 | /// <param name="endPoint"></param> |
351 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, | 342 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg, |
352 | IPEndPoint endPoint, bool newAgent) | 343 | IPEndPoint endPoint, bool newAgent) |
353 | { | 344 | { |
354 | // Let's wait just a little to give time to originating regions to catch up with closing child agents | 345 | // Let's wait just a little to give time to originating regions to catch up with closing child agents |
@@ -366,8 +357,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
366 | 357 | ||
367 | string reason = String.Empty; | 358 | string reason = String.Empty; |
368 | 359 | ||
369 | //bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a); | 360 | |
370 | |||
371 | bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); | 361 | bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); |
372 | 362 | ||
373 | if (regionAccepted && newAgent) | 363 | if (regionAccepted && newAgent) |
@@ -400,17 +390,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | 390 | ||
401 | } | 391 | } |
402 | 392 | ||
403 | public void RequestNeighbors(RegionInfo region) | 393 | public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) |
404 | { | ||
405 | // List<SimpleRegionInfo> neighbours = | ||
406 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
407 | //IPEndPoint blah = new IPEndPoint(); | ||
408 | |||
409 | //blah.Address = region.RemotingAddress; | ||
410 | //blah.Port = region.RemotingPort; | ||
411 | } | ||
412 | |||
413 | public List<SimpleRegionInfo> RequestNeighbors(Scene pScene, uint pRegionLocX, uint pRegionLocY) | ||
414 | { | 394 | { |
415 | Border[] northBorders = pScene.NorthBorders.ToArray(); | 395 | Border[] northBorders = pScene.NorthBorders.ToArray(); |
416 | Border[] southBorders = pScene.SouthBorders.ToArray(); | 396 | Border[] southBorders = pScene.SouthBorders.ToArray(); |
@@ -420,50 +400,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
420 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. | 400 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. |
421 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) | 401 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) |
422 | { | 402 | { |
423 | return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); | 403 | return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); |
424 | } | 404 | } |
425 | else | 405 | else |
426 | { | 406 | { |
427 | Vector2 extent = Vector2.Zero; | 407 | Vector2 extent = Vector2.Zero; |
428 | for (int i=0;i<eastBorders.Length;i++) | 408 | for (int i = 0; i < eastBorders.Length; i++) |
429 | { | 409 | { |
430 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; | 410 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; |
431 | } | 411 | } |
432 | for (int i=0;i<northBorders.Length;i++) | 412 | for (int i = 0; i < northBorders.Length; i++) |
433 | { | 413 | { |
434 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; | 414 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; |
435 | } | 415 | } |
436 | 416 | ||
437 | List<SimpleRegionInfo> neighbourList = new List<SimpleRegionInfo>(); | ||
438 | |||
439 | // Loss of fraction on purpose | 417 | // Loss of fraction on purpose |
440 | extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1; | 418 | extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1; |
441 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1; | 419 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1; |
442 | 420 | ||
443 | int startX = (int) pRegionLocX - 1; | 421 | int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize; |
444 | int startY = (int) pRegionLocY - 1; | 422 | int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize; |
445 | 423 | ||
446 | int endX = (int) pRegionLocX + (int)extent.X; | 424 | int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize; |
447 | int endY = (int) pRegionLocY + (int)extent.Y; | 425 | int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize; |
448 | 426 | ||
449 | for (int i=startX;i<endX;i++) | 427 | List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); |
450 | { | 428 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); |
451 | for (int j=startY;j<endY;j++) | 429 | |
452 | { | 430 | return neighbours; |
453 | // Skip CurrentRegion | ||
454 | if (i == (int)pRegionLocX && j == (int)pRegionLocY) | ||
455 | continue; | ||
456 | |||
457 | ulong regionHandle = Util.UIntsToLong((uint)(i * Constants.RegionSize), | ||
458 | (uint)(j * Constants.RegionSize)); | ||
459 | RegionInfo neighborreg = m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); | ||
460 | if (neighborreg != null) | ||
461 | { | ||
462 | neighbourList.Add(neighborreg); | ||
463 | } | ||
464 | } | ||
465 | } | ||
466 | return neighbourList; | ||
467 | //SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo() | 431 | //SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo() |
468 | //return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); | 432 | //return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); |
469 | } | 433 | } |
@@ -475,29 +439,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | /// </summary> | 439 | /// </summary> |
476 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) | 440 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) |
477 | { | 441 | { |
478 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | 442 | //List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); |
443 | List<GridRegion> neighbours = new List<GridRegion>(); | ||
479 | 444 | ||
480 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 445 | ////m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
481 | for (int i = 0; i < lstneighbours.Count; i++) | 446 | //for (int i = 0; i < lstneighbours.Count; i++) |
482 | { | 447 | //{ |
483 | // We don't want to keep sending to regions that consistently fail on comms. | 448 | // // We don't want to keep sending to regions that consistently fail on comms. |
484 | if (!(lstneighbours[i].commFailTF)) | 449 | // if (!(lstneighbours[i].commFailTF)) |
485 | { | 450 | // { |
486 | neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); | 451 | // neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); |
487 | } | 452 | // } |
488 | } | 453 | //} |
489 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be | 454 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be |
490 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ | 455 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ |
491 | if (m_regionInfo != null) | 456 | if (m_regionInfo != null) |
492 | { | 457 | { |
493 | neighbours = | 458 | neighbours = RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
494 | RequestNeighbors(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
495 | } | 459 | } |
496 | else | 460 | else |
497 | { | 461 | { |
498 | m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?"); | 462 | m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?"); |
499 | } | 463 | } |
500 | |||
501 | 464 | ||
502 | /// We need to find the difference between the new regions where there are no child agents | 465 | /// We need to find the difference between the new regions where there are no child agents |
503 | /// and the regions where there are already child agents. We only send notification to the former. | 466 | /// and the regions where there are already child agents. We only send notification to the former. |
@@ -540,8 +503,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | 503 | ||
541 | /// Create the necessary child agents | 504 | /// Create the necessary child agents |
542 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); | 505 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); |
543 | foreach (SimpleRegionInfo neighbour in neighbours) | 506 | //foreach (SimpleRegionInfo neighbour in neighbours) |
544 | { | 507 | foreach (GridRegion neighbour in neighbours) |
508 | { | ||
545 | if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle) | 509 | if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle) |
546 | { | 510 | { |
547 | 511 | ||
@@ -581,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | 545 | ||
582 | bool newAgent = false; | 546 | bool newAgent = false; |
583 | int count = 0; | 547 | int count = 0; |
584 | foreach (SimpleRegionInfo neighbour in neighbours) | 548 | foreach (GridRegion neighbour in neighbours) |
585 | { | 549 | { |
586 | // Don't do it if there's already an agent in that region | 550 | // Don't do it if there's already an agent in that region |
587 | if (newRegions.Contains(neighbour.RegionHandle)) | 551 | if (newRegions.Contains(neighbour.RegionHandle)) |
@@ -634,7 +598,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
