diff options
author | Dan Lake | 2011-11-14 12:37:48 -0800 |
---|---|---|
committer | Dan Lake | 2011-11-14 12:37:48 -0800 |
commit | ed19284d85f91575621dec8bcbd899b3a6cdbed4 (patch) | |
tree | 0ea4d41122a5d3c8b6a8d8d5b64fbb2ff7025067 /OpenSim/Region/Framework/Scenes | |
parent | Improved method doc for AddFriend() - it actually does set up a two-way relat... (diff) | |
parent | Remove SceneViewer from ScenePresence to reduce quadruple queueing of (diff) | |
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Merge branch 'remove-scene-viewer'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 68 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 251 |
5 files changed, 22 insertions, 359 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3b90c16..ce5b493 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2540,6 +2540,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2540 | if (vialogin) | 2540 | if (vialogin) |
2541 | EventManager.TriggerOnClientLogin(client); | 2541 | EventManager.TriggerOnClientLogin(client); |
2542 | } | 2542 | } |
2543 | |||
2544 | // Send all scene object to the new client | ||
2545 | Util.FireAndForget(delegate | ||
2546 | { | ||
2547 | Entities.ForEach(delegate(EntityBase e) | ||
2548 | { | ||
2549 | if (e != null && e is SceneObjectGroup) | ||
2550 | ((SceneObjectGroup)e).SendFullUpdateToClient(client); | ||
2551 | }); | ||
2552 | }); | ||
2543 | } | 2553 | } |
2544 | 2554 | ||
2545 | /// <summary> | 2555 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4355394..9587d5f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1760,30 +1760,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1760 | } | 1760 | } |
1761 | } | 1761 | } |
1762 | 1762 | ||
1763 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | ||
1764 | { | ||
1765 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1766 | |||
1767 | RootPart.AddFullUpdateToAvatar(presence); | ||
1768 | |||
1769 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
1770 | for (int i = 0; i < parts.Length; i++) | ||
1771 | { | ||
1772 | SceneObjectPart part = parts[i]; | ||
1773 | if (part != RootPart) | ||
1774 | part.AddFullUpdateToAvatar(presence); | ||
1775 | } | ||
1776 | } | ||
1777 | |||
1778 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | ||
1779 | { | ||
1780 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1781 | |||
1782 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
1783 | for (int i = 0; i < parts.Length; i++) | ||
1784 | parts[i].AddTerseUpdateToAvatar(presence); | ||
1785 | } | ||
1786 | |||
1787 | /// <summary> | 1763 | /// <summary> |
1788 | /// Schedule a full update for this scene object | 1764 | /// Schedule a full update for this scene object |
1789 | /// </summary> | 1765 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4e1383c..f693b36 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1373,25 +1373,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | // m_log.Debug("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString()); | 1373 | // m_log.Debug("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
1374 | } | 1374 | } |
1375 | 1375 | ||
1376 | /// <summary> | ||
1377 | /// Tell all scene presences that they should send updates for this part to their clients | ||
1378 | /// </summary> | ||
1379 | public void AddFullUpdateToAllAvatars() | ||
1380 | { | ||
1381 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
1382 | { | ||
1383 | AddFullUpdateToAvatar(avatar); | ||
1384 | }); | ||
1385 | } | ||
1386 | |||
1387 | /// <summary> | ||
1388 | /// Tell the scene presence that it should send updates for this part to its client | ||
1389 | /// </summary> | ||
1390 | public void AddFullUpdateToAvatar(ScenePresence presence) | ||
1391 | { | ||
1392 | presence.SceneViewer.QueuePartForUpdate(this); | ||
1393 | } | ||
1394 | |||
1395 | public void AddNewParticleSystem(Primitive.ParticleSystem pSystem) | 1376 | public void AddNewParticleSystem(Primitive.ParticleSystem pSystem) |
1396 | { | 1377 | { |
1397 | m_particleSystem = pSystem.GetBytes(); | 1378 | m_particleSystem = pSystem.GetBytes(); |
