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author | Justin Clark-Casey (justincc) | 2012-03-09 02:50:57 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-09 02:50:57 +0000 |
commit | 06dda14505743bde237362b0e469d16548922f33 (patch) | |
tree | 0cab738927e0eb65fe8fea9ccd736a6d9329e432 /OpenSim/Region/Framework/Scenes | |
parent | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t... (diff) | |
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Simplify minimap coarse location code by just reference SP.AbsolutePosition
This is rather than checking whether the avatar is sitting and doing its own calculation.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index dd0ca43..bc3400a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -215,11 +215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | if (sp.IsChildAgent) | 215 | if (sp.IsChildAgent) |
216 | continue; | 216 | continue; |
217 | 217 | ||
218 | SceneObjectPart sitPart = sp.ParentPart; | 218 | coarseLocations.Add(sp.AbsolutePosition); |
219 | if (sitPart != null) | ||
220 | coarseLocations.Add(sitPart.AbsolutePosition + sp.OffsetPosition); | ||
221 | else | ||
222 | coarseLocations.Add(sp.AbsolutePosition); | ||
223 | 219 | ||
224 | avatarUUIDs.Add(sp.UUID); | 220 | avatarUUIDs.Add(sp.UUID); |
225 | } | 221 | } |