634 | /// This informs a single neighboring region about agent "avatar". | 598 | /// This informs a single neighboring region about agent "avatar". |
635 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 599 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
636 | /// </summary> | 600 | /// </summary> |
637 | public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region) | 601 | public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region) |
638 | { | 602 | { |
639 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 603 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
640 | agent.BaseFolder = UUID.Zero; | 604 | agent.BaseFolder = UUID.Zero; |
@@ -665,61 +629,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | /// <param name="regionhandle"></param> | 629 | /// <param name="regionhandle"></param> |
666 | private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) | 630 | private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) |
667 | { | 631 | { |
668 | m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here"); | 632 | uint x = 0, y = 0; |
669 | //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port); | 633 | Utils.LongToUInts(regionhandle, out x, out y); |
670 | 634 | ||
671 | //bool regionAccepted = | 635 | GridRegion neighbour = null; |
672 | // m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle); | ||
673 | |||
674 | //bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region); | ||
675 | bool regionAccepted = false; | ||
676 | if (neighbourService != null) | 636 | if (neighbourService != null) |
677 | regionAccepted = neighbourService.HelloNeighbour(regionhandle, region); | 637 | neighbour = neighbourService.HelloNeighbour(regionhandle, region); |
678 | else | 638 | else |
679 | m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); | 639 | m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); |
680 | 640 | ||
681 | if (regionAccepted) | 641 | if (neighbour != null) |
682 | { | 642 | { |
683 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); | 643 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
684 | handlerRegionUp = OnRegionUp; | 644 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
685 | |||
686 | // yes, we're notifying ourselves. | ||
687 | if (handlerRegionUp != null) | ||
688 | handlerRegionUp(region); | ||
689 | } | 645 | } |
690 | else | 646 | else |
691 | { | 647 | { |
692 | m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here."); | 648 | m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); |
693 | } | 649 | } |
694 | } | 650 | } |
695 | 651 | ||
696 | /// <summary> | 652 | |
697 | /// Called by scene when region is initialized (not always when it's listening for agents) | ||
698 | /// This is an inter-region message that informs the surrounding neighbors that the sim is up. | ||
699 | /// </summary> | ||
700 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) | 653 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) |
701 | { | 654 | { |
702 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 655 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
703 | 656 | ||
704 | 657 | for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++) | |
705 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | 658 | for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++) |
706 | // This stays uncached because we don't already know about our neighbors at this point. | 659 | if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region |
707 | neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 660 | { |
708 | if (neighbours != null) | 661 | ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize); |
709 | { | 662 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
710 | for (int i = 0; i < neighbours.Count; i++) | ||
711 | { | ||
712 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
713 | 663 | ||
714 | d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, | 664 | d.BeginInvoke(neighbourService, region, handle, |
715 | InformNeighborsThatRegionisUpCompleted, | 665 | InformNeighborsThatRegionisUpCompleted, |
716 | d); | 666 | d); |
717 | } | 667 | } |
718 | } | 668 | |
669 | //List<GridRegion> neighbours = new List<GridRegion>(); | ||
670 | //// This stays uncached because we don't already know about our neighbors at this point. | ||
671 | |||
672 | //neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); | ||
673 | //if (neighbours != null) | ||
674 | //{ | ||
675 | // for (int i = 0; i < neighbours.Count; i++) | ||
676 | // { | ||
677 | // InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
678 | |||
679 | // d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, | ||
680 | // InformNeighborsThatRegionisUpCompleted, | ||
681 | // d); | ||
682 | // } | ||
683 | //} | ||
719 | 684 | ||
720 | //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); | 685 | //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); |
721 | } | 686 | } |
722 | 687 | ||
688 | |||
723 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); | 689 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); |
724 | 690 | ||
725 | /// <summary> | 691 | /// <summary> |
@@ -815,41 +781,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
815 | } | 781 | } |
816 | } | 782 | } |
817 | 783 | ||
818 | /// <summary> | ||
819 | /// Helper function to request neighbors from grid-comms | ||
820 | /// </summary> | ||
821 | /// <param name="regionHandle"></param> | ||
822 | /// <returns></returns> | ||
823 | public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
824 | { | ||
825 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString()); | ||
826 | return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); | ||
827 | } | ||
828 | |||
829 | /// <summary> | ||
830 | /// Helper function to request neighbors from grid-comms | ||
831 | /// </summary> | ||
832 | /// <param name="regionID"></param> | ||
833 | /// <returns></returns> | ||
834 | public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID) | ||
835 | { | ||
836 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID); | ||
837 | return m_commsProvider.GridService.RequestNeighbourInfo(regionID); | ||
838 | } | ||
839 | |||
840 | /// <summary> | ||
841 | /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates | ||
842 | /// </summary> | ||
843 | /// <param name="minX"></param> | ||
844 | /// <param name="minY"></param> | ||
845 | /// <param name="maxX"></param> | ||
846 | /// <param name="maxY"></param> | ||
847 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
848 | { | ||
849 | List<MapBlockData> mapBlocks; | ||
850 | mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4); | ||
851 | remoteClient.SendMapBlock(mapBlocks, 0); | ||
852 | } | ||
853 | 784 | ||
854 | /// <summary> | 785 | /// <summary> |
855 | /// Try to teleport an agent to a new region. | 786 | /// Try to teleport an agent to a new region. |
@@ -914,7 +845,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | } | 845 | } |
915 | else | 846 | else |
916 | { | 847 | { |
917 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | 848 | uint x = 0, y = 0; |
849 | Utils.LongToUInts(regionHandle, out x, out y); | ||
850 | GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
851 | |||
918 | if (reg != null) | 852 | if (reg != null) |
919 | { | 853 | { |
920 | m_log.DebugFormat( | 854 | m_log.DebugFormat( |
@@ -1163,7 +1097,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1163 | } | 1097 | } |
1164 | } | 1098 | } |
1165 | 1099 | ||
1166 | private bool IsOutsideRegion(Scene s, Vector3 pos) | 1100 | protected bool IsOutsideRegion(Scene s, Vector3 pos) |
1167 | { | 1101 | { |
1168 | 1102 | ||
1169 | if (s.TestBorderCross(pos,Cardinals.N)) | 1103 | if (s.TestBorderCross(pos,Cardinals.N)) |
@@ -1221,10 +1155,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1221 | return false; | 1155 | return false; |
1222 | } | 1156 | } |
1223 | 1157 | ||
1224 | private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours) | 1158 | private List<ulong> NeighbourHandles(List<GridRegion> neighbours) |
1225 | { | 1159 | { |
1226 | List<ulong> handles = new List<ulong>(); | 1160 | List<ulong> handles = new List<ulong>(); |
1227 | foreach (SimpleRegionInfo reg in neighbours) | 1161 | foreach (GridRegion reg in neighbours) |
1228 | { | 1162 | { |
1229 | handles.Add(reg.RegionHandle); | 1163 | handles.Add(reg.RegionHandle); |
1230 | } | 1164 | } |
@@ -1475,7 +1409,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1475 | m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | 1409 | m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); |
1476 | 1410 | ||
1477 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1411 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1478 | SimpleRegionInfo neighbourRegion = RequestNeighbouringRegionInfo(neighbourHandle); | 1412 | |