@@ -1402,20 +1383,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1402 | m_particleSystem = new byte[0]; | 1383 | m_particleSystem = new byte[0]; |
1403 | } | 1384 | } |
1404 | 1385 | ||
1405 | /// Terse updates | ||
1406 | public void AddTerseUpdateToAllAvatars() | ||
1407 | { | ||
1408 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
1409 | { | ||
1410 | AddTerseUpdateToAvatar(avatar); | ||
1411 | }); | ||
1412 | } | ||
1413 | |||
1414 | public void AddTerseUpdateToAvatar(ScenePresence presence) | ||
1415 | { | ||
1416 | presence.SceneViewer.QueuePartForUpdate(this); | ||
1417 | } | ||
1418 | |||
1419 | public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) | 1386 | public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim) |
1420 | { | 1387 | { |
1421 | byte[] data = new byte[16]; | 1388 | byte[] data = new byte[16]; |
@@ -2650,8 +2617,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2650 | //ParentGroup.RootPart.m_groupPosition = newpos; | 2617 | //ParentGroup.RootPart.m_groupPosition = newpos; |
2651 | } | 2618 | } |
2652 | ScheduleTerseUpdate(); | 2619 | ScheduleTerseUpdate(); |
2653 | |||
2654 | //SendTerseUpdateToAllClients(); | ||
2655 | } | 2620 | } |
2656 | 2621 | ||
2657 | public void PreloadSound(string sound) | 2622 | public void PreloadSound(string sound) |
@@ -2834,6 +2799,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2834 | if (ParentGroup == null) | 2799 | if (ParentGroup == null) |
2835 | return; | 2800 | return; |
2836 | 2801 | ||
2802 | // This was pulled from SceneViewer. Attachments always receive full updates. | ||
2803 | // I could not verify if this is a requirement but this maintains existing behavior | ||
2804 | if (ParentGroup.IsAttachment) | ||
2805 | { | ||
2806 | ScheduleFullUpdate(); | ||
2807 | } | ||
2808 | |||
2837 | if (UpdateFlag == UpdateRequired.NONE) | 2809 | if (UpdateFlag == UpdateRequired.NONE) |
2838 | { | 2810 | { |
2839 | ParentGroup.HasGroupChanged = true; | 2811 | ParentGroup.HasGroupChanged = true; |
@@ -2928,23 +2900,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2928 | } | 2900 | } |
2929 | 2901 | ||
2930 | /// <summary> | 2902 | /// <summary> |
2931 | /// Send a full update to all clients except the one nominated. | ||
2932 | /// </summary> | ||
2933 | /// <param name="agentID"></param> | ||
2934 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | ||
2935 | { | ||
2936 | if (ParentGroup == null) | ||
2937 | return; | ||
2938 | |||
2939 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
2940 | { | ||
2941 | // Ugly reference :( | ||
2942 | if (avatar.UUID != agentID) | ||
2943 | SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); | ||
2944 | }); | ||
2945 | } | ||
2946 | |||
2947 | /// <summary> | ||
2948 | /// Sends a full update to the client | 2903 | /// Sends a full update to the client |
2949 | /// </summary> | 2904 | /// </summary> |
2950 | /// <param name="remoteClient"></param> | 2905 | /// <param name="remoteClient"></param> |
@@ -3020,7 +2975,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3020 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 2975 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
3021 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2976 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3022 | { | 2977 | { |
3023 | AddTerseUpdateToAllAvatars(); | 2978 | |
2979 | SendTerseUpdateToAllClients(); | ||
3024 | ClearUpdateSchedule(); | 2980 | ClearUpdateSchedule(); |
3025 | 2981 | ||
3026 | // Update the "last" values | 2982 | // Update the "last" values |
@@ -3035,7 +2991,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3035 | } | 2991 | } |
3036 | case UpdateRequired.FULL: | 2992 | case UpdateRequired.FULL: |
3037 | { | 2993 | { |
3038 | AddFullUpdateToAllAvatars(); | 2994 | SendFullUpdateToAllClients(); |
3039 | break; | 2995 | break; |
3040 | } | 2996 | } |
3041 | } | 2997 | } |
@@ -3140,9 +3096,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3140 | /// </summary> | 3096 | /// </summary> |
3141 | public void SendTerseUpdateToAllClients() | 3097 | public void SendTerseUpdateToAllClients() |
3142 | { | 3098 | { |
3143 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 3099 | ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) |
