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author | UbitUmarov | 2012-04-27 09:50:53 +0100 |
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committer | UbitUmarov | 2012-04-27 09:50:53 +0100 |
commit | fedc9eb1056d02c7f99fb4f55a46fdafec02054a (patch) | |
tree | a33394ed61fefe269d410225898bd0bd41908c4e /OpenSim/Region/Framework/Scenes | |
parent | test (diff) | |
download | opensim-SC-fedc9eb1056d02c7f99fb4f55a46fdafec02054a.zip opensim-SC-fedc9eb1056d02c7f99fb4f55a46fdafec02054a.tar.gz opensim-SC-fedc9eb1056d02c7f99fb4f55a46fdafec02054a.tar.bz2 opensim-SC-fedc9eb1056d02c7f99fb4f55a46fdafec02054a.tar.xz |
itest
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d2e0726..25409c5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1105,11 +1105,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1105 | AbsolutePosition = newpos; | 1105 | AbsolutePosition = newpos; |
1106 | 1106 | ||
1107 | 1107 | ||
1108 | m_log.DebugFormat("[avnLocalTeleport] {0} {1}", newpos, rotateToVelXY); | 1108 | m_log.DebugFormat("[avnLocalTeleport] to {0} {1} init rotation {3}", newpos, rotateToVelXY,Rotation); |
1109 | 1109 | ||
1110 | if (newvel.HasValue) | 1110 | if (newvel.HasValue) |
1111 | { | 1111 | { |
1112 | if (newvel == Vector3.Zero) | 1112 | if ((Vector3)newvel == Vector3.Zero) |
1113 | { | 1113 | { |
1114 | if (PhysicsActor != null) | 1114 | if (PhysicsActor != null) |
1115 | PhysicsActor.SetMomentum(Vector3.Zero); | 1115 | PhysicsActor.SetMomentum(Vector3.Zero); |
@@ -1126,6 +1126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1126 | y = (float)Math.Cos(x); | 1126 | y = (float)Math.Cos(x); |
1127 | x = (float)Math.Sin(x); | 1127 | x = (float)Math.Sin(x); |
1128 | Rotation = new Quaternion(0f, 0f, x, y); | 1128 | Rotation = new Quaternion(0f, 0f, x, y); |
1129 | m_log.DebugFormat("[avnLocalTeleport] final rotation {0}", Rotation); | ||
1129 | } | 1130 | } |
1130 | 1131 | ||
1131 | if (PhysicsActor != null) | 1132 | if (PhysicsActor != null) |