1413 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
1414 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
1415 | |||
1479 | if (neighbourRegion != null && agent.ValidateAttachments()) | 1416 | if (neighbourRegion != null && agent.ValidateAttachments()) |
1480 | { | 1417 | { |
1481 | pos = pos + (agent.Velocity); | 1418 | pos = pos + (agent.Velocity); |
@@ -1602,11 +1539,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1602 | } | 1539 | } |
1603 | 1540 | ||
1604 | 1541 | ||
1605 | public Dictionary<string, string> GetGridSettings() | ||
1606 | { | ||
1607 | return m_commsProvider.GridService.GetGridSettings(); | ||
1608 | } | ||
1609 | |||
1610 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) | 1542 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) |
1611 | { | 1543 | { |
1612 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat); | 1544 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat); |
@@ -1643,19 +1575,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1643 | return m_commsProvider.GetUserFriendList(friendlistowner); | 1575 | return m_commsProvider.GetUserFriendList(friendlistowner); |
1644 | } | 1576 | } |
1645 | 1577 | ||
1646 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) | ||
1647 | { | ||
1648 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
1649 | } | ||
1650 | |||
1651 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) | 1578 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) |
1652 | { | 1579 | { |
1653 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); | 1580 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); |
1654 | } | 1581 | } |
1655 | 1582 | ||
1656 | public List<RegionInfo> RequestNamedRegions(string name, int maxNumber) | 1583 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
1657 | { | 1584 | { |
1658 | return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); | 1585 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
1659 | } | 1586 | } |
1660 | 1587 | ||
1661 | //private void Dump(string msg, List<ulong> handles) | 1588 | //private void Dump(string msg, List<ulong> handles) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 48dea07..54ac792 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -845,7 +845,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
845 | ScenePresence sp; | 845 | ScenePresence sp; |
846 | 846 | ||
847 | lock (ScenePresences) | 847 | lock (ScenePresences) |
848 | { | 848 | { |
849 | ScenePresences.TryGetValue(agentID, out sp); | 849 | ScenePresences.TryGetValue(agentID, out sp); |
850 | } | 850 | } |
851 | 851 | ||
@@ -1134,6 +1134,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | } | 1134 | } |
1135 | } | 1135 | } |
1136 | 1136 | ||
1137 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | ||
1138 | { | ||
1139 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1140 | foreach (SceneObjectGroup obj in objlist) | ||
1141 | { | ||
1142 | try | ||
1143 | { | ||
1144 | action(obj); | ||
1145 | } | ||
1146 | catch (Exception e) | ||
1147 | { | ||
1148 | // Catch it and move on. This includes situations where splist has inconsistent info | ||
1149 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.Message); | ||
1150 | } | ||
1151 | } | ||
1152 | } | ||
1153 | |||
1137 | #endregion | 1154 | #endregion |
1138 | 1155 | ||
1139 | #region Client Event handlers | 1156 | #region Client Event handlers |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 1843e2c..3097929 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | public void SaveCurrentSceneToXml(string filename) | 192 | public void SaveCurrentSceneToXml(string filename) |
193 | { | 193 | { |
194 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 194 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
195 | if (serialiser != null) | 195 | if (serialiser != null) |
196 | serialiser.SavePrimsToXml(CurrentOrFirstScene, filename); | 196 | serialiser.SavePrimsToXml(CurrentOrFirstScene, filename); |
197 | } | 197 | } |
198 | 198 | ||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) | 205 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) |
206 | { | 206 | { |
207 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 207 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
208 | if (serialiser != null) | 208 | if (serialiser != null) |
209 | serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset); | 209 | serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset); |
210 | } | 210 | } |
211 | 211 | ||
@@ -216,14 +216,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
216 | public void SaveCurrentSceneToXml2(string filename) | 216 | public void SaveCurrentSceneToXml2(string filename) |
217 | { | 217 | { |
218 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 218 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
219 | if (serialiser != null) | 219 | if (serialiser != null) |
220 | serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename); | 220 | serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename); |
221 | } | 221 | } |
222 | 222 | ||
223 | public void SaveNamedPrimsToXml2(string primName, string filename) | 223 | public void SaveNamedPrimsToXml2(string primName, string filename) |
224 | { | 224 | { |
225 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 225 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
226 | if (serialiser != null) | 226 | if (serialiser != null) |
227 | serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename); | 227 | serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename); |
228 | } | 228 | } |
229 | 229 | ||
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | public void LoadCurrentSceneFromXml2(string filename) | 233 | public void LoadCurrentSceneFromXml2(string filename) |
234 | { | 234 | { |
235 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 235 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
236 | if (serialiser != null) | 236 | if (serialiser != null) |
237 | serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename); | 237 | serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename); |
238 | } | 238 | } |
239 | 239 | ||
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | public void LoadArchiveToCurrentScene(string filename) | 257 | public void LoadArchiveToCurrentScene(string filename) |
258 | { | 258 | { |
259 | IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); | 259 | IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); |
260 | if (archiver != null) | 260 | if (archiver != null) |
261 | archiver.DearchiveRegion(filename); | 261 | archiver.DearchiveRegion(filename); |
262 | } | 262 | } |
263 | 263 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c17bbe..25489d8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | /// Is this scene object acting as an attachment? | 133 | /// Is this scene object acting as an attachment? |
134 | /// | 134 | /// |
135 | /// We return false if the group has already been deleted. | 135 | /// We return false if the group has already been deleted. |
136 | /// | 136 | /// |
137 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I | 137 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I |
138 | /// presume either all or no parts in a linkset can be part of an attachment (in which | 138 | /// presume either all or no parts in a linkset can be part of an attachment (in which |
139 | /// case the value would get proprogated down into all the descendent parts). | 139 | /// case the value would get proprogated down into all the descendent parts). |
@@ -245,6 +245,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | } | 245 | } |
246 | } | 246 | } |
247 | 247 | ||
248 | private bool IsAttachmentCheckFull() | ||
249 | { | ||
250 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | ||
251 | } | ||
252 | |||
248 | /// <summary> | 253 | /// <summary> |
249 | /// The absolute position of this scene object in the scene | 254 | /// The absolute position of this scene object in the scene |
250 | /// </summary> | 255 | /// </summary> |
@@ -257,8 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | 262 | ||
258 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 263 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
259 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 264 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
260 | && !IsAttachment) | 265 | && !IsAttachmentCheckFull()) |
261 | { | 266 | { |
262 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 267 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
263 | } | 268 | } |
264 | 269 | ||
@@ -449,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | /// <param name="scene"></param> | 454 | /// <param name="scene"></param> |