3144 | { | 3100 | { |
3145 | SendTerseUpdateToClient(avatar.ControllingClient); | 3101 | SendTerseUpdateToClient(client); |
3146 | }); | 3102 | }); |
3147 | } | 3103 | } |
3148 | 3104 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9ebb6dd..098437a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -135,7 +135,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | private Vector3 m_lastPosition; | 135 | private Vector3 m_lastPosition; |
136 | private Quaternion m_lastRotation; | 136 | private Quaternion m_lastRotation; |
137 | private Vector3 m_lastVelocity; | 137 | private Vector3 m_lastVelocity; |
138 | //private int m_lastTerseSent; | ||
139 | 138 | ||
140 | private Vector3? m_forceToApply; | 139 | private Vector3? m_forceToApply; |
141 | private int m_userFlags; | 140 | private int m_userFlags; |
@@ -644,14 +643,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
644 | set { m_health = value; } | 643 | set { m_health = value; } |
645 | } | 644 | } |
646 | 645 | ||
647 | private ISceneViewer m_sceneViewer; | ||
648 | |||
649 | public ISceneViewer SceneViewer | ||
650 | { | ||
651 | get { return m_sceneViewer; } | ||
652 | private set { m_sceneViewer = value; } | ||
653 | } | ||
654 | |||
655 | public void AdjustKnownSeeds() | 646 | public void AdjustKnownSeeds() |
656 | { | 647 | { |
657 | Dictionary<ulong, string> seeds; | 648 | Dictionary<ulong, string> seeds; |
@@ -755,7 +746,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | AttachmentsSyncLock = new Object(); | 746 | AttachmentsSyncLock = new Object(); |
756 | 747 | ||
757 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 748 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
758 | SceneViewer = new SceneViewer(this); | ||
759 | Animator = new ScenePresenceAnimator(this); | 749 | Animator = new ScenePresenceAnimator(this); |
760 | PresenceType = type; | 750 | PresenceType = type; |
761 | DrawDistance = world.DefaultDrawDistance; | 751 | DrawDistance = world.DefaultDrawDistance; |
@@ -866,16 +856,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
866 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); | 856 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); |
867 | } | 857 | } |
868 | 858 | ||
869 | /// <summary> | ||
870 | /// Send updates to the client about prims which have been placed on the update queue. We don't | ||
871 | /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent | ||
872 | /// timestamp has already been sent. | ||
873 | /// </summary> | ||
874 | public void SendPrimUpdates() | ||
875 | { | ||
876 | SceneViewer.SendPrimUpdates(); | ||
877 | } | ||
878 | |||
879 | #region Status Methods | 859 | #region Status Methods |
880 | 860 | ||
881 | /// <summary> | 861 | /// <summary> |
@@ -2412,10 +2392,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2412 | const float ROTATION_TOLERANCE = 0.01f; | 2392 | const float ROTATION_TOLERANCE = 0.01f; |
2413 | const float VELOCITY_TOLERANCE = 0.001f; | 2393 | const float VELOCITY_TOLERANCE = 0.001f; |
2414 | const float POSITION_TOLERANCE = 0.05f; | 2394 | const float POSITION_TOLERANCE = 0.05f; |
2415 | //const int TIME_MS_TOLERANCE = 3000; | ||
2416 | |||
2417 | if (!sendingPrims) | ||
2418 | Util.FireAndForget(delegate { sendingPrims = true; SendPrimUpdates(); sendingPrims = false; }); | ||
2419 | 2395 | ||
2420 | if (IsChildAgent == false) | 2396 | if (IsChildAgent == false) |
2421 | { | 2397 | { |
@@ -2427,7 +2403,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2427 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | 2403 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2428 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 2404 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2429 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) | 2405 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2430 | //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | ||
2431 | { | 2406 | { |
2432 | SendTerseUpdateToAllClients(); | 2407 | SendTerseUpdateToAllClients(); |
2433 | 2408 | ||
@@ -2435,7 +2410,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2435 | m_lastPosition = m_pos; | 2410 | m_lastPosition = m_pos; |
