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author | Melanie | 2010-12-04 04:36:44 +0100 |
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committer | Melanie | 2010-12-04 04:36:44 +0100 |
commit | bab6b6cd8712afe8ebbe7f43a11118100b691a41 (patch) | |
tree | eca1d73e404b77cbcb9d1932888f17e40ede485f /OpenSim/Region/Framework/Scenes | |
parent | Convert the agent asset transactions module to a new style module. (diff) | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5a842d8..7ce94d4 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2789,7 +2789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2789 | // If we aren't using a cached appearance, then clear out the baked textures | 2789 | // If we aren't using a cached appearance, then clear out the baked textures |
2790 | if (! cachedappearance) | 2790 | if (! cachedappearance) |
2791 | { | 2791 | { |
2792 | m_appearance.ResetBakedTextures(); | 2792 | m_appearance.ResetAppearance(); |
2793 | if (m_scene.AvatarFactory != null) | 2793 | if (m_scene.AvatarFactory != null) |
2794 | m_scene.AvatarFactory.QueueAppearanceSave(UUID); | 2794 | m_scene.AvatarFactory.QueueAppearanceSave(UUID); |
2795 | } | 2795 | } |
@@ -2799,12 +2799,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2799 | // again here... this comes after the cached appearance check because the avatars | 2799 | // again here... this comes after the cached appearance check because the avatars |
2800 | // appearance goes into the avatar update packet | 2800 | // appearance goes into the avatar update packet |
2801 | SendAvatarDataToAllAgents(); | 2801 | SendAvatarDataToAllAgents(); |
2802 | SendAppearanceToAgent(this); | ||
2802 | 2803 | ||
2803 | // If we are using the the cached appearance then send it out to everyone | 2804 | // If we are using the the cached appearance then send it out to everyone |
2804 | if (cachedappearance) | 2805 | if (cachedappearance) |
2805 | { | 2806 | { |
2806 | m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2807 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2807 | SendAppearanceToAgent(this); | ||
2808 | 2808 | ||
2809 | // If the avatars baked textures are all in the cache, then we have a | 2809 | // If the avatars baked textures are all in the cache, then we have a |
2810 | // complete appearance... send it out, if not, then we'll send it when | 2810 | // complete appearance... send it out, if not, then we'll send it when |