450 | public void AttachToScene(Scene scene) | 455 | public void AttachToScene(Scene scene) |
451 | { | 456 | { |
452 | m_scene = scene; | 457 | m_scene = scene; |
453 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 458 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
454 | 459 | ||
455 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) | 460 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) |
@@ -474,9 +479,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
474 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 479 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
475 | } | 480 | } |
476 | 481 | ||
477 | ApplyPhysics(m_scene.m_physicalPrim); | 482 | ApplyPhysics(m_scene.m_physicalPrim); |
478 | 483 | ||
479 | ScheduleGroupForFullUpdate(); | 484 | ScheduleGroupForFullUpdate(); |
480 | } | 485 | } |
481 | 486 | ||
482 | public Vector3 GroupScale() | 487 | public Vector3 GroupScale() |
@@ -1032,12 +1037,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1032 | m_rootPart = part; | 1037 | m_rootPart = part; |
1033 | if (!IsAttachment) | 1038 | if (!IsAttachment) |
1034 | part.ParentID = 0; | 1039 | part.ParentID = 0; |
1035 | part.LinkNum = 0; | 1040 | part.LinkNum = 0; |
1036 | 1041 | ||
1037 | // No locking required since the SOG should not be in the scene yet - one can't change root parts after | 1042 | // No locking required since the SOG should not be in the scene yet - one can't change root parts after |
1038 | // the scene object has been attached to the scene | 1043 | // the scene object has been attached to the scene |
1039 | m_parts.Add(m_rootPart.UUID, m_rootPart); | 1044 | m_parts.Add(m_rootPart.UUID, m_rootPart); |
1040 | } | 1045 | } |
1041 | 1046 | ||
1042 | /// <summary> | 1047 | /// <summary> |
1043 | /// Add a new part to this scene object. The part must already be correctly configured. | 1048 | /// Add a new part to this scene object. The part must already be correctly configured. |
@@ -1155,7 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1155 | 1160 | ||
1156 | /// <summary> | 1161 | /// <summary> |
1157 | /// Delete this group from its scene and tell all the scene presences about that deletion. | 1162 | /// Delete this group from its scene and tell all the scene presences about that deletion. |
1158 | /// </summary> | 1163 | /// </summary> |
1159 | /// <param name="silent">Broadcast deletions to all clients.</param> | 1164 | /// <param name="silent">Broadcast deletions to all clients.</param> |
1160 | public void DeleteGroup(bool silent) | 1165 | public void DeleteGroup(bool silent) |
1161 | { | 1166 | { |
@@ -1262,11 +1267,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1262 | if (part.LocalId != m_rootPart.LocalId) | 1267 | if (part.LocalId != m_rootPart.LocalId) |
1263 | { | 1268 | { |
1264 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | 1269 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1265 | } | 1270 | } |
1266 | } | 1271 | } |
1267 | 1272 | ||
1268 | // Hack to get the physics scene geometries in the right spot | 1273 | // Hack to get the physics scene geometries in the right spot |
1269 | ResetChildPrimPhysicsPositions(); | 1274 | ResetChildPrimPhysicsPositions(); |
1270 | } | 1275 | } |
1271 | else | 1276 | else |
1272 | { | 1277 | { |
@@ -1489,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1489 | List<SceneObjectPart> partList; | 1494 | List<SceneObjectPart> partList; |
1490 | 1495 | ||
1491 | lock (m_parts) | 1496 | lock (m_parts) |
1492 | { | 1497 | { |
1493 | partList = new List<SceneObjectPart>(m_parts.Values); | 1498 | partList = new List<SceneObjectPart>(m_parts.Values); |
1494 | } | 1499 | } |
1495 | 1500 | ||
@@ -1739,7 +1744,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1739 | rootpart.PhysActor.PIDHoverActive = false; | 1744 | rootpart.PhysActor.PIDHoverActive = false; |
1740 | } | 1745 | } |
1741 | } | 1746 | } |
1742 | } | 1747 | } |
1743 | } | 1748 | } |
1744 | 1749 | ||
1745 | /// <summary> | 1750 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 51bb114..ea6bc9c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Region.Framework.Scenes.Scripting; | |||
42 | using OpenSim.Region.Physics.Manager; | 42 | using OpenSim.Region.Physics.Manager; |
43 | 43 | ||
44 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
45 | { | 45 | { |
46 | #region Enumerations | 46 | #region Enumerations |
47 | 47 | ||
48 | [Flags] | 48 | [Flags] |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | public UUID FromItemID = UUID.Zero; | 142 | public UUID FromItemID = UUID.Zero; |
143 | 143 | ||
144 | /// <value> | 144 | /// <value> |
145 | /// The UUID of the user inventory item from which this object was rezzed if this is a root part. | 145 | /// The UUID of the user inventory item from which this object was rezzed if this is a root part. |
146 | /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item. | 146 | /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item. |
147 | /// </value> | 147 | /// </value> |
148 | private UUID m_fromUserInventoryItemID = UUID.Zero; | 148 | private UUID m_fromUserInventoryItemID = UUID.Zero; |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | public IEntityInventory Inventory | 187 | public IEntityInventory Inventory |
188 | { | 188 | { |
189 | get { return m_inventory; } | 189 | get { return m_inventory; } |
190 | } | 190 | } |
191 | protected SceneObjectPartInventory m_inventory; | 191 | protected SceneObjectPartInventory m_inventory; |
192 | 192 | ||
193 | [XmlIgnore] | 193 | [XmlIgnore] |
@@ -309,9 +309,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | RotationOffset = rotationOffset; | 309 | RotationOffset = rotationOffset; |
310 | Velocity = new Vector3(0, 0, 0); | 310 | Velocity = new Vector3(0, 0, 0); |
311 | AngularVelocity = new Vector3(0, 0, 0); | 311 | AngularVelocity = new Vector3(0, 0, 0); |
312 | Acceleration = new Vector3(0, 0, 0); | 312 | Acceleration = new Vector3(0, 0, 0); |
313 | m_TextureAnimation = new byte[0]; | 313 | m_TextureAnimation = new byte[0]; |
314 | m_particleSystem = new byte[0]; | 314 | m_particleSystem = new byte[0]; |
315 | 315 | ||
316 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 316 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
317 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 317 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
363 | 363 | ||
364 | /// <summary> | 364 | /// <summary> |
365 | /// A relic from when we we thought that prims contained folder objects. In | 365 | /// A relic from when we we thought that prims contained folder objects. In |
366 | /// reality, prim == folder | 366 | /// reality, prim == folder |
367 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 367 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
368 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 368 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
369 | /// </summary> | 369 | /// </summary> |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | 384 | ||
385 | /// <value> | 385 | /// <value> |
386 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 386 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes |
387 | /// </value> | 387 | /// </value> |
388 | public TaskInventoryDictionary TaskInventory | 388 | public TaskInventoryDictionary TaskInventory |
389 | { | 389 | { |
390 | get { return m_inventory.Items; } | 390 | get { return m_inventory.Items; } |
@@ -3386,7 +3386,7 @@ if (m_shape != null) { | |||
3386 | } | 3386 | } |
3387 | else | 3387 | else |
3388 | { | 3388 | { |
3389 | IsPhantom = false; | 3389 | IsPhantom = false; |
3390 | // If volumedetect is active we don't want phantom to be applied. | 3390 | // If volumedetect is active we don't want phantom to be applied. |
3391 | // If this is a new call to VD out of the state "phantom" | 3391 | // If this is a new call to VD out of the state "phantom" |
3392 | // this will also cause the prim to be visible to physics | 3392 | // this will also cause the prim to be visible to physics |
@@ -3455,6 +3455,7 @@ if (m_shape != null) { | |||
3455 | RotationOffset, | 3455 | RotationOffset, |
3456 | UsePhysics); | 3456 | UsePhysics); |
3457 | 3457 | ||
3458 | pa = PhysActor; | ||
3458 | if (pa != null) | 3459 | if (pa != null) |
3459 | { | 3460 | { |
3460 | pa.LocalID = LocalId; | 3461 | pa.LocalID = LocalId; |
@@ -3483,7 +3484,7 @@ if (m_shape != null) { | |||
3483 | } | 3484 | } |
3484 | else // it already has a physical representation | 3485 | else // it already has a physical representation |
3485 | { | 3486 | { |
3486 | pa.IsPhysical = UsePhysics; | 3487 | pa.IsPhysical = UsePhysics; |
3487 | 3488 | ||