2436 | m_lastRotation = Rotation; | 2411 | m_lastRotation = Rotation; |
2437 | m_lastVelocity = Velocity; | 2412 | m_lastVelocity = Velocity; |
2438 | //m_lastTerseSent = Environment.TickCount; | ||
2439 | } | 2413 | } |
2440 | 2414 | ||
2441 | // followed suggestion from mic bowman. reversed the two lines below. | 2415 | // followed suggestion from mic bowman. reversed the two lines below. |
@@ -3420,8 +3394,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3420 | // unsetting the elapsed callback should be enough to allow for cleanup however. | 3394 | // unsetting the elapsed callback should be enough to allow for cleanup however. |
3421 | // m_reprioritizationTimer.Dispose(); | 3395 | // m_reprioritizationTimer.Dispose(); |
3422 | 3396 | ||
3423 | SceneViewer.Close(); | ||
3424 | |||
3425 | RemoveFromPhysicalScene(); | 3397 | RemoveFromPhysicalScene(); |
3426 | Animator.Close(); | 3398 | Animator.Close(); |
3427 | Animator = null; | 3399 | Animator = null; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs deleted file mode 100644 index d6bb81c..0000000 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ /dev/null | |||
@@ -1,251 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using log4net; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Client; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes.Types; | ||
36 | |||
37 | namespace OpenSim.Region.Framework.Scenes | ||
38 | { | ||
39 | public class SceneViewer : ISceneViewer | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Is this scene viewer enabled? | ||
43 | /// </summary> | ||
44 | private bool IsEnabled { get; set; } | ||
45 | |||
46 | /// <summary> | ||
47 | /// The scene presence serviced by this viewer. | ||
48 | /// </summary> | ||
49 | protected ScenePresence m_presence; | ||
50 | |||
51 | /// <summary> | ||
52 | /// The queue of parts for which we need to send out updates. | ||
53 | /// </summary> | ||
54 | protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | ||
55 | |||
56 | /// <summary> | ||
57 | /// The queue of objects for which we need to send out updates. | ||
58 | /// </summary> | ||
59 | protected Queue<SceneObjectGroup> m_pendingObjects; | ||
60 | |||
61 | /// <summary> | ||
62 | /// The last update assocated with a given part update. | ||
63 | /// </summary> | ||
64 | protected Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); | ||
65 | |||
66 | public SceneViewer(ScenePresence presence) | ||
67 | { | ||
68 | m_presence = presence; | ||
69 | IsEnabled = true; | ||
70 | } | ||
71 | |||
72 | public void QueuePartForUpdate(SceneObjectPart part) | ||
73 | { | ||
74 | if (!IsEnabled) | ||
75 | return; | ||
76 | |||
77 | lock (m_partsUpdateQueue) | ||
78 | { | ||
79 | m_partsUpdateQueue.Enqueue(part); | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public void SendPrimUpdates() | ||
84 | { | ||
85 | if (m_pendingObjects == null) | ||
86 | { | ||
87 | m_pendingObjects = new Queue<SceneObjectGroup>(); | ||
88 | |||
89 | lock (m_pendingObjects) | ||
90 | { | ||
91 | EntityBase[] entities = m_presence.Scene.Entities.GetEntities(); | ||
92 | foreach (EntityBase e in entities) | ||
93 | { | ||
94 | if (e != null && e is SceneObjectGroup) | ||
95 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | |||
100 | lock (m_pendingObjects) | ||
101 | { | ||
102 | // We must do this under lock so that we don't suffer a race condition if another thread closes the | ||
103 | // viewer | ||
104 | if (!IsEnabled) | ||
105 | return; | ||
106 | |||
107 | while (m_pendingObjects != null && m_pendingObjects.Count > 0) | ||
108 | { | ||
109 | SceneObjectGroup g = m_pendingObjects.Dequeue(); | ||
110 | // Yes, this can really happen | ||
111 | if (g == null) | ||
112 | continue; | ||
113 | |||
114 | // This is where we should check for draw distance | ||
115 | // do culling and stuff. Problem with that is that until | ||
116 | // we recheck in movement, that won't work right. | ||
117 | // So it's not implemented now. | ||
118 | // | ||
119 | |||
120 | // Don't even queue if we have sent this one | ||
121 | // | ||
122 | if (!m_updateTimes.ContainsKey(g.UUID)) | ||
