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authorJustin Clark-Casey (justincc)2014-05-20 23:57:03 +0100
committerJustin Clark-Casey (justincc)2014-05-20 23:57:03 +0100
commitd93275745b8944ecb62ad34914af1c7f21103f51 (patch)
tree188a9f821a7f979f44ce5f9e687198e3a870b9ba /OpenSim/Region/Framework/Scenes
parentminor: remove compiler warning in SceneObjectPartInventory (diff)
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minor: Remove some unused fields in ScenePresence
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 28b5b46..398d394 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -208,7 +208,6 @@ namespace OpenSim.Region.Framework.Scenes
208// private int m_lastColCount = -1; //KF: Look for Collision chnages 208// private int m_lastColCount = -1; //KF: Look for Collision chnages
209// private int m_updateCount = 0; //KF: Update Anims for a while 209// private int m_updateCount = 0; //KF: Update Anims for a while
210// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 210// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
211 private List<uint> m_lastColliders = new List<uint>();
212 211
213 private TeleportFlags m_teleportFlags; 212 private TeleportFlags m_teleportFlags;
214 public TeleportFlags TeleportFlags 213 public TeleportFlags TeleportFlags
@@ -271,8 +270,6 @@ namespace OpenSim.Region.Framework.Scenes
271 //private int m_moveToPositionStateStatus; 270 //private int m_moveToPositionStateStatus;
272 //***************************************************** 271 //*****************************************************
273 272
274 private object m_collisionEventLock = new Object();
275
276 private int m_movementAnimationUpdateCounter = 0; 273 private int m_movementAnimationUpdateCounter = 0;
277 274
278 public Vector3 PrevSitOffset { get; set; } 275 public Vector3 PrevSitOffset { get; set; }