3488 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | 3489 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim |
3489 | if (m_parentGroup != null) | 3490 | if (m_parentGroup != null) |
@@ -3513,11 +3514,10 @@ if (m_shape != null) { | |||
3513 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | 3514 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active |
3514 | this.VolumeDetectActive = true; | 3515 | this.VolumeDetectActive = true; |
3515 | } | 3516 | } |
3516 | |||
3517 | } | 3517 | } |
3518 | else | 3518 | else |
3519 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 3519 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
3520 | // (mumbles, well, at least if you have infinte CPU powers :-) ) | 3520 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
3521 | PhysicsActor pa = this.PhysActor; | 3521 | PhysicsActor pa = this.PhysActor; |
3522 | if (pa != null) | 3522 | if (pa != null) |
3523 | { | 3523 | { |
@@ -3775,7 +3775,7 @@ if (m_shape != null) { | |||
3775 | public override string ToString() | 3775 | public override string ToString() |
3776 | { | 3776 | { |
3777 | return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup); | 3777 | return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup); |
3778 | } | 3778 | } |
3779 | 3779 | ||
3780 | #endregion Public Methods | 3780 | #endregion Public Methods |
3781 | 3781 | ||
@@ -3823,11 +3823,11 @@ if (m_shape != null) { | |||
3823 | _everyoneMask &= _nextOwnerMask; | 3823 | _everyoneMask &= _nextOwnerMask; |
3824 | 3824 | ||
3825 | Inventory.ApplyNextOwnerPermissions(); | 3825 | Inventory.ApplyNextOwnerPermissions(); |
3826 | } | 3826 | } |
3827 | 3827 | ||
3828 | public bool CanBeDeleted() | 3828 | public bool CanBeDeleted() |
3829 | { | 3829 | { |
3830 | return Inventory.CanBeDeleted(); | 3830 | return Inventory.CanBeDeleted(); |
3831 | } | 3831 | } |
3832 | } | 3832 | } |
3833 | } | 3833 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 76bcd7e..098e010 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | public void ForceInventoryPersistence() | 105 | public void ForceInventoryPersistence() |
106 | { | 106 | { |
107 | HasInventoryChanged = true; | 107 | HasInventoryChanged = true; |
108 | } | 108 | } |
109 | 109 | ||
110 | /// <summary> | 110 | /// <summary> |
111 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | 111 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating |
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | /// <summary> | 164 | /// <summary> |
165 | /// Change every item in this inventory to a new group. | 165 | /// Change every item in this inventory to a new group. |
166 | /// </summary> | 166 | /// </summary> |
167 | /// <param name="groupID"></param> | 167 | /// <param name="groupID"></param> |
168 | public void ChangeInventoryGroup(UUID groupID) | 168 | public void ChangeInventoryGroup(UUID groupID) |
169 | { | 169 | { |
170 | lock (Items) | 170 | lock (Items) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ea5240e..3996cdc 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Framework.Communications.Cache; | |||
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes.Types; | 37 | using OpenSim.Region.Framework.Scenes.Types; |
38 | using OpenSim.Region.Physics.Manager; | 38 | using OpenSim.Region.Physics.Manager; |
39 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
39 | 40 | ||
40 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
41 | { | 42 | { |
@@ -777,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
777 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 778 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
778 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 779 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
779 | // related to the handling of attachments | 780 | // related to the handling of attachments |
780 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 781 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
781 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 782 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
782 | { | 783 | { |
783 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 784 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); |
@@ -1236,7 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1236 | if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | 1237 | if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) |
1237 | { | 1238 | { |
1238 | StandUp(); | 1239 | StandUp(); |
1239 | } | 1240 | } |
1240 | 1241 | ||
1241 | // Check if Client has camera in 'follow cam' or 'build' mode. | 1242 | // Check if Client has camera in 'follow cam' or 'build' mode. |
1242 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); | 1243 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); |
@@ -1490,7 +1491,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1490 | { | 1491 | { |
1491 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); | 1492 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); |
1492 | // m_log.DebugFormat( | 1493 | // m_log.DebugFormat( |
1493 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1494 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1494 | 1495 | ||
1495 | AddNewMovement(agent_control_v3, q); | 1496 | AddNewMovement(agent_control_v3, q); |
1496 | 1497 | ||
@@ -2271,7 +2272,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2271 | { | 2272 | { |
2272 | //Record the time we enter this state so we know whether to "land" or not | 2273 | //Record the time we enter this state so we know whether to "land" or not |
2273 | m_animPersistUntil = DateTime.Now.Ticks; | 2274 | m_animPersistUntil = DateTime.Now.Ticks; |
2274 | return "FALLDOWN"; | 2275 | return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why? |
2275 | } | 2276 | } |
2276 | } | 2277 | } |
2277 | } | 2278 | } |
@@ -2307,14 +2308,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2308 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2308 | /// </summary> | 2309 | /// </summary> |
2309 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2310 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2310 | /// <param name="rotation">The direction in which this avatar should now face. | 2311 | /// <param name="rotation">The direction in which this avatar should now face. |
2311 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2312 | public void AddNewMovement(Vector3 vec, Quaternion rotation) |
2312 | { | 2313 | { |
2313 | if (m_isChildAgent) | 2314 | if (m_isChildAgent) |
2314 | { | 2315 | { |
2315 | m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!"); | 2316 | m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!"); |
2316 | 2317 | ||
2317 | // we have to reset the user's child agent connections. | 2318 | // we have to reset the user's child agent connections. |
2318 | // Likely, here they've lost the eventqueue for other regions so border | 2319 | // Likely, here they've lost the eventqueue for other regions so border |
2319 | // crossings will fail at this point unless we reset them. | 2320 | // crossings will fail at this point unless we reset them. |
2320 | 2321 | ||
@@ -2650,7 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2650 | /// Tell the client for this scene presence what items it should be wearing now | 2651 | /// Tell the client for this scene presence what items it should be wearing now |
2651 | /// </summary> | 2652 | /// </summary> |
2652 | public void SendWearables() | 2653 | public void SendWearables() |
2653 | { | 2654 | { |
2654 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | 2655 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); |
2655 | } | 2656 | } |
2656 | 2657 | ||
@@ -2959,8 +2960,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2959 | else if (dir > 3 && dir < 7) // Heading Sout | 2960 | else if (dir > 3 && dir < 7) // Heading Sout |
2960 | neighboury--; | 2961 | neighboury--; |
2961 | 2962 | ||
2962 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 2963 | int x = (int)(neighbourx * Constants.RegionSize); |
2963 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 2964 | int y = (int)(neighboury * Constants.RegionSize); |
2965 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y); | ||
2964 | 2966 | ||
2965 | if (neighbourRegion == null) | 2967 | if (neighbourRegion == null) |
2966 | { | 2968 | { |
@@ -3198,7 +3200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3198 | else | 3200 | else |
3199 | { | 3201 | { |
3200 | wears[i++] = UUID.Zero; | 3202 | wears[i++] = UUID.Zero; |
3201 | wears[i++] = UUID.Zero; | 3203 | wears[i++] = UUID.Zero; |
3202 | } | 3204 | } |
3203 | } | 3205 | } |
3204 | cAgent.Wearables = wears; | 3206 | cAgent.Wearables = wears; |
@@ -3510,7 +3512,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | 3512 | ||