123 | g.ScheduleFullUpdateToAvatar(m_presence); | ||
124 | } | ||
125 | |||
126 | while (m_partsUpdateQueue.Count > 0) | ||
127 | { | ||
128 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | ||
129 | |||
130 | if (part.ParentGroup.IsDeleted) | ||
131 | continue; | ||
132 | |||
133 | if (m_updateTimes.ContainsKey(part.UUID)) | ||
134 | { | ||
135 | ScenePartUpdate update = m_updateTimes[part.UUID]; | ||
136 | |||
137 | // We deal with the possibility that two updates occur at | ||
138 | // the same unix time at the update point itself. | ||
139 | if ((update.LastFullUpdateTime < part.TimeStampFull) || part.ParentGroup.IsAttachment) | ||
140 | { | ||
141 | // m_log.DebugFormat( | ||
142 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", | ||
143 | // part.Name, part.UUID, part.TimeStampFull); | ||
144 | |||
145 | part.SendFullUpdate(m_presence.ControllingClient, | ||
146 | m_presence.GenerateClientFlags(part.UUID)); | ||
147 | |||
148 | // We'll update to the part's timestamp rather than | ||
149 | // the current time to avoid the race condition | ||
150 | // whereby the next tick occurs while we are doing | ||
151 | // this update. If this happened, then subsequent | ||
152 | // updates which occurred on the same tick or the | ||
153 | // next tick of the last update would be ignored. | ||
154 | update.LastFullUpdateTime = part.TimeStampFull; | ||
155 | } | ||
156 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | ||
157 | { | ||
158 | // m_log.DebugFormat( | ||
159 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | ||
160 | // part.Name, part.UUID, part.TimeStampTerse); | ||
161 | |||
162 | part.SendTerseUpdateToClient(m_presence.ControllingClient); | ||
163 | |||
164 | update.LastTerseUpdateTime = part.TimeStampTerse; | ||
165 | } | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | //never been sent to client before so do full update | ||
170 | ScenePartUpdate update = new ScenePartUpdate(); | ||
171 | update.FullID = part.UUID; | ||
172 | update.LastFullUpdateTime = part.TimeStampFull; | ||
173 | m_updateTimes.Add(part.UUID, update); | ||
174 | |||
175 | // Attachment handling | ||
176 | // | ||
177 | if (part.ParentGroup.RootPart.Shape.PCode == 9 && part.ParentGroup.RootPart.Shape.State != 0) | ||
178 | { | ||
179 | if (part != part.ParentGroup.RootPart) | ||
180 | continue; | ||
181 | |||
182 | part.ParentGroup.SendFullUpdateToClient(m_presence.ControllingClient); | ||
183 | continue; | ||
184 | } | ||
185 | |||
186 | part.SendFullUpdate(m_presence.ControllingClient, | ||
187 | m_presence.GenerateClientFlags(part.UUID)); | ||
188 | } | ||
189 | } | ||
190 | } | ||
191 | } | ||
192 | |||
193 | // public void Reset() | ||
194 | // { | ||
195 | // if (m_pendingObjects == null) | ||
196 | // return; | ||
197 | // | ||
198 | // lock (m_pendingObjects) | ||
199 | // { | ||
200 | // if (m_pendingObjects != null) | ||
201 | // { | ||
202 | // m_pendingObjects.Clear(); | ||
203 | // m_pendingObjects = null; | ||
204 | // } | ||
205 | // } | ||
206 | // } | ||
207 | |||
208 | public void Close() | ||
209 | { | ||
210 | lock (m_pendingObjects) | ||
211 | { | ||
212 | // We perform this under the m_pendingObjects lock in order to avoid a race condition with another | ||
213 | // thread on SendPrimUpdates() | ||
214 | IsEnabled = false; | ||
215 | |||
216 | lock (m_updateTimes) | ||
217 | { | ||
218 | m_updateTimes.Clear(); | ||
219 | } | ||
220 | |||
221 | lock (m_partsUpdateQueue) | ||
222 | { | ||
223 | m_partsUpdateQueue.Clear(); | ||
224 | } | ||
225 | } | ||
226 | } | ||
227 | |||
228 | public int GetPendingObjectsCount() | ||
229 | { | ||
230 | if (m_pendingObjects != null) | ||
231 | lock (m_pendingObjects) | ||
232 | return m_pendingObjects.Count; | ||
233 | |||
234 | return 0; | ||
235 | } | ||
236 | |||
237 | public class ScenePartUpdate | ||
238 | { | ||
239 | public UUID FullID; | ||
240 | public uint LastFullUpdateTime; | ||
241 | public uint LastTerseUpdateTime; | ||
242 | |||
243 | public ScenePartUpdate() | ||
244 | { | ||
245 | FullID = UUID.Zero; | ||
246 | LastFullUpdateTime = 0; | ||
247 | LastTerseUpdateTime = 0; | ||
248 | } | ||
249 | } | ||
250 | } | ||
251 | } | ||