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authorMelanie2013-04-25 20:47:55 +0100
committerMelanie2013-04-25 20:47:55 +0100
commitc6628b1c769f957d4ac6c0aa71b2e671a34d5ed8 (patch)
tree7d7326fa9f7b894e5d6f846d477d97693644dc07 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' into careminster (diff)
parentRecover a lost "virtual". Downstream projects need this. (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs66
1 files changed, 66 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index b09ae39..7b47275 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -34,6 +34,7 @@ using System.Threading;
34using log4net; 34using log4net;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenMetaverse.Assets; 36using OpenMetaverse.Assets;
37using OpenMetaverse.StructuredData;
37using OpenSim.Framework; 38using OpenSim.Framework;
38using OpenSim.Region.Framework.Scenes.Serialization; 39using OpenSim.Region.Framework.Scenes.Serialization;
39using OpenSim.Services.Interfaces; 40using OpenSim.Services.Interfaces;
@@ -180,6 +181,9 @@ namespace OpenSim.Region.Framework.Scenes
180 if (!assetUuids.ContainsKey(tii.AssetID)) 181 if (!assetUuids.ContainsKey(tii.AssetID))
181 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); 182 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
182 } 183 }
184
185 // get any texture UUIDs used for materials such as normal and specular maps
186 GatherMaterialsUuids(part, assetUuids);
183 } 187 }
184 catch (Exception e) 188 catch (Exception e)
185 { 189 {
@@ -204,6 +208,68 @@ namespace OpenSim.Region.Framework.Scenes
204// } 208// }
205// } 209// }
206 210
211
212 /// <summary>
213 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
214 /// </summary>
215 /// <param name="part"></param>
216 /// <param name="assetUuids"></param>
217 public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
218 {
219 // scan thru the dynAttrs map of this part for any textures used as materials
220 OSDMap OSMaterials = null;
221
222 lock (part.DynAttrs)
223 {
224 if (part.DynAttrs.ContainsKey("OS:Materials"))
225 OSMaterials = part.DynAttrs["OS:Materials"];
226 if (OSMaterials != null && OSMaterials.ContainsKey("Materials"))
227 {
228 OSD osd = OSMaterials["Materials"];
229 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
230
231 if (osd is OSDArray)
232 {
233 OSDArray matsArr = osd as OSDArray;
234 foreach (OSDMap matMap in matsArr)
235 {
236 try
237 {
238 if (matMap.ContainsKey("Material"))
239 {
240 OSDMap mat = matMap["Material"] as OSDMap;
241 if (mat.ContainsKey("NormMap"))
242 {
243 UUID normalMapId = mat["NormMap"].AsUUID();
244 if (normalMapId != UUID.Zero)
245 {
246 assetUuids[normalMapId] = AssetType.Texture;
247 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
248 }
249 }
250 if (mat.ContainsKey("SpecMap"))
251 {
252 UUID specularMapId = mat["SpecMap"].AsUUID();
253 if (specularMapId != UUID.Zero)
254 {
255 assetUuids[specularMapId] = AssetType.Texture;
256 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
257 }
258 }
259 }
260
261 }
262 catch (Exception e)
263 {
264 m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message);
265 }
266 }
267 }
268 }
269 }
270 }
271
272
207 /// <summary> 273 /// <summary>
208 /// Get an asset synchronously, potentially using an asynchronous callback. If the 274 /// Get an asset synchronously, potentially using an asynchronous callback. If the
209 /// asynchronous callback is used, we will wait for it to complete. 275 /// asynchronous callback is used, we will wait for it to complete.