3511 | public bool HasAttachments() | 3513 | public bool HasAttachments() |
3512 | { | 3514 | { |
3513 | return m_attachments.Count > 0; | 3515 | return m_attachments.Count > 0; |
3514 | } | 3516 | } |
3515 | 3517 | ||
3516 | public bool HasScriptedAttachments() | 3518 | public bool HasScriptedAttachments() |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index fe74158..f7544ac 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -122,13 +122,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
122 | "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); | 122 | "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); |
123 | return null; | 123 | return null; |
124 | } | 124 | } |
125 | } | 125 | } |
126 | 126 | ||
127 | /// <summary> | 127 | /// <summary> |
128 | /// Serialize a scene object to the original xml format | 128 | /// Serialize a scene object to the original xml format |
129 | /// </summary> | 129 | /// </summary> |
130 | /// <param name="sceneObject"></param> | 130 | /// <param name="sceneObject"></param> |
131 | /// <returns></returns> | 131 | /// <returns></returns> |
132 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) | 132 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) |
133 | { | 133 | { |
134 | using (StringWriter sw = new StringWriter()) | 134 | using (StringWriter sw = new StringWriter()) |
@@ -140,13 +140,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
140 | 140 | ||
141 | return sw.ToString(); | 141 | return sw.ToString(); |
142 | } | 142 | } |
143 | } | 143 | } |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
146 | /// Serialize a scene object to the original xml format | 146 | /// Serialize a scene object to the original xml format |
147 | /// </summary> | 147 | /// </summary> |
148 | /// <param name="sceneObject"></param> | 148 | /// <param name="sceneObject"></param> |
149 | /// <returns></returns> | 149 | /// <returns></returns> |
150 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) | 150 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) |
151 | { | 151 | { |
152 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); | 152 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); |
@@ -238,13 +238,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
238 | m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); | 238 | m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); |
239 | return null; | 239 | return null; |
240 | } | 240 | } |
241 | } | 241 | } |
242 | 242 | ||
243 | /// <summary> | 243 | /// <summary> |
244 | /// Serialize a scene object to the 'xml2' format. | 244 | /// Serialize a scene object to the 'xml2' format. |
245 | /// </summary> | 245 | /// </summary> |
246 | /// <param name="sceneObject"></param> | 246 | /// <param name="sceneObject"></param> |
247 | /// <returns></returns> | 247 | /// <returns></returns> |
248 | public static string ToXml2Format(SceneObjectGroup sceneObject) | 248 | public static string ToXml2Format(SceneObjectGroup sceneObject) |
249 | { | 249 | { |
250 | using (StringWriter sw = new StringWriter()) | 250 | using (StringWriter sw = new StringWriter()) |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
262 | /// Serialize a scene object to the 'xml2' format. | 262 | /// Serialize a scene object to the 'xml2' format. |
263 | /// </summary> | 263 | /// </summary> |
264 | /// <param name="sceneObject"></param> | 264 | /// <param name="sceneObject"></param> |
265 | /// <returns></returns> | 265 | /// <returns></returns> |
266 | public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer) | 266 | public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer) |
267 | { | 267 | { |
268 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name); | 268 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name); |
@@ -288,6 +288,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
288 | writer.WriteEndElement(); // End of SceneObjectGroup | 288 | writer.WriteEndElement(); // End of SceneObjectGroup |
289 | 289 | ||
290 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time); | 290 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time); |
291 | } | 291 | } |
292 | } | 292 | } |
293 | } | 293 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs index 7fa1b8c..cf0f345 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |||
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
236 | } | 236 | } |
237 | 237 | ||
238 | SavePrimListToXml2(primList, fileName); | 238 | SavePrimListToXml2(primList, fileName); |
239 | } | 239 | } |
240 | 240 | ||
241 | public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) | 241 | public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) |
242 | { | 242 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 7f44bf1..ee288b3 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
450 | { | 450 | { |
451 | addFrameMS(ms); | 451 | addFrameMS(ms); |
452 | addAgentMS(ms); | 452 | addAgentMS(ms); |
453 | } | 453 | } |
454 | 454 | ||
455 | #endregion | 455 | #endregion |
456 | } | 456 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index 3b0e77f..fc66c85 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | { | 44 | { |
45 | [TestFixture, LongRunning] | 45 | [TestFixture, LongRunning] |
46 | public class EntityManagerTests | 46 | public class EntityManagerTests |
47 | { | 47 | { |
48 | static public Random random; | 48 | static public Random random; |
49 | SceneObjectGroup found; | 49 | SceneObjectGroup found; |
50 | Scene scene = SceneSetupHelpers.SetupScene(); | 50 | Scene scene = SceneSetupHelpers.SetupScene(); |
@@ -81,13 +81,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
81 | 81 | ||
82 | Assert.That(entman.ContainsKey(obj1), Is.False); | 82 | Assert.That(entman.ContainsKey(obj1), Is.False); |
83 | Assert.That(entman.ContainsKey(li1), Is.False); | 83 | Assert.That(entman.ContainsKey(li1), Is.False); |
84 | Assert.That(entman.ContainsKey(obj2), Is.False); | 84 | Assert.That(entman.ContainsKey(obj2), Is.False); |
85 | Assert.That(entman.ContainsKey(li2), Is.False); | 85 | Assert.That(entman.ContainsKey(li2), Is.False); |
86 | } | 86 | } |
87 | 87 | ||
88 | [Test] | 88 | [Test] |
89 | public void T011_ThreadAddRemoveTest() | 89 | public void T011_ThreadAddRemoveTest() |
90 | { | 90 | { |
91 | TestHelper.InMethod(); | 91 | TestHelper.InMethod(); |
92 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 92 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); |
93 | 93 | ||
@@ -148,12 +148,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
148 | int size = random.Next(40,80); | 148 | int size = random.Next(40,80); |
149 | char ch ; | 149 | char ch ; |
150 | for (int i=0; i<size; i++) | 150 | for (int i=0; i<size; i++) |
151 | { | 151 | { |
152 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | 152 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; |
153 | name.Append(ch); | 153 | name.Append(ch); |
154 | } | 154 | } |
155 | return name.ToString(); | 155 | return name.ToString(); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | public class NewTestThreads | 159 | public class NewTestThreads |
@@ -179,4 +179,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
179 | entman.Remove(sog.UUID); | 179 | entman.Remove(sog.UUID); |
180 | } | 180 | } |
181 | } | 181 | } |
182 | } \ No newline at end of file | 182 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs index f6737a5..5c9e66f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Scenes.Tests | 34 | namespace OpenSim.Region.Framework.Scenes.Tests |
34 | { | 35 | { |
@@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | throw new NotImplementedException(); | 66 | throw new NotImplementedException(); |
66 | } | 67 | } |
67 | 68 | ||
68 | public override bool OtherRegionUp(RegionInfo thisRegion) | 69 | public override void OtherRegionUp(GridRegion otherRegion) |
69 | { | 70 | { |
70 | throw new NotImplementedException(); | 71 | throw new NotImplementedException(); |
71 | } | 72 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 105446d..0ed00de 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -46,13 +46,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
46 | /// </summary> | 46 | /// </summary> |
47 | [TestFixture] | 47 | [TestFixture] |
48 | public class SceneObjectBasicTests | 48 | public class SceneObjectBasicTests |
49 | { | 49 | { |
50 | /// <summary> | 50 | /// <summary> |
51 | /// Test adding an object to a scene. | 51 | /// Test adding an object to a scene. |
52 | /// </summary> | 52 | /// </summary> |
53 | [Test, LongRunning] | 53 | [Test, LongRunning] |
54 | public void TestAddSceneObject() | 54 | public void TestAddSceneObject() |
55 | { | 55 | { |
56 | TestHelper.InMethod(); | 56 | TestHelper.InMethod(); |
57 | 57 | ||
58 | Scene scene = SceneSetupHelpers.SetupScene(); | 58 | Scene scene = SceneSetupHelpers.SetupScene(); |
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | 61 | ||
62 | //m_log.Debug("retrievedPart : {0}", retrievedPart); | 62 | //m_log.Debug("retrievedPart : {0}", retrievedPart); |
63 | // If the parts have the same UUID then we will consider them as one and the same | 63 | // If the parts have the same UUID then we will consider them as one and the same |
64 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 64 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
65 | } | 65 | } |
66 | 66 | ||
67 | /// <summary> | 67 | /// <summary> |
@@ -72,11 +72,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
72 | { | 72 | { |
73 | TestHelper.InMethod(); | 73 | TestHelper.InMethod(); |
74 | 74 | ||
75 | TestScene scene = SceneSetupHelpers.SetupScene(); | 75 | TestScene scene = SceneSetupHelpers.SetupScene(); |
76 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | 76 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); |
77 | scene.DeleteSceneObject(part.ParentGroup, false); | 77 | scene.DeleteSceneObject(part.ParentGroup, false); |
78 | 78 | ||
79 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 79 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
80 | Assert.That(retrievedPart, Is.Null); | 80 | Assert.That(retrievedPart, Is.Null); |
81 | } | 81 | } |
82 | 82 | ||
@@ -115,19 +115,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
115 | //[Test] | 115 | //[Test] |
116 | //public void TestDeleteSceneObjectAsyncToUserInventory() | 116 | //public void TestDeleteSceneObjectAsyncToUserInventory() |
117 | //{ | 117 | //{ |
118 | // TestHelper.InMethod(); | 118 | // TestHelper.InMethod(); |
119 | // //log4net.Config.XmlConfigurator.Configure(); | 119 | // //log4net.Config.XmlConfigurator.Configure(); |
120 | 120 | ||
121 | // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 121 | // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
122 | // string myObjectName = "Fred"; | 122 | // string myObjectName = "Fred"; |
123 | 123 | ||
124 | // TestScene scene = SceneSetupHelpers.SetupScene(); | 124 | // TestScene scene = SceneSetupHelpers.SetupScene(); |
125 | // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); | 125 | // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); |
126 | 126 | ||
127 | // Assert.That( | 127 | // Assert.That( |
128 | // scene.CommsManager.UserAdminService.AddUser( | 128 | // scene.CommsManager.UserAdminService.AddUser( |
129 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), | 129 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), |
130 | // Is.EqualTo(agentId)); | 130 | // Is.EqualTo(agentId)); |
131 | 131 | ||
132 | // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); | 132 | // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); |
133 | 133 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index bf13607..aa2f53f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Linking tests | 46 | /// Linking tests |
47 | /// </summary> | 47 | /// </summary> |
48 | [TestFixture] | 48 | [TestFixture] |
49 | public class SceneObjectLinkingTests | 49 | public class SceneObjectLinkingTests |
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -94,10 +94,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
94 | } | 94 | } |
95 | 95 | ||
96 | // root part should have no offset position or rotation | 96 | // root part should have no offset position or rotation |
97 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); | 97 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity, |
98 | "root part should have no offset position or rotation"); | ||
98 | 99 | ||
99 | // offset position should be root part position - part2.absolute position. | 100 | // offset position should be root part position - part2.absolute position. |
100 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); | 101 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10), |
102 | "offset position should be root part position - part2.absolute position."); | ||
101 | 103 | ||
102 | float roll = 0; | 104 | float roll = 0; |
103 | float pitch = 0; | 105 | float pitch = 0; |
@@ -116,7 +118,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
116 | if (debugtest) | 118 | if (debugtest) |
117 | m_log.Debug(rotEuler2); | 119 | m_log.Debug(rotEuler2); |
118 | 120 | ||
119 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | 121 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f), |
122 | "Not exactly sure what this is asserting..."); | ||
120 | 123 | ||
121 | // Delink part 2 | 124 | // Delink part 2 |
122 | grp1.DelinkFromGroup(part2.LocalId); | 125 | grp1.DelinkFromGroup(part2.LocalId); |
@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
125 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); | 128 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); |
126 | 129 | ||
127 | Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | 130 | Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); |
128 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | 131 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); |
129 | } | 132 | } |
130 | 133 | ||
131 | [Test] | 134 | [Test] |
@@ -174,13 +177,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
174 | // Link grp4 to grp3. | 177 | // Link grp4 to grp3. |
175 | grp3.LinkToGroup(grp4); | 178 | grp3.LinkToGroup(grp4); |
176 | 179 | ||
177 | // At this point we should have 4 parts total in two groups. | 180 | // At this point we should have 4 parts total in two groups. |
178 | Assert.That(grp1.Children.Count == 2); | 181 | Assert.That(grp1.Children.Count == 2, "Group1 children count should be 2"); |
179 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); | 182 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); |
180 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); | 183 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); |
181 | Assert.That(grp3.Children.Count == 2); | 184 | Assert.That(grp3.Children.Count == 2, "Group3 children count should be 2"); |
182 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); | 185 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); |
183 | Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); | 186 | Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); |
184 | 187 | ||
185 | if (debugtest) | 188 | if (debugtest) |
186 | { | 189 | { |
@@ -194,17 +197,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
194 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); | 197 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); |
195 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); | 198 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); |
196 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); | 199 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); |
197 | } | 200 | } |
198 | 201 | ||
199 | // Required for linking | 202 | // Required for linking |
200 | grp1.RootPart.UpdateFlag = 0; | 203 | grp1.RootPart.UpdateFlag = 0; |
201 | grp3.RootPart.UpdateFlag = 0; | 204 | grp3.RootPart.UpdateFlag = 0; |
202 | 205 | ||
203 | // root part should have no offset position or rotation | 206 | // root part should have no offset position or rotation |
204 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); | 207 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity, |
208 | "root part should have no offset position or rotation (again)"); | ||
205 | 209 | ||
206 | // offset position should be root part position - part2.absolute position. | 210 | // offset position should be root part position - part2.absolute position. |
207 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); | 211 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10), |
212 | "offset position should be root part position - part2.absolute position (again)"); | ||
208 | 213 | ||
209 | float roll = 0; | 214 | float roll = 0; |
210 | float pitch = 0; | 215 | float pitch = 0; |
@@ -223,7 +228,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
223 | if (debugtest) | 228 | if (debugtest) |
224 | m_log.Debug(rotEuler2); | 229 | m_log.Debug(rotEuler2); |
225 | 230 | ||
226 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | 231 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f), |
232 | "Not sure what this assertion is all about..."); | ||
227 | 233 | ||
228 | // Now we're linking the first group to the third group. This will make the first group child parts of the third one. | 234 | // Now we're linking the first group to the third group. This will make the first group child parts of the third one. |
229 | grp3.LinkToGroup(grp1); | 235 | grp3.LinkToGroup(grp1); |
@@ -246,13 +252,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
246 | m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); | 252 | m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); |
247 | } | 253 | } |
248 | 254 | ||
249 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | 255 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "Badness 1"); |
250 | Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); | 256 | Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20), "Badness 2"); |
251 | Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); | 257 | Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); |
252 | Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) | 258 | Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) |
253 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) | 259 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) |
254 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) | 260 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) |
255 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); | 261 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), |
256 | } | 262 | "Badness 3"); |
263 | } | ||
257 | } | 264 | } |
258 | } | 265 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 1c9bce4..8a27b7b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
41 | public class SceneTests | 41 | public class SceneTests |
42 | { | 42 | { |
43 | private class FakeStorageManager : StorageManager | 43 | private class FakeStorageManager : StorageManager |
44 | { | 44 | { |
45 | private class FakeRegionDataStore : IRegionDataStore | 45 | private class FakeRegionDataStore : IRegionDataStore |
46 | { | 46 | { |
47 | public void Initialise(string filename) | 47 | public void Initialise(string filename) |
48 | { | 48 | { |
49 | } | 49 | } |
50 | 50 | ||
51 | public void Dispose() | 51 | public void Dispose() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index 1d460dd..b46eb8e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | { | 44 | { |
45 | /// <summary> | 45 | /// <summary> |
46 | /// Teleport tests in a standalone OpenSim | 46 | /// Teleport tests in a standalone OpenSim |
47 | /// </summary> | 47 | /// </summary> |
48 | [TestFixture] | 48 | [TestFixture] |
49 | public class StandaloneTeleportTests | 49 | public class StandaloneTeleportTests |
50 | { | 50 | { |
@@ -52,7 +52,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | 52 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. |
53 | /// </summary> | 53 | /// </summary> |
54 | /// Does not yet do what is says on the tin. | 54 | /// Does not yet do what is says on the tin. |
55 | [Test, LongRunning] | 55 | /// Commenting for now |
56 | //[Test, LongRunning] | ||
56 | public void TestSimpleNotNeighboursTeleport() | 57 | public void TestSimpleNotNeighboursTeleport() |
57 | { | 58 | { |
58 | TestHelper.InMethod(); | 59 | TestHelper.InMethod(); |
@@ -117,14 +118,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | // shared module | 118 | // shared module |
118 | ISharedRegionModule interregionComms = new RESTInterregionComms(); | 119 | ISharedRegionModule interregionComms = new RESTInterregionComms(); |
119 | 120 | ||
120 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); | ||
121 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||
122 | sceneA.RegisterRegionWithGrid(); | ||
123 | 121 | ||
124 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); | 122 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm, "grid"); |
125 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 123 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); |
126 | sceneB.RegisterRegionWithGrid(); | 124 | sceneB.RegisterRegionWithGrid(); |
127 | 125 | ||
126 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm, "grid"); | ||
127 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||
128 | sceneA.RegisterRegionWithGrid(); | ||
129 | |||
128 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | 130 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); |
129 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); | 131 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); |
130 | 132 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs index 21cda09..213e954 100644 --- a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs +++ b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Scenes.Types | |||
38 | { | 38 | { |
39 | private Queue<SceneObjectPart> m_queue; | 39 | private Queue<SceneObjectPart> m_queue; |
40 | 40 | ||
41 | private List<UUID> m_ids; | 41 | private Dictionary<UUID, bool> m_ids; |
42 | 42 | ||
43 | private object m_syncObject = new object(); | 43 | private object m_syncObject = new object(); |
44 | 44 | ||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Types | |||
50 | public UpdateQueue() | 50 | public UpdateQueue() |
51 | { | 51 | { |
52 | m_queue = new Queue<SceneObjectPart>(); | 52 | m_queue = new Queue<SceneObjectPart>(); |
53 | m_ids = new List<UUID>(); | 53 | m_ids = new Dictionary<UUID, bool>(); |
54 | } | 54 | } |
55 | 55 | ||
56 | public void Clear() | 56 | public void Clear() |
@@ -66,9 +66,8 @@ namespace OpenSim.Region.Framework.Scenes.Types | |||
66 | { | 66 | { |
67 | lock (m_syncObject) | 67 | lock (m_syncObject) |
68 | { | 68 | { |
69 | if (!m_ids.Contains(part.UUID)) | 69 | if (!m_ids.ContainsKey(part.UUID)) { |
70 | { | 70 | m_ids.Add(part.UUID, true); |
71 | m_ids.Add(part.UUID); | ||
72 | m_queue.Enqueue(part); | 71 | m_queue.Enqueue(part); |
73 | } | 72 | } |
74 | } | 73 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index f449e18..525a93a 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | /// <summary> | 42 | /// <summary> |
43 | /// Gather uuids for a given entity. | 43 | /// Gather uuids for a given entity. |
44 | /// </summary> | 44 | /// </summary> |
45 | /// | 45 | /// |
46 | /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts | 46 | /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts |
47 | /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets | 47 | /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets |
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// | 82 | /// |
83 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> | 83 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> |
84 | /// <param name="assetType">The type of the asset for the uuid given</param> | 84 | /// <param name="assetType">The type of the asset for the uuid given</param> |
85 | /// <param name="assetUuids">The assets gathered</param> | 85 | /// <param name="assetUuids">The assets gathered</param> |
86 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) | 86 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) |
87 | { | 87 | { |
88 | assetUuids[assetUuid] = 1; | 88 | assetUuids[assetUuid] = 1; |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | 142 | ||
143 | // If the prim is a sculpt then preserve this information too | 143 | // If the prim is a sculpt then preserve this information too |
144 | if (part.Shape.SculptTexture != UUID.Zero) | 144 | if (part.Shape.SculptTexture != UUID.Zero) |
145 | assetUuids[part.Shape.SculptTexture] = 1; | 145 | assetUuids[part.Shape.SculptTexture] = 1; |
146 | 146 | ||
147 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 147 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
148 | 148 | ||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | 167 | ||
168 | /// <summary> | 168 | /// <summary> |
169 | /// The callback made when we request the asset for an object from the asset service. | 169 | /// The callback made when we request the asset for an object from the asset service. |
170 | /// </summary> | 170 | /// </summary> |
171 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 171 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
172 | { | 172 | { |
173 | lock (this) | 173 | lock (this) |
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | AssetBase assetBase = GetAsset(wearableAssetUuid); | 242 | AssetBase assetBase = GetAsset(wearableAssetUuid); |
243 | 243 | ||
244 | if (null != assetBase) | 244 | if (null != assetBase) |
245 | { | 245 | { |
246 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); | 246 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); |
247 | AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data); | 247 | AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data); |
248 | wearableAsset.Decode(); | 248 | wearableAsset.Decode(); |
@@ -275,6 +275,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); | 275 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); |
276 | GatherAssetUuids(sog, assetUuids); | 276 | GatherAssetUuids(sog, assetUuids); |
277 | } | 277 | } |
278 | } | 278 | } |
279 | } | 279 | } |
280 | } \ No newline at end of file | 280 | } \ No newline